Best Levels for PVP

Today we’ll be looking at what levels are the best for PvP for each school. Doing PvP at these levels for the specific schools will make your best chance of Arena success, as that is where they naturally perform the best.

While writing this article, I took these factors into consideration:

  • Least amount of thinking required to make effective moves
  • Hardest to counter
  • The potential to get high rank.

Exalted Fire

Fire is one of those schools that can be done well at most levels, but at a high level it’s very easy. Especially if you’re first,you can pull off so many different options for combos. I suggest you do a lot of trap stacking with spells like Fire Beetle, Brimstone, and at level 100, you get Fire from Above, which does mass damage and adds three more traps! A Shrike attack, with all these traps up, pretty much nullifies any shield and is very hard to counter. You also have King Artorius at this level which comes into play when your opponent doesn’t stun block.  


Why Exalted and not max? You don’t gain a whole lot going to max besides scion and the 4-pip shadow spells from Mirage, you lose crit percentage with similar gear, and it’s harder to rank up due to the fact that at max, you can only queue high ranked exalts or maxes around your rank, while at Exalted, you get high ranked legends and lower ranked maxes.

Exalted Ice

Ice is naturally good at PvP due to their high health buffer. At level 100, they learn Abominable Weaver. This spell is very good in that it does massive damage (950-1150 base) and leaves a -75% shield for the cost of just five pips and a shadow pip! If you’re Ice and don’t get a shadow pip, Lord of Winter also does a hefty amount of damage and Mana Burns the target! Ice school damage and pierce are pretty good along with impressive resist and health with typical gear at this level.

Legendary Storm

Storm generally isn’t a first choice in PVP, because it revolves around luck and their health is usually low. However, at Legendary, they’re very strong. A “lucky” Insane Bolt or max Wild Bolt does incredible damage at that level. An Infallible used with Queen Calypso deals massive damage, and can combo with other spells like Storm Lord or Thunderbird. I have a Legendary Storm that I got to 1400 rank with ease. If you’d like to know more on Legendary Storm PvP, read this article about it on RA  right here.

Legendary Myth

Myth performs very well in PvP, especially at lower levels with their double hits, stuns, and all the different minions. At Legendary, they have Talos, which is a powerful minion with 1,000 health. It can do a variety of things including stun,trap, and hit with useful spells like Minotaur, and Earthquake! At this level you also have the advantage of trained, Sun School enchanted Medusa. Myth has all kinds of options for getting around shields such as Shatter, Earthquake, Minotaur and Basilisk. This makes them a useful school, especially for countering defensive strategies, which is a prevalent strategy in mid level PvP.

Legendary Death

Death is a school that performs well in low level PVP due to their health draining spells and options for utility. This is especially prevalent at the Legendary level. Headless Horseman with an Infallible can do massive damage at Legendary. Put a myth mastery amulet on a Legendary Death and you’ll have Earthquake for blade-stackers and Medusa for all sorts of possible combos. I have a Legendary Death that I got to 1500 rank, and it was probably one of the most enjoyable characters to rank up. For more info on how to do Legendary Death PVP, read RA’s guide right here.

Archmage Life

Life heal spam strategies work well at any level, but Archmage is the best. The Cosmic Kris and Stellar Signet combined with Jade gear really allows you to maximize your heal boost. You get Guardian Spirit in Avalon at level 75, which is the backbone of Archmage Jade Life. At level 80, you get paired against Legendary Warlords who can’t hurt you much with all your resist and your heal boost, and higher levels who have shadow magic, but not the skills or sufficient stats to beat a jade. All your heal boost will ensure that your heals do a ton and that you’ll also come back with a lot if you do happen to die with guardian spirit up. If you want to learn how to do archmage angel life PvP, there is a guide on RA (also written by me) right here.

Legendary Balance

Balance is an overall very strong PvP school throughout all levels with all their utility and relatively high resist. This is especially true at Legendary. Loremaster is widely considered to be one of the strongest PvP spells because it does a good amount of damage while also leaving a -20% Weakness AND a -35% Black Mantle. If you use different enchants on Loremaster, the weaknesses and mantles will stack, making it hard for your opponent to deal damage. In addition, Loremaster does so much damage at that level, especially with an Infallible Aura, which gives 15% pierce and an additional 15% accuracy for 4 rounds. They have also just learned Availing Hands at level 55, which is a useful heal over time spell. It is pretty easy to get a high rank on a Legendary Balance with all these tools. It doesn’t even stop once you face people with Shadow magic! At that point, Balance can go Jade with a Life Mastery Amulet and make it against opponents 40 levels higher with Availing Hands, Spirit and Elemental diffuse for getting around dispel shields in Shrike, and weakness stack with Loremaster and individual Weaknesses.

This wraps up my favorite PvP levels in Wizard101. Do you agree with the levels I chose for each school? Let me know what you think in the comments!

Archmage Angel Life PvP

Welcome to Archmage Angel Life PvP! Why level 80 for the Jade Angel strategy? You can train Guardian Spirit at level 75, so level 80 is best for this strategy. At 80 you can carry many copies of Guardian per Reshuffle while also utilizing the healing boost from Jade gear.

As a level 80, I find that most of my matches are against level 60 Warlords. They are skilled, but don’t have the tools to counter your resist as a Jade at this level. I found getting Warlord as an Archmage Angel Life pretty easy. What I love about playing on my level 80 Jade is trying to outlast my opponent.

 

Statistics

As a Jade, the main stats I focus on are resist and healing boost. I have 66% universal resist and 81% resist to Balance, with 54% incoming and 66% outgoing healing. I like to have that Balance resist because you run into a lot of Legendary Balance Wizards who use Doom and Gloom and Loremaster.

Gear Setup

  • Jade Hood of Mystery (Level 80+) – Keeper’s Lore Pack
  • Spooky Carnival Robe (Level 80+) – Spooky Carnival Bundle
  • Mysterious Jade Boots (Level 80+) – Keeper’s Lore Pack
  • Golden Dragon Fear Banner (Level 80+) – Keeper’s Lore Pack
  • Myth Mastery AmuletCrowns Shop, Waterworks, Tower of the Helephant
  • Cosmic Kris (socket one +75 health jewel, one 4% Outgoing Jewel) – Crafted, Aegeus in Crustacean Empire has recipe
  • Stellar Signet (socket one +75 Health Jewel, one 4% Outgoing Jewel, one 4% Incoming Jewel) – Crafted, Aegeus in Crustacean Empire has recipe.
  • Pet with Proof, Defy, May Cast Fortify, May Cast Enfeeble, May Cast Fairy (socket a Balance Ward Jewel)
  • Virtuous Deck (socket Talos Jewel) – Crafted, Quentin Chamberlain in Floating Land has recipe (Even better option: Case of Virtuous Soul from Bellosh, but make sure it’s the one that gives the triangle socket!)

Deck Setup

My deck setup is for getting to warlord. Entire side is reshuffle so I can outshuffle other jades. When you’re higher rank and fight good exalts, you won’t need as many minion killers or fairies and you’ll need more regenerate, volcanic shields, and thermic shields. Changes in the side deck would be taking out about half of your shuffles and putting in tc towers, and some emergency satyrs. If you get to 1.2k and wish to push beyond that, balance mastery with mana burn wand is what you’ll want to use, but until then, use myth mastery for Talos and the bladestackers you'll face at low rank.
My deck setup is for getting to Warlord. The entire Treasure Card deck is Reshuffle so I can out-shuffle other Jades. When you’re higher rank, and face Exalted Wizards, you won’t need as many minion killers or Fairies. You’ll need more Regenerate, Volcanic Shields, and Thermic Shields.

There are some changes to the the side deck you might consider.
Try taking out about half of your Reshuffles and putting in TC Tower Shields, some emergency Satyrs, and maybe a Beguile or a Juju. At that point you’ll also want to use Balance Mastery and Mana Burn wand, but until then, use Myth Mastery for Talos and low rank blade stackers.
 

Strategy

The goal here is to run your opponent out of cards and have your minion kill them. I really like Talos because it’s a tanky minion who can do all kinds of things including Stun, Trap, hit, and even Earthquake. You can also cast some Luminous Weavers to lower the opponent’s health while giving them a Weakness. You’ll want to get up a Guardian Spirit as soon as you can, then keep up Sanctuary so you can maximize your heals. This way you can deny your opponent’s offense momentum, and come back with a lot of health if you die.
 
What if you’re against a Balance or a Death who can spam Doom and Gloom? With all your heal boost, it’s fine to heal even if there’s a Doom up. Make sure you always have a Guardian Spirit in your hand so if you die, you can have another one up right away. You have Minotaur for killing minions, and the cool thing about Minotaur is it gets around shields if your opponent shields the minion!
 
If your opponent gets 3 blades and your pet hasn’t Enfeebled, you’ll want to Earthquake them. From second, use Earthquake when there’s 2 blades. You have Regenerate for higher levels with Shrike. One thing I will say as well, is be prepared for your matches to last a very long time!

 

 

If you have any questions about Archmage Angel Life PvP, don’t hesitate to comment below!

Legendary Death PvP

Getting to Warlord

InfernaGaming here with a deadly new PvP strategy for Death Wizards. The main goal for Legendary Death in the arena is hit hard and hit fast. For this strategy you will use Myth mastery. Part of the reason I chose Myth as a secondary school was to get rid of the enemies blades and shields whenever I could.

Gear

My Wizards stats ended up at 110 Damage, 22 Pierce and 29 Resist.

– Waterworks Hat
– Waterworks Robe
– Dworgyn’s Dire Boots
– Immortal’s Lore Wand
– Duelist Ring
– Duelist Athame
– Myth Mastery
– House of Scales Deck
– Triple damage pet
– Vulpine Avenger Mount

Main Deck

3 Stun Blocks, 3 Thermic Shields, 7 Gargantuan, 3 Monstrous, 3 Earthquake, 3 Ether Shield, 2 Animate, 2 Banshee, 3 Death Blades, 4 Doom and Glooms, 2 Feints, 2 Ghouls, 5 Headless Horseman, 3 Poison, 3 Sacrifice, 3 Skeletal Dragon, 2 Death Dispel, 2 Vampires, 2 Wraiths, 3 Reshuffles, and 3 Spiritual Blades.

Treasure Cards

4 Tower Shields, 4 Gargantuan TC, 3 Triage, 3 Earthquakes (enchanted preferably), 4 Medusa, 3 Shift TC, 4 Infallible, 3 Death Blade TC, 2 Deadly Minotaur TC, 1 Wraith, and 3 Spiritual Blades.

Strategy

The strategy is simple. Start by blade stacking using Spirit Blades because they have both Myth and Death blades. Over-time hits like Poison and Skeletal Dragon will remove shields and chip away at your enemies health. This will also prevent any future shield the opponent might cast, leaving them open.
 
If you catch your opponent with no stun blocks, Medusa would play next very well. This attack with a two-round stun can prove quite deadly.
 
After Medusa, you can catch them open. Feint into a Headless Horseman, ending in a huge hit. If my opponent casts a lot of shields, I would Earthquake or Deadly Minotaur into a Headless. An Earthquake also works very well against minions, and will usually kill them with this setup.
 

This is all possible because of blade stacking, and high damage stats. Triage and Shift will come in handy as a defense against Wizards who hit with over-time attacks. With these treasure cards, you can survive a game-ending over-time attack like Burning Rampage.

I hope this guide will get your Death started in the arena! Let us know how this strategy works out for you in the comments below.

Legendary Ice PVP

Today’s topic is going to be pretty chill as we get into Legendary Ice PvP. The best level for Legendary Ice is definitely 66. My character was level 66 for the purposes of this article. Now, why Legendary ice? As ice you have loads of health a lot of resist so tanking long enough to stay alive and hit isn’t usually a problem. I had a fun time getting to Warlord.

I went with a well balanced setup. I chose to play to this schools strengths with lots of resist, decent damage, and pierce. For ice, it’s easy to get these stats especially with a ward pet. My basic strategy for this school was to save pips and use a combo.

My stats for this wizard ending up being 64 ice damage, 68 resist to ice, 63 to storm, 73 to balance, 60 fire resist and 48 universal.

Gear

For this setup use House of Scales or Waterworks hat for the excellent well-rounded stats. The Shivering Breath Robes is best for damage, critical and resist. You can craft this robe in Zafaria. My set up also uses the Professor’s Hoard pack boots. An Immortal’s Lore pack wand for it’s damage and pierce. The Duelist ring and athame for damage and pierce. A Life Mastery amulet and a resistance pet. As for the deck, I use House of Scales for the accuracy boost.
 
You will also need to get Winter Moon and Reindeer Knight. These spells will help with stuns, get rid of minions, and keep pressure on your opponent.
 
I actually made Leaderboards on this character, as I kept pushing. It was fun, and I enjoyed it.

ScHool Specialty

Your goal as an Ice is to keep applying pressure. Chip away at their health with attacks. Using over time attacks will deal damage, and suppress their attacks as well. Blades are your best friend.

Deck Setup

3 Freeze, 3 Frostbite, 5 ice blades, 3 ice dispels, 3 Reindeer Knight, 3 Snow Angel, 4 Steal ward, 3 Stun Block, 5 Towers, 3 Volcanic shield, 2 Balefrosts, 4 Winter Moon, maxed out Colossal enchants, 3 Gargantuan enchants, 3 Snow Serpent, 3 Fairy, 3 Satyr, 3 Reshuffle, and 2 balance dispels.
 

Treasure Card Deck

3 Ice blades, 4 Tower Shields, 5 Gargantuan, 3 Sanctuary, 1 Shatter, 3 Cleanse charms, 2 Reshuffle, 3 Elemental blades, 2 Weakness, 2-3 triage, and 1-2 lord of winter.
 

General Strategy

The main strategy is to outlive your opponent and continue attacking. This is slow gameplay and it will add up with combos. I always blade into an overtime attack when I can. I have 3 different types of over time attack. One is a single target and Two are all one enemy attacks. I fought a lot of Wizards with minions, with all one enemy attacks it was convenient for me to kill them.
 
What if you get hit by a Myth with shift? That’s why we have resist to our own school. That way you can survive your own hit, and be able to heal back. I don’t go too crazy with blades when I DoT (Damage Over Time). Usually, I save that for when I get an open shot to hit with Wintermoon, lord of Winter, or any other direct damage hit. The DoTs are also meant to get rid of shields, and DoTs work well against spammers.
 
Heal when your health gets low, you’re going to be tanking a lot. You’ll have the pip advantage to do so when you’re setting up to do those constant attacks. Use Sanctuary or Balefrost when they Doom, they will always try to stop you from healing.
 
That wraps up this article on Legendary ice PvP. I hope you enjoyed it. If you have any questions, reply in the comments section below. Thanks for reading!

Legendary Storm PvP

Hello, and welcome to Legendary Storm PvP. I know, shocking. Why Legendary Storm PvP you may ask? When I was playing Wizard101, back when PvP was popular among my friends, we all liked Legendary PvP. The not so high stats, the no use of shadow pips, the little grind we did to get House of Scales or Waterworks gear was all fun. As a Legendary Storm, it was definitely a journey. Why Storm and why not Balance though? Good question. I liked that nobody ever really chose this school to solo, nor do I need to be just like everyone else and make one. I liked Storm for its high damage and pierce and the way it handles itself.

PvP as a Legendary nowadays is easy, fun, and sometimes unpredictable. I can guarantee I don’t win every one of my matches, but most. To those reading, you have to either farm Loremaster for some spells, craft or buy packs, depending on your preference. As some spells are wanted in PvP. For example, my storm has Queen Calypso, a card I use to bring out the utility of my spells, and the Damage Per Second it provides. I suggest crafting to those who don’t want to farm or buy packs, as it is one of the fastest ways to get the spells, believe it or not.

Gear and Stats​

My Storm specializes in quick attacks, ending the rounds easily, and has high damage and pierce at 65. For a Storm, I would suggest going for high damage and pierce over critical, because of the critical nerf.

The gear that would be a good set up for Damage and Pierce would be:

  • Robe: House of Scales – Lower Zigazag Vestment
  • Hat: House of Scales – Lower Zigazag Headdress
  • Boots: Professor’s Hoard Pack – Halston’s Stormy Slippers
  • Wand: Immortal’s Lore Pack – Aquilan Velite Lance
  • Ring: Vendor: Brandon Mistborn – Duelist’s Daredevil Ring
  • Athame: Vendor: Brandon Mistborn – Duelist’s Fatal Razor
  • Amulet: Lower Zigazag – Condemned Soldier’s Charm
  • Mount: Avalon Outlaw’s Bundle – Vulpine Avenger Mount for pierce OR
  • Mount: Ghulture’s Hoard Pack – Storm Ghulture for damage
  • Pet: Any pet with all 5 talents being damage for maximum damage output, and socketing a Spell Proof Jewel

Pierce Jewels are needed on your Ring and Athame.

  • Circle Jewel: Plain Piercing Amethyst +3% pierce
  • Tear Jewel: Plain Health Opal +65 health
  • Triangle Jewel: Plain Pip Opal +6% power pip chance
  • Square Jewel: Plain Defense Opal +16 universal resist
  • Triange Jewel: Plain Accurate Amethyst +7 storm accuracy

With all the gear and jewels equipped your storm should have 125 Damage, 32 resist, 27% accuracy, 54% critical chance, 20% pierce and 79% power pip chance. We will also be using Infallible before we hit which gives an additional 15% accuracy and pierce over 4 rounds.

Spells Trained through Training Points​

  • Ice School  – Tower Shield
  • Sun School – Gargantuan
  • (Prepare for the weird one) Fire School – Phoenix, Infection, and Stun Block.

Main Deck Set Up​

  • 6 Queen Calypso’s
  • Max Damage enchants, thus being Gargantuan
  • 3 Lightning Bats
  • 5 Wild Bolts
  • 4 Tower Shields
  • 3 Volcanic Shields
  • 3 Glacial Shields
  • 3 Pixies
  • 3 Darkwinds
  • 2 Storm Dispells
  • 3 Storm Shark
  • 2 Insane Bolts
  • 3 Storm Lord
  • 2 Storm Snakes
  • 4 Storm Blades

Side Deck Set Up​

Now, for that phoenix spell I mentioned earlier – you are going to want to enchant a lot of them from the Mutate Phoenix spell.

The Spell Thunderbird has such high utility, as it gives you x3 +30% traps universally, pack 3 of them.

  • 2 Storm Lord
  • 4 Tower Shields
  • 5 Infallible
  • 3 Kraken
  • 5 side Queen Calypso
  • 3 Triton
  • 2 Storm Shark
  • 3 Triage
  • 2 Gargantuan

Strategy​

The goal is to hit as fast as possible, preferably trying to pull an infallible first round to get that maximum amount of Pierce through the first couple of hits. If you can get infallible up, you can then hit with multiple Queen Calypsos and small hits, dealing good damage, and keeping them on the defensive.

If your opponent hasn’t stun shielded, that’s where Storm Lord comes in play. Switch back from playing offensively and defensively as you will need to make sure you can be able to out damage per second them and survive. Don’t just hit randomly, as we’re built on strategy. Make combined hits that make sense.

For example, you have the pips needed for the 5 pipped Thunderbird. You cast that into a Queen Calypso, giving you a +30% and a +20% traps on your opponent, making use of that utility you have.

Avoid spamming cards like a wild bolt or insane bolt as you are wasting pips. Use a Wild bolt to get off a shield, or start off with a hit, or need to get rid of a card.
Infection is for your heal spammers, and with all the pierce you have, it’s fine to hit through shields. All your other hits, use in situations where you know your opponent is open, and you can do mass damage. All spells and all battles aren’t all the same. Different situations occur, just have to be patient and committed to learn and understand what to do in different situations.

I hope you’ve enjoyed the guide. If you got any questions, my Discord is 𝕴𝖓𝖋𝖊𝖗𝖓𝖆𝕲𝖆𝖒𝖎𝖓𝖌 #1999, and I will gladly answer all questions related to storm Legendary PvP.