Starting Fishing: Azteca

One beautiful part of Wizard101 is fishing. It can be a great way to spend some time with friends without the pressure of battle and strategy. Fishing will take you to some corners of the Spiral you may not have taken the time to explore before. Like any great hobby in Wizard101, it can lead to some great rewards.

After you complete the  Avalon fishing quest “Angling Upward” Lucky Hookline will send you on a new quest, “The New World”.  You will travel to Azteca to speak with Alejandro de la Paz in Saltmeadow Swamp.  

You can now learn a useful spell for fishing tournaments. This spell removes fishing chests and ensures all fish in the pool are, indeed, fish.

Sink Chests – Sinks all chests to the bottom (removes fishing chests)

The cost is 10,000 gold and you can get it without any other level requirement in fishing.

Alejandro de la Paz will give you a new quest called “Rivers of Gold” which is the only fishing quest he has for you

Goals:

The first fish on the list to catch is the Ax-Xolotl, a rank 3 Balance fish found in the Zocalo. I recommend you use the Winnow Balance Fish spell and a Common Harmony Lure

The next one you must catch is the Pirahptor a rank 3 Death fish,  found in Mangrove Marsh.  I recommend you use the Winnow Death Fish spell and a Common Repose Lure.

The last fish you will need is  the Chupacarpe a rank 3 Life fish found in Mangrove Marsh.  I recommend you use the Winnow Life Fish spell and a Common Vitality Lure

Once completed, this quest will give you a new spell:

Buoy Chests 1 – It doubles the chance of catching a chest.

This spell increases your chances of getting a chest when cast. It replaces the Summon Fish spell and can combine with the Winnow spells. It has a cooldown time of 15 minutes, since that’s how long it takes for new fish to return.

You now have great spells for fishing tournaments and for finding chests! There are many wonderful things awaiting a fisherman in the Spiral!

Tips

Fishing takes patience, but it’s a great way to use your unused energy. 

You can keep your best fish and display them in aquariums, or sell your fish to Lucky Hookline for gold!

Use the Angler’s Tome to see fish you’ve caught throughout the game.

You will earn the greatest amount of experience when catching fish that are new to your tome.

Many rare items can be found in fishing chests!

Don’t forget that the fish you see in front of you are not the same fish other Wizards see. Other players cannot catch or scare your fish away. However, if you catch a fish or scare it away, it will be replaced after 15 minutes.

If the pond does not have the right school of fish, scare them away by running in the water and come back later!

Also, remember that the first time you go to an area, they load the names of the fish. Of course, this is hard to see but always keep it in mind about rare and epic fish you are looking for. 

Thank you for reading the series on fishing quests in all the worlds.  I hope I helped you learn some new things. Until the next update, Happy Fishing!

I’d love to hear about your fishing adventures in the comments!

Shark Week

Happy Shark Week!

Hello Wizards, it’s Erin EagleCaller, and Shark Week is here! All week in Wizard101, we’re celebrating the fantastic sharks of the Spiral!

During this event, you have a chance to catch the Warhammerhead as well as all seven Stubby Sharks. It’s also the perfect time to catch the seasonal fish, the Basking in the Sun Shark! You can find these magnificent fish scattered in various locations throughout the Spiral.

Shark Week comes to the Spiral but once a year. Usually near the end of July or the first week of August. Yet, it’s one of the few times; we can find all the Stubby Sharks together (except the Warhammerhead). It’s a big opportunity for Wizard101’s Fishing enthusiasts. You won’t want to miss it!

In light of this, allow me to fill you in on how you can catch these magical fish.

Warhammerhead and Stubby Sharks

The best spots to find the Warhammerhead and Stubby Sharks are in the Commons and Northguard. Since they’re both Rank 2, use the Rank 2 Winnow to help find them. Then using Reveal Fish School spell to help catch them all.

You’ll want to use the corresponding lure to the shark that you want to catch. I’d suggest a minor or common fishing lure of the same school to capture them.

If you don’t have the Rank 2 Winnow spell, you can get around it using Reveal Fish Rank 1. Because the Warhammerhead and the Stubby Sharks are all Rank 2 fish, the spell won’t mark them. That way, you can be sure that it is a Warhammerhead or Stubby Shark! Remember, all Stubby Sharks are the same rank regardless of school.

Basking in the Sun Shark

Don’t forget to catch the Summer Fish, the Basking in the Sun Shark! They’re staying with us for the entire Summer; if you don’t find one during Shark Week, don’t fret! Remember to snag one before the season ends to complete your shark collection.

The Commons is the best choice for finding the Basking in the Sun Shark. Using reveal fish school, take notice to which are fish are Fire school. Then using any Fire Lure, you’ll want to catch the larger fish in the pond. The Basking in the Sun Shark is almost double the length of your lure, making them easy to spot.

Shark Locations

Warhammerhead

The Warhammerhead is in Wizard City’s Triton Avenue; yet, they’re not a common catch. So, it’s not the ideal spot to find them.

This shark is also found in Grizzleheim. Look for them in Northguard, Helgrind Warren, Mirkholm Keep, and the Vigrid Roughland.

This fish can be housed in a Regular Aquarium

Stubby Sharks and Basking in the Sun Sharks

Stubby Sharks and Basking in the Sun Sharks have a wide range of fishing spots. They’re in Wizard City, Krokotopia, Mooshu, Grizzleheim, Zafaria, and Avalon.

In Wizard City, they are in the Commons. If you’ve begun the Immortal Games in Aquila, these sharks are also in the Garden of Hesperides.

As for the other worlds, you can find them in the Oasis, the Jade Palace, Northguard, the Baobab Crossroads, and Caliburn.

Although less common, the Basking in the Sun Shark can be found in every Castle or House that has a fishing pond.

Both of these fish can be housed in a Regular Aquarium.

Thanks for Reading!

That’s all for Shark Week this year. Thank you so much for reading our guide. I hope this helps you in your shark hunt, happy fishing!

Make sure to check out all the other great fishing guides at Ravenwood Academy! Happy Fishing Wizards! :Pacuman::Pacuman::Pacuman:

Starting Fishing: Avalon

After you complete the fishing quest “Not If I Catch ‘Em First!” in Dragonspyre, Lucky Hookline will send you on a journey to Avalon. 

Brooke Waterman awaits you in Caliburn with another quest, “A Fishy Competitor.”  As you enter Caliburn, Brooke will be found along the shore of the lake to your left.  I have marked her location on the map below.

Brooke will then send you to Caer Lyon to speak to her sister, Wren Waterman, who has a new fishing quest.  You’ll find Wren next to the river, as shown on the map:

The quest you receive from Wren Waterman is aptly named, “A Fishy Competitor”, as  you will be competing with her sister Brooke, to catch a wide variety of fish.

 

Goals:

1 Sword Tail / Rank 1 Fire / Caer Lyon / Winnow Fire Fish / Minor Flame Lure

1 William Walleye / Rank 2 Balance / High Road / Winnow Balance Fish / Winnow Rank 2 Fish / Minor Harmony Lure

At the end of this quest, Wren will give you a new one called “Angling Upward.”

In this quest, you’ll need to catch 4 new fish.

Goals:

1 King Mackerel / Rank 3 Ice / Rare / High Road / Winnow Ice Fish / Winnow Rank 3 Fish / Common Frost Lure

1 Sea Fairy / Rank 3 Life / Epic / The Wyrd / Winnow Life Fish / Common Vitality Lure

1 Hag Fish / Rank 2 Death / Sentinel / The Wyrd / Minor Repose Lure

1 Hamlet / Rank 2 Death / Dun Dara / Winnow Death Fish / Minor Repose Lure

At the end of this quest, you will earn a spell which Removes Rank 2 Sentinels. We can finally get rid of the Sentinels too strong for the Rank 1 Banish spell!

 

Tips:

Fishing takes patience, but it’s a great way to use your unused energy. 

You can keep your best fish and display them in aquariums, or sell your fish to Lucky Hookline for gold!

Many rare items can be found in fishing chests!

Don’t forget that the fish you see in front of you are not the same fish other Wizards see. Other players cannot catch or scare your fish away. However, if you catch a fish or scare it away, it will be replaced after 15 minutes.

If the pond does not have the right school of fish, scare them away by running in the water and come back later!

Also, remember that the first time you go to an area, they load the names of the fish. Of course, this is hard to see but always keep it in mind about rare and epic fish you are looking for. 

Good luck and let us know how your fishing adventure in Avalon goes!

Next destination: Azteca!

Until then, you can see more information about fishing here.

Good luck!

Starting Fishing: MooShu

Our journey brings us to Mooshu, to visit the wise old Fishmaster known as Ryoshi. He’ll help us along on our journey with new quests, new fish, new spells, and an opportunity to level up in fishing.

After finishing the final quest in Grizzleheim, “New Fishing Buddy”, we will be going to the Jade Palace in Mooshu.

Ryoshi will help us continue our adventure with a new quest:
“Fish, Glorious Fish!”

Goals:

Catch one Grape Jellyfish, a Rank 2 Storm fish.  You can find him in the Tree of Life.  To increase your chances use the Winnow Storm Fish spell and a Minor Spark Lure.

Catch one Origami Fish, a  rare Rank 2 Storm fish. This one will also be found in the Tree of Life.  To increase your chances use the  Winnow Storm Fish spell and a Minor Spark Lure

Once we have finished this mission, he will give us a new one:

“Cast of a Champion”

Goals:

Catch one Dragon Eel, a Rank 2 Fire fish.  He can be found in the waters of the Jade Palace. To increase your chances use the Winnow Fire Fish spell and a Minor Flame Lure

Catch one Sumo Koi, a Rank 2 Life fish. You will find him in Kishibe Village.  To increase your chances use the Winnow Life Fish spell and a  Minor Vitality Lure

Catch one Codfather, a rank 2 Death fish. He’ll be swimming around in the Ancient Burial Grounds.  To increase your chances use the Winnow Death Fish spell and a Minor Repose Lure.

Catch one Ninja Fish, a Rank 2 Ice fish. You’ll find him in Tatakai Outpost. To increase your chances use the Winnow Ice Fish spell and a Minor Frost Lure.

As soon as this quest is over, it will give us a reward, a critical spell to have! With this spell, we will be able to winnow Rank 2 fish! Thus, in combination with the other winnow spells, we can catch the fish we want:

Winnow Rank 2 Fish- Scare away all except Rank 2 fish

Ryoshi has 2 extra spells to sell us. They each cost 5,000 gold and to get them one must be a level 6:

Winnow Rank 1 Fish- Scare away all except Rank 1 fish

Winnow Rank 3 Fish- Scare away all except Rank 3 fish

These are 2 very important spells, as they allow us to scare away all other Ranks of fish, except what we are fishing for.  It helps us to catch the desired fish easily!

This ends our journey to MooShu and the basics of missions and spells!

Tips

Fishing takes patience, but it’s a great way to use your unused energy!

You can keep your best fish and display them in aquariums, or sell your fish to Lucky Hookline for extra gold!

Don’t forget that the fish you see in front of you are not the same fish other Wizards see. Other players cannot catch or scare your fish away. However, if you catch a fish or scare it away, it will be replaced after 15 minutes.

If the pond does not have the right school of fish, scare them away by running in the water and come back later!

Also remember that the first time you go to an area, they load the names of the fish. Of course, this is hard to see but always keep it in mind about rare and epic fish. 

We should not forget that Krokotopia, Zafaria, and Celestia also have fish available, even if there are no fishing quests located there. They will give us enough XP to be able to reach a higher level in fishing.

Our next destination is Avalon!

Until then, see more information on our site for more fishing and its secrets here and let us know what you think in the comments below!

Good luck!

Starting Fishing: Dragonspyre

Dragonspyre is one of the most important worlds for fishing spells in Wizard101!

Now that we’ve finished Grizzleheim’s “Ol ‘Fishing Buddy” mission, Lucky Hookline will give us the “Turn Up The Heat” mission. This takes us to Yuri Smokesnare in The Atheneum.

Yuri Smokesnare

If you need help finding Yuri, open the map to find the fishing icon:

You’ll start with the “For the Lava Fishing” mission. Before we begin, let’s see what fishing spells we can get from Dragonspyre:

Yuri’s Rank 2 fishing spells cost 1000 gold. These spells are helpful for fishing tournaments:

Reveal Large Fish – Reveal Whoppers and almost Whoppers.

Reveal Small Fish – Reveal Small Fries and almost Small Fries.

Timor Flamecaster

Timor Flamecaster is the next fishing NPC, You can find him in the Labyrinth in the Necropolis.

Dragonspyre / The Necropolis / The Labyrinth

Luckily, you don’t have to complete the dungeon. Timor will be standing by the entrance before the lava lake.

After reaching fishing level 2, we will be able to buy more fishing spells for 1000 gold each:

Reveal Fish Rank 1 – Reveal the location of all Rank 1 Fish.

The next spell, called Winnow,  is available at fishing Rank 3, also for 1000 gold each. Winnow is very important for fishing, since it keeps only the school of fish we want.

Winnow Balance Fish – Scare away all fish except Balance

Winnow Death Fish – Scare away all fish except Death

Winnow Fire Fish – Scare away all fish except Fire

Winnow Ice Fish – Scare away all fish except Ice

Winnow Life Fish – Scare away all fish except Life

Winnow Myth Fish – Scare away all fish except Myth

Winnow Storm Fish – Scare away all fish except Storm

Now that we have these spells, let’s return to Yuri in the Atheneum who has the next mission “For the Lava”:

Goals:

Catch one Fire School of Fish / Rank 2 Fire / The Atheneum

Without the Banish Sentinel spell, it’s hard to fish in areas with Sentinels. Instead, go to the Atheneum and catch this fish by using: Winnow Fire Fish / Charm Fish / Minor Flame Lure.

The completion of the mission will give us another quest: “Among Us Stalk the Sentinels.”

Goals

Catch one Dragonfly Fish / Rank 2 Life / The Atheneum / Winnow Life Fish / Charm Fish / Minor Vitality Lure

Catch one Hard Albacore / Rank 2 Death / Plaza of Conquests / Winnow Death Fish / Charm Fish / Minor Repose Lure

Catch one Sweet Yellow Grunion / Rank 2 Myth / The Crucible / Winnow Myth Fish / Charm Fish / Minor Fable Lure

When this mission is complete, you can start the quest: “Catch ‘Em If You Can.”

Goals

Catch one Red Armored Guard / Rank 1 Ice / The Atheneum / Minor Frost Lure (If you want to catch a Sentinel fish, press the space bar before the lure goes under the lava)

Once this quest is completed, you will receive the Banish Sentinel spell. This handy spell will remove rank 1 Sentinel fish from any fishing area it is cast in.

Reward: Banish Sentinels 1 – Force Rank 1 Sentinels to flee.

What a relief to finally have this spell! After this quest, we will earn the Dragonspyre Angler Badge.

Now, there’s one more quest from Yuri Smokesnare: “Not If I Catch ‘Em First!”

Goals

Catch 3 Ember Parrot Fish / Rank 2 Fire / The Tower Archives / Winnow Fire Fish / Banish Sentinels 1 / Minor Flame Lure

3 Trigger Fish / Rank 2 Fire/ The Grand Chasm / Winnow Fire Fish / Banish Sentinels 1 / Minor Flame Lure

Completing this quest will reward you with a Dragonspyre-themed regular keeper aquarium:

Once you complete the quests and earn Fishing Rank 6, you can train new spells from Yuri.  These powerful level 3 lures cost 5000 gold each.

Common Harmony Lure – Catch a Rank 3 fish with a Balance Lure

Common Repose Lure – Catch a Rank 3 fish with a Death Lure

Common Flame Lure – Catch a Rank 3 fish with a Fire Lure

Common Frost Lure – Catch a Rank 3 fish with a Ice Lure

Common Vitality Lure – Catch a Rank 3 fish with a Life Lure

Common Fable Lure – Catch a Rank 3 fish with a Myth Lure

Common Spark Lure – Catch a Rank 3 fish with a Storm Lure

 

Tips

Dragonspyre is a world full of new fish that will give you enough XP to level up.

The best method is to catch the common fish, then rare fish, and finally the epic fish.

You can see the Fish Locator Table to see what you are missing from your Angler’s Tome.

Of course, fishing is always a great way to use unused energy! But you’ll need to be patient with Dragonspyre fishing. Because there are so many different fish, you may not catch the one you need first try.

As mentioned before, remember that only you can interact with the fish you see. No other player can remove your fish, and you can’t remove theirs either. After catching a fish, the pool will replace your caught fish after 15 minutes. If the pool does not have the fish you want, drive out the unwanted fish and wait for a new set to return.

Our next destination is Mooshu.

Until then, see more information on our site for more fishing and its secrets here and let us know what you think in the comments below!

Good luck!

Crafting Aquariums in Wizard101

A very important item for any fisherman in Wizard101 is the aquarium. They are great for anyone who collects fish and wants to show them off in their castle. But, how do we choose the right aquarium for each fish that we catch? How do we transport the fish and craft an aquarium? Join me as I explain everything about Crafting Aquariums in Wizard101!

Transporting the Fish

By clicking “V” we can see our Fish Basket. The basket only holds 100 fish. You can either sell them, let them swim around your underwater castle, or put them in an aquarium. Be careful, there is a risk of selling fish that you want or need since you can’t lock fish! 

To put a fish in the aquarium select it in the place item screen and click the fish symbol that appears. This will allow you to choose a fish from your basket to place in the aquarium.

When you click on the aquarium you will see two tabs. One is for the fish in your inventory that can fit in this aquarium. The other is for the fish that are in the aquarium already.

From there we can add or remove fish, depending on whether it’s a multi-tank or single aquarium.

To transfer fish between Wizards you need to have the right aquarium. We can transfer the tank to the shared bank with the fish inside. Put the aquarium in the shared bank and take it out with your other Wizard to transfer the fish. From there, remove the fish you want from inside the tank. After you empty the tank you can place it back into the shared bank. You can do this as many times as you want or need to!

Choosing the right aquarium for our fish

Fish come in 3 categories: Tall, Regular & Large.
 
These are the basic categories, so make sure you are crafting the right aquarium.
 
They are also divided into three more sizes, depending on the fish: Whopper, Keeper, and Small Fry.
 
This means that we have 3X3 = 9 different aquariums. 
 
By opening your Fish Basket, you can see which of the nine categories your fish belongs to. You can find the right aquarium, from the symbol next to its image, when you hover your mouse.

We must not forget that the most common aquarium for most fish is the Regular Keeper Aquarium or the Regular Keeper Multi-Tank aquarium. Multi-tanks can hold 9 fish and count as 1 item in our homes or backpack. So, it is better to deal with them more.

Where can we find them?

There are currently only 4 NPC’s that sell crafting recipes. The Crowns Shop also has several aquariums and Multi-Tanks for sale. There are always special event and holiday tanks at different times of the year.
 
All 4 NPC’s have exactly the same aquariums, but with a slight difference in appearance. To me, Dragonspyre is the most beautiful. But, both recipes are suitable for all our fish. Frode Silverscale has 6 more crafting recipes because he also has Multi-tanks. But, you should know that the category of Whoppers is missing in his Multi-Tank aquariums. So, it is 6 and not 9. We will take a look at all of them.

Eudora Tangletree/ Wizard City - Olde Town- 9 recipes

Frode Silverscale/ Grizzleheim - Northguard - 15 recipes

Yuri Smokesnare / Dragonspyre - The Atheneum - 9 recipes

Balthazar Dragonthorn / Dragonspyre - The Atheneum 9 recipes

So, there you have it! All the information you need for Crafting Aquariums in Wizard101.

I hope my article helped you understand how aquariums work and which one is right for you when you decorate your castle.

I look forward to seeing photos of your aquariums! Let me know in the comments, or at Ravenwood Community if you have any questions. Until next time, I’ll be fishing in the Spiral. See you there!

~ Erin Eaglecaller

More fishing articles

Complete list of Fish

Starting Fishing: Grizzleheim

One beautiful part of Wizard101 is fishing. It can be a great way to spend some time with friends without the pressure of battle and strategy. Fishing will take you to some corners of the Spiral you may not have taken the time to explore before. Like any great hobby in Wizard101, it can lead to some great rewards.
 
We saw the key spells that you get from Lucky Hookline in the previous Wizard City fishing article. Next, he will give us a new quest after we have completed the quest “Fishful Thinking” The new quest “Ol ‘Fishing Buddy” will lead us to Grizzleheim’s fishing spot and Haarek Silverscale in Northguard.
 

Haarek Silverscale gives us the next fishing quest, “New Fishing Buddy” The quest is to catch two fish in Grizzleheim.

The first one you will have to catch is the Todd Pole, a fairly common rank 1 Life fish, found in Northguard. To help locate this fish, I suggest you use the Reveal Fish spell. To catch it, use the Lesser Vitality Lure.

The second one will be the Bear Acuda. This rare rank 2 Fire fish is found in Mirkholm Keep. To catch this fish use the Lesser Flame Lure. As with all fish, a little extra fishing luck will go a long way.

When you finish that quest you will be awarded a spell, Slow Fish. This spell slows all fish in the fishing hole. I have found this is a very important spell to have. It makes Rare, Epic and all the fish slow down. Then, when they are near us we can catch them easily without repositioning as much.

Once you have reached fishing level 5, Haarek Silverscale will have these rank 2 spells available for 5000 gold

Minor Harmony Lure, Minor Repose Lure, Minor Flame Lure, Minor Frost Lure, Minor Vitality Lure, Minor Fable Lure, Minor Spark Lure.

To catch the fish in this article, we used the rank 1 spells from Lucky Hookline.

To level up in fishing you should make a list of the fish that are in your Angler’s Tome, and see what you are missing. Starting with rank 1 fish, you want to work your way up to rank 3.

All fish will show important information about them in their picture. The experience gained, lure required, where they are located and aquarium size will be found in your Anglers Tome.

Different fish give different experience amounts. The largest amount is received the first time you catch a particular fish, and it slowly decreases each time you catch the same fish from there.

In the same area of Grizzleheim, you will find Frode Silverscale. He is a Fish Master, also found in Northguard.

Haarek Silverscale and Frode Silverscale are close to each other and are quite easy to locate. I have marked their locations on this map

When we reach Level 6, Frode will have new spells for you that are very useful. They can restore the fish when they are gone from a pond, make the fish come to you, or even freeze them in place. These are quite important spells to have. 

Summon Fish- Resets all Fish in the Fishing Hole

Charm Fish- Attract all Fish in the Fishing Hole

Fish Lullaby- Immobilize all Fish in the Fishing Hole

Tips

Fishing takes patience, but it’s a great way to use your unused energy. 

You can keep your best fish and display them in aquariums, or sell your fish to Lucky Hookline for gold!

Many rare items can be found in fishing chests!

Don’t forget that the fish you see in front of you are not the same fish other Wizards see. Other players cannot catch or scare your fish away. However, if you catch a fish or scare it away, it will be replaced after 15 minutes.

If the pond does not have the right school of fish, scare them away by running in the water and come back later!

Also, remember that the first time you go to an area, they load the names of the fish. Of course, this is hard to see but always keep it in mind about rare and epic fish you are looking for. 

Next destination is Dragonspyre. Until then you can see more information about fishing, here.

Good luck and let us know how your fishing adventure in Grizzleheim goes!

Flat Stat Jewels101

The Misconception

Flat jewels are a misinterpreted stat for Wizard101. They have been since the beginning of the Spiral’s time. In fact, most players get rid of these jewels thinking they have no value. But it’s not true! I’ve used them since their introduction into the game. Many of my solo runs are successful because of these resist jewels.

How they work

Flat stat jewels come in two main categories: offensive and defensive. The offensive stats boost your damage while the defensive absorb incoming damage. These stats are static, meaning that pierce does not affect flat resistance. Likewise, flat damage is not hindered by resistance in its final value!
 

Being careful with calculations

Many online sources that mention flat stat jewels are incorrect. Here are the stats for my testing. Let’s use it as an example to see the calculations.
 

Example: (From my solo run of Grandfather Spider – lvl 120)

Mathematical functions for calculating stats

1.) For your attacks:
[(your spell X (1 + damage%) + flat damageX buffs (1+/-Blades)

2.) For resisting incoming attacks:
[(incoming damage – flat resist) X (1 – resist%)]X buffs (1+/-Traps)

The concept of flat jewels is the same for flat damage and flat resistance!

Simplifying the math

Let’s assume you’re about to take an attack dealing 1000 base damage. Flat resist works like an absorb. In this example it will remove 50 damage points from every school and 158 from Shadow School, before regular resist takes damage.
 
So, what if the situation changed where the attack does 4000 damage?
 
The jewels would still absorb 50 damage points from every school and 158 from Shadow School attacks. Then our percent resistance would reduce the rest of the remaining damage.
 
For X damage, we will absorb 50 from every school and 158 from Shadow School.
 
 
Adding the flat jewels to our percent resistance:

Resistance for X incoming damage:
Storm: 71% + 50
Ice: 72% + 50 
Fire: 51% + 50
Myth: 29% + 50
Life: 29% + 50 
Death: 29% + 50
Shadow: 29% + 158

Using Brace (-20% to incoming attacks) stacks to the player’s resistance:

Storm: 71+ 20 = 96%+50
Ice: 72 + 20 = 92%+50
Fire: 51 + 20 = 76%+50
Myth: 29 + 20 = 49%+50
Life: 29 + 20 = 49%+50
Death: 29 + 20 = 49%+50
Shadow: 29 + 20 = 49%+158

Grandfather Spider’s Stats

Grandfather Spider has a universal 120% damage boost, 7% universal pierce, and 20% fire resistance. His attacks are not only of the school of storm, but also of the Shadow School. He also has Balance Mastery and uses 3 Balance spells.
 
His natural attacks deal 330 X 14 = 4620 base shadow damage if he has max power pips!
 
[(spell’s max damage X (1 + damage%) + total flat damage] X buffs
 
If buffs = 0
total flat damage = 0
 
[(4620 X ( 1 + 120%)] X buffs = (4620 X 2.2) = 10,164!
 
So , we should prepare for Storm and Shadow hits.
 
An average 6 pip natural Shadow attack of his would deal:
 
6 X 330 = 1980 X 2.2 = 4356 damage, and that number will double if he lands a critical!
 
The spell “Rusalka’s Wrath (Shadow)” without any blades or traps deals:
 
[(spell base damage X (1 + damage%) + total flat damage] X buffs= [1445 X (1 + 120%)] = 3179 damage!
 
Let’s compare possible damage taken with or without some of these  stats:
 
If I hadn’t put brace on myself, it would be:
My Shadow resist: 29 – 7 (pierce) = 22 (incoming damage – total flat resist) X (1-resist%) =  3179 X (1 – 22%) = 3179 X 0.78= 2480!
 
My Shadow resist: 49 – 7% (due to pierce) = 42% base resistance. Now continue with the rest of the equation:
(incoming damage – total flat resist) X (1 – resist%) = (3179 – 158) X (1 – 42%) = 3021 X 0,58  = 1752
 
If I wasn’t wearing gear equipped with jewels, the resulting damage would be:
(incoming damage – total flat resist) X (1 – resist%) = (3179 – 0) X (1 – 42%) = 3179 X 0.58 = 1844
 
The difference between 1844 damage and 1752 is due to the flat stat jewels!
 
The differences might seem minor, but if you combine jewels in different pieces of gear, you will notice that they make a big difference.
 

Flat damage jewels work the same way

Here’s a hypothetical example in this specific fight
My damage is 104

When I cast the spell Fire From Above on Grandfather Spider, he receives damage according to our 1st mathematical function: With a nice Backdraft = 210% 
[[(your spell X (1 + damage%) + total flat jewels damage] X buffs(blades)] = [[1400 X ( 1 + 104%)]  = (1400 X 2.04) = 2856
 
*Attention! Not include all the decimals results in two formulas, rounds down after each calculation.
The exception for that rule, is only in the pets damage or resistance! We need exactly the percent of the pets to calculated correctly!
 
My spell with traps deals to Grandfather Spider:
Flat resist=0
Buffs=210
Grandfather resist on fire (due to pierce) = 20-22= 0 
 
[(incoming damage – flat resist) X (1 – resist%)]X buffs(traps)=
(2856 X 1) Χ (1+210%= 2856 Χ (1+210%) =  Χ 3,1 = 8853   
 
But if I had two flat damage jewels (fire), let’s say 50 points worth: [[(your spell X (1 + damage%) + total flat  damage] X buffs] =  [1400 X (1 + 104%)+ 50] = [(1400 X 2.04) + 50] = 2856 + 50 = 2906
 
[(incoming damage – flat resist) X (1 – resist%)]X buffs(traps)=
(2906 X 1) Χ (1+210%)= 2906 Χ 3,1 = 9008   
 
Don’t forget that since Grandfather Spider has shields, the actual number would be less. This was just a quick example with math!
 
As you can see, flat stat jewels can help our fights in their own way.
 
I hope this makes you think twice before tossing those flat stat jewels away! I have shown my stats below for convenience. Thank you as always, and best of luck questing!
 
*You can see the stats which I used for the above calculations as well as my gear, in the following pictures.
Also, you can see the battle that I describe above from my solo video at Europeans servers when I was 120 lvl, one year before.
Have fun!
 

Fishing: Wizard City

A beautiful part of Wizard101 is fishing. It can be a great way to spend some time with friends without the pressure of battle and strategy. Fishing will take you to some corners of the Spiral you may not have taken the time to explore before. Like any great hobby in Wizard101, it can lead to some great rewards.
 
But how can one start? What quests do you do, what fish are in the game, and where can you find them? I will guide you through all the basic information you need to get started.
 
 

Lucky Hookline is the fishing trainer. He will give you your first fishing mission and fishing spells. Before you start, read the Tome for Fishing next to Lucky Hookline.

Lucky Hookline: the Fishing Trainer.

1st quest: “A River Runs Through It”

Level 7 is needed to start this quest

Catch one in Commons:

Frost Dekoi / Ice Rank 1

Icecuda / Ice Rank 1

Reward: Lesser Frost Lure

When you have caught these fish turn them in to Lucky Hookline. He will give you an energy refill so you can continue your fishing quest!

You can also buy the other school lures now. They cost 1000 gold each and are as follows:

Lesser Harmony Lure / Lesser Repose Lure / Lesser Flame Lure / Lesser Vitality Lure / Lesser Fable Lure / Lesser Spark Lure

These are all important bait spells for catching rank 1 fish.

You can also buy spells to help find and see the type of fish in a pool. These cost 1000 gold and unlock at level 2 fishing:

Reveal Fish = Reveal the location of all Fish

Reveal Fish School = Reveal the Magic School of all Fish

These are great spells to have because they make fishing easier.

Now that you have finished your first quest, Lucky will give you a second one:

2nd quest: “Fishful Thinking”

Sharkspeare / Ice Rank 1 in Olde Town

Mechanical Armorhead / Storm Rank 1 in Cyclops Lane

Catfish / Fire Rank 1 in The Commons

Garrrfish / Ice Rank 1 in Cyclops Lane

Fish Sandwich / Myth Rank 1 in Cyclops Lane

Mainstream Dekoi / Balance Rank 1 in The Commons

Bone Fish / Death Rank 1 in Unicorn Way

The quest might seem overwhelming, but it helps you learn the basics. It’s also a great way to explore Wizard City! Wizard City contains over 50 different fish. It also has seasonal fish that appear for a few days or months during special events. Every fish gives initial experience ranging from 900-2000. Less experience is earned after the first time you catch each kind of fish.  

The best way to get started is to go to all areas and use the Reveal Fish School. Use your spells to catch as many different fish as you can in the world.

You can find unique fish in other wizards’ houses. Visit Castle Tours in the Commons to find new fish!

Tips

Fishing takes patience, but it’s a great way to use your unused energy.

You can keep your best fish and display them in aquariums, or sell your fish to Lucky Hookline for gold!

Don’t forget that the fish you see in front of you are not the same fish other wizards see. Other players cannot catch or scare your fish away. However, if you catch a fish or scare it away, it will be replaced after 15 minutes.

If the pond does not have the right school of fish, scare them away by running in the water and come back later!

Also remember that the first time you go to an area, they load the names of the fish. Of course, this is hard to see but always keep it in mind about rare and epic fish. 

Our next destination is Grizzleheim!

Until then, see more information about fishing here:

Good luck!

Fishing: Code Wands

After the Zafarian fish were updated, chests containing precious code wands that don’t exist anymore as drops from bosses. The code wands are found in various lakes in Zafaria, but let’s focus on a single area in Zafaria that is well known as Elephant Graveyard.

Location

Zafaria In order:

Baobab Market / Stone Town / Waterfront / Drum Jungle / Elephant Graveyard

The Wands

1.Amaranthine Staff

2. Staff of the Querent

3. Fog Staff

4. Staff of Imperator

5. Warpwood Wand

6. Blue Raptor

7. Dragonclaw Blade

8. Viridian Scepter

9. Galvanic Hammer

10. Goldenbeak

 11. Umbra Blade

How Do Get Them

There are many methods one can use to catch these wands, but we must first mention that the chests are in all ranks, schools, and categories like the common, rare and epic fishes. So the best method is to go there and catch what you see. However, doing so will waste a lot of time and energy to a more efficient method would be, having in mind that the right pond has more chests from the left, and in the second phase, that most fish are a school of death, we use a middle bait of this school, mostly.

  1. Reveal Fish School: See if a death fish appears and cast bait Lesser Repose Lure or Minor Repose Lure and catch what you can from what you have in front of you or all, even sentinel fish.
  2. Winnow Death Fish / Banish Sentinels 1: Use after Lesser Repose Lure or Minor Repose Lure grab you can first on the right side of the lake and then on the left after you repeat the Banish Sentinels 1 spell again.
  3. Use Minor Repose Lure and catch all sentinel fishes. These fish contain chests like all fish and all categories. But they differ in how to catch them. Do not wait to pull the lure into the water to hit the space bar, but once they touch the lure, press the spacebar right away.
    Note: If 15 minutes have passed, repeat with Summon Fish and re-do Method 1, 2 or 3.
  4. If you have the Buoy Chests 1 spell, you don’t need to use the Summon Fish spell because it resets along with a 50% greater chance of returning to chests. So then you have two options:
  • Make Winnow Death Fish / Banish Sentinels 1 by using Minor Repose Lure and catch what’s left.
  • Make Winnow Death Fish and catch all the sentinel fish and then what is left of the school of death.

Do not forget that there are no fishing spells that scare aware the sentinel fishes whatever their school, except Banish Sentinels 1.

The whole collection together:

Thank you for reading, please don’t forget to let me know if this article helped you by leaving a comment below! 

Good Luck!