Tag Archives: How to
Crafting101 – The Wyrd House
Welcome back to Crafting101! Dark and eerie, the Wyrd house is perfect for Hallowe’en, Death Wizards, and anyone else who wants their own nook for the arts of witchcraft. You can buy this recipe from Padraig in High Road, Avalon for 60,000 gold.
Jars of Mushrooms
We will need two Jars of Mushrooms for this project. You will have to craft these. You may purchase the recipe from Tarold Wayfinder in Grizzleheim for 2,400 gold. The recipe is listed below.
Forest Lord Treasure Cards
Six Forest Lord treasure cards are required to craft our house. This will be a rare find in the Bazaar as Life wizards often use this treasure card until they can learn the spell itself. Gardening Sour Fickle Pickles or Queen Crape Myrtle, you can receive this. You can also farm the Locres Knight in Caer Lyon, right in Avalon.
Poison
Four Poison Treasure Cards are required to craft this recipe. The easiest way to attain these treasure cards is to either buy them from the Bazaar, or to garden Stinkweed, as mentioned in Ravenwood Academy’s own play free forever guide.
Vine
Only one vine is needed for the house. Gardening is one of the most efficient ways of getting this reagent. As it is possible to get it by interacting with the Winter Wind Tower’s Horn of Plenty, you can garden all of the Huckleberries, as well as Deadly Helephant Ears, and variants of Trumpet Vines. Additionally, you can buy this reagent for 400 Arena Tickets from Brandon Mistborn in Unicorn Way.
Mist Wood
One of the most notorious reagents in the game, you will need forty Mist Wood in order to craft this house. You can simply run around Wizard City or other worlds like Grizzleheim until you have collected enough.
Grendleweed
The recipe calls for ten Grendleweed. You may obtain this through rare harvests of Frost Flowers as well as transmuting from Frost Flowers, found in worlds like Grizzleheim. The Transmute recipe is listed below.
Brick-Walled Pond
Two of this item will be needed. You can find it easily in the Bazaar. The Bazaar should be stocked with the item at 1,092 gold in the outdoor section.
Cephalopod Obelisk
We will need two of this item, easily found in the Bazaar. There should be roughly a hundred of them available at any given time in the decor section, sold for 1,056 gold.
Transmute Recipes
Jars of Mushrooms
Sold for 2,400 gold, you can purchase this recipe from Tarold Wayfinder in the fort crossroads of Northguard, Grizzleheim. In order to craft this, you need four Spirit Shield treasure cards, one Amethyst, four Shadow Oils, one Glass Vial, forty Stone Blocks, and ten Nightshade.
Grendleweed
Sold for 400 gold, you can purchase this recipe from Avery Templeton in Base Camp, Celestia. Simply fifteen Frost Flowers can be plucked from the world of Grizzleheim to create Grendleweed.
Congratulations, young Wizard, on crafting your Wyrd House! Please look through more of our Crafting101 series to assist you with your crafting needs.
Thank you, Starlights, for collecting reagents and crafting with me. Have a wonderful night.
How to Get Elixir Vitae
You may be wondering how to achieve the Elixir Vitae badge for healing One Million. It sounds difficult! While it’s not easy, it’s possible for any wizard. So, read through my tips and tricks for getting this badge.
The Heal
The Buffs
The buffs make all the difference. You’re going to want to use every healing buff available. Use the following spells:
• Brilliant Light
• Guiding Light
• Sanctuary Treasure Card
• Vengeful Elixir
• Shadow Seraph
• Mend Treasure Card
The Stats
Some items, such as the Stone of the Other Side or the Wolf’s Emerald Talon are drops. You can get these in Avalon and Wintertusk by farming bosses, or by checking the Bazaar. Combined, they give 58% outgoing! Throw in the Sword of Kings and any decent outgoing gear and you should be able to reach your target of 135%!
Remember!
You cannot use your heal without maximum power pips. Make sure you have those before you even try it!
This battle should be done against a lost soul in a peaceful realm. They don’t have a chance of defeating you and you shouldn’t have Unicorn Way bound wizards questing in your area.
If you’re not a Life wizard, be sure to equip a Life Mastery Amulet and an extra friend or more for the trained spells!
With all that said and done, go out there and get yourself an awesome badge!
Crafting101 – Ice Spells
Welcome back to my spell crafting series. In this guide I will be going through what to do to craft the Ice Spells dropped by Loremaster!
Wintermoon, Handsome Fomori, and Angry Snowpig Spell Location
Spell Vendor
The vendor Grady sells all three of the Ice spells, Handsome Fomori, Winter Moon, and Angry Snowpig.
Angry Snowpig Recipe
The spell Angry Snowpig is a 4 pip Ice spell and is one of the new additions to the Loremaster spells. It was added in the Wysteria Hoard Pack in July 2017, This spell does 235-295 Ice damage, and steals one shield from your opponent. This is an amazing utility spell if your opponent uses a shield such as frozen armor. To craft Angry Snowpig you will have to buy this recipe for 12,000 gold.
To craft Angry Snowpig, you will need the following Treasure Cards and Reagents.
10 – Angry Snowpig Treasure Cards
120 – Perfect Opal
200 – Simple Vial
60 – Shell
40 – Silver
60 – Scrap Iron
50 – Copper
25 – Amber
Handsome Fomori Recipe
The spell Handsome Fomori is a 5 pip Ice spell and is one of the original spells dropped by Loremaster. This spell does 450-530 Ice damage and puts a -25% Mantle to lower your opponent’s accuracy on their next spell. This spell is extremely good to use in PvE (Player vs Enemy) to help lower the enemies accuracy.
To craft Handsome Fomori you will have to buy this recipe for 60,000 gold.
To craft Handsome Fomori, you will need the following Treasure Cards and Reagents.
6 – Handsome Fomori Treasure Cards
100 – Perfect Sapphire
200 – Ghost Fire
100 – Diamond
100 – Spidersilk
50 – Spring
50 – Sunstone
12 – Amber
Wintermoon Recipe
The spell Wintermoon is 5 pip Ice spell. Wintermoon is one of the original Loremaster spell drops. This spell does 495 Ice damage, and stuns the opponent for one round. Wintermoon is by far the best spell to craft if you want to PvP because of its damage, and ability to give you a free round the next turn! To craft Wintermoon you will have to buy the recipe for 60,000 gold!
To craft Wintermoon, you will need the following Treasure Cards and Reagents.
6 – Wintermoon Treasure Cards
100 – Perfect Amethyst
200 – Ghostfire
50 – Grendelweed
25 – Turquoise
50 – Scrap Iron
25 – Sunstone
12 – Amber
Where to get the Reagents!
Perfect Opal – The NPC Archytas located in the Celestia Base Camp sells Perfect Opal for 100 gold.
Simple Vial – The NPC Al Saf’wan located in the Oasis in Krokotopia sells Simple Vial for 40 gold.
Shell – You can buy the transmute Shell recipe from Avery Templeton for 600 gold in the Celestia Base Camp. There are no known vendors that sell Shell at the moment.
Silver – The best place to get Silver is from Brandon Mistborn in Unicorn way for 300 Arena tickets, or from various NPC’s throughout the game.
Scrap Iron – The best place I have personally found to get Scrap Iron is from Counterweight East in Marleybone. When you go into the dungeon there might be zero to three pieces of Scrap Iron, once you’ve harvested them you can exit the dungeon and enter back in!
Copper – You can buy the transmute Copper recipe from Torald Wayfinder for 250 gold in Northguard (Grizzlehiem). There are no known vendors of Copper at the moment.
Ghost Fire – You can buy Ghost Fire for 100 Gold a piece, in the Atheneum. From the NPC Zolton Nightstone.
Diamond – You can buy Diamonds from Diego The DuelMaster in Unicorn Way for 100 Arena Tickets. You can buy the transmute Diamond recipe from Avery Templeton in the Celestia Base Camp.
Spider Silk – You can buy the transmute Spider Silk recipe from Avery Templeton in the Celestia Base Camp. There are no known vendors for Spider Silk at the moment.
Spring – The best place to get Spring as stated before with Scrap Iron is from Counterweight East in Marleybone! It is dropped with Scrap Iron and is not as common as a drop! Once you’ve harvested them you can exit the dungeon and enter back in.
Sunstone – You can buy Sunstone from Diego The DuelMaster in Unicorn Way for 200 Arena Tickets. You can also buy the transmute Sunstone recipe. You can get this from Avery Templeton in the Celestia Base Camp.
Perfect Amethyst – You can buy Perfect Amethyst from the NPC Archytas who is located in the Celestia Base Camp
Grendelweed – You can buy Grendelweed from Diego The DuelMaster for 175 Arena tickets, or buy the transmute Grendelweed recipe from Avery Templeton in the Celestia Base Camp.
Turquoise – You can get Turquoise from fishing in the Nomad’s Camp house from the Mirage Raiders Bundle, or from various mobs from Azteca to Empyrea.
Amber – The best place to get Amber is by farming Gladiator Dimachaerus in Mount Olympus in Aquila.
Thanks for reading my guide. I hope it helps you craft Wintermoon, Handsome Fomori, and Angry Snowpig quickly and easily. If you have any questions, let us know in the comments below
Fishing: Wizard City
Lucky Hookline is the fishing trainer. He will give you your first fishing mission and fishing spells. Before you start, read the Tome for Fishing next to Lucky Hookline.
Lucky Hookline: the Fishing Trainer.
1st quest: “A River Runs Through It”
Level 7 is needed to start this quest
Catch one in Commons:
Frost Dekoi / Ice Rank 1
Icecuda / Ice Rank 1
Reward: Lesser Frost Lure
When you have caught these fish turn them in to Lucky Hookline. He will give you an energy refill so you can continue your fishing quest!
You can also buy the other school lures now. They cost 1000 gold each and are as follows:
Lesser Harmony Lure / Lesser Repose Lure / Lesser Flame Lure / Lesser Vitality Lure / Lesser Fable Lure / Lesser Spark Lure
These are all important bait spells for catching rank 1 fish.
You can also buy spells to help find and see the type of fish in a pool. These cost 1000 gold and unlock at level 2 fishing:
Reveal Fish = Reveal the location of all Fish
Reveal Fish School = Reveal the Magic School of all Fish
These are great spells to have because they make fishing easier.
Now that you have finished your first quest, Lucky will give you a second one:
2nd quest: “Fishful Thinking”
Sharkspeare / Ice Rank 1 in Olde Town
Mechanical Armorhead / Storm Rank 1 in Cyclops Lane
Catfish / Fire Rank 1 in The Commons
Garrrfish / Ice Rank 1 in Cyclops Lane
Fish Sandwich / Myth Rank 1 in Cyclops Lane
Mainstream Dekoi / Balance Rank 1 in The Commons
Bone Fish / Death Rank 1 in Unicorn Way
The quest might seem overwhelming, but it helps you learn the basics. It’s also a great way to explore Wizard City! Wizard City contains over 50 different fish. It also has seasonal fish that appear for a few days or months during special events. Every fish gives initial experience ranging from 900-2000. Less experience is earned after the first time you catch each kind of fish.
The best way to get started is to go to all areas and use the Reveal Fish School. Use your spells to catch as many different fish as you can in the world.
You can find unique fish in other wizards’ houses. Visit Castle Tours in the Commons to find new fish!
Tips
Fishing takes patience, but it’s a great way to use your unused energy.
You can keep your best fish and display them in aquariums, or sell your fish to Lucky Hookline for gold!
Don’t forget that the fish you see in front of you are not the same fish other wizards see. Other players cannot catch or scare your fish away. However, if you catch a fish or scare it away, it will be replaced after 15 minutes.
If the pond does not have the right school of fish, scare them away by running in the water and come back later!
Also remember that the first time you go to an area, they load the names of the fish. Of course, this is hard to see but always keep it in mind about rare and epic fish.
Our next destination is Grizzleheim!
Until then, see more information about fishing here:
Good luck!
Legendary Ice PVP
Today’s topic is going to be pretty chill as we get into Legendary Ice PvP. The best level for Legendary Ice is definitely 66. My character was level 66 for the purposes of this article. Now, why Legendary ice? As ice you have loads of health a lot of resist so tanking long enough to stay alive and hit isn’t usually a problem. I had a fun time getting to Warlord.
I went with a well balanced setup. I chose to play to this schools strengths with lots of resist, decent damage, and pierce. For ice, it’s easy to get these stats especially with a ward pet. My basic strategy for this school was to save pips and use a combo.
Gear
ScHool Specialty
Your goal as an Ice is to keep applying pressure. Chip away at their health with attacks. Using over time attacks will deal damage, and suppress their attacks as well. Blades are your best friend.
Deck Setup
Treasure Card Deck
General Strategy
NEW Nimbari Hoard Pack
The new Nimbari hoard pack is super awesome and our first pack to release in 2019! With that comes some high expectations and I don’t think it is letting us down! So let’s dive right in!
Pets
You’re going to get a lot of different pets throughout these packs. You will get millions variations, like a Fairyfly, Goat Monk, Storm Bird and a Storm Golem.
Of course the pet you’d really want is the Ultra-Rare Hurricanine pet. This adorable guy sadly only seems to give Storm Dealer as a talent you’d be wanting. But I’m personally willing to hatch as many times as it takes to get this adorable little dude a great set of stats! He also comes with a Galvanic Field item card. Not as good as a blade, but still nice to have.
Gear
Ah what you’ve really come for! Everyone always needs to know how important these packs are and how they will affect the meta of gear choice. The answer: A lot.
The wands at max level are honestly fantastic, in particular for storm. It’s best to think of them as superior versions of the revered crafting wands, but only in critical and damage. This wand allows my storm to reach 99.8% critical (give or take) with 162 damage! They also come with fairly beefy Shift Maycasts that can allow you to get a nice bit of cheeky extra damage!
The boots and hat are also phenomenal at lower levels, trumping Waterworks and House of Scales gear!
Furniture
This is something I personally don’t like. There are 7 different furniture items tagged as Ultra-Rare, meaning they’re equally as rare as the wands, robes and the pet.
They’re cool, don’t get me wrong, and using them I made this awesome little scene in my Arcanum Apartment, but still not the best. Perhaps this was to balance the dropping of these great gear pieces? We’ll never know.
Other than that the other pieces of furniture are nice and the variety of fans to add to the regular ones we saw with Whirlyburly is awesome!
Mount
The Nimbari Chariot looks pretty cool. It’s nice and unobtrusive and looks different enough, but it’s nothing spectacular.
Still you will not be complaining if you get this Epic drop. It seats two wizards with a standard speed boost of 40%. Overall, rather cool.
So with all that said, I think we can all agree that the Nimbari hoard pack was actually pretty successful and great to have. I love what it’s allowed me to do in my house as well as my gear. It gets my seal of approval!
Aphrodite Strategy Guide
Now that we have mastered Darkmoor in my previous guide, the Ravenwood guide to Aphrodite is here. This boss is a key boss found inside The Graveyard. Once inside the gates go left around the battle with Yevgeny. You will find yourself at another gate which opens with a gold key.
If you are a Life wizard you will want to farm Aphrodite for “Sacred Charge” a spell that only she drops. If you are a Storm wizard you will want “Aphrodite’s Storm of Thorns.” This is the best damage athame for Storm at level 100 and beyond.
Wizards of any school may be here to enhance critical rating or improve their energy gear. With the staff for 10, ring for 8, and athame for 6 energy, you can increase your Wizards current energy by 24 points. A significant boost for any gardener or fisher in the Spiral.
Now let’s talk about how to conquer this overgrown flower and her Spirit School Tentacles.
There are four important roles in this battle. Each wizard must understand and fulfill their duty in order for the team to succeed. The positions we need to fill are
Hitter
Healer
Spammer
Trapper
Hitter
The hitter will need to stack traps, then aura, Shrike, and hit. Do not use blades, this includes global rings such as Darkwind that act as a blade. Any school can hit, but over-time attacks such as Dragon are not recommended. Failing to kill on the first strike with an over-time attack, will trigger an overtime cheat from the Life School Tentacles.
A Storm attacker will want to stack different forms of the Windstorm spell. Use regular and Potent Windstorm along with any other Storm traps you can get your hands on. Four stacked Windstorms is a thing of beauty against this rampant vine. You can achieve this, by stacking Treasure Card, regular, Potent, and pet or jewel forms of the card.
If you are a Storm, and your damage is lower than you would like, keep a Supercharge in your side deck. Any blade will trigger an all one enemy cheat from the tentacle diagonally across from you. As long as that tentacle isn’t Myth this is the one blade you want to risk. With a full pip Supercharge and stacked Windstorms, you should be able to one-shot this boss. Your Treasure Card deck will hold zero-pip shields which you should use defensively while building up the Supercharge.
If you are the hitter, do not run in with the team for the first round of battle. Once the spammer lands a hit, it is safe to join the battle.
Healer
I have a specific strategy I like to use for healers with this boss. Like Storm’s strategy, it will serve you well in Darkmoor.
Round One: Cast Empowerment or Adapt
Round Two: Cast Sanctuary
After these two moves, you will have all the pips and all the power you need to keep your team alive. No matter if you don’t yet have the best gear. Even two strong Rebirths in a row can be possible if you make these two moves first. Do your best to replenish your Empowerment or Adapt when it runs out to keep the extra pips flowing in. The rest is up to you and your healing style.
An important note for Life School healers in this boss, you may get hit with Life Dispels. You should carry shields to take them off when necessary. If you have one, equip a may-cast healing pet. This pet might clear those Dispels allowing you to heal the team rounds sooner.
Spammer
In Wizard101, when we ask for “spam” we mean: To hit each round with small attacks. As a spammer in this battle, the most important stat for you to focus on is accuracy. I like to equip a Sidhe Wand for this reason. Whatever equipment you choose, the important thing is to increase your accuracy in every possible way.
Missing or fizzling your spam hit will cause the flower to drop its spores. This means Black Mantle, Plague, and Infection along with an overtime attack on every member of your team. This can trigger a self-feeding loop where one fizzle causes another until the team just can’t win. As spammer, you need enough accuracy to overcome the Black Mantle every time.
You must hit every single round, like clockwork. I like to keep my Treasure Card deck full of one or two pip spells when I am relied on as the spammer, so that there is never any reason to not have an attack.
As I mentioned above, over-time spells are not OK here. If your spammer is Life or Death school, they could end up Dispelled a round. The healer or trapper should have a few small hits in to back-up the spammer, just in case.
It does not matter which Tentacle you choose to spam as long as you spam the same one each time. This will allow the trapper to do their job.
Trapper
The trappers’ job is to stack Feints and traps on the tentacles while the hitter builds the attack. Feints and Potent Feints should be cast on all the tentacles that aren’t being hit by your spammer. Hex, Curse, and Elemental or Spirit traps are all also ok to use. Ideally, the trapper should be next in line after the spammer in battle order. This way, on the hit round a final Feint can be cast.
If the team works together and everyone plays their part, this battle can be fun and smooth. Good luck getting those drops, and I can’t wait to see you in the Spiral!
~ Amber Ravynsong
The Darkmoor Philharmonic
In the first Wizard101 arc we learn the story of Malistaire and Sylvia. Even in death their love holds them together. A dark and mysterious man in a supernatural castle who goes too far. In Gothic literature this is a common theme. This is only fitting for our Phantom of The Opera esq love story. Let’s us take a look at the magic behind the music in the haunted sequel of this epic love story.
Main Theme
The orchestration begins with an eerie celesta solo accompanied by a shrill violin. The bass instruments soon follow, supporting the established sound. This theme calls and responds throughout the ensemble. It travels to the oboe and harp then follows to the flute and pizzicato strings soon after.
The choir and chimes enter at 00:39 seconds in. They trade off beats as the brass and strings emphasize the modulation of a minor chord to a major chord. This repetition develops into a different minor chord. This sets the mood of the dark essence of a Gothic castle.
We continue with a waltz which uses the same texture as before until timestamp 1:13. This is where we enter a Marleybone style orchestration with more organic sections. A change from the block-style Darkmoor tends to use. Then we jump back into the familiar melody introduced at the beginning. The orchestration lightens with several solos before its return to the start.
Tense Theme
The timpani, contrabass, and bassoon begin this section in a low rumble. They solo before the harp’s tone cluster 00:10 seconds in that introduces the high strings.
The alto flute introduces a maniacal theme, doubled by the grandiose pipe organ. This instrument is a familiar feature in pop culture when exploring the Gothic era and its music.
Timestamp 00:27 surprises us by clustering the tones within its chord progression. In the midst of this dissonance, a waltz occurs. The melody is a whisper, stressing tension on the non-chord tones. The bass line becomes overpowering. This reflects the feelings of our Wizard in the quest to conquer Castle Darkmoor.
The next section sneaks in, with arpeggiation in the woodwinds, celesta, and pizzicato strings. The music sneaks around the castle in espionage and exploration. The beginning theme returns in solo instruments, like a hollow echo of what came before.
Reunited Theme
A short piece plays in the Darkmoor reunion scene when Malistaire and Sylvia reunite. This is where they may finally be at rest together.
At timestamp 00:15, the upper strings enter the scene with the first violin sustaining a high note. This reminds us of the start of the main theme. The second violins and violas harmonize on the offbeats, swelling into them. We progress into a major modulation before the music halts into silence.
We continue as before, except now moving onward to a darker minor chord. The timpani interrupts, crescendoing into a tutti section of the ensemble. The great pipe organ swells in a twelve-tone row. In this form atonality all twelve keys are equally presented.
The romantic music begins at 00:58. The romance derives from tension tones added to chord. This makes us feel that we are wanting resolve. It is this tension that makes us expect something brilliant to happen at the climax of the music. Often, it’s a kiss. Here, it’s the finality of death as Malistaire and Sylvia cross to the other side of the veil. Together forever.
Large brass fanfares and orchestral jubilation continue as we say goodbye to Malistaire. Third times the charm, am I right?
Thank you, Starlights, for venturing with me through the Gothic music of Castle Darkmoor.
Disclaimer
Please note: I transcribed the music from the original/classic mode music scrolls. Not all of my transcriptions are 100% accurate, but they are close and the rhythm is properly notated
Fishing: Code Wands
After the Zafarian fish were updated, chests containing precious code wands that don’t exist anymore as drops from bosses. The code wands are found in various lakes in Zafaria, but let’s focus on a single area in Zafaria that is well known as Elephant Graveyard.
Location
Zafaria In order:
Baobab Market / Stone Town / Waterfront / Drum Jungle / Elephant Graveyard
The Wands
1.Amaranthine Staff
2. Staff of the Querent
3. Fog Staff
4. Staff of Imperator
5. Warpwood Wand
6. Blue Raptor
7. Dragonclaw Blade
8. Viridian Scepter
9. Galvanic Hammer
10. Goldenbeak
11. Umbra Blade
How Do Get Them
There are many methods one can use to catch these wands, but we must first mention that the chests are in all ranks, schools, and categories like the common, rare and epic fishes. So the best method is to go there and catch what you see. However, doing so will waste a lot of time and energy to a more efficient method would be, having in mind that the right pond has more chests from the left, and in the second phase, that most fish are a school of death, we use a middle bait of this school, mostly.
- Reveal Fish School: See if a death fish appears and cast bait Lesser Repose Lure or Minor Repose Lure and catch what you can from what you have in front of you or all, even sentinel fish.
- Winnow Death Fish / Banish Sentinels 1: Use after Lesser Repose Lure or Minor Repose Lure grab you can first on the right side of the lake and then on the left after you repeat the Banish Sentinels 1 spell again.
- Use Minor Repose Lure and catch all sentinel fishes. These fish contain chests like all fish and all categories. But they differ in how to catch them. Do not wait to pull the lure into the water to hit the space bar, but once they touch the lure, press the spacebar right away.
Note: If 15 minutes have passed, repeat with Summon Fish and re-do Method 1, 2 or 3. - If you have the Buoy Chests 1 spell, you don’t need to use the Summon Fish spell because it resets along with a 50% greater chance of returning to chests. So then you have two options:
- Make Winnow Death Fish / Banish Sentinels 1 by using Minor Repose Lure and catch what’s left.
- Make Winnow Death Fish and catch all the sentinel fish and then what is left of the school of death.
Do not forget that there are no fishing spells that scare aware the sentinel fishes whatever their school, except Banish Sentinels 1.
The whole collection together:
Thank you for reading, please don’t forget to let me know if this article helped you by leaving a comment below!
Good Luck!