Crafting101 – Storm Spells

Today I will explain how to craft the Storm school spells you can’t get from questing and leveling up. I will also tell you where to get the reagents you need fast!

Recipe Vendor Location

The Storm school spells we will be crafting are Calypso and Catalan. To buy the recipes you will go through the Wild to the Wyrd then into Dun Scaith. Once inside you will see the Indigo Giant, a Rank 12 Storm Boss with 14,150 Health. If you are careful, you can walk around the outer edge of the battle circle to reach Grady, the recipe vendor.

Spell Vendor

After the fight, visit Grady to buy the recipes for Catalan and Queen Calypso.

Catalan Recipe

Catalan is a Rank 5 spell that does 700 base Storm damage. While dealing impressive damage, Catalan also gives a 25% accuracy debuff. This makes it a useful card for both PvP and PvE. You can buy the recipe for 60,000 gold.

To craft Catalan, you will need the following Treasure Cards and Reagents:

6 – Catalan Treasure Cards
100 – Perfect Amethyst
200 – Ghost Fire
100 – Water Lily
100 – Bronze Gear
50 – Spring
50 – Sunstone
12 – Amber

Queen Calypso Recipe

Queen Calypso is one of the newer spells in the game. If you are very lucky you can get it from the Immortal’s Lore Pack. Queen Calypso does 445-505 base Storm damage. Calypso also puts a 20% Windstorm on the opponent before the hit strikes, to strengthen the attack! Queen Calypso is very popular for Storm PvP. You can buy the recipe for 60,000 gold.

To craft Queen Calypso, you will need the following Treasure Cards and Reagents:

10 – Queen Calypso Treasure Cards
120 – Perfect Onyx
200 – Ghost Fire
120 – Bloodmoss
120 – Bone
60 – Spring
60 – Sunstone
18 – Amber

Where to get the Treasure Cards and Reagents!

Catalan Treasure Card & Queen Calypso Treasure Card: One of the best places to get both of these treasure cards is from the Bazaar in Wizard City. Many wizards also farm Loremaster or trade with friends to get the 10 needed to craft the spell.

Perfect Amethyst:
You can buy Perfect Amethyst from the NPC Archytas who is in the Celestia Base Camp

Ghost Fire:
You can buy Ghost Fire for 100 Gold a piece, in the Atheneum. From the NPC Zolton Nightstone. You can also get ghost fire from Archytas.  

Water Lily:
Cat tails drop water lilies as a rare harvest. You can farm Triton Avenue for Water Lily by looking for reagents and switching realms! If you’re lucky, you can also buy Water Lily from the Bazaar!

Bronze Gear:
You can buy transmute Bronze Gear from Avery Templeton for 150 gold. It takes 5 Spider Silk to craft! It is commonly found in the Bazaar.

Spring:
One of my favorite places to get Spring is from Counterweight East in Marleybone. It is dropped along with Scrap Iron. You can also find it in the Bazaar.

Sunstone:
You can buy Sunstone from Diego The DuelMaster in Unicorn Way for 200 Arena Tickets. You can also get Sunstone in the Bazaar or buy the transmute recipe from Avery Templeton in Celestia, Base Camp. 

Perfect Onyx:
You can buy Perfect Onyx from the NPC Archytas who is lalso ocated in the Celestia Base Camp

Blood Moss:
You can buy transmute Blood Moss from Avery Templeton for 400 gold. You will need 15 Red Mandrake to transmute one blood moss.

Bone:
The best place to get Bone is the Bazaar!

Amber:
Amber can be purchased for arena tickets from Brandon Mistborn. One of my favorite places to get Amber is by farming Gladiator Dimachaerus in Mount Olympus. There are many seeds that can give Amber one of the most popular is King Parsley.

I enjoy the quick damage and extra utility these spells offer my Storm Wizard. I hope you enjoy crafting and using them too. I will be watching for any questions in the comments below!

Castle Magic Triggers II

Introduction

This guide is a continuation of the first castle magic triggers guide. I have gone through each castle magic trigger and assigned a difficulty of use to each one. This guide will cover intermediate triggers, another guide will cover advanced. Each section will name the trigger, what it does, and how to use it. I will explain the difficulty level and give an example of how I like to use these tools in my own designs.

Intermediate Triggers

These triggers are more complicated to use than the beginning triggers. Generally they serve very important purposes to Castle Magic. If an item requires unique input or separate data values it is Intermediate. If a trigger is not intuitive with other Castle Magic mechanics it is intermediate.

Magic Reflector

  • The Magic Reflector is one of the most essential castle magic triggers. The purpose of the magic reflector is to cast many spells at once. There can be a single target or different ones. You need to use another castle magic trigger to trigger this one. The only way to activate a Reflector is to target it with the “Activate Reflector” spell. The number of uses for reflectors are endless. I use one in almost every single build. For example, if you want to make an entire structure grow larger at once, use a reflector to target each piece. This way works without using a significant amount of triggers.

Magic Random Reflector

  •  As you can tell by the name, the magic random reflector is very similar to the magic reflector. It functions identically to the magic reflector except for one small difference. Instead of activating all eight spells at once, it picks one at random each time. Uses for this are more specific than the uses for the original magic reflector, due to it’s unusual nature. If you want to give a house a haunted vibe and have things happen randomly, this item would be the best tool for the job. 

Magic Timer

  • The magic timer is the next most versatile castle magic trigger. The magic timer has two main sections. An “On” timer counts down, then right afterwards an “Off” timer counts down. When each timer reaches zero, a spell is cast. You can set the timer to be activated by another trigger and to only count once or repeat. This is a more difficult trigger to master due to its additional options. You can access the additional options menu by pressing the “Magic Item Options” button. There are many uses for this, but the most common use is when you want a spell to be cast continuously. For example, if you want to make something stay large, you can set a magic timer to cast “Make Larger” and repeat.

Magic Player Detector

  • This item has some niche uses and is always worth keeping in mind. The magic player detector detects when a player walks on it or steps off. It’s a simple item to use except for an extra option. This option allows you to make the detector ignore the owner of the house. To use the player detector place it where you want players to walk. Then place the spells you want to cast. I like to use these when I want to surprise a friend. A spell will cast in front of the player when they walk on the spot you placed the detector on.

Magic Room Detector

  • The Magic Room Detector is the Player Detector’s older brother. The interface for this item is like the player detector’s, except the options include four sizes. The room detector senses when a player enters an area as opposed to a specific spot. I find this tool very useful, since the location players need to walk in is less precise. Use this tool like the player detector when you want to detect in a zone as opposed to a single spot. 

Magic Counter

  • The Magic Counter has an internal counter that keeps track of a number. The counter casts spells based on how that number relates to a value set by the player in the options. When the number is adjusted up or down the counter updates and casts another spell. This is useful when you want a spell to cast up until a certain point. If you wanted to use a timer to make an object larger only a few times, a magic counter would work well.

Magic Jump Detector

  • The Magic Jump Detector detects when nearby players jump and casts a spell. This item has the same option menu as the room detector. Pick a border size to detect within and whether you want to count the house owner. One fun example of a jump detector is to create an elevator. Use it to move a platform up when a player in the area jumps. This allows the player to determine how high they want to go before jumping off.

Magic Text Detector

  • The Magic Text Detector detects when nearby players send a menu chat message that you choose. To use it you pick a menu chat phrase and spell size in the additional options menu. Then, when a player in the area uses the menu chat phrase, the spell will cast. This is most useful in my experience for secret doors. Most players do not use menu chat so you could use it to password protect a special secret area.

Conclusion

That completes my intermediate Castle Magic Trigger guide. The advanced triggers will be covered soon, so practice these now. If you have any questions about these triggers or Castle Magic in general let me know in the comments below.

The Dark Side of Bunnies

Chocostein’s Monster

Chocostein’s Monster is one of the newest pets in the Spiral. This tasty looking Myth pet comes with a Berserk card at baby and receives a jewel slot at Ancient. Mine manifested some interesting talents, 4 out of the 5 were May Cast.
 
*May Cast Gardening Pixie
 
*May Cast Amplify
 
*May Cast Curse
 
*May Cast Spirit Shield on Ally
 
*Myth Sniper
 
These are not all the talents this pet can manifest, just the ones that mine got. It does give you an idea of what you might expect. Based on what I got, I suspect there are more May Cast talents in the pool.
 
At Ultra it received a Brilliant Opal, which is great for raising your pets intellect
A starting pedigree of 68 it isn’t the best I’ve ever seen, but it isn’t the worst. A little bit of hatching could get you to 70.  
 
This pets highest stat is Strength at 250, which isn’t too shabby at all.
 
Power comes in second at 230, which could use some improvement, but still not bad at all
 
I’m a little disappointed in the next 3 stats as they are on the lower side.  Agility at 225, Intellect at 210 and Will at 200.
 
I like my Agility, Intellect and Will to be higher, but with work it could get there.
With the awesome May Casts, the high Strength and decent Power, this could be a great pet.  Of course, it would also make an adorable addition to any castle. If you pick up this pet in the Crowns shop let us know what talents yours manifests in the comments below. Just make sure to keep it away from the kitchen and any Gobblers you might have running around!

Flat Stat Jewels101

The Misconception

Flat jewels are a misinterpreted stat for Wizard101. They have been since the beginning of the Spiral’s time. In fact, most players get rid of these jewels thinking they have no value. But it’s not true! I’ve used them since their introduction into the game. Many of my solo runs are successful because of these resist jewels.

How they work

Flat stat jewels come in two main categories: offensive and defensive. The offensive stats boost your damage while the defensive absorb incoming damage. These stats are static, meaning that pierce does not affect flat resistance. Likewise, flat damage is not hindered by resistance in its final value!
 

Being careful with calculations

Many online sources that mention flat stat jewels are incorrect. Here are the stats for my testing. Let’s use it as an example to see the calculations.
 

Example: (From my solo run of Grandfather Spider – lvl 120)

Mathematical functions for calculating stats

1.) For your attacks:
[(your spell X (1 + damage%) + flat damageX buffs (1+/-Blades)

2.) For resisting incoming attacks:
[(incoming damage – flat resist) X (1 – resist%)]X buffs (1+/-Traps)

The concept of flat jewels is the same for flat damage and flat resistance!

Simplifying the math

Let’s assume you’re about to take an attack dealing 1000 base damage. Flat resist works like an absorb. In this example it will remove 50 damage points from every school and 158 from Shadow School, before regular resist takes damage.
 
So, what if the situation changed where the attack does 4000 damage?
 
The jewels would still absorb 50 damage points from every school and 158 from Shadow School attacks. Then our percent resistance would reduce the rest of the remaining damage.
 
For X damage, we will absorb 50 from every school and 158 from Shadow School.
 
 
Adding the flat jewels to our percent resistance:

Resistance for X incoming damage:
Storm: 71% + 50
Ice: 72% + 50 
Fire: 51% + 50
Myth: 29% + 50
Life: 29% + 50 
Death: 29% + 50
Shadow: 29% + 158

Using Brace (-20% to incoming attacks) stacks to the player’s resistance:

Storm: 71+ 20 = 96%+50
Ice: 72 + 20 = 92%+50
Fire: 51 + 20 = 76%+50
Myth: 29 + 20 = 49%+50
Life: 29 + 20 = 49%+50
Death: 29 + 20 = 49%+50
Shadow: 29 + 20 = 49%+158

Grandfather Spider’s Stats

Grandfather Spider has a universal 120% damage boost, 7% universal pierce, and 20% fire resistance. His attacks are not only of the school of storm, but also of the Shadow School. He also has Balance Mastery and uses 3 Balance spells.
 
His natural attacks deal 330 X 14 = 4620 base shadow damage if he has max power pips!
 
[(spell’s max damage X (1 + damage%) + total flat damage] X buffs
 
If buffs = 0
total flat damage = 0
 
[(4620 X ( 1 + 120%)] X buffs = (4620 X 2.2) = 10,164!
 
So , we should prepare for Storm and Shadow hits.
 
An average 6 pip natural Shadow attack of his would deal:
 
6 X 330 = 1980 X 2.2 = 4356 damage, and that number will double if he lands a critical!
 
The spell “Rusalka’s Wrath (Shadow)” without any blades or traps deals:
 
[(spell base damage X (1 + damage%) + total flat damage] X buffs= [1445 X (1 + 120%)] = 3179 damage!
 
Let’s compare possible damage taken with or without some of these  stats:
 
If I hadn’t put brace on myself, it would be:
My Shadow resist: 29 – 7 (pierce) = 22 (incoming damage – total flat resist) X (1-resist%) =  3179 X (1 – 22%) = 3179 X 0.78= 2480!
 
My Shadow resist: 49 – 7% (due to pierce) = 42% base resistance. Now continue with the rest of the equation:
(incoming damage – total flat resist) X (1 – resist%) = (3179 – 158) X (1 – 42%) = 3021 X 0,58  = 1752
 
If I wasn’t wearing gear equipped with jewels, the resulting damage would be:
(incoming damage – total flat resist) X (1 – resist%) = (3179 – 0) X (1 – 42%) = 3179 X 0.58 = 1844
 
The difference between 1844 damage and 1752 is due to the flat stat jewels!
 
The differences might seem minor, but if you combine jewels in different pieces of gear, you will notice that they make a big difference.
 

Flat damage jewels work the same way

Here’s a hypothetical example in this specific fight
My damage is 104

When I cast the spell Fire From Above on Grandfather Spider, he receives damage according to our 1st mathematical function: With a nice Backdraft = 210% 
[[(your spell X (1 + damage%) + total flat jewels damage] X buffs(blades)] = [[1400 X ( 1 + 104%)]  = (1400 X 2.04) = 2856
 
*Attention! Not include all the decimals results in two formulas, rounds down after each calculation.
The exception for that rule, is only in the pets damage or resistance! We need exactly the percent of the pets to calculated correctly!
 
My spell with traps deals to Grandfather Spider:
Flat resist=0
Buffs=210
Grandfather resist on fire (due to pierce) = 20-22= 0 
 
[(incoming damage – flat resist) X (1 – resist%)]X buffs(traps)=
(2856 X 1) Χ (1+210%= 2856 Χ (1+210%) =  Χ 3,1 = 8853   
 
But if I had two flat damage jewels (fire), let’s say 50 points worth: [[(your spell X (1 + damage%) + total flat  damage] X buffs] =  [1400 X (1 + 104%)+ 50] = [(1400 X 2.04) + 50] = 2856 + 50 = 2906
 
[(incoming damage – flat resist) X (1 – resist%)]X buffs(traps)=
(2906 X 1) Χ (1+210%)= 2906 Χ 3,1 = 9008   
 
Don’t forget that since Grandfather Spider has shields, the actual number would be less. This was just a quick example with math!
 
As you can see, flat stat jewels can help our fights in their own way.
 
I hope this makes you think twice before tossing those flat stat jewels away! I have shown my stats below for convenience. Thank you as always, and best of luck questing!
 
*You can see the stats which I used for the above calculations as well as my gear, in the following pictures.
Also, you can see the battle that I describe above from my solo video at Europeans servers when I was 120 lvl, one year before.
Have fun!
 

Legendary Death PvP

deathsmallest

Getting to Warlord

InfernaGaming here with a deadly new PvP strategy for Death Wizards. The main goal for Legendary Death in the arena is hit hard and hit fast. For this strategy you will use Myth mastery. Part of the reason I chose Myth as a secondary school was to get rid of the enemies blades and shields whenever I could.

Gear

My Wizards stats ended up at 110 Damage, 22 Pierce and 29 Resist.

– Waterworks Hat
– Waterworks Robe
– Dworgyn’s Dire Boots
– Immortal’s Lore Wand
– Duelist Ring
– Duelist Athame
– Myth Mastery
– House of Scales Deck
– Triple damage pet
– Vulpine Avenger Mount

Main Deck

3 Stun Blocks, 3 Thermic Shields, 7 Gargantuan, 3 Monstrous, 3 Earthquake, 3 Ether Shield, 2 Animate, 2 Banshee, 3 Death Blades, 4 Doom and Glooms, 2 Feints, 2 Ghouls, 5 Headless Horseman, 3 Poison, 3 Sacrifice, 3 Skeletal Dragon, 2 Death Dispel, 2 Vampires, 2 Wraiths, 3 Reshuffles, and 3 Spiritual Blades.

Treasure Cards

4 Tower Shields, 4 Gargantuan TC, 3 Triage, 3 Earthquakes (enchanted preferably), 4 Medusa, 3 Shift TC, 4 Infallible, 3 Death Blade TC, 2 Deadly Minotaur TC, 1 Wraith, and 3 Spiritual Blades.

Strategy

The strategy is simple. Start by blade stacking using Spirit Blades because they have both Myth and Death blades. Over-time hits like Poison and Skeletal Dragon will remove shields and chip away at your enemies health. This will also prevent any future shield the opponent might cast, leaving them open.
 
If you catch your opponent with no stun blocks, Medusa would play next very well. This attack with a two-round stun can prove quite deadly.
 
After Medusa, you can catch them open. Feint into a Headless Horseman, ending in a huge hit. If my opponent casts a lot of shields, I would Earthquake or Deadly Minotaur into a Headless. An Earthquake also works very well against minions, and will usually kill them with this setup.
 

This is all possible because of blade stacking, and high damage stats. Triage and Shift will come in handy as a defense against Wizards who hit with over-time attacks. With these treasure cards, you can survive a game-ending over-time attack like Burning Rampage.

I hope this guide will get your Death started in the arena! Let us know how this strategy works out for you in the comments below.

Visionary Myth Critical Guide

Note: This guide is created for level 130 myth wizards and requires a pet with 2.0 (max stats) to be successful.

Myth School

Myth is such an interesting school. Anyone that can take the wrath of Cyrus Drake in the first arc deserves a little respect. The myth school is not considered one of the best, but I’ve seen plenty of dangerous myth wizards when they run the right gear and strategy.

Since myth’s two main strengths are the use of minions and stuns, running a full critical set can probably break the Richter scale itself. Using a minion to keep shields off an opponent while combo hitting with stuns can make a landing critical hit terrifying for any opponent. This guide will lay out the gear to help your myth wizard reach 100% critical with the highest damage possible.

What You’ll Need

For the best setup, here is the gear you’ll need:

Hat: Mythic Paradox Conical – 140

Boots: Mythic Paradox Boots – 117

Wand: Jack Hallow’s Gourdtar – 195

Ring: Drake Ancestral Signet Ring – 84 (+ 18 Jewel)

Athame: Morganthe’s Bite – (+ 18 and +18 Jewel)

Deck: Mythic Paradox Deck – 51

Amulet: Universal Memento – 35

Robe: Quixotic Light Brigade Armor – 100

Overall Total: Damage 137% – Critical 839 (100%)

Stats like these would make Baba Yaga proud! Here’s the breakdown:

Calculations

Alternative Gear

Luckily, Myth only needs 2 critical talents in their pet to reach the 100% threshold. Because of this, there are a couple alternative pieces of gear you could replace and still maintain a full critical loadout.

Hat: Krokopatra Wonder Fez

Boots: Haughty Alphoi Boots

Amulet: Relic of the Shadow Palace (Gives +40% blade)

Athame: Dirk of Dimwood Vale

Robe: Kan Davasi Victor’s Gear

Deck: Rasputin’s Hypnotic Hand

Ring: Drake Ancestral Signet

Remember: Using these over the “best” gear loadout means you lose the maximum amount of damage you can run while keeping 100% critical.

Must Haves

– A double-critical pet

– Jack Hallow’s Gourdtar

Because of how the stats work out, myth has the luxury of replacing items to make up for loss of critical in their pet’s talents. As long as you have a pet with at least two critical talents and the Jack Hallow’s wand you can reach the cap.

Best of luck to all myth wizards!

Check out the rest of our Gear Guides, we have a guide for every school at Ravenwood Academy!

Wizard City Housing Vendors

Tired of never finding the housing item you want at the Bazaar?  Well search no longer! There are many things available throughout all the worlds from a variety of vendors. Even items that are no auction and can never be found at the Bazaar! We will be visiting each world in this series and will show you who to go to for that perfect housing item. 

Wizard City Housing Vendors

There are four housing vendors in Wizard City, They have many housing items available. There are also six recipe vendors for craftable items. From Castles to Pet Bread Crumbs, we have them all listed here.

Aubert Quickhammer

Aubert is the furniture shop keeper in Wizard City. You’ll find him in the Shopping District by Eliks Edge, at the Wizard City Furniture & Castle Shop. He has everything from plants to wallpapers and floors. Tell him Sarai sent you!

Here’s a sample of what you will find.

Party Banner
Plaques for all schools
Fancy Lamppost
Small Yellow Tent
Small Blue Trim Rug
Tic-Tac-Toe pieces and Gameboard
Balloons
Music Player
Party Cake

Buxley Turleton

Buckley shares a shop with Aubert Quickhammer. He’s the best real esate agent in Wizard City!

Castles available:
Wooded Cottage 8,000 gold
Royal Playhouse 15,000 gold

Farley

Farley is the head gardener for Wizard City. You can find him in Golem Court.

Here’s a sample of what you can find:

Wizard City styled pots
Seeds
Tropical Garden Gnome

Roland Silverheart

You can find Roland on Unicorn Way outside of the PVP Arena. All of his items are non-auction and are purchased with Arena tickets. If you don’t PVP you can get tickets from doing your daily quests.

 
Here’s a sample of what you can find:
 
Wood Housing Blocks 
Bobbleheads 
Statues 
Ninja Sword Rack 
Market Tent Pavilion

Derrick Blaze

You can find Derrick next to the Bazaar. He sells the recipe for the Team Up Kiosk. In order to purchase this recipe you have to earn your Team Player badge.

Team Up Kiosk Price: 100 gold

Wizard City Recipe Vendors

Eudora Tangletree

You can find Eudora by the pond near the Bazaar in Olde Town. A lovely lady with great recipes! She has recipes for many different aquariums and seventeen different tapestries.

Here’s a sample of her other recipes:
Garden Lot
Directional Arrows
Moon Banner
Red Foodcart
Stack of Paper
Water Bucket

Lloyd Fallingwater

 

You can find Lloyd in the Shopping District near Eliks Edge. He has all the Stone Housing Block recipes. Who needs the Bazaar, just make them yourself!

Dr. Purreau

You can find Dr. Purreau in the Hatchery. He has recipes for a Pet Hatching Kiosk and a tapestry to the Hatchery. These recipes need Hatch Peppers. You can get this reagent by placing pets in the kiosk or in the chest from daily quest rewards.
 
Hatching Kiosk Recipe Price: 2,500 gold Tapestry Recipe Price: 2,500 gold

Harker

You can find Harker in Darkmoor to the left, near the small building. He has the recipe for the Castle Darkmoor tapestry. 

Recipe Price: 5,000 gold

Jackie Whisperflame

You’ll find Jackie in the snack shop at the Pet Pavilion. She sells the recipe for Pet Bread Crumbs. Bread Crumbs are an awesome way of controlling the movements of pets and mounts when they are placed in your Castle!

Recipe Price: 5,000 gold

This concludes the list of Housing Vendors for Wizard City. Whew, that was an all day shopping spree! Hope it helps you find that perfect item for your castle. Let us know in the comments below about your most surprising find shopping in Wizard City. Stay tuned for Krokotopia and many more worlds to come!

Visionary Life Guide to 100% Critical and Max Damage

Note: This guide is created for level 130 life wizards and requires a pet with 2.0 (max stats) to be successful.

Life School

The Life school is a beautiful school. It’s one of the few schools that can do everything whether it’s tanking, healing, or hitting. Because of this there are many strategies that a max-level Life Wizard can choose for both PvP and PvE.

 
This article will focus on the 100% critical gear strategy! I will help you achieve the max amount of damage while still keeping 100% critical. This strategy is popular with Life wizards since it guarantees strong heals without giving up damage.

What You’ll Need

For the best setup, here is the gear you’ll need:

Hat: Lively Paradox Conical – 134

Boots: Lively Paradox Boots – 112

Wand: Tormentor’s Skullsplitter – 181

Ring: Lively Paradox Ring – 89 (+18 Jewel)

Athame: Dark Woman’s Dagger – (+18 and +18 Jewel)

Deck: Paradox Deck – 49

Amulet: Spirit of Darkmoor’s Jewel – 35

Robe: Ornate Light Brigade Armor – 91

Pet: A quint-critical pet – 112.32 (with life-giver and life-bringer damage talents)

Total: Damage 120% – Critical 857 (100%)
That’s a good amount of damage for running 100% critical as a Life. Here’s a breakdown of all the gear and its stats:

Calculations

Possible Alternative Gear

Note that the gear listed above totals 857 critical, and you only need to reach 838 critical to get 100%. If you can’t get the perfect max critical and damage, it’s okay! There is room for other gear to replace some of the pieces above. Here are a few I recommend.
 
Hat: Krokopatra’s Vigor Fez
 
Boots: Cabalist Stompers of the First
 
Amulet: Jewel of the Shadow Web (Gives +45% blade)
 
Athame: Spirit of Darkmoor’s Thorn
 
Robe: Undying Malistaire’s Tunic
 
Deck: Rasputin’s Deck of Fortitude
 
Ring: Mithraya Vivid Seal
 
Remember, choosing one of these over the “best” gear means you lose other stats, like damage, health, power pip chance, resist, etc…

Things You Can’t Go Without

Quint-critical pet

– Tormentor’s Skullsplitter

You can’t get around these essentials. You can replace a few pieces of gear and still get 100% critical, but not these two. They’re vital to the guide (hah, puns!). Unfortunately, the only thing that will be difficult to get is these two pieces. One is from a seasonal pack while the other requires patience and hatching skill.
 
I hope this guide helps some fellow life wizards create the perfect gear set! Let us know what pieces you choose in the comments below!

Check out the rest of our Gear Guides, we have a guide for every school at Ravenwood Academy!

Crafting101 – Fire Spells

The Basics

 
Have you ever wanted to get a spell, but did not want to spend hours farming for it? Well, then you came to the right place! Today I will be going through the basics on how to craft the Fire spells dropped by Loremaster.
 

Requirements

 
To craft your desired spell, you must have quested to Zafaria and finished the quest Drum a Little Drum. Once you have completed both you can buy the recipes for your desired fire spells!
 

Brimstone Revenant and Krampus Recipe Location

When you craft Brimstone Revenant or Krampus you will need to make your way over to Mooshu. Once you are in Mooshu you will have to beat the dungeon, Shirataki Temple. Once you complete the dungeon you gain access to Master Yan Kan Kook who sells the Brimstone Revenant and Krampus recipes.

Brimstone Revenant Recipe

Brimstone Revenant is a must when it comes to fire attackers! This is a 4 Pip spell with a base damage of 470. It also adds a 25% fire trap for your next hit.
To craft Brimstone, buy the recipe for 60,000 Gold.
You will also need:
10 – Brimstone Revenant Treasure Cards
100 – Perfect Ruby
200 – Ghost Fire
100 – Diamonds
100 – Bronze Gear
50 – Scrap Iron
50 – Sunstone
12 – Amber

Krampus Recipe

The spell Krampus is definitely the collector’s item out of all three spells. Krampus is a 4 Pip fire spell that does 305-345 fire damage. Krampus also leaves behind a -45% Mantle to make your opponents next hit fizzle!

To craft Krampus, you will have to buy the recipe for 10,000 Gold.

You will also need:
6 – Krampus Treasure Cards
100 – Perfect Ruby
200 – Ghost Fire
50 – Black Pearl
100 – Black Coal
50 – Astral Shard
50 – Sunstone
12 – Amber

Hephaestus Recipe Location

When you are ready to craft Hephaestus, you will have to make your way to Avalon. Once you are there head to the Wyrd and look for the Indigo Giant on your map. Once you defeat him you will have access to Grady who sells the Hephaestus Recipe.

Hephaestus is the newest spell here, recently released in the Immortal’s Lore Pack. Hephaestus is a 5 Pip fire spell that does 425-475 damage and leaves an additional 25% fire trap for your next hit!

To craft Hephaestus, you will have to buy the recipe for 12,000 Gold.

You will also need:
10 – Hephaestus Treasure Cards
120 – Perfect Ruby
200 – Ghost Fire
60 – Black Pearl
120 – Black Coal
60 – Astral Shards
60 – Sunstone
18 – Amber

Where to get the Reagents!


Perfect Ruby: You can buy Perfect Ruby for 100 Gold a piece, In the Celestia base camp from the vendor Archytas. You can also buy Perfect Ruby from Noxolo Fasttrack in the Baobab Market in Zafaria.

Ghost Fire: You can buy Ghost Fire for 100 Gold a piece, in the Atheneum. From the vendor Zolton Nightstone.

Black Pearl: There are no vendors currently that sell Black Pearl for gold. If you are into PVP you can buy Black Pearls from Diego The DuelMaster in Unicorn Way for 175 Arena Tickets. You can also buy the Black Pearl transmute recipe from Avery Templeton in the Celestia Base Camp.

Black Coal: You can buy Black Coal right in Wizard City! from Elmer MeadowGrass in Olde Town for 5 Gold a piece!

Astral Shard: Astral Shard is one of the most difficult parts of the recipe as there is no vendor that sells them. You may be able to snag a couple from the Bazaar. You also can farm fishing chests in Castle Darkmoor for Astral Shards

Sunstone: You can buy Sunstone from Diego The DuelMaster in Unicorn Way for 200 Arena Tickets. You can also buy the transmute Sunstone recipe. You can get this from Avery Templeton in the Celestia Base Camp.

Diamond: You can buy Diamonds from Diego The DuelMaster in Unicorn Way for 100 Arena Tickets. You can buy the transmute Diamond recipe from Avery Templeton in the Celestia Base Camp.

Amber: Amber is by far the most difficult item to get on this list. One of the best places to get Amber is by farming Gladiator Dimachaerus in Mount Olympus in Aquila.

Hephaestus, Krampus, Brimstone Revenant: The best place to get these treasure cards would be from the Bazaar. They are not all common, but they do show up quite a bit if you refresh the treasure card tab a few times.

Thanks for reading my crafting fire spells, article! Please let me know what you think in the comment section. 

Death Guide to 100% Critical

This guide is for level 130 death wizards and may require a 2.0 pet
 

Death School

The Death school can be deadly in the arena. It’s a school that specializes in draining the enemy’s health while regaining it’s own. The death school is opposite to the life school, but their purpose is almost the same. Because they can both attack and heal at the same time, death spells deal less damage than other schools. Luckily, with the right strategy, a death wizard can become essential to any team.
 
This article will focus on one gear strategy in Wizard101, the 100% critical set. The greatest amount of damage that can run while still obtaining 100% critical will be in the gear guide. This strategy is popular with Death wizards because a critical drain attack will hit hard and heal at the same time.
 

What You’ll Need

For the best setup, here is the gear you’ll need:

Hat: Deathly Paradox Conical – 137
 
Boots: Deathly Paradox Boots – 114
 
Wand: Tormentor’s Shredder – 195
 
Ring: Deathly Paradox Ring – 91 (+18 Jewel)
 
Athame: Mercy of Shadow and Light – (+18 and +18 Jewel)
 
Deck: Deathly Paradox Deck – 50
 
Amulet: Death Seeker’s Talisman – 35
 
Robe: Baleful Light Brigade Armor – 100
 
Pet: A double-critical pet – 63.21
 
Total Damage 130% – Critical 839 (100%)
 
This is the most damage a Death wizard can have while maintaining 100% critical.

Alternative Gear

Since the Death school only needs two critical talents on a pet to reach 100%, you don’t need this exact set to reach full critical! This means you could choose gear with lower critical and higher resistance/health. All you need to do is replace the missing critical with a triple or quint-critical pet. Note that the above gear goes to 839 critical, but you need to reach 838 critical to be 100%.

Here’s some possible alternative gear to consider
 
Hat: Krokopatra’s Oblivion Fez
 
Boots: Cabalist Stompers of the Finality
 
Amulet: Shadow Queen’s Grace (Gives +45% blade)
 
Athame: Lord of Death’s Razor
 
Robe: Death Lord’s Cloak of Woe
 
Deck: Rasputin’s Wicked Hand
 
Ring: Ghost Dog’s Dire Loop
 
Remember, Using these alternatives means you lose other stats, like damage, health, power pip chance, resistance, etc.

Things You Can’t Go Without

A double-critical pet
 
 The Tormentor’s Shredder
 
Unfortunately, the Tormentor’s Shredder is a must-have for the highest damage and critical at the same time.
There are many excellent gear sets you can use as a Death wizard. This guide will help you unlock the true potential of Death school in attack. Thank you for reading it, let us know how this set up worked for you in the comments below.

Check out the rest of our Gear Guides, we have a guide for every school at Ravenwood Academy!