Flat jewels are a misinterpreted stat for Wizard101. They have been since the beginning of the Spiral’s time. In fact, most players get rid of these jewels thinking they have no value. But it’s not true! I’ve used them since their introduction into the game. Many of my solo runs are successful because of these resist jewels.
How they work
Flat stat jewels come in two main categories: offensive and defensive. The offensive stats boost your damage while the defensive absorb incoming damage. These stats are static, meaning that pierce does not affect flat resistance. Likewise, flat damage is not hindered by resistance in its final value!
Being careful with calculations
Many online sources that mention flat stat jewels are incorrect. Here are the stats for my testing. Let’s use it as an example to see the calculations.
Example: (From my solo run of Grandfather Spider – lvl 120)
Mathematical functions for calculating stats
1.) For your attacks: [(your spell X (1 + damage%) + flat damage] X buffs (1+/-Blades)
2.) For resisting incoming attacks: [(incoming damage – flat resist) X (1 – resist%)]X buffs (1+/-Traps)
The concept of flat jewels is the same for flat damage and flat resistance!
Simplifying the math
Let’s assume you’re about to take an attack dealing 1000 base damage. Flat resist works like an absorb. In this example it will remove 50 damage points from every school and 158 from Shadow School, before regular resist takes damage.
So, what if the situation changed where the attack does 4000 damage?
The jewels would still absorb 50 damage points from every school and 158 from Shadow School attacks. Then our percent resistance would reduce the rest of the remaining damage.
For X damage, we will absorb 50 from every school and 158 from Shadow School.
Grandfather Spider has a universal 120% damage boost, 7% universal pierce, and 20% fire resistance. His attacks are not only of the school of storm, but also of the Shadow School.He also has Balance Mastery and uses 3 Balance spells.
His natural attacks deal 330 X 14 = 4620 base shadow damage if he has max power pips!
[(spell’s max damage X (1 + damage%) + total flat damage] X buffs
If buffs = 0
total flat damage = 0
[(4620 X ( 1 + 120%)] X buffs = (4620 X 2.2) = 10,164!
So , we should prepare for Storm and Shadow hits.
An average 6 pip natural Shadow attack of his would deal:
6 X 330 = 1980 X 2.2 = 4356 damage, and that number will double if he lands a critical!
The spell “Rusalka’s Wrath (Shadow)” without any blades or traps deals:
[(spell base damage X (1 + damage%) + total flat damage] X buffs= [1445 X (1 + 120%)] = 3179 damage!
Let’s compare possible damage taken with or without some of these stats:
If I hadn’t put brace on myself, it would be:
My Shadow resist: 29 – 7 (pierce) = 22 (incoming damage – total flat resist) X (1-resist%) = 3179 X (1 – 22%) = 3179 X 0.78= 2480!
My Shadow resist: 49 – 7% (due to pierce) = 42% base resistance. Now continue with the rest of the equation:
(incoming damage – total flat resist) X (1 – resist%) = (3179 – 158) X (1 – 42%) = 3021 X 0,58 = 1752
If I wasn’t wearing gear equipped with jewels, the resulting damage would be:
(incoming damage – total flat resist) X (1 – resist%) = (3179 – 0) X (1 – 42%) = 3179 X 0.58 = 1844
The difference between 1844 damage and 1752 is due to the flat stat jewels!
The differences might seem minor, but if you combine jewels in different pieces of gear, you will notice that they make a big difference.
Flat damage jewels work the same way
Here’s a hypothetical example in this specific fight My damage is 104
When I cast the spell Fire From Above on Grandfather Spider, he receives damage according to our 1st mathematical function: With a nice Backdraft = 210%
[[(your spell X (1 + damage%) + total flat jewels damage] X buffs(blades)] = [[1400 X ( 1 + 104%)] = (1400 X 2.04) = 2856
*Attention! Not include all the decimals results in two formulas, rounds down after each calculation.
The exception for that rule, is only in the pets damage or resistance! We need exactly the percent of the pets to calculated correctly!
My spell with traps deals to Grandfather Spider:
Grandfather resist on fire (due to pierce) = 20-22= 0
[(incoming damage – flat resist) X (1 – resist%)]X buffs(traps)=