School Pips Kingsisle is introducing a new kind of pip, School Pips, and they do everything that Power Pips do, plus a little bit more. School Pips count as power pips, so you can use them in all the ways that you can currently use power pips. They count as power pips whenever you cast…
Tag: Strategy
Catacombs Farming Guide
Welcome! Hello everyone! Discord community member Hannah here, or Emmaline GhostSong as you may know me in-game. Chances are, you’ve heard that Dragoon Gear is the over-all best for any max-level Wizard. But what is it, and how do you get it? If you have these questions, this is the guide for you. To craft…
Starting Fishing: Avalon
After you complete the fishing quest “Not If I Catch ‘Em First!” in Dragonspyre, Lucky Hookline will send you on a journey to Avalon. Brooke Waterman awaits you in Caliburn with another quest, “A Fishy Competitor.” As you enter Caliburn, Brooke will be found along the shore of the lake to your left. I have…
Starting Fishing: Dragonspyre
Dragonspyre is one of the most important worlds for fishing spells in Wizard101! Now that we’ve finished Grizzleheim’s “Ol ‘Fishing Buddy” mission, Lucky Hookline will give us the “Turn Up The Heat” mission. This takes us to Yuri Smokesnare in The Atheneum. If you need help finding Yuri, open the map to find the fishing…
The Spring Scroll of Fortune
It’s been a thrilling Winter here in the Spiral. Updates to the Spiral Showcase, Beastmoon Hunt, and Deckathalon have brought more Wizards to these exciting events. Many Scrolls throughout the Spiral were completed, and paintings hung. So, as we transition into Spring, lets look at the awesome rewards we can earn for ourselves this season!…
Ice Guide to 100% Critical
You probably thought it was impossible to get 100% critical plus high damage with the Ice school, huh? Well, you’re wrong! With Ice, this is the most difficult school to get 100% critical, even more so with balancing high damage with it. Ice doesn’t have the privilege of having high critical items compared to the…
Balance 100% Critical Guide
Ah the school of Balance! Arguably one of the hardest schools to beat in PVP. In addition, they can also achieve max critical and high damage. With this setup you can get around 130% damage and 839 critical. Benefits of the Balance School The Balance school is really amazing. They’re one of the most feared schools…
Castle Magic Triggers II
Introduction This guide is a continuation of the first castle magic triggers guide. I have gone through each castle magic trigger and assigned a difficulty of use to each one. This guide will cover intermediate triggers, another guide will cover advanced. Each section will name the trigger, what it does, and how to use it….
Flat Stat Jewels101
The Misconception Flat jewels are a misinterpreted stat for Wizard101. They have been since the beginning of the Spiral’s time. In fact, most players get rid of these jewels thinking they have no value. But it’s not true! I’ve used them since their introduction into the game. Many of my solo runs are successful because…
Legendary Death PvP
Getting to Warlord InfernaGaming here with a deadly new PvP strategy for Death Wizards. The main goal for Legendary Death in the arena is hit hard and hit fast. For this strategy you will use Myth mastery. Part of the reason I chose Myth as a secondary school was to get rid of the enemies…