Castle Magic Triggers III

Introduction

This will be the final part of the Castle Magic triggers guides. In this guide we will cover the remaining Castle Magic triggers. These triggers are the most difficult to understand. If you don’t know what Castle Magic triggers are, read through the first two guides first. Each section will name the trigger, what it does, how to use it, and why I assigned it to this difficulty. Then, I will finish by giving an example of how I like to use the trigger.

Advanced Triggers

These are the complicated Castle Magic triggers. Unlike immediate triggers, their purpose will generally be specific. They do not have a purpose for every creation. The few items in this category have many interactions within one trigger. Their interactions are are not the easiest to understand.

Magic Brazier

The Magic Brazier is like the magic lever from the beginner guide. The brazier has many states and casts a spell when it enters each one. But, unlike the lever, the magic brazier has 4 states: off, fire, storm and ice. To change the brazier’s state a player must use the item by interacting with it. This is an advanced trigger, as it requires managing many states that each cast their own spells. The best uses I have seen for this trigger involve creating puzzles. When used with another trigger, you can create a brazier combination to open a door.

Magic Item Detector

 The Magic Item Detector is likely the simplest of the advanced triggers. The player selects a size to detect in as well as a specific item for the trigger to detect. Then, the trigger will cast a spell whenever the selected item enters or leaves. This advanced trigger has both a settings menu and can move via castle magic. The only way this trigger works is if you are already using castle magic elsewhere. The best uses I have seen for this trigger involve setting a continuous path for an object to follow. One object can move towards a detector and create a chain effect. This is useful for wanting something to happen in a loop.

Magic Orb Catchers

Magic Orb Catchers need to be in the same house as a magic orb to function. They both come in three varieties: Fire, Ice and Storm. To use them, you need to both place the orb catcher and the corresponding magic orb somewhere in the same house. When a player walks over the orb, they will pick it up. As soon as that player walks near the same school’s orb catcher, the orb will disappear and the spell will trigger. One use for these triggers is requiring a player to have a key before accessing another area. If a magic orb catcher opens a door, the player would need the corresponding orb to open said door.

Magic Computer

The most infamous of the Castle Magic items. This item requires the deepest understanding to make use of. But, once you grasp the uses for this item, it opens up many new Castle Magic creations. The Magic Computer stores two signals, known as “Signal 1” and “Signal 2″. Then, based on what combination of these signals the magic computer is storing, will cast a spell. To add or remove either of these signals, you need to cast the “Add” or “Remove” signal spells on the Magic Computer. The Magic Computer has 6 different outputs, which I will explain in detail.
 
  • When Signal 1 AND 2 – This is the simplest of the magic computer expressions. When the Magic Computer has both signals, it will cast the AND spell. If it only has Signal 1 or Signal 2, it will not cast the spell, it must have both signals.
  • When Signal 1 OR 2 –  This expression requires only one of the signals to activate. It can be either Signal 1, Signal 2 or both. As long as the computer has at least one signal, the OR spell will activate.
  • When Signal 1 XOR 2 – Like the OR expression, except it only allows one signal or the other. If the computer has both signals, the XOR spell will not cast.
  • When NOT Signal 1 – This spell will cast as long as the Magic Computer does not have Signal 1. It can have no signals or Signal 2, but as soon as the Magic Computer gets Signal 1, it will not cast.
  • When NOT Signal 2 – This function will always be active as long as the Magic Computer does not have Signal 2. It can have no signals or Signal 1, but as soon as the Magic Computer gets Signal 2, it will not cast.
  • When NOT Signal 1 AND 2 – This spell will always cast as long as the Magic Computer does not have both signals. It is a complete opposite of “When Signal 1 AND 2”, if that spell is casting, this one is not.

As a concluding note on Magic Computers, they will only cast their spells when they update with a new signal. For instance, “When NOT Signal 1 AND 2” is active without touching the computer. But, it will not cast the spell until you alter either of the signals.

Conclusion

This concludes my guides on the Castle Magic triggers themselves. As always, feel free to ask if you have any questions on how to operate or use these triggers or about Castle Magic. I’d love to hear how you use your Castle Magic triggers! Otherwise stay tuned for more Castle Magic content and let me know what type of guides you would like to see in the comments below.

Crafting101 – Storm Spells

Today I will explain how to craft the Storm school spells you can’t get from questing and leveling up. I will also tell you where to get the reagents you need fast!

Recipe Vendor Location

The Storm school spells we will be crafting are Calypso and Catalan. To buy the recipes you will go through the Wild to the Wyrd then into Dun Scaith. Once inside you will see the Indigo Giant, a Rank 12 Storm Boss with 14,150 Health. If you are careful, you can walk around the outer edge of the battle circle to reach Grady, the recipe vendor.

Spell Vendor

After the fight, visit Grady to buy the recipes for Catalan and Queen Calypso.

Catalan Recipe

Catalan is a Rank 5 spell that does 700 base Storm damage. While dealing impressive damage, Catalan also gives a 25% accuracy debuff. This makes it a useful card for both PvP and PvE. You can buy the recipe for 60,000 gold.

To craft Catalan, you will need the following Treasure Cards and Reagents:

6 – Catalan Treasure Cards
100 – Perfect Amethyst
200 – Ghost Fire
100 – Water Lily
100 – Bronze Gear
50 – Spring
50 – Sunstone
12 – Amber

Queen Calypso Recipe

Queen Calypso is one of the newer spells in the game. If you are very lucky you can get it from the Immortal’s Lore Pack. Queen Calypso does 445-505 base Storm damage. Calypso also puts a 20% Windstorm on the opponent before the hit strikes, to strengthen the attack! Queen Calypso is very popular for Storm PvP. You can buy the recipe for 60,000 gold.

To craft Queen Calypso, you will need the following Treasure Cards and Reagents:

10 – Queen Calypso Treasure Cards
120 – Perfect Onyx
200 – Ghost Fire
120 – Bloodmoss
120 – Bone
60 – Spring
60 – Sunstone
18 – Amber

Where to get the Treasure Cards and Reagents!

Catalan Treasure Card & Queen Calypso Treasure Card: One of the best places to get both of these treasure cards is from the Bazaar in Wizard City. Many wizards also farm Loremaster or trade with friends to get the 10 needed to craft the spell.

Perfect Amethyst:
You can buy Perfect Amethyst from the NPC Archytas who is in the Celestia Base Camp

Ghost Fire:
You can buy Ghost Fire for 100 Gold a piece, in the Atheneum. From the NPC Zolton Nightstone. You can also get ghost fire from Archytas.  

Water Lily:
Cat tails drop water lilies as a rare harvest. You can farm Triton Avenue for Water Lily by looking for reagents and switching realms! If you’re lucky, you can also buy Water Lily from the Bazaar!

Bronze Gear:
You can buy transmute Bronze Gear from Avery Templeton for 150 gold. It takes 5 Spider Silk to craft! It is commonly found in the Bazaar.

Spring:
One of my favorite places to get Spring is from Counterweight East in Marleybone. It is dropped along with Scrap Iron. You can also find it in the Bazaar.

Sunstone:
You can buy Sunstone from Diego The DuelMaster in Unicorn Way for 200 Arena Tickets. You can also get Sunstone in the Bazaar or buy the transmute recipe from Avery Templeton in Celestia, Base Camp. 

Perfect Onyx:
You can buy Perfect Onyx from the NPC Archytas who is lalso ocated in the Celestia Base Camp

Blood Moss:
You can buy transmute Blood Moss from Avery Templeton for 400 gold. You will need 15 Red Mandrake to transmute one blood moss.

Bone:
The best place to get Bone is the Bazaar!

Amber:
Amber can be purchased for arena tickets from Brandon Mistborn. One of my favorite places to get Amber is by farming Gladiator Dimachaerus in Mount Olympus. There are many seeds that can give Amber one of the most popular is King Parsley.

I enjoy the quick damage and extra utility these spells offer my Storm Wizard. I hope you enjoy crafting and using them too. I will be watching for any questions in the comments below!

Castle Magic Triggers II

Introduction

This guide is a continuation of the first castle magic triggers guide. I have gone through each castle magic trigger and assigned a difficulty of use to each one. This guide will cover intermediate triggers, another guide will cover advanced. Each section will name the trigger, what it does, and how to use it. I will explain the difficulty level and give an example of how I like to use these tools in my own designs.

Intermediate Triggers

These triggers are more complicated to use than the beginning triggers. Generally they serve very important purposes to Castle Magic. If an item requires unique input or separate data values it is Intermediate. If a trigger is not intuitive with other Castle Magic mechanics it is intermediate.

Magic Reflector

  • The Magic Reflector is one of the most essential castle magic triggers. The purpose of the magic reflector is to cast many spells at once. There can be a single target or different ones. You need to use another castle magic trigger to trigger this one. The only way to activate a Reflector is to target it with the “Activate Reflector” spell. The number of uses for reflectors are endless. I use one in almost every single build. For example, if you want to make an entire structure grow larger at once, use a reflector to target each piece. This way works without using a significant amount of triggers.

Magic Random Reflector

  •  As you can tell by the name, the magic random reflector is very similar to the magic reflector. It functions identically to the magic reflector except for one small difference. Instead of activating all eight spells at once, it picks one at random each time. Uses for this are more specific than the uses for the original magic reflector, due to it’s unusual nature. If you want to give a house a haunted vibe and have things happen randomly, this item would be the best tool for the job. 

Magic Timer

  • The magic timer is the next most versatile castle magic trigger. The magic timer has two main sections. An “On” timer counts down, then right afterwards an “Off” timer counts down. When each timer reaches zero, a spell is cast. You can set the timer to be activated by another trigger and to only count once or repeat. This is a more difficult trigger to master due to its additional options. You can access the additional options menu by pressing the “Magic Item Options” button. There are many uses for this, but the most common use is when you want a spell to be cast continuously. For example, if you want to make something stay large, you can set a magic timer to cast “Make Larger” and repeat.

Magic Player Detector

  • This item has some niche uses and is always worth keeping in mind. The magic player detector detects when a player walks on it or steps off. It’s a simple item to use except for an extra option. This option allows you to make the detector ignore the owner of the house. To use the player detector place it where you want players to walk. Then place the spells you want to cast. I like to use these when I want to surprise a friend. A spell will cast in front of the player when they walk on the spot you placed the detector on.

Magic Room Detector

  • The Magic Room Detector is the Player Detector’s older brother. The interface for this item is like the player detector’s, except the options include four sizes. The room detector senses when a player enters an area as opposed to a specific spot. I find this tool very useful, since the location players need to walk in is less precise. Use this tool like the player detector when you want to detect in a zone as opposed to a single spot. 

Magic Counter

  • The Magic Counter has an internal counter that keeps track of a number. The counter casts spells based on how that number relates to a value set by the player in the options. When the number is adjusted up or down the counter updates and casts another spell. This is useful when you want a spell to cast up until a certain point. If you wanted to use a timer to make an object larger only a few times, a magic counter would work well.

Magic Jump Detector

  • The Magic Jump Detector detects when nearby players jump and casts a spell. This item has the same option menu as the room detector. Pick a border size to detect within and whether you want to count the house owner. One fun example of a jump detector is to create an elevator. Use it to move a platform up when a player in the area jumps. This allows the player to determine how high they want to go before jumping off.

Magic Text Detector

  • The Magic Text Detector detects when nearby players send a menu chat message that you choose. To use it you pick a menu chat phrase and spell size in the additional options menu. Then, when a player in the area uses the menu chat phrase, the spell will cast. This is most useful in my experience for secret doors. Most players do not use menu chat so you could use it to password protect a special secret area.

Conclusion

That completes my intermediate Castle Magic Trigger guide. The advanced triggers will be covered soon, so practice these now. If you have any questions about these triggers or Castle Magic in general let me know in the comments below.

The Dark Side of Bunnies

Chocostein’s Monster

Chocostein’s Monster is one of the newest pets in the Spiral. This tasty looking Myth pet comes with a Berserk card at baby and receives a jewel slot at Ancient. Mine manifested some interesting talents, 4 out of the 5 were May Cast.
 
*May Cast Gardening Pixie
 
*May Cast Amplify
 
*May Cast Curse
 
*May Cast Spirit Shield on Ally
 
*Myth Sniper
 
These are not all the talents this pet can manifest, just the ones that mine got. It does give you an idea of what you might expect. Based on what I got, I suspect there are more May Cast talents in the pool.
 
At Ultra it received a Brilliant Opal, which is great for raising your pets intellect
A starting pedigree of 68 it isn’t the best I’ve ever seen, but it isn’t the worst. A little bit of hatching could get you to 70.  
 
This pets highest stat is Strength at 250, which isn’t too shabby at all.
 
Power comes in second at 230, which could use some improvement, but still not bad at all
 
I’m a little disappointed in the next 3 stats as they are on the lower side.  Agility at 225, Intellect at 210 and Will at 200.
 
I like my Agility, Intellect and Will to be higher, but with work it could get there.
With the awesome May Casts, the high Strength and decent Power, this could be a great pet.  Of course, it would also make an adorable addition to any castle. If you pick up this pet in the Crowns shop let us know what talents yours manifests in the comments below. Just make sure to keep it away from the kitchen and any Gobblers you might have running around!

Flat Stat Jewels101

The Misconception

Flat jewels are a misinterpreted stat for Wizard101. They have been since the beginning of the Spiral’s time. In fact, most players get rid of these jewels thinking they have no value. But it’s not true! I’ve used them since their introduction into the game. Many of my solo runs are successful because of these resist jewels.

How they work

Flat stat jewels come in two main categories: offensive and defensive. The offensive stats boost your damage while the defensive absorb incoming damage. These stats are static, meaning that pierce does not affect flat resistance. Likewise, flat damage is not hindered by resistance in its final value!
 

Being careful with calculations

Many online sources that mention flat stat jewels are incorrect. Here are the stats for my testing. Let’s use it as an example to see the calculations.
 

Example: (From my solo run of Grandfather Spider – lvl 120)

Mathematical functions for calculating stats

1.) For your attacks:
[(your spell X (1 + damage%) + flat damageX buffs (1+/-Blades)

2.) For resisting incoming attacks:
[(incoming damage – flat resist) X (1 – resist%)]X buffs (1+/-Traps)

The concept of flat jewels is the same for flat damage and flat resistance!

Simplifying the math

Let’s assume you’re about to take an attack dealing 1000 base damage. Flat resist works like an absorb. In this example it will remove 50 damage points from every school and 158 from Shadow School, before regular resist takes damage.
 
So, what if the situation changed where the attack does 4000 damage?
 
The jewels would still absorb 50 damage points from every school and 158 from Shadow School attacks. Then our percent resistance would reduce the rest of the remaining damage.
 
For X damage, we will absorb 50 from every school and 158 from Shadow School.
 
 
Adding the flat jewels to our percent resistance:

Resistance for X incoming damage:
Storm: 71% + 50
Ice: 72% + 50 
Fire: 51% + 50
Myth: 29% + 50
Life: 29% + 50 
Death: 29% + 50
Shadow: 29% + 158

Using Brace (-20% to incoming attacks) stacks to the player’s resistance:

Storm: 71+ 20 = 96%+50
Ice: 72 + 20 = 92%+50
Fire: 51 + 20 = 76%+50
Myth: 29 + 20 = 49%+50
Life: 29 + 20 = 49%+50
Death: 29 + 20 = 49%+50
Shadow: 29 + 20 = 49%+158

Grandfather Spider’s Stats

Grandfather Spider has a universal 120% damage boost, 7% universal pierce, and 20% fire resistance. His attacks are not only of the school of storm, but also of the Shadow School. He also has Balance Mastery and uses 3 Balance spells.
 
His natural attacks deal 330 X 14 = 4620 base shadow damage if he has max power pips!
 
[(spell’s max damage X (1 + damage%) + total flat damage] X buffs
 
If buffs = 0
total flat damage = 0
 
[(4620 X ( 1 + 120%)] X buffs = (4620 X 2.2) = 10,164!
 
So , we should prepare for Storm and Shadow hits.
 
An average 6 pip natural Shadow attack of his would deal:
 
6 X 330 = 1980 X 2.2 = 4356 damage, and that number will double if he lands a critical!
 
The spell “Rusalka’s Wrath (Shadow)” without any blades or traps deals:
 
[(spell base damage X (1 + damage%) + total flat damage] X buffs= [1445 X (1 + 120%)] = 3179 damage!
 
Let’s compare possible damage taken with or without some of these  stats:
 
If I hadn’t put brace on myself, it would be:
My Shadow resist: 29 – 7 (pierce) = 22 (incoming damage – total flat resist) X (1-resist%) =  3179 X (1 – 22%) = 3179 X 0.78= 2480!
 
My Shadow resist: 49 – 7% (due to pierce) = 42% base resistance. Now continue with the rest of the equation:
(incoming damage – total flat resist) X (1 – resist%) = (3179 – 158) X (1 – 42%) = 3021 X 0,58  = 1752
 
If I wasn’t wearing gear equipped with jewels, the resulting damage would be:
(incoming damage – total flat resist) X (1 – resist%) = (3179 – 0) X (1 – 42%) = 3179 X 0.58 = 1844
 
The difference between 1844 damage and 1752 is due to the flat stat jewels!
 
The differences might seem minor, but if you combine jewels in different pieces of gear, you will notice that they make a big difference.
 

Flat damage jewels work the same way

Here’s a hypothetical example in this specific fight
My damage is 104

When I cast the spell Fire From Above on Grandfather Spider, he receives damage according to our 1st mathematical function: With a nice Backdraft = 210% 
[[(your spell X (1 + damage%) + total flat jewels damage] X buffs(blades)] = [[1400 X ( 1 + 104%)]  = (1400 X 2.04) = 2856
 
*Attention! Not include all the decimals results in two formulas, rounds down after each calculation.
The exception for that rule, is only in the pets damage or resistance! We need exactly the percent of the pets to calculated correctly!
 
My spell with traps deals to Grandfather Spider:
Flat resist=0
Buffs=210
Grandfather resist on fire (due to pierce) = 20-22= 0 
 
[(incoming damage – flat resist) X (1 – resist%)]X buffs(traps)=
(2856 X 1) Χ (1+210%= 2856 Χ (1+210%) =  Χ 3,1 = 8853   
 
But if I had two flat damage jewels (fire), let’s say 50 points worth: [[(your spell X (1 + damage%) + total flat  damage] X buffs] =  [1400 X (1 + 104%)+ 50] = [(1400 X 2.04) + 50] = 2856 + 50 = 2906
 
[(incoming damage – flat resist) X (1 – resist%)]X buffs(traps)=
(2906 X 1) Χ (1+210%)= 2906 Χ 3,1 = 9008   
 
Don’t forget that since Grandfather Spider has shields, the actual number would be less. This was just a quick example with math!
 
As you can see, flat stat jewels can help our fights in their own way.
 
I hope this makes you think twice before tossing those flat stat jewels away! I have shown my stats below for convenience. Thank you as always, and best of luck questing!
 
*You can see the stats which I used for the above calculations as well as my gear, in the following pictures.
Also, you can see the battle that I describe above from my solo video at Europeans servers when I was 120 lvl, one year before.
Have fun!
 

Wizard City Housing Vendors

Tired of never finding the housing item you want at the Bazaar?  Well search no longer! There are many things available throughout all the worlds from a variety of vendors. Even items that are no auction and can never be found at the Bazaar! We will be visiting each world in this series and will show you who to go to for that perfect housing item. 

Wizard City Housing Vendors

There are four housing vendors in Wizard City, They have many housing items available. There are also six recipe vendors for craftable items. From Castles to Pet Bread Crumbs, we have them all listed here.

Aubert Quickhammer

Aubert is the furniture shop keeper in Wizard City. You’ll find him in the Shopping District by Eliks Edge, at the Wizard City Furniture & Castle Shop. He has everything from plants to wallpapers and floors. Tell him Sarai sent you!

Here’s a sample of what you will find.

Party Banner
Plaques for all schools
Fancy Lamppost
Small Yellow Tent
Small Blue Trim Rug
Tic-Tac-Toe pieces and Gameboard
Balloons
Music Player
Party Cake

Buxley Turleton

Buckley shares a shop with Aubert Quickhammer. He’s the best real esate agent in Wizard City!

Castles available:
Wooded Cottage 8,000 gold
Royal Playhouse 15,000 gold

Farley

Farley is the head gardener for Wizard City. You can find him in Golem Court.

Here’s a sample of what you can find:

Wizard City styled pots
Seeds
Tropical Garden Gnome

Roland Silverheart

You can find Roland on Unicorn Way outside of the PVP Arena. All of his items are non-auction and are purchased with Arena tickets. If you don’t PVP you can get tickets from doing your daily quests.

 
Here’s a sample of what you can find:
 
Wood Housing Blocks 
Bobbleheads 
Statues 
Ninja Sword Rack 
Market Tent Pavilion

Derrick Blaze

You can find Derrick next to the Bazaar. He sells the recipe for the Team Up Kiosk. In order to purchase this recipe you have to earn your Team Player badge.

Team Up Kiosk Price: 100 gold

Wizard City Recipe Vendors

Eudora Tangletree

You can find Eudora by the pond near the Bazaar in Olde Town. A lovely lady with great recipes! She has recipes for many different aquariums and seventeen different tapestries.

Here’s a sample of her other recipes:
Garden Lot
Directional Arrows
Moon Banner
Red Foodcart
Stack of Paper
Water Bucket

Lloyd Fallingwater

 

You can find Lloyd in the Shopping District near Eliks Edge. He has all the Stone Housing Block recipes. Who needs the Bazaar, just make them yourself!

Dr. Purreau

You can find Dr. Purreau in the Hatchery. He has recipes for a Pet Hatching Kiosk and a tapestry to the Hatchery. These recipes need Hatch Peppers. You can get this reagent by placing pets in the kiosk or in the chest from daily quest rewards.
 
Hatching Kiosk Recipe Price: 2,500 gold Tapestry Recipe Price: 2,500 gold

Harker

You can find Harker in Darkmoor to the left, near the small building. He has the recipe for the Castle Darkmoor tapestry. 

Recipe Price: 5,000 gold

Jackie Whisperflame

You’ll find Jackie in the snack shop at the Pet Pavilion. She sells the recipe for Pet Bread Crumbs. Bread Crumbs are an awesome way of controlling the movements of pets and mounts when they are placed in your Castle!

Recipe Price: 5,000 gold

This concludes the list of Housing Vendors for Wizard City. Whew, that was an all day shopping spree! Hope it helps you find that perfect item for your castle. Let us know in the comments below about your most surprising find shopping in Wizard City. Stay tuned for Krokotopia and many more worlds to come!

How to Get “One in a Million”

“One in a Million” is one of the most popular badges in Wizard101. Unfortunately, without the proper setup and strategy, you may fail at your attempt to earn it, wasting time and gold. So, here are my tips and tricks on how to achieve “One in a Million.”

Prisms

If you use a prism in your setup, you can double the number of traps used for your big hit. By using your counter school traps first (for example, a Fire wizard applying Ice school traps) and then casting a prism before placing fire traps, the fire traps will be triggered followed by the ice traps. This will double the damage your school traps can provide!

You can easily get treasure card traps for your opposing school at the Bazaar. With the help of a friend from that school, you will also have access to the regular trap and regular potent trap.

 Universal Traps and Blades

Bringing a Balance wizard along will make your life a lot easier. They can layer you with many blades, you could even end up doing 50 Million if that was possible! You also can get a few balance blades by using treasure cards.

Feints are super important to this strategy. If you use regular feint, potent, treasure card, potent treasure card, item card, pet feint, and mass feint, you’ll have a huge advantage in getting your damage up to one million!

All The buffs!

It’s really easy to forget a couple of blades or traps when you’re assembling over twenty, so try to write a list and quintuple check that you have packed everything. You may forget that one last sharpen or an elemental trap which could result in you not reaching your goal.

Some schools get especially useful spells like Supercharge and Backdraft that will make hitting a million much easier. Be sure that you include these in your setup if you can!

Some extra tips

You need to remember to bubble and aura. Combined, these provide a significant damage bonus.

Also, remember to pack a heal or two. Even max-levels may get too low on health. you don’t want to die and lose all of those carefully stacked blades.

Don’t forget to attempt this on an enemy that your school boosts on. It’s a free, easy damage bonus you wouldn’t get from a different creature. Also remember that if you’re using the prism as I previously suggested, you’ll want to face a creature of the same school that you are to get this boost.

Go to an empty realm if you are attempting this in an open area! I cannot stress this enough. Otherwise, unknowing or inexperienced players may run in and wipe out all your progress. Take preventative measures in advance.

That said, go out there and earn your “One in a Million” badge!

Crafting101 – Zafaria

Today we will craft two Conga Drums and two Spirit Caller Drums for the quest "Drum a Little Drum"

Welcome back to Crafting101, young Wizard! Congratulations on achieving your Grandmaster Artisan Badge. You are now well on your way to becoming a Legendary Crafter. The Zafaria crafting quest is unlike any other crafting quest. You cannot complete this quest by teleporting to a friend to access the trainer early as you could with the others. You must complete the quest “To Market, To Market,” before being able to collect his quest.

Koyate Ghostmane

After completing ‘To Market, To Market,” Koyate Ghostmane will have the quest for you. You can find him near the large hollow log in Baobab Market. He is the first lion you see when you enter the area. Once you talk to him, you get the quest “Drum a Little Drum.” This quest requires you to craft two Spirit Caller Drums. The recipe for the Spirit Caller Drums will automatically go into your recipe book.

You will notice that you need Conga Drums for the Spirit Caller Drums recipe. These will also need to be crafted. Gearwise sells the Conga Drum recipe for 4,755 gold. You can find him in Survey Camp, Celestia.

The Recipes

There are many reagents required to craft both of these drums. Below is a list of all the reagents you will need in order to craft them.

Conga Drum

You need two Conga Drums to make the two Spirit Caller Drums. In previous worlds, we crafted two items twice. Now we will learn how to craft items that are an ingredient in other recipes. This is an essential tool if you plan to craft a house, such as The Wyrd or The Treetop Getaway.

Legion Shield

The Spirit Caller Drums need 8 Legion Shield treasure cards between them. These have a chance of being harvested from White Tiger Lillies or Missile Toe plants. If you’re lucky, you may find this Treasure Card in the Bazaar. It’s price ranges from 540 gold to 1013 gold.

You can farm Winter Skulls in Nordrilund and Nastrond for a chance at this treasure card. These places are in Wintertusk, Grizzleheim.

Giant

Our Conga Drum recipe requires four Giant treasure cards. The easiest place to find this treasure card is from the Archivist in Celestia. You can also harvest Giant from Sunion plants.
 
Dromel Merchant, Lost & Found, and the Treasure Chest all have this item as one of their daily rewards. Avery Templeton’s treasure card recipe is listed below under ‘Transmute Recipes.’
 

Amethyst

The bright violet accent in the Conga Drums requires 2 Amethysts. Amethysts aren’t found in the Spiral. Buy them from vendors like Al Saf’wan or Campbell Hodgson for 15 gold per gem. Harvesting plants such as the Fortune Cookie Tree, Ivy League, and Snap Dragon can also give you this card.

Perfect Onyx

The Spirit Caller Drum recipe requires 4 Perfect Onyx. Noxolo Fasttrack and other reagent vendors sell them for 100 gold each. Noxolo lives within the large hollow log in Baobob Market, Zafaria. Additionally, Perfect Onyx may harvest from Ivy League and Maelstrom Snap Dragons.

Crystal Vial

The Conga Drums recipe needs 2 Crystal Vials. It is a pricey reagent when bought from a vendor or the Bazaar. The vendors in Wysteria, Mooshu, and Dragonspyre sell them for 330 gold.

Buying them from the Bazaar can cost between 165 to 1650 gold each. Their cost depends on how many are available. Harvesting Pink Dandelion can also get you some of these vials.

Pristine Vial

Four Pristine Vials are in the Spirit Caller Drum recipe. Pristine Vials are either bought or harvested. Archytas sells these for 500 gold each. Also, if you grow the Maelstrom Snap Dragon, you will have a chance at harvesting this item.

Black Pearl

There are 28 Black Pearls in our Spirit Caller Drum recipe. Black Pearls are a challenging reagent to find. It can be a rare harvest from Black Lotus or regular Pearl. You can also buy Black Pearl from Diego for 175 arena tickets. The Bazaar has them available for 188 – 1875 gold each.

A few gardening options are: Alligator Pear Tree, Deadly Fly Trap, King Parsley, and Ultra Tiger Lily. The transmute Recipe is listed below.

Golden Pearl

The gold accent in the Spirit Caller Drums calls for 16 Golden Pearls. These are a rare harvest from pearls found in many underwater places in the Spiral. This includes Stormriven Hall, The Grotto, The Portico and Waterworks in Crab Alley.
 
This reagent can be harvested from Maelstrom Snap Dragon, Evil Magma Peas, Deadly Helephant Ears, and Fickle Pickles. The Gorilla, Minotaur, Magic Eggs, and Dragonfly all have this item as one of their daily rewards. The transmute recipe is listed below.

Sunstone

18 Sunstones are required for our Spirit Caller Drum recipe. These are a rare harvest from sandstone.

Sunstone is harvestable from Maelstrom Snap Dragon, Evil Magma Peas, Fickle Pickle, and Deadly Helephant Ears. The transmute recipe is listed below.

Aether

12 Aether will be required in order to complete both sets of drums. This is a rare harvest from Kelp and Shells. You may harvest this reagent from Deadly Helephant Ears, Evil Magma Peas, Fickle Pickle, King Parsley, and Maelstrom Snap Dragon.

You also might get this reagent from housing rewards. This includes The Dragonfly Ride, Dromel Merchant, Giant Gorilla and the Horn of Plenty. If you have arena tickets, Diego sells Aether for 200 tickets each. The transmute recipe is listed below.

Shell

16 Shells are in our Conga Drum recipe. This reagent is common in Celestia. Shells can be found in places such as Base Camp, Stormriven, District of the Stars and The Grotto. They’re also in Wizard City’s own sunken Triton Avenue, Crab Alley.

You may be lucky enough to harvest this reagent from Fickle Pickles and Maelstorm Snap Dragons. The transmute recipe is below.

Fossil

24 Fossils are required to craft our Conga Drums. This is a rare harvest from Stone Blocks. They can be found in places like Stone Town and Waterfront, Zafaria. Buying this reagent from the Bazaar can range from 100-1000 gold each. The transmute recipe is listed below.

Scales

The Conga Drum recipe requires 8 scales. You might harvest this reagent from Maelstrom Snap Dragons. Additionally, there is a chance to receive this item from The Magic Eggs housing reward instance. This reagent goes for 400-4000 gold in the Bazaar. You can find the transmute recipe below.

Transmute recipes

Giant

Giant is available from Avery Templeton in Base Camp, Celestia. You can buy it for 150 gold. The recipe requires 1 Peridot, 5 Pearl, and 3 Black Lotus for each Giant treasure card.

Black Pearl

The Black Pearl transmute recipe is available from Toshio in the Jade Palace, Mooshu. It sells for 400 gold. You will need 15 Black Lotus per pearl.

Golden Pearl

15 white pearls make up a golden pearl. Avery Templeton sells this recipe for 600 gold.

Sunstone

Sandstone can create sunstone. Sandstone is a rare drop from Stone Blocks. Sandstone is common in the Savannah and Stone Town. You can also find it in the Khonda Desert. This recipe is available from Avery Templeton for 150 gold.

Aether

You can make Aether with 15 kelp. Kelp is located in Celestia and Crab Alley. The recipe is available from Avery Templeton for 600 gold.

Shell

Shells can be created with 10 Scrap Iron. This recipe is sold by Avery Templeton for 600 gold. Scrap Iron can be collected in Marleybone.

Fossil

This recipe requires 15 Stone Blocks. It is available from Balthazar Dragonthorn in The Atheneum, Dragonspyre for 200 gold. Stone Blocks can be found in Celestia and many other places in the Spiral.

Scales

Scales can be created by using 5 Fish Fins. Transmute Fin uses 5 Scales. Both recipes are sold by Avery Templeton for 800 gold.

Completion

Now that you have all of your ingredients go back to your Housing Crafting Station. Craft the Conga Drums, then the Spirit Caller Drums. Once you have turned in the quest you will be awarded 7,981 gold and your Legendary Artisan badge. Congratulations, young Wizard! 

Thank you Starlights, for joining me in crafting and collecting reagents! Catch our next edition of Crafting101 in Azteca, where we will craft an Eagle War Shield.

Crafting101 – Celestia | Pt 2

Today we will craft a Tea Set for the quest "Time for Tea."

Welcome back to Crafting101. In our second edition of Celestia crafting, we will go over Odgen Peake’s Tea Set request. You will find him in Survey Camp, Celestia, down the left path when arriving from the Spiral Door. In his quest, “Time for Tea,” Odgen Peake is homesick, and asks for a tea set, to give him a touch of home while he’s away in Celestia

The recipe is available from Tarold Wayfinder in Northguard, Grizzleheim for 2,430 gold. You will find him in the crossroads of the courtyard of Northguard’s fort.

The Recipe

This is the recipe for the Tea Set you need to craft for Odgen Peake. The reagents are listed below.

Reshuffle

You will need 5 Reshuffle Treasure Cards. Harold Argleston, Zan’ne, and The Archivist sell this treasure card for 1,100 gold each. If you are a Balance Wizard, Niles in Krokosphinx, Krokotopia has the recipe to craft this card.

Amethyst

You will need 1 Amethyst. You will have to harvest or buy this gem from vendors like Al Saf’wan or Campbell Hodgson for 15 gold each. They may be harvested from plants such as Ivy League, Snap Dragon, and Fortune Cookie Tree

Shadow Oil

You will need 3 Shadow Oil. Archytas, Campbell Hodgson, and Al Saf’wan sell this reagent for 20 gold and it ranges from 10-100 gold in the bazaar. This reagent may also be harvested from Orange Dandelions.

Glass Vial

You will need 1 Glass Vial. Crystal Vial is a pricey reagent when bought from a vendor or the Bazaar. The vendors in Wysteria, Mooshu, and Dragonspyre sell them for 330 gold whereas buying them from the Bazaar may cost between 165 to 1650 gold each, depending on availability. This reagent can also be harvested from Pink Dandelions.

Fossil

You will need 8 Fossils. Fossils are a rare harvest from Stone Blocks, which can be found in Survey Camp, Base Camp, and Stormriven in Celestia, along with many other places in the Spiral. This reagent may be harvested from Burning Snap Dragons and Fickle Pickles. The transmute recipe is listed below.

Red Mandrake

You will need 35 Red Mandrake. Mandrake may be collected from The Floating Land in Celestia, the Haunted Cave, Sunken City, Nightside, and Colossus Boulevard in Wizard City. The Transmute recipe is listed below.

Transmute Recipes

Fossil

This recipe requires 15 stone blocks. It is available from Balthazar Dragonthorn in The Atheneum, Dragonspyre for 200 gold. As mentioned, stone blocks can be found right in Celestia.

Red Mandrake

This recipe requires 10 Mist Wood and 10 Mushroom. It is available from Eudora Tangletree in Olde Town, Wizard City for 300 gold. Mist Wood may be found, most notably, in Marleybone and Wizard City, as well as The Floating Lands, Celestia. Deep Mushroom may be found in Wizard City, Mooshu, inside the structures of Krokotopia, and Stormriven, Celestia.

Conclusion

Once you have collected all of the reagents, you will need to craft the tea set in the furniture crafting station. Now let’s go enjoy a spot of tea with Odgen Peake! Congratulations on your extra training point, use it wisely. Please note that this is a side quest and you will not receive a new crafting badge or time slot.

Thank you, Starlights, for the fun crafting and collecting reagents! Catch the next edition of Crafting101 in Zafaria, where we will craft two Conga Drums, two Spirit Caller Drums, and become a Legendary Crafter.

Crafting101 – Celestia | Pt 1

Tonight we will be learning how to craft The Seal of The Seven Seas for the quest "That Seven Seas Show"

Welcome to Crafting101 young wizard, or welcome back if you’ve been following along on our journey. Now that you have achieved your Master Artisan Badge, you are well on your way to the next tier, the Grandmaster Artisan Badge. Before you can begin this quest, you need to get to The Floating Lands, Celestia. In order to unlock Celestia, you will need to defeat Dragonspyre, and the infamous Malistaire but you can complete this crafting quest at any level by teleporting to a friend.

Step 1 – Pierce Stanson

Now that you have stepped out into The Floating Lands, you are ready to track down Pierce Stanson to start the quest. Upon exiting the Survey Camp onto the beach, he will be to the left, up against the path. Once you find him, you will be assigned the quest “That Seven Seas Show.” #puns

Step 2 – “That Seven Seas Show”

The recipe is available from Pierce Stanson, himself. The amulet will cost 1,787 gold. Let’s check out the resources we can gather together! The amulet will require 8 Fish Fins, 11 Golden Pearls, 7 Perfect Jades, 5 Polymorph Treant Treasure Cards,  5 Pristine Vials, 10 Sandstones, and 6 Sunstones. 

Step 3 – Gathering the Reagents

Fish Fin

8 Fish Fins will be needed in total. Aside from hunting them down in the bazaar, you can garden Maelstrom Snap Dragons, receive them from the Magic Eggs housing reward item, or transmute from fish scales.

Golden Pearl

11 Golden Pearls will be needed in total. These are a rare harvest that you can find from pearls in Stormriven hall, The Grotto, The Portico, and Waterworks, Crab Alley. However, you can transmute regular pearls into golden pearls too. They may be harvested from Maelstrom Snap Dragon, and Evil Magma Peas, Deadly Helephant Ears, and Fickle Pickles. The Gorilla, Minotaur, Magic Eggs, and Dragonfly all have this item as one of their daily rewards.

Perfect Jade

7 Perfect Jades will be needed in total. You will have to buy or harvest these gems. It is most easy to buy them from Archytas in the Survey Camp for 100 gold each. The Bountiful Cart can also give Perfect Jade as a reward. Gardening the Maelstrom Snap Dragon or Ivy League gives a chance at this item.

Polymorph Treant Treasure Card

5 Polymorph Treant Treasure Cards will be needed in total. You are able to buy them from the Archivist in District of the Stars, Celestia. They may also be harvested from plants such as Moon Flowers, Red Grapes of Wrath, and Sour Fickle Pickles.

Pristine Vial

5 Pristine Vials will be needed in total. Pristine Vials are an item you will need to buy or harvest. Archytas sells these for 500 gold each, but if you grow the Maelstrom Snap Dragon, you will have a chance at harvesting this item.

Sandstone

10 Sandstones will be needed in total. They may be transmuted with stone blocks or gathered from sandy places in the Spiral. Sandstone can be harvested in the Science center, The House of Scales, Upper Zigazag, Krokotopia, as well as Azteca and Mirage. They can be gathered as a rare harvest from Stone Blocks in Celestia, Dragonspyre, Mooshu, Grizzleheim, Marleybone, Krokotopia, and Wizard City. Growing Maelstrom Snap Dragon, Evil Magma Peas, Fickle Pickle, and Deadly Helephant Ears can give you a chance at Sandstone.

Sunstone 

6 Sunstones will be needed in total. You may transmute these from sandstones. These are a rare harvest from sandstone. Sunstone is harvestable from Maelstrom Snap Dragon, Evil Magma Peas, Fickle Pickle, and Deadly Helephant Ears.

Step 4 -Completion

Now that you have all your ingredients, go back to your Equipment Crafting Station and begin making the Seal of the Seven Seas. Once you have turned in the quest, you will be awarded 7,278 gold and your Grandmaster Artisan badge. Congratulations Wizard! 

Thank you, Starlight, for your time here crafting and collecting reagents.