Corporal Tenni’syn Strategy!

Corporal Tenni’syn is a Gold Skeleton Key boss found inside the Zanadu Sewers, Empyrea. He drops the best offensive robes for every school, except Storm. Storm wizards will still want to use the Malistaire robe even at level 130.

Initially, this boss seems difficult, but with enough knowledge and game sense, he is actually incredibly easy! So, here is how I killed Corporal Tenni’syn in 4 rounds!

The Cheats

Tenni’syn uses a couple of important cheats to note. They can be annoying, but there’s no way to avoid them.

Only Feint once per round

If you feint Tenni’syn more than once, you’ll activate a cheat that removes every single trap that the team has placed on him.

Natural attacks lead to random Wild Bolt spam

Whenever he uses his natural attack he will shout about how it is “time to finish this!” Now, this sounds rather silly, but what follows isn’t.

He will spam up to 7 wild bolts on a random member of the team each time this attack occurs. Be careful because he’s packing a lot of damage and pierce!

Gains 3 Pips after every turn

After every round, no matter what, Tenni’syn will gain 3 power pips. This gives him the power to spam spells such as Glow Bug Squall, Sirens and Storm Lord.

Don’t Dispel

Other sources may claim that using dispel is ok if it is only used once per round. In my experience this will trigger a cheat that clears all negative charms. A better defensive strategy is to use Juju or storm shields.


The Strategy

Now that you know the cheats, lets find out how to deal 80,000 damage in 4 turns every time. Even when blades are cleared by Glow Bug Squall, Sirens and Catch of the Day, it’s still guaranteed to work. Here are the key points.

Jade gear and Storm resist

Having a wizard that can tank all the storm hits is important. Send someone in first who has high storm resist. The battle order is decided by the order in which your team enters the key room.

Scion 

When you hit use Scion of Storm with a prism, or Scion of Myth with 2 stun blocks up. Scion will allow you to one shot Tenni’syn on the 4th round.

Feint

Have the team member with storm resist feint using Potent, regular, and a Treasure Card to make the Scion kill guaranteed, even if he clears all blades.

Critical block 

In my experience, he must not have much critical block. He has never blocked a single one of my critical hits!

The only additional note is that he may use blades, so your team will want to carry enfeeble in order to get that Scion damage doubled.

 That’s it! It’s honestly that simple. I wish you the best of luck while farming!

Legendary Storm PvP

Hello, and welcome to Legendary Storm PvP. I know, shocking. Why Legendary Storm PvP you may ask? When I was playing Wizard101, back when PvP was popular among my friends, we all liked Legendary PvP. The not so high stats, the no use of shadow pips, the little grind we did to get House of Scales or Waterworks gear was all fun. As a Legendary Storm, it was definitely a journey. Why Storm and why not Balance though? Good question. I liked that nobody ever really chose this school to solo, nor do I need to be just like everyone else and make one. I liked Storm for its high damage and pierce and the way it handles itself.

PvP as a Legendary nowadays is easy, fun, and sometimes unpredictable. I can guarantee I don’t win every one of my matches, but most. To those reading, you have to either farm Loremaster for some spells, craft or buy packs, depending on your preference. As some spells are wanted in PvP. For example, my storm has Queen Calypso, a card I use to bring out the utility of my spells, and the Damage Per Second it provides. I suggest crafting to those who don’t want to farm or buy packs, as it is one of the fastest ways to get the spells, believe it or not.

Gear and Stats​

My Storm specializes in quick attacks, ending the rounds easily, and has high damage and pierce at 65. For a Storm, I would suggest going for high damage and pierce over critical, because of the critical nerf.

The gear that would be a good set up for Damage and Pierce would be:

  • Robe: House of Scales – Lower Zigazag Vestment
  • Hat: House of Scales – Lower Zigazag Headdress
  • Boots: Professor’s Hoard Pack – Halston’s Stormy Slippers
  • Wand: Immortal’s Lore Pack – Aquilan Velite Lance
  • Ring: Vendor: Brandon Mistborn – Duelist’s Daredevil Ring
  • Athame: Vendor: Brandon Mistborn – Duelist’s Fatal Razor
  • Amulet: Lower Zigazag – Condemned Soldier’s Charm
  • Mount: Avalon Outlaw’s Bundle – Vulpine Avenger Mount for pierce OR
  • Mount: Ghulture’s Hoard Pack – Storm Ghulture for damage
  • Pet: Any pet with all 5 talents being damage for maximum damage output, and socketing a Spell Proof Jewel

Pierce Jewels are needed on your Ring and Athame.

  • Circle Jewel: Plain Piercing Amethyst +3% pierce
  • Tear Jewel: Plain Health Opal +65 health
  • Triangle Jewel: Plain Pip Opal +6% power pip chance
  • Square Jewel: Plain Defense Opal +16 universal resist
  • Triange Jewel: Plain Accurate Amethyst +7 storm accuracy

With all the gear and jewels equipped your storm should have 125 Damage, 32 resist, 27% accuracy, 54% critical chance, 20% pierce and 79% power pip chance. We will also be using Infallible before we hit which gives an additional 15% accuracy and pierce over 4 rounds.

Spells Trained through Training Points​

  • Ice School  – Tower Shield
  • Sun School – Gargantuan
  • (Prepare for the weird one) Fire School – Phoenix, Infection, and Stun Block.

Main Deck Set Up​

  • 6 Queen Calypso’s
  • Max Damage enchants, thus being Gargantuan
  • 3 Lightning Bats
  • 5 Wild Bolts
  • 4 Tower Shields
  • 3 Volcanic Shields
  • 3 Glacial Shields
  • 3 Pixies
  • 3 Darkwinds
  • 2 Storm Dispells
  • 3 Storm Shark
  • 2 Insane Bolts
  • 3 Storm Lord
  • 2 Storm Snakes
  • 4 Storm Blades

Side Deck Set Up​

Now, for that phoenix spell I mentioned earlier – you are going to want to enchant a lot of them from the Mutate Phoenix spell.

The Spell Thunderbird has such high utility, as it gives you x3 +30% traps universally, pack 3 of them.

  • 2 Storm Lord
  • 4 Tower Shields
  • 5 Infallible
  • 3 Kraken
  • 5 side Queen Calypso
  • 3 Triton
  • 2 Storm Shark
  • 3 Triage
  • 2 Gargantuan

Strategy​

The goal is to hit as fast as possible, preferably trying to pull an infallible first round to get that maximum amount of Pierce through the first couple of hits. If you can get infallible up, you can then hit with multiple Queen Calypsos and small hits, dealing good damage, and keeping them on the defensive.

If your opponent hasn’t stun shielded, that’s where Storm Lord comes in play. Switch back from playing offensively and defensively as you will need to make sure you can be able to out damage per second them and survive. Don’t just hit randomly, as we’re built on strategy. Make combined hits that make sense.

For example, you have the pips needed for the 5 pipped Thunderbird. You cast that into a Queen Calypso, giving you a +30% and a +20% traps on your opponent, making use of that utility you have.

Avoid spamming cards like a wild bolt or insane bolt as you are wasting pips. Use a Wild bolt to get off a shield, or start off with a hit, or need to get rid of a card.
Infection is for your heal spammers, and with all the pierce you have, it’s fine to hit through shields. All your other hits, use in situations where you know your opponent is open, and you can do mass damage. All spells and all battles aren’t all the same. Different situations occur, just have to be patient and committed to learn and understand what to do in different situations.

I hope you’ve enjoyed the guide. If you got any questions, my Discord is 𝕴𝖓𝖋𝖊𝖗𝖓𝖆𝕲𝖆𝖒𝖎𝖓𝖌 #1999, and I will gladly answer all questions related to storm Legendary PvP.

The Valencian Philharmonic

T

he home of the ruthless clockwork empire and our own Diego the Duelmaster. Valencia was once a land of pristine culture and beauty until the clockworks came onto the scene.
 
This is best shown through the music of Valencia. Elegant classical instruments such as the piano and strings identify the culture. Played in a tense style, they represent the threat of The Armada to our pirate.

Tense Theme

You may receive this music scroll from fishing in the Amber Estate, the Fire House, the Polarian Shipwreck, or The Acropolis

The intrada is unique and notable for its thin texture. Only the piano and high strings begin before the lower instruments join in, creating rhythmic contrast. We are next greeted with an arpeggio that has the same melodic contour as Skull Island’s Main Theme at 0:07 seconds.
 
Changing instrumentation and mood, the music develops alongside the story. This maintains the spirit of adventure. The music leads us to the idea of the strings and piano repeating one another in a game-like fashion.
 
In the next section at 0:25 seconds the beat is emphasised with bass and snare, like a military march. This is intentional and reminds us of Valencia’s dominant military power.
 
The next section at 0:50 seconds brings us back to Skull Island. The music paints the adventure of being a pirate in the lion’s den, with a choir sustaining chords behind it. The brass joins in as the piano continues, a feature of Valencian music we will continue to see later. The brass that welcomed us bursts forth accents where the melody does not play. This counterpoint presents throughout the music in classical Valencian style.
 
Combining the previous ideas, the piano joins the percussion in emphasizing the beat. The contrasting ideas of the Armada and the cultured Valencians are now one and the same. Valencia has been conquered.

Espionage Theme

The strings slyly play their chord progression leading us to a melody in the piano we hear in other tracks. This leads us back to the strings, and they keep trading off in this manner. Every time the pattern occurs, there is a slight variation in what they play. This keeps the music interesting in its development.

At timestamp 0:40, the piano and strings finally come together in harmony. They start a new chord progression together, leading into a new section. In a mournful style, the piano plays a new solo line as the strings quietly sustain in the background.

The piano repeats this line in an ostinato. More texture is added by other instruments of the ensemble. The pizzicato strings, clarinets, and string bass are most prevalent in the texture. They either contrast or harmonize with the melodic line.
 
The brass and strings unify together at timestamp 1:06. Bold and bright, this section contrasts with the moody sections before, like a beacon of hope.
 
The section at timestamp 1:16 is the realization of devastation. The atonal piano line seems to stop time itself before the clarinets come in. The line these reeds play is a common “Easter Egg” in many video games and movies. It is a reference to the Dies Irae, the clarinets are warning about tragedy and horror.
 
The line ends on a major chord, bitter-sweet. The next section is a morbid and joyous waltz, before leading back to the beginning.
 
 

Skyway Theme

You may receive this music scrolls from fishing in the Botanical Gardens, Fire House, Life House, Serpentine Escape

Throughout this piece the orchestra is light and exposed, like a mournful ballad.
 
Like a cog at work, the piano begins by hammering away at its lower end. This trades off to the higher register of the piano with an added delay effect. The English horn enters next with a sixteenth note run, playing twice before resolving to the next section.
 
Now the piano with its delay effect, takes over the melody of the piece, louder than before. After this hallucination-like solo at timestamp 0:42, the bass of the piano pairs up with the contrabass. The cellos play arpeggios and violins sustain chords over this more driving section. The bassoon and metal strikes enter, resolving the tension. 
Contrasting with the previous vigorous section, this section brings a breath of relief. This piece emotes anxiety, yet we see a melancholy side. The swelling strings and quiet murmuring of the machine that backs up the clarinet solo posses a relaxing ambiance.
 
Almost playful, the bassoon at 1:40 plays the theme we heard from the previous track. The mood changes here to balance the sad and mournful with hope as the adventure progresses.
 

Danger Theme

Silent but driving, the strings begin with an underlying ostinato. The other orchestration is layered throughout the first 0:38 seconds of the piece. We see this texture from the previous piece, but orchestrated to fit a new mood. The theme plays through the ensemble beginning with the bassoon, and carries to the horns.
 
This leads to a climax in the music as the strings, horns, and piano join in homophony. Playing similar melodies that harmonize into one.
The next section at 0:53 seconds leads back to a driving ostinato with strings and percussion. The horns have the melody in a short-short-short-long pattern that develops by changing chords. At 1:10, there is a chromatic mediant, a change to the chord not within the key we are in.
 
Timestamp 1:18 brings us a piano solo, ending the horns’ melody on a short note. A new motif emerges of even shorter notes that get passed to-and-fro from the piano and oboe. As the piece gets more wild, the low bassoon carries the motif, keeping stability. We hear the theme from previous pieces hinted at, reminding us of our pirate’s heroic nature.

Thank you, Starlights, for venturing through the music of Valencia with me. Have a wonderful night.

Disclaimer

Please note: I transcribed the music from the original/classic mode music scrolls. Not all of my transcriptions are 100% accurate, but they are close and the rhythm is properly notated

How to Get “One in a Million”

“One in a Million” is one of the most popular badges in Wizard101. Unfortunately, without the proper setup and strategy, you may fail at your attempt to earn it, wasting time and gold. So, here are my tips and tricks on how to achieve “One in a Million.”

Prisms

If you use a prism in your setup, you can double the number of traps used for your big hit. By using your counter school traps first (for example, a Fire wizard applying Ice school traps) and then casting a prism before placing fire traps, the fire traps will be triggered followed by the ice traps. This will double the damage your school traps can provide!

You can easily get treasure card traps for your opposing school at the Bazaar. With the help of a friend from that school, you will also have access to the regular trap and regular potent trap.

 Universal Traps and Blades

Bringing a Balance wizard along will make your life a lot easier. They can layer you with many blades, you could even end up doing 50 Million if that was possible! You also can get a few balance blades by using treasure cards.

Feints are super important to this strategy. If you use regular feint, potent, treasure card, potent treasure card, item card, pet feint, and mass feint, you’ll have a huge advantage in getting your damage up to one million!

All The buffs!

It’s really easy to forget a couple of blades or traps when you’re assembling over twenty, so try to write a list and quintuple check that you have packed everything. You may forget that one last sharpen or an elemental trap which could result in you not reaching your goal.

Some schools get especially useful spells like Supercharge and Backdraft that will make hitting a million much easier. Be sure that you include these in your setup if you can!

Some extra tips

You need to remember to bubble and aura. Combined, these provide a significant damage bonus.

Also, remember to pack a heal or two. Even max-levels may get too low on health. you don’t want to die and lose all of those carefully stacked blades.

Don’t forget to attempt this on an enemy that your school boosts on. It’s a free, easy damage bonus you wouldn’t get from a different creature. Also remember that if you’re using the prism as I previously suggested, you’ll want to face a creature of the same school that you are to get this boost.

Go to an empty realm if you are attempting this in an open area! I cannot stress this enough. Otherwise, unknowing or inexperienced players may run in and wipe out all your progress. Take preventative measures in advance.

That said, go out there and earn your “One in a Million” badge!

How to Create a Portal Hub

Dedicating one of your castles to store the portals to your other houses can be a laborious task, especially deciding you want to begin a project like this. If you’re not sure what I mean by a “portal hub,” I am referring to a castle that is the central hub to teleport to your other homes. Successfully completing a project like this is a big accomplishment for any decorator, for your friends to tour your amazingly decorated houses and simply teleport to the next once they’re done.

The Math

Before we begin, there is a lot of math to be done. For this guide, I will be doing the most complex option of how we can interpret this project (and very much so the most impressive!).

Open your list of houses and count all of the houses you want included in this project. I want my Balance House, my Storm House, my Death house, and my Midday Estate included in this project, plus my dorm. My Storm House will be the Hub, and my Dorm will teleport the visitor to the hub. Once the person gets to the hub, there will be several portals they can enter. This is described in the main flow chart. The Marleybone and Darkmoor houses will not be a part of this tutorial.

This means we will need one teleporter for the Dorm, three for the hub, and three more to put in the houses. Therefore, all together, we will need seven portals. We need two for every house we have, plus one for the dorm.

The Portal Plan

Next, we need to figure out the route these portals are going to take. The flow chart to the left makes it look easier than it feels when actually doing it.

We must set up three portals to go back to the dorm, the dorm portal to go to the hub, and the three hub portals to go to the houses. Remember, when you click on a portal without the mark in the corner of its box in the decorating menu, it means you need to select the location it will teleport to first. If it does indicate a point has been selected, you may proceed to place it. 

An Example

To the right is one possible combination a visitor may take. After teleporting to you in your dorm room, they go through the portal in the Storm House hub, and then the Midday Estate. When they decide to leave the Midday Estate, they will go back to the Dorm Room and begin again to see the other houses.

This visual shows where the portals are going to. The violet portal heads to the Storm House. This is color association. By using violet, it is a hint without needing to use a sign where they are about to go.

This works rarely. Most of the time, we need to put a sign nearby, or in the portal to show where people are going.

An extraordinary example of Paige Moonshade’s Portal Hub. Find her Wizard’s Watchtower on the castle tours!

It is always amazing to see houses on the tours that are connected together. Seeing portals linked together like this makes the house feels that its a part of something much larger, and is a product of greater quality. In projects like these, the more houses you have, the more work it will take to maintain it, but there’s a bigger pay off. In the image to the left, it looks amazing to see the portals of every single house in the game linked up together.

Thank you, Starlights, I wish you the best in your Portal Hub creations! Please remember to email your lovely interpretations of this guide to us at [email protected] because we would love to see them. If you have any issues following along with this guide, please get in touch with me in the comments below or on the Ravenwood Academy Discord!

Dorm Decorating: Death School

I ’m sure everyone remembers struggling to figure out what to do with their first dorm room. I had no idea what to do with the original furniture. Honestly, it just wasn’t for me, but after a week or so of fishing, questing, and collecting treasure cards, I had figured out how to make the most of my dorm.

 

First, I started by removing all of the furniture and by selling it in order to buy some furniture I could work with for the style I had in mind. I had to think “What’s a good color scheme?” and “What items are an absolute necessity for a dorm?” and most importantly, “How could I fit everything together to work the best for my dorm?”

Well, after a few hundred trips to the Bazaar (on the fine edge of an exaggeration), I had gathered enough decor to achieve my goal. Some of the first few items I chose were the Wyrm Crowned Bed, the Long Narrow Table, and the Portrait of the Bone Dragon. After I had picked out the larger items, I started searching for others that would work well with them.

I decided on some Aero Dwarf Chairs for the center of the room; this would be the first thing your Wizard would see each and every time you entered. I wanted to make my focus simplistic and fill the outer edges with more decor.

One of the most important things to go by when decorating is to ask yourself “Does this look cluttered?” I don’t know about you, but I definitely like to keep things tidy, especially in my Wizard’s home.

One of my favorite parts of setting up my dorm was glitching. If you’ve never tried it before, it might surprise you how easy it is! This was my first time glitching while decorating and it turned out flawless, in my opinion. All you need to get started is one Maple Bookcase and a Black Checker, the best part is how they always have both of these items in the Bazaar!

 

To achieve the decorating glitch, first set down whatever object you want to float on the floor, then place the bookcase next to it. Then, you place the Black Checker on whichever shelf you want your item to be when it is in the air. Then, grab your Black Checker on the shelf and move it so your bookcase sinks into the floor. Once it’s there, you can move the item into the bookcase and then move the maple bookcase again, and your object is in the air! After this, to remove your bookcase, you grab the checker again and move it so your item stays in place.

My favorite glitch in this dorm room is definitely my Small Fry Keeper Tank. For this glitch, I used my Maple Bookcase to glitch some Purple Dewberries into the tank. Then I used it again to set it up in the window and out of the way! By using the glitch, I saved walking space in my dorm. Plus, it looks amazing, even if I do say so myself. To finish the tank off, I placed a Blue Angel plant on top of the tank to add a splash of blue to the area.

Every Wizard needs a study area, and for this, I completed three separate glitches. I decided to put the Telescope in the window sill with the Castle Magic Help tome beside it. It only made sense to look at all those beautiful Wizard City sunsets up close from the comfort of my dorm! Looking toward the desk area, I glitched the Arcane Rebooter (from Wizard101’s 10th-year-anniversary code) onto the table because it was almost too big to fit otherwise. That glitch definitely freed up more space on the desk too! I added a few specimens in jars, a Bottle Burner, Test Tubes, and a Venus Flytrap plant to complete the look. I found the flytrap in the Bazaar, but you can also get it from Fishing Chests!

I decided to not put too much of an emphasis on the doorway and to keep it fairly simple, I added the Nimbari Sword Rack, one of my favorite decorations in the game. The Dragon Skull, the Black Rock Fragment, and a couple of Glowing Mushrooms to keep things interesting.

Last but not least, I glitched the Wyrm Crowned bed into the wall and placed more glowing mushrooms underneath it! This is a really small bed in the game, so adding the mushrooms turned it into its own focal point! Next to the bed, I have the Elegant Hat Stand, and the Special Hat stand each covered in Darkmoor Cobwebs. You can thank my pet Moose for that one.

I hope you guys enjoyed the read because I loved writing it for you! I hope you all have a blast glitching and creating your very own personalized dorm!

This article was submitted by Guest Author, Jen Skullbreaker

Member Benefit Tier List!

Everyone loves a good old-fashioned tier list!  Everyone loves Wizard101 member benefits! Why not combine the two and create our very own Member Benefit Tier List!

I will list all the member benefits under a category, starting at being the worst and finishing in the S tier being the best. Please note that these tiers are based on opinion only and are not fact. You may find that you love Double Animus and don’t care for Double pet XP. Let us know your thoughts in the comments below!

The D Tier

Double Monstrology Exp and Animus
Daily Assignment and Daily PvP Assignment Boost

I know Monstrology has its fans, including myself. But most of the players I have spoken with just aren’t that into it.  

As for the daily assignment boosts,  to me this is be the least useful of the bunch. I was only able to complete a few assignments within the time given, limiting the benefit from it significantly.

The C Tier

Free Chest Re-Roll
Training Point Buy Back

These are both nice benefits but they have some problems restricting their potential! First off, although this benefit can be useful for newer players it’s rare that you would want or need to buy back your training points once you have gained a better understanding of the game. This makes this benefit far more useful for new players than more seasoned wizards who have little need of it.  

The chest re-roll is limited to one re-roll per boss each day. Making farming a little nicer for one run but still not providing an amazing benefit.

The B Tier

Zero Energy Fishing
Double Reagents and Unlimited Crafting

This member benefit definitely has its perks. Whether you’re trying to level up, catch new fish, find a rare wand or even a new permanent mount to add to your collection, this benefit lets you go wild with lures!  

While fishing can seem boring for some, others find it to be a relaxing change from the usual game play. The hunt and grind for what you want is always worth it when you finally get it, and fishing is no exception since it offers some great rewards. If you haven’t tried fishing yet you may not find this benefit to be very exciting, but anyone who’s fished before will understand just how good unlimited fishing is!

Double reagents are just amazing. Every reagent you collect by gardening, gathering or fighting is doubled. Always paired with unlimited crafting, there is no cool down time when you craft items. With no timers, you can craft to your heart’s content whilst doubling your chances of getting some of those pesky, harder to get reagents!

The A Tier

Double Pet xp

Everyone loves double pet experience. It’s fortunately a common benefit, and everyone rushes to the Pet Pavilion to train up their pets which we all know will inevitably fail and leave us crying ourselves to sleep… no? Just me? With double pet XP every game you play or snack you feed to your pet gives twice the benefit that it would have normally. So, a Fancy Yogurt that would give your pet 50 XP will give you 100 XP during this benefit. Almost enough to level to teen in one snack! Even gold bought snacks like Shanta Pudding give significant boosts to your pets XP during this reward.

Either way, we all know and love Double Pet XP and we’re all praying it doesn’t go anywhere, anytime soon! 

The S Tier

Double Gardening Rewards

Welcome to the crème de la crème! This is undoubtedly the best and tragically the rarest of all the member benefits. We get this gem a few times a year and boy do we capitalize!

Whether it’s Couch Potatoes, Evil Magma Peas, King Parsley or Pink Dandelions, you will double every single seed, snack, reagent or housing item that your garden drops during this reward. 

_____________________________________________________________________________________________

So that was my tier list of all the eight current member benefits available in Wizard101! Let us know in the comments if you agree!

Dorm Decorating: Xmas Edition

It’s Christmastime in the Spiral once again! I’m sure all of you are just about as excited as I am (as if that’s even possible!). It’s the most wonderful time of the year and you can show your Christmas cheer with an exciting and original Christmas themed dorm room!

I am completely new at glitching and Castle Magic, but I’ve picked up a bunch of fun tricks this season to share with you all! For my dorm, I didn’t want to use any of the Christmas themed trees we all love so much. Instead, I decided to make my own original Christmas tree.

For my Christmas tree, I chose to use six of the Blue Holiday Ornaments and glitched them into the air using my trusty Maple Bookcase and Black Checker. For this glitch, all you have to do is set down whatever object you want to float and then place the bookcase next to it. Then you place the Black Checker on whichever shelf that you want your item to be in the air. You grab your Black Checker on the shelf and move it so your bookcase sinks into the floor. Once it’s there, you can move the item into the bookcase and then move the maple bookcase and your object is in the air! After this, to remove your bookcase, you grab the checker again and move it so your item stays in place.

I found all of the ornaments used for this in the Bazaar (and for quite a cheap price). All around my tree I have floating presents using the aforementioned ornament glitch. I thought this would be a really magical focal point and it turned out better than I had imagined. Speaking of the actual Christmas tree, it’s the Snowy Polarian Tree shrunk down twice along with the ornaments using Castle Magic. As you’ve probably noticed by now, my not-so-Christmas tree topper isn’t actually on the top of my tree. I did this because outside of Photomancy, the tree is too tall for it to show. For this, I just grabbed a handy Star Staff and enlarged it five times with Castle Magic as well.  

To the left of my tree, I made a cozy sitting space featuring one of the goodest of boys. Right next to him, I glitched a Regular Keeper Tank with a Red Cap Carpe (the perfect Santa fish!) into the floor using a rug and the Maple Bookcase. For this glitch, you start by placing your tank in your dorm and then set out your Maple Bookcase with the Black Checker on the lowest shelf. Once that is done, you grab the checker and move the opposite end on the bookcase into the tank. Grab the Maple Bookcase and set it down so that your tank is up in the air. After this you grab the checker once more and move it so that the bookcase is no longer touching the tank, which is now floating. Then you pick up your bookcase and then place it once more. This time you will put your checker on the second shelf and place a medium rug (either the Medium Magenta or Medium Purple). You then move the checker so your bookcase sinks once more and place the opposite end on the long side of your rug. Next, you move the bookcase and make sure that the rug is placed evenly inside of the tank. As you’ll see now, the rug fits perfectly where the wooden bottom stops and the blue base starts. Once this is done, remove the bookcase by grabbing the checker and place it somewhere else in the room. Pick up the bookcase. Grab the rug and move it anywhere in your room where you want your tank and you’ll see that the tank is sunk into the floor without the bottom wooden piece showing!

Inside the tank, I have a shrunk down Snowman and a Snow Pile. Remember that when glitching items inside of the tank, you need to place them where the tank will be first, which can get tricky if you need to float each item. That’s why sinking the tank is a perfect option if you want some extra flair! For the Snowman and Snow Pile, I shrunk them both using Castle Magic Reflectors and Start Detectors with the shrink cards in place (this is all trial and error, depending on how small you want an item. Using a Magic Reflector, you can use castle magic on up to eight items and you can shrink or grow a single item at least eight times!).  On top of the tank, we have another Snow Pile shrunk down. I also included some Yuletide Candy Canes and peppermints for all of the guests to enjoy.

One of my favorite glitches of all time would have to be putting the Silver Chest over the plain wooden one for your bank. It was revolutionary for me when I first tried it and it worked so well! I simply used two medium rugs and the chest. All you must do is place one rug on top of the other at different angles and rotate the first one until it is under the wooden chest. Once that’s done, you set down your Silver Chest (which is the one found under the furniture tab in the Bazaar) directly on top of your wooden bank chest.  You’ll never have a plain chest for your bank again!

Next to the chest, we have a matching table with the Cookies and Milk glitched on top using the Maple Bookcase once again since they wouldn’t fit normally, you always have to give a little something back to Santa! (even if he is trapped in your fish tank at the moment).

Next to my glitched chest, I used up my spare Blue Holiday Ornaments and glitched them into the air and placed the Azteca Basket underneath. For that, I used the Maple Bookcase and Black Checker glitch with the bottom shelf, one with the second shelf from the bottom. All ornaments were shrunk two sizes down and I enlarged the basket by a size. All the String Lights were enlarged twice with Castle Magic as well. Last but not least, in the window, I placed the Gingerbread House to finish off my dorm.

I hope you all enjoyed my article on How to Make the Most of your Dorm: Christmas Edition! Decorate those dorms and have a very magical Merry Christmas!

This article is by Community Contributor, Jen Skullbreaker

The Elements of Decorating

Intended For the Novice Decorator

I have no doubt you’ve been to homes with phenomenal mazes that extend to places in the sky you didn’t think they could reach, or beautiful portal displays of every house in the game. Each portal with an angel plant at elder, dancing elegantly nearby, or player-made homes of building blocks that are realistic in exterior and interior design. They all grab something within us. A kind of magic different than anything else in the game. When we enter those phenomenal homes, we are pulled into their absolute splendor.

Whether it’s to find a housing gauntlet or be inspired by other decorators, we’ve all entered another player’s in-game castle and felt a sense of awe in its aesthetic. As an avid housing decorator, I have won contests and have earned positions on the Top Rated houses leader board. Today, we will delve into the elements of decorating and see how you can apply these skills of craftsmanship to your own interior and exterior decor.

The Elements

Scale

Evaluate the overall size of your decoration in comparison to your character as well as your screen. From creating three-story high towers that can’t fit in your screen, to the smallest flower pot, the element of scale is probably one of the most important considerations.

Depth

Similar to “Space,” we need to think about angles and balance between the items. We cannot be decorating too flat, but we also need to decide what should get the most attention with depth. Debatably, this element can also be considered the most important.

Space

Next, we must determine how much space there should be between your items. Where can people walk through? Where should people walk through? At times, I find the best use of space in my home is when I block off areas I simply don’t want to decorate in order to focus on the bigger picture.

Realism

The truthfulness and believability that your decoration style can be accepted as possible in the game. For example, this does not mean you cannot have floating candles, because that can be explained with magic. Therefore, that would be truthful and believable. What this rule suggests, is to justify your room or exterior, and try to think of it from a new perspective. We must justify how believable the design is by looking at it with our visitor’s eyes in mind. 

Originality

 Does that stunning, beautiful, masterful home you just decorated feel like it’s yours? Of course, incorporating other’s ideas doesn’t hurt, but what does taking that idea add? How do you develop upon the different styles and themes within your castle? Remember, context screams louder than the idea itself.

Texture

 Make sure nothing feels too repetitive in your decor. Try to find items that break up your texture and gather attention, or create textures that repeat well together. With repetition, the simpler an idea is, the better. With complexity, it is better for it to stand-alone.

Color

Color is quite powerful. I suggest knowing or learning some color theory. Learn about the emotional impact of colors, what colors represent, what different colored roses represent, which are the primary, secondary, and tertiary colors- the list goes on. Think about how different colors make you feel.

Palette

A palette is a collection of colors that are consistent throughout your design. As this is a video game where we cannot always pick specific colors, we should be lenient with where our shades and tones happen to fall within the overall color family.

Example: Garden of The Albion Enchantress  

 

My entry for Paige Moonshade’s annual Summer contest.
Honorable mention 2018.

Here is one of the dorm rooms I’ve decorated, entered in Paige Moonshade’s Ninth annual best little Wizard City dorm contest. Let’s go through each of the various elements to see how we employ them in this example.

The scale might be one of the first things you notice. Several well-placed items make the room feel more grandiose because of their stature. The objects barely fit into the frame. Next, let’s see the depth. We create depth through the garden between the archways. Very diorama-like, it sits with us having to peer in, with each one of us taking a different perspective. This technique is used in Mooshu, with there being a fence next to the sidewalk and bamboo plants spread out between the wall of bamboo.

By examining this space, we see it is very tight, crammed, and in-your-face, especially when viewing it from an in-game perspective. Standing there, You are filled with a view 360 degrees around you of items. You can barely find your way out, and it’s not the door you think it may be. It is overgrown and wild, the feeling, like an enchanted garden that belongs to an evil queen.

We may find ourselves questioning the truthfulness of this design. Would an overgrown, enchanted garden of a witch looks like this? I  believe it would be. It was very W.I.T.C.H. inspired, after I had binge-watched the short running television series for the second time, and I wanted to incorporate its dark and contrasting magical vibe into my own decor (notice how that also covered the color section too? These elements can correlate to each other in intriguing ways!).

 

Selfie!

Some of the ways I break up the texture of items in my design is by using wall lamps to pretend to hang them on pillars and wall-like items. In a similar fashion, the bright mushroom breaks apart the dark violet texture, while still being within the color scheme established. In our palette, we see bright greens, dark violets, vibrant and dark reds, and light blues. These are consistent and rarely fall out of line.


As decorators, we strive to create new worlds within our own homes or give homage to the ones we have quested in, and bring it to life. Each Wizard is given one dorm in Ravenwood and I hope this helps you make the best of it and the other castles that you own. Thank you, Starlights

Krampus Guide

It’s Christmas in the Spiral! You know what that means? You now have access to the skeleton key boss, Krampus. You can find the dungeon entrance in Wizard City Ravenwood behind the Ice Tree, Kelvin.

 

When you enter, everything will be decorated and pretty for Christmas.

Until you are caught running in the Halls. Everything turns dark. Now you’ve made Krampus angry and have 3 options to choose from.

  1. Wooden Key Krampus
  2. Stone Key Krampus
  3. Gold Key Krampus
Or, runaway and beg for forgiveness. But we all know that won’t work! So you’re better off confronting him. You might be scared, but no worries! I’ll teach you how to conquer him!

Wooden Key

Behind the Wooden Key option, you will find a Krampus, Rank 6, with health maxing at 4,900.

He Resists to:

  • Fire – 15%
  • Balance – 10%
  • Death – 10%
  • Storm – 10%
  • Myth – 10%

He Boosts to:

  • Ice – 15%
  • Life – 15%

You will not be able to Stun or Beguile him.

Stone Key

Behind the Stone Key option, you will find a Krampus, Rank 11, with health maxing at 15,072.

He Resists to:

  • All schools – 20%

He Boosts to:

  • Ice – 30%
  • Life – 30%

You will not be able to Stun or Beguile him.

Gold Key

Behind the Stone Key option, you will find a Krampus, Rank 15, with health maxing at 30,144.

He Resists to:

  • Fire – 50%
  • Death – 50%
  • Balance – 30%
  • Myth – 30%
  • Storm – 30%

He Boosts to:

  • Ice – 30%
  • Life – 30%

You will not be able to Stun or Beguile him.

Cheats

  1. Maycast shadow Steal Charm on any blades casted on yourself
    – You can use Aegis the first time to get around this cheat. Any other time could get your unprotected blades stolen.
    – You can also cast Blades on other Wizards. Be warned that he could take your blades if you have any.
  2. Removes Feints
    – Indemnity will not work. Cheat is triggered twice.
  3. At the beginning of every 3rd round, he will dimension shift any traps
  4. Every 5th round minions will be summoned.
  5. Late Rules:
    Wooden: Will cast an enhanced power link
    Stone: Will cast Scald and a -75% accuracy Smoke Mantle
    Gold: Will cast DoT for 1,596 Fire damage over 3 Rounds and a -75% version of Smoke Mantle on the Wizard.

Strategy

Hitter: Buff up using non-blades. For example, traps and Windstorm or Star school aura spells.

Supporters: Blade up the hitter and get them set up to hit before the 5th round to prevent having to deal with the minions. Supporters should also heal and shield to prevent defeat.

Make sure the person Hitting goes last

Round One: Supporters should begin to set up by casting Elemental or Spirit Blades/Traps and any other Blades/Traps that the hitter can use. The hitter should use any of their school traps.

Round Two: Enchant Blades and Traps using potent/sharpen to increase the damage.

Round Three: One support team member can use the hitters’ school global spell, ex. Time of Legend, or Darkwind, and the rest can continue blading up the hitter. The hitter can use their preferred Star School damage spell, e.g. Frenzy, Berserk etc.

Round Four: This is the round you will want to use any last buffs you have while the hitter attacks with their strongest spell. Preferably a shadow hit if they can and no DoT spells. If you do not have Shadow magic yet and you are the hitter, use your highest damage spell to hit.

Now you know how to beat Krampus, go save Christmas before It’s too late!