Of course when you boost certain stats, you run the risk of decreasing the others. In this case, pierce and power pip chance and resist might be reduced. You don’t really see many Balances running around with 100% critical these days. This is solely because they don’t really like sacrificing other valuable stats. However, it’s always nice to critical every hit you use.
For this build I would use the Morganthe’s Shadow of Amber amulet because of the extra blades. You can swap it out for the Darkmoor alternative if you’d like. It would increase your critical by 5 and increase your pierce a little.
Personally, I would adjust the pet slightly to allow for more damage. This would decrease your critical, but it would still be high enough to achieve regular critical hits. That’s the beauty about customizing your load out to your own specifications. You can adjust the damage and critical to suit you, as long as you don’t decrease one of them too much.
Another disadvantage is that the Balance school doesn’t have the 3% damage Ghulture mount. Unlike the other Ghulture mounts, it caps it at 2% which is unfortunate. This is because the Balance Ghulture gives universal damage, not school specific damage.
What You’ll Need
Robe: Virtuous Light Brigade Armor
Hat: Balanced Paradox Conical
Boots: Balanced Paradox Boots
Wand: Jack Hallows Guitar
Pet: Quad damage, double critical pet.
Athame: Athame of the Chosen one (with two (2) +18 critical Citrine jewels)
Ring: Balanced Paradox Ring (With one (1) +18 critical Citrine jewel)
Amulet: Travelling Dead’s Charm
Mount: Balance Ghulture
Deck: Balanced Paradox Deck
Total Damage: 129% (Rounded to 130%)
Total Critical: 839 (100%)
Gear Setup

Calculations

Hey,
Damn I really like the vanity look up the top there, but I’m struggling to find what it’s called. Help me out?