The Celestian Orchestra

Celestia, world of the shining stars, the reflecting moon, the powerful sun -and crabs- we invite you to the recently discovered in-tact ruins of the Celestian Opera House. Archaeologists have inspected the theatre to be in safe enough condition for public entry. Our finest Marleybonian musicians have decided to hold a special performance of a collection of works held by the Archivist for hundreds of years to play for you tonight.

Main Theme

Celestia’s main theme is divided into two primary sections. These two sections highly contrast with one another, changing tonalities when going into the second section. This divide between an A and B section is called binary form. One common attribute binary form has is that the A and B section are equal in length (read: duration), as they are here.

We begin the piece off with two contrasting timbres of the low brass and flute. Instruments add in building the piece’s momentum, such as the harp, glockenspiel, and horns.

The texture becomes stable as the horns completely take over the melody and a back-beat ostinato, or repeating figure, in the strings and percussion is added.

At 00:51 seconds into the piece, the key changes into the minor mode, giving us a mysterious mood change in stark contrast to the adventurous mood in the primary section. The repetitive ascending lines in the strings give us tension, leading us upward into the mysteries. The descending eighth note line propels us forward into the next ascending row. At timestamp 1:12, the horns come in with a melody.

Each time the horns sustain a note before rhythmic trumpeting, the woodwinds play a quick descending line as counterpoint. At 1:20, the harp takes that idea and develops upon it. The harp is the main focus and the section lacks any punctuating rhythms, unlike the previous moment. Timestamp 1:25 brings back the punctuation as well as syncopates the rhythm for the thrilling tensity. Above this is the violin, borrowing from the themes of Marleybone. Using a theme to represent the people of Marleybone is a leitmotifThis makes the music coherent with the world, showing how the Marleybonians have brought their musical voice and how it effects the world of Celestia.

Mysterious Theme I

Like sea life swimming in and out of the corals in a reef, the orchestral texture solemnly and constantly shifts, phasing in and out. The high piano keys and harp accompany the echoing solo, like a sea creature seeing another silhouette off  in the distance.

The texture shifts at 00:26 seconds, coming in with the timpani strike. The texture solidifies to be more traditionally orchestral. The cellos play the melody with the celesta doubling. The horns play an ascending line in the space of the melody. When it repeats, the strings and trumpets take over this counterpoint. At 00:42 seconds, the horns come back in lower, playing the melody as the trumpets play the counterpoint. The trumpets then lead us into the next section with their soli.

The next section at 00:52 seconds brings in a colder texture with the piccolo, harp, and celesta. The piccolo, as the highest voice, is the most noticeable to our ears. This develops a motif in different harmonic contexts that form a melody. The harp and celesta play arpeggios along with the bassoons. The horns play to lead into the different chord changes.

The unstable harmony builds tension, leading to the climax at timestamp 1:08. The horns and choir sustain their tones, giving the orchestra a full, supported sound. The celesta doubles the melody of the horns, adding a mysterious timbre. The timpani pluck of the harp marks the end of the adventurous section and leads us back into the cloudy mystery of the harp and celesta. The celesta plays the piccolo’s melody from before, giving an eerie tone.

Mysterious Theme II

Check out Maleficent’s transcription of this piece on Musescore! 
We begin with a very light and airy texture, utilizing the smooth and cold sounds of the flutes, harp, and celesta. The flute and violin harmonize with each other as the murmuring harp supports the overlaying texture.

The flute section plays two variations on a harmonized five-note melody. At 0:12 seconds, the cello enters as the celesta continues its overlying waltz figure and the harp continues its arpeggio pattern. The slight texture change effects the mood, becoming more peaceful and melancholy than mysterious.

At 00:24 seconds, the cello’s descending figure in the melody leads to a brief stop in the harmony of the music as the suspended cymbal leads us into the next section. This technique is common in dance music, where a brief break after building tension makes us desire a resolution.

The celesta and piccolo double the melody as the violin takes over the harp’s function from before. The horns and strings sustain chords, implying the dorian mode (a specific kind of minor mode). We sway back and forth between two chords, the tonic and the major IV chord. Typically a minor iv chord, the raised scale degree in dorian gives us the unique and regal harmonic colour presented in this section.

In stark contrast, our next section has modulated to the major mode, giving it a brighter mood. The upbeat waltz pattern in the horns and strings mellows the tone. The light melody on the flute is uplifting and delicate. The music paints a picture of the fragile crumbling ruins of Celestia and the delicate breeze in the leaves of the Floating Lands.

The glissando in the celesta at 00:50 seconds leads us into the contrast of orchestration in the section. The melody is carried to the violin, still being supported by the underlying waltz figure in the horns and pizzicato strings. Timestamp 0:58 gives us a cadential point, or rest within the music. The low strings and brass come together to play a descending figure, which as the tonic gets lower in the orchestra, the more at rest we are with it and the closer to the end we seem to become. Like Tchaikovsky’s The Nutcracker, the piece ends with a quick sixteenth note run in the celesta.

Calling back to the themes of Marleybone again, we are given a Mary Poppins-like texture with quick descending arpeggios in the celesta. The low strings and brass begin the melody as both sections high ends add in gradually, building the tension. Mysteriously, we end quietly with the celesta and violin in a cute and peaceful duet, calling back to the cello solo at the beginning. The flute ends the piece on the leading tone, which when harmonized with the pizzicato strings, implies the lydian mode, a mysterious and airy major mode.

Tribal Theme

The Tribal theme begins aggressively with a swift tam-tam (gong) strike and men’s choir. Hand drums accompany the singers primitive-sounding vocals in the intrada leading into the next section. Percussion of many colors adds vibrance to the flute’s main melodic line 00:11 seconds into the piece.

Timbres such as the marimba and xylophone are essential to the tropical sound of the piece. The bassoon takes over the flute’s melody in its mid-high register 00:21 seconds in. The xylo adds in, like a bandage to patch the transition.

At 00:34 seconds, the texture becomes more mysterious with a strong modal shift occurring at the same time. The flute takes over the melody, bringing a colder texture upfront in the ensemble. The harp has a glissando over a sustained chord in the vibraphone.

We come back into our happy texture at 00:38 seconds with harmonizing high strings and xylophone doubling a melodic line. As they fade out, the bass drum strikes, empowering the marimba’s ascending arpeggiated line.

Timestamp 00:43 brings us a hefty cadence point into the next climactic section. We see the return of the tribal voices in counterpoint of the strings and mallet percussion. In other words, the voices sing where the other melody’s voice is sustained on a note.

This thick orchestral texture relaxes into a flute solo at 00:56 seconds. This time, the melodic line is played in a lower register, bringing a sense of familiarity, but closure to the piece. Most pieces feel resolved in lower registers and more tense in the higher ones and this piece exemplifies that.

Finale Theme

The crash in the percussion initiates the orchestra. The woodwinds scramble together from motifs, or recognizable fragments in development. This continues as an ostinato as the low brass comes in with a simple melody. The high brass comes in at 00:19 seconds, continuing where the low brass left off. This melody introduces the main thematic material used in the piece, categorized by its short-long-short-long rhythm. This section ends with a bass drum hit as the ensemble plays a dramatic chord.

The suspended cymbal leads us into the next section at 00:32 as the rhythm changes into a triple meter. The woodwinds’ downbeat is emphasized more than the other two beats in each measure, giving the feeling of a waltz. The melody stated beforehand in the brass develops with this meter change. The short-long-short-long pattern shortens the longer note by a single beat so that the long note plays on each downbeat. As this occurs, the horns and trumpets have a call-and-response pattern with each other. As one group sustains a note in their melody, the other repeats it in the meantime. The melody is given to the flute, continuing the same rhythmic pattern

The melody climaxes at 00:52 seconds, as the timpani strikes. The high strings emphasize the downbeat of the melody the as the brass plays. All the while, the harp plays quick, descending arpeggiated runs while the flute rocks back and forth between notes.

In the transition section at 1:15, the flute and the harp duo together to create a mysterious ambiance before jumping right into the grand finale of the piece at timestamp 1:29. In the meantime, the mysterious mood distracts us from the fact that the rhythm is changing to duple meter, giving us four beats per measure. In this section, we see the full development from the short-long-short-long motif become short-long-short-up-down-up-down.

Thank you, Starlights, for joining me on this musical adventure through the music of Celestia.

Disclaimer:

All transcriptions of the music are from the original/classic mode music scrolls. Not all of my transcriptions are 100% accurate, but they are close and the rhythm is properly notated.

Crafting101 – Azteca

Tonight we will learn how to craft an Eagle War Shield for Oztomeca's quest, "Making the Grade."

Welcome back to Crafting101, young Wizard! After achieving Legendary Artisan, you will work to become a Transcendent Crafter. You may teleport to a friend to reach Oztomeca, like most other crafting quests. You could also quest to “Millions of Years in The Making” for access.

 

Oztomeca

You will find Oztomeca in Three Points, Azteca. Once you find him, pick up “Making the Grade.” This quest requires you to craft one Eagle War Shield. The recipe is available for 12,000 gold. On a side note, take a look at his Aztecan Castle Block recipes. They are some of the rarest blocks in the Bazaar!

The Recipe

Below is a list of all the reagents needed to craft an Eagle War Shield and how to find them.

Potent Trap

In order to craft the Eagle War Shield, you will need one Potent Trap Treasure Card. This is a difficult Treasure Card to get, but Aztecan bosses have a chance at dropping this card. You can quest through Azteca and check your loot. Otherwise, pick bosses, like the Caiman, to farm.

Ra

The shield also requires two Ra Treasure Cards. The Bazaar sells Ra Treasure Cards for 1200 to 2250 gold. You may also receive this Treasure Card as a reward for battling mobs in the Winterbane Gauntlet.

Agave Leaves

The next reagent required is two Agave Leaves. The Alto Alto and Mangrove Marsh are great locations to find Agave Leaves. The reagent is also sold by Brandon Mistborn, in Unicorn Way, for 400 Arena Tickets.

Agave Nectar

Next on the list is five Agave Nectar. This is a rare harvest from Agave Leaves. You might get lucky and pick up Agave Nectar when collecting Agave Leaves. Brandon also sells Agave Nectar for 2,500 Arena Tickets in Unicorn Way. The transmute recipe is later in the article. 

Scrap Iron

The recipe requires ten Scrap Iron. Marleybone has several drop locations for Scrap Iron. The Cenote in Azteca and the Science Center in Celestia are also good drop locations. If you want, you can also buy Scrap Iron for 499 Crowns in the Crowns Shop. There is also a transmute recipe later in the article.

Golden Pearl

Four Golden Pearls should be easy to find. Although they’re a rare harvest, there are several places you can pick up Golden Pearls. The harvest locations include Stormriven Hall, the Grotto, the Portico, and Crab Alley. Several plants drop it, including Maelstrom Snap Dragons and Evil Magma Peas. The Bazaar also sells Golden Pearls. The Transmute Recipe is below.

Leather Straps

The recipe requires ten Leather Straps. The easiest way to get this reagent is from the Bazaar. Otherwise, Orange Dandelions and Trumpet Vines drop Leather Straps. The Transmute Recipe is below.

Turquoise

Five Turquoise can be hard to find. While the Bazaar sells this reagent, it’s sometimes sold out. Aquilan bosses and Xibalba drop Turquoise if the Bazaar is out of this reagent.

Transmute Recipes

Agave Nectar

Agave Nectar requires 15 Agave Leaves. This recipe is available from Popol Vuh Whitepaper in Azteca for 1,000 gold. The recipe appears after questing in Alto Alto.

Scrap Iron

Scrap Iron requires 10 Ore and 10 Stone Blocks. This recipe is available from Felicia Worthington in Regent’s Square for 300 gold.

Golden Pearl

Golden Pearls require 15 typical pearls. This recipe sells for 600 gold from Avery Templeton in the Celestia Base Camp.

Leather Straps

Leather Straps require 5 Bones. This recipe sells for 150 gold from Eudora Tangletree in Olde Town.

Completion

Once you have the reagents, you can craft the Eagle War Shield using a Housing Crafting Station. Finishing the quest results in 17,300 experience and 250 gold. You also receive the Transcendent Crafter Badge. Congratulations, young Wizard!

Thank you, Starlights, for joining my crafting and reagents collection! Catch our next edition of Crafting101 in Khrysalis.

Starting Fishing: Grizzleheim

One beautiful part of Wizard101 is fishing. It can be a great way to spend some time with friends without the pressure of battle and strategy. Fishing will take you to some corners of the Spiral you may not have taken the time to explore before. Like any great hobby in Wizard101, it can lead to some great rewards.
 
We saw the key spells that you get from Lucky Hookline in the previous Wizard City fishing article. Next, he will give us a new quest after we have completed the quest “Fishful Thinking” The new quest “Ol ‘Fishing Buddy” will lead us to Grizzleheim’s fishing spot and Haarek Silverscale in Northguard.
 

Haarek Silverscale gives us the next fishing quest, “New Fishing Buddy” The quest is to catch two fish in Grizzleheim.

The first one you will have to catch is the Todd Pole, a fairly common rank 1 Life fish, found in Northguard. To help locate this fish, I suggest you use the Reveal Fish spell. To catch it, use the Lesser Vitality Lure.

The second one will be the Bear Acuda. This rare rank 2 Fire fish is found in Mirkholm Keep. To catch this fish use the Lesser Flame Lure. As with all fish, a little extra fishing luck will go a long way.

When you finish that quest you will be awarded a spell, Slow Fish. This spell slows all fish in the fishing hole. I have found this is a very important spell to have. It makes Rare, Epic and all the fish slow down. Then, when they are near us we can catch them easily without repositioning as much.

Once you have reached fishing level 5, Haarek Silverscale will have these rank 2 spells available for 5000 gold

Minor Harmony Lure, Minor Repose Lure, Minor Flame Lure, Minor Frost Lure, Minor Vitality Lure, Minor Fable Lure, Minor Spark Lure.

To catch the fish in this article, we used the rank 1 spells from Lucky Hookline.

To level up in fishing you should make a list of the fish that are in your Angler’s Tome, and see what you are missing. Starting with rank 1 fish, you want to work your way up to rank 3.

All fish will show important information about them in their picture. The experience gained, lure required, where they are located and aquarium size will be found in your Anglers Tome.

Different fish give different experience amounts. The largest amount is received the first time you catch a particular fish, and it slowly decreases each time you catch the same fish from there.

In the same area of Grizzleheim, you will find Frode Silverscale. He is a Fish Master, also found in Northguard.

Haarek Silverscale and Frode Silverscale are close to each other and are quite easy to locate. I have marked their locations on this map

When we reach Level 6, Frode will have new spells for you that are very useful. They can restore the fish when they are gone from a pond, make the fish come to you, or even freeze them in place. These are quite important spells to have. 

Summon Fish- Resets all Fish in the Fishing Hole

Charm Fish- Attract all Fish in the Fishing Hole

Fish Lullaby- Immobilize all Fish in the Fishing Hole

Tips

Fishing takes patience, but it’s a great way to use your unused energy. 

You can keep your best fish and display them in aquariums, or sell your fish to Lucky Hookline for gold!

Many rare items can be found in fishing chests!

Don’t forget that the fish you see in front of you are not the same fish other Wizards see. Other players cannot catch or scare your fish away. However, if you catch a fish or scare it away, it will be replaced after 15 minutes.

If the pond does not have the right school of fish, scare them away by running in the water and come back later!

Also, remember that the first time you go to an area, they load the names of the fish. Of course, this is hard to see but always keep it in mind about rare and epic fish you are looking for. 

Next destination is Dragonspyre. Until then you can see more information about fishing, here.

Good luck and let us know how your fishing adventure in Grizzleheim goes!

A Tale of Three Scions

Hello, I’m Fable Finder. In the middle of Empyrea, the game reveals that the main hero of our story is the Scion of Bartleby. What does this mean? On the surface, it appears that this is simply a replay of the Chosen One trope. This is true, but it’s not the entire story. When you critically examine all the facts that we have been given, we are left with more questions than answers. Let’s start with what we know.

Main Hero’s Backstory

In the video “Making of Wizard101 ~ Part 4” published on KingsIsle’s channel in 2010, the person who was the Creative Director at the time, Jeffrey Todd Coleman said: “When I was a kid, all I wanted to do was climb under my bed or in the back of my closet and find a portal to a magical world. I think that’s pretty much what every kid wants, and it’s effectively what we’ve created.”

 

It’s clear that Coleman’s idea was implemented into the game. For example, during character creation, Merle Ambrose says the main hero is from a different realm. More recently, during the quest “Only Mostly Dead”, Zander says the main hero is from Earth.

We can infer from this, that the main hero started off as a normal kid on Earth. Merle Ambrose was obviously casting some sort of realm-searching spell to find someone of great potential. For some reason, Merle’s spell chose the main hero, and created a portal somewhere in their house. Then the events of the game began.

This leaves us with some questions. Why did Merle’s spell choose the main hero? Why didn’t the spell choose someone who was already a Wizard, and even better a powerful one? Why did Merle Ambrose even need to find a Wizard? There’s tons of experienced Wizards all around the Spiral, couldn’t Merle Ambrose have gathered some together and chased down Malistaire?

Scion of Bartleby Lore

Let’s see what Merle Ambrose has to say about the Scion of Bartleby.

If a test is required, that means nobody knows who the Scion of Bartleby is, not even Bartleby himself. So what determines who is the Scion of Bartleby? Bartleby couldn’t have chosen his Scion, because then he wouldn’t have needed a test. But, why would the Scion be some random kid from Earth? There is undoubtedly more to this story that we don’t know.

The Answer

What does Scion even mean, anyway? Let’s take a look at Merriam Webster.

We can tell from this definition that this word was chosen by KingsIsle with careful thought. After all, it’s plant terminology, and Bartleby is a tree, so this definition certainly applies here. And that sounds a lot like what Mellori is, doesn’t it? Mellori was born when Raven broke off her love for Spider. This would make Mellori a detached, living portion of Raven, or in other words, the Scion of Raven.

If you are a child of an entity, you were simply born of them. Scions, being a detached, living portion of an entity, are also born of that entity. So not only is the main hero the Scion of Bartleby, they are also the child of Bartleby. Mellori is the same way, but for Raven. This answers all the questions we had asked previously, but there is one more. Mellori is the Scion of Raven because she is Raven’s love for Spider. So what makes the main hero the Scion of Bartleby? This is where we enter the territory of speculation, but I would speculate that the main hero is Bartleby’s hope. When the titans broke up the First World, he probably lost hope. And Bartleby was pretty melancholy during the first and second arcs. He only started being more positive when he found out that the main hero is his Scion.

What about Zander saying the main hero is from Earth? About that, it seems odd to me that Spiral beings would be unable to enter the Astral plane, but for some reason Earthly beings, who are non-magical, would be able to. Zander clearly has special knowledge somehow, so he probably knows the main hero’s true origin story. I suspect the real reason that the main hero was able to enter the Astral plane is because they are the Scion of Bartleby, and Zander made up a fake reason because he wanted to keep the knowledge of the main hero’s true origin story from the rest of the scholars. However, we can tell from the tutorial that the main hero did start off in another realm. The main hero’s being could have simply manifested on Earth when they detached from Bartleby.

What about Spider, does he have a Scion? Let’s ask him.

Pay attention to the wording. Spider said Bat was his only dream. A dream is a happy thing, and Spider’s only dream ever created Bat. Based on this, it’s reasonable to assume that Bat is the Scion of Spider, specifically Spider’s happiness.

It is unlikely that Rat and Scorpion are Scions. When a Scion is created, the entity loses something. Raven lost her love for Spider when Mellori was created. Nothing about the personalities of Rat and Scorpion suggest that Spider lost anything from their creation. Rat and Scorpion are bitter and hateful, and so was Spider. Second, Rat and Scorpion were created in Spider’s nightmares, and Spider having nightmares was not a unique occurrence. Again I stress that Bat is unique because he was born of Spider’s only dream.

In conclusion, there are three Scions. The main hero is the child and Scion of Bartleby, Mellori is the child and Scion of Raven, and Bat is the child and Scion of Spider. This also explains how they were able to combine all their essences to create that overpowered Divine Paradox transformation that the main hero transformed into to defeat the Aethyr Titan. The Divine Paradox transformation is the unification of all three Scions.

What do you think? Is Bat really the Scion of Spider? What does determine who becomes the Scion of Bartleby? We want to hear your theories in the comments below!

Shoutout to Saffron Life for helping me synthesize this theory.

Fable Finder

Superstacking Medium Plants

Gardening is such an amazing way of  getting Mega Snacks, TC’s, reagents and of course GOLD!  Making the most of your gardens space is very important. Here is an  easy way to have a 64 medium plant  garden, and it’s basically error free.  When completed, it will be 4 plants high, 4 plants wide, and 4 plants deep.

Start with the Basics

The best way to get started is to  have a castle that is considered a plant like. Currently, the castles that all plants like are:

Botanical Gardens – The Botanical Gardens are available with the Evergreen Bundle Gift Card (Sometimes available during special events, in the Crowns shop for 12,500 Crowns)

Red Barn Farm – This castle is available from the crowns shop for 12,500 Crowns or 125,000 Gold

Everafter Village – This castle is available in the Fantastic Fairytale Bundle.  It can be found at Gamestop online and in stores for $39.00

You’ve bought your castle, so now it’s time to get the supplies you’ll need to get your stacked garden, “off the ground”…..pun intended! These are the items I use, most of  which can be found at the Bazaar.

Items for Stacking

12 Crates:
The preferred ones are:
*Crate of jellybeans
*Crate of hot dogs
*Crate of pudding
*Crate of pies
*Crate of ice cream
You can find crates at the Bazaar, usually costing between 300 gold and 1100 gold.  They are also available in the crown shop for 500 crowns or 2500 gold.

Dragonspyre Standard:
This can be bought from the Bazaar for 1600 gold.

Flat Wooden Platform:
You will find this item in the Crowns Shop for 350 Crowns, or 1750 gold

Stairs Castle Block:
Occasionally, stairs can be found at Bazaar for 75-125 gold
They are also available to craft from Lloyd FallingWater in the Shopping District. The recipe costs 2000 Gold for a narrow one or 10,000 gold for a wide one.

Tatami Mat:
The Tatami Mat is sold by Zhi Lan, Mooshu Housing Shop. The vendor price is 350 gold. 

Helpful Extras

Last, but not least, a little bit of research has to be done so you will know what your plants will like. In this example, I’ll be planting Trumpet Vines. Try to get as many of the likes as you  can.  The following items are the likes for Trumpet Vines. 

Your plants likes may differ from this list.

Deadly Helephant Ears
Decorative Gong
Helephant Ears
Gong of the Oni
King Parsley
Pixie
Tropical Garden Gnome
Ultra Helephant Ears,

After collecting all your needed items, it’s time to get started!  This video will take you through every step to creating your own 64 medium plant garden. I hope this helps you maximize your rewards from gardening!

These steps should get you on your way to maximizing your gardening space.  I’d love to hear what medium size plants you decided to use and the likes you added to speed up your harvest! Let me know in the comments.

Keep your eyes open for the next article where I will show you how to easily get 50+ large plants in one compact area.

Happy Gardening!

Happily Everafter

This incredible new castle is by far one of my favorites! The entire estate is full of fairytales and fables, from Mother Goose to The Brothers Grimm. What truly caught my attention was the morals behind the fairytales represented. I don’t know if KingIsle had an ulterior motive behind their selection of fables, but if they did…..BRAVO! Each area of this home has positive morals hidden within the fable itself.

The Land of Fairytales and Fables

As we arrive through the Spiral Door, we see many pathways leading from a central farmhouse.  The central farmhouse also has a small barn with a secret tunnel that leads to the main house. There are multiple gardening areas all around the central farmhouse. As a bonus, this house is a like for your plants! There is also a lovely lake with a stream for fishing. I haven’t quite figured out what fairytale the main farmhouse represents. Maybe Jack and the Beanstalk? What do you think it could be? I would love to hear your ideas in the comments below!

The first house we’ll visit represents Mother Goose and The Old Woman who lived in a Shoe. It’s a multi-level house, 4 stories inside, with quaint details. The last 2 stories are reached by climbing a ladder, how fun! The rooms inside are smallish, but have plenty of space for decorating in your style.

In the Old Woman and the Shoe, there is a woman who has so many children she doesn’t know what to do! The moral of this story is, listen to your parents and have good behavior.

From there we go to visit the 3 Little Pigs, a fable originally published in 1886. You’ll find a straw house, a house of twigs, and a brick house. These are cute little 1 room shacks.  To the left of them is a path that when followed takes you through a cave to the next house.

Just as the 3 Little Pigs worked hard to accomplish their dreams, so can you!  The moral of this story is you can accomplish anything with hard work and dedication.

The next house we come to is the witches’ house from the Brothers Grimm tale, Hansel and Gretel. This is a fabulous rendition of the enticing candy house. The entire structure is covered in sweet treats that sparkle in the sunlight. The interior has 2 rooms that are vibrantly colored, matching the outside. If you go through the side of the large tree stump, it takes you underground, coming out int the main area of the castle.

Hansel and Gretel got into loads of trouble because they didn’t listen to their parents and trusted someone they didn’t know. The moral of this story is to always listen to your parents and don’t trust strangers.

After climbing a hill, we find ourselves at a wishing well. This well has a daily gift for your Wizard! On this occasion I recieved gold and a pet snack. Climbing a hill to a well is from an old 18th century nursery rhyme, Jack and Jill.

Jack was in such a hurry that he forgot to stay safe and be careful.  The moral in this story is to avoid being hasty and do things carefully.

Rising to the sky we have the Brothers Grimm again, this time with Rapunzels Tower. This whimsical structure has 3 stories with a winding walkway that circles around the main floors.

Rapunzel dreamed of getting out of her tower and patiently waited for that wonderful day to arrive. The moral of this story is to never give up on your hopes and dreams!

There is a hidden door behind the waterfall that takes you to the lower level of Rapunzels Tower!

The mount that comes with the bundle is none other than the Pumpkin Carriage from Cinderella! This is another great multi-person mount from KingsIsle, this one with stunning details.

Cinderella had a hard life but kept a happy heart no matter what. The moral in this story is to be kind, forgive others, and don’t let bad things ruin a good heart.

The pet that comes with this bundle is the adorable, or should I say “toadorable” Noble Toad!  As his crown shows, he comes from a long line of Noble Toads!

Gear fit for a King or Queen

If you’ve ever wanted to have a regal look, this is the gear for you. The stats won’t replace your dungeon farmed gear, but it will make an amazing stitch!

This wand is utterly amazing, so very eerie!  It’s called Poison Apple.  Once again, the stats are not the greatest but it would be another awesome stitch. Does anyone remember where a poison apple comes from? That’s right, Snow White!  

Snow White was envied for her inner beauty as much as for her outer beauty.  Her good-hearted trust in everyone caused problems for her.  The moral to this story is that real beauty comes from within, and once again don’t trust strangers.

KingsIsle has outdone themselves with this bundle!  Not only is it an adorable castle with many features, but it also has wonderful morals for the children of the game. I hope you enjoyed this walkthrough of the Fantastic Fairytale Farm! If you see any other fairytales or fables represented that I missed, let us know in the comments below! Until next time, may all your dreams come true!

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Visionary Storm 100% Critical and Max Damage Guide

Ah the Storm school! The hardest hitting school and the easiest school to hit 100% critical. It is also the easiest school to balance super high damage with super high critical. Storm eclipses the other schools in that department but that’s not surprising since that’s what storm is all about, hitting high while trying not to die very quickly (intended shade). Currently, there are many methods to gain high damage and max critical with this school. We’ll explore the one that gives the highest damage while maintaining 100% critical. The current highest damage storm can achieve with 100% critical is 165% damage. The critical amount goes to 842 which is 100%.

 

 

Benefits

The Storm school is the hardest hitting school in the game. This means that they can end battles really fast. They have the highest critical in the game as well as the highest pierce. Their attacks are pretty deadly if they hit you directly. They also have quite a few spells that remove blades which is pretty cool, unless you’re fighting against one of course.

Problems

With this gear build, there are just a few problems you will run into. I would say not much is sacrificed compared to the other schools since this area is Storm’s specialty. If you run this gear you will have to sacrifice pierce, and a little bit of resist but you should be fine. Some schools will have to give up these factors along with accuracy but with this build, Storm usually maintains high accuracy. The other problem that you will encounter, which is not just native to this build, is health. Storm is notorious for their low health so this gear setup just reflects that.

What you’ll need

Robe: Malistaire’s Cloak of Flux

Hat: Stormy Paradox Conical

Boots: Stormy Paradox Boots

Wand: Sky Captain’s Boarding Hook

Pet: Triple damage Double critical pet with a Cautious Jewel

Athame: Aphrodite’s Storm of Thorns (with two (2) +18 critical Amethyst jewels)

Ring: Stormy Paradox Ring (With one (1) +18 critical Amethyst jewel)

Amulet: Flygob’s Medallion

Mount: Storm Ghulture

Deck: Stormy Paradox Deck

Total Damage: 165%
Total Critical: 842 (100%)

Storm Gear Setup

Calculations

 

Alternative Gear/Recommendations

So with the following gear on, Storm usually maintains 165% damage with 100% critical. The alternative gear will be shown at the end. You can also use the Lady of Spider’s Lure Amulet from Morganthe instead of the Flygob’s Medallion which will give you two extra blades.

 

What you’ll need

Robe: Malistaire’s Cloak of Flux

Hat: Stormy Paradox Conical

Boots: Stormy Paradox Boots

Wand: Wysteria Warrior’s Longsword (level 130+)

Pet: Triple damage Triple Critical pet

Athame: Aphrodite’s Storm of Thorns (with two (2) +18 critical Amethyst jewels)

Ring: Stormy Paradox Ring (With one (1) +18 critical Amethyst jewel)

Amulet: Flygob’s Medallion

Mount: Storm Ghulture

Deck: Stormy Paradox Deck

Total Damage: 160%
Total Critical: 838 (100%)

Storm Gear Setup

Calculations

Gear Calculations

Thanks for reading my guide on achieving 100% Storm critical in Wizard101. I hope it will help your Storm Wizard hit like a Hurricane as you explore the Spiral with your friends from Ravenwood Academy.

Check out the rest of our Gear Guides, we have a guide for every school at Ravenwood Academy!

PS. Credit to AtmoPlex on twitter for the wand screenshot!

Crafting101 – Death Spells

Welcome to the Death edition of my crafting series. I’ll walk you through the basics of crafting the Death spells in Wizard101. These are the spells dropped by Loremaster! Unfortunately, Headless Horseman will be omitted from this list. Maybe someday it’ll be a spell we can craft!

Deer Knight and Lord of Night’s Recipe Location

Deer Knight Recipe

Deer Knight is a hit-all Death spell that requires 5 pips. It has a base damage of 300 + another 270 over three rounds! This spell is a must for any Death Wizard. It has uses for both PvE and PvP players. The Deer Knight recipe can be bought for 60,000 gold from Grady in Avalon.

You will need the following Treasure Cards and Reagents to craft Deer Knight.
6 – Deer Knight Treasure Cards
100 – Perfect Onyx
200 – Ghost Fire
100 – Blood Moss
100 – Bone
50 – Spring
50 – Sunstone
12 – Amber

Lord of Night Recipe

Lord Of Night is another 5-pip Death damage spell. This spell gives 50% of the damage back to the caster in health! It also gives the enemy a 25% Infection as a trap. You can buy the Lord of Night recipe from Grady for 60,000 gold.

You will need the following Treasure Cards and Reagents to craft Lord of Night.
6 – Lord Of Night Treasure Cards
100 – Perfect Onyx
200 – Ghost Fire
50 – Nightshade
25 – Turquoise 
50 – Scrap Iron
25 – Sunstone 
12 – Amber

Where to Get the Reagents

Perfect Onyx: You can buy Perfect Onyx for 100 gold a piece in the Celestia Base Camp from the vendor Archytas.

Ghost Fire: You can buy Ghost Fire for 100 gold a piece in the Atheneum. Zolton Nightstone in Dragonspyre is the reagent vendor I prefer.

Blood Moss: I find that the easiest way to get Blood Moss is by transmuting the reagent. You can buy the transmute Blood Moss recipe from Avery Templeton in the Celestia Base Camp for 400 gold. It requires 15 Red Mandrake to transmute one Blood Moss. 

Bone: You can get Bone from Elik Silverfist in the Bazaar.

Spring: I find that the best place to get Spring is in Marleybone. It can be harvested with Scrap Iron as a rare drop.

Sunstone: You can buy Sunstone from Diego The Duelmaster in Unicorn Way for 200 Arena Tickets. You can also buy the transmute Sunstone recipe from Avery Templeton in the Celestia Base Camp. If you are lucky, you might even find Sunstone in the Bazaar. 

Amber: Amber is by far the most difficult item to get on this list. One of the most popular places to get Amber is by farming Gladiator Dimachaerus in Mount Olympus in Aquila.  

Nightshade: In my opinion, the easiest way to get Nightshade is to buy it from Diego The Duelmaster for 175 Arena Tickets. You can find Diego in Unicorn Way. You can also buy the transmute recipe from Avery Templeton in the Celestia Base Camp for 200 gold.

Turquoise: You can buy Turquoise from Elik Silverfist in the Bazaar in Olde Town.

Deer Knight and Lord Of Night Treasure Cards: The best place to get both of these treasure cards is from Elik Silverfist from the Bazaar in Olde Town.

Thanks for crafting your Death spells with Ravenwood Academy! What was the hardest reagent for you to find? Which was the easiest? Let us know in the comments below.

Wizard101 Theory

Hello, I’m Fable Finder. Have you ever wondered if Sylvia Drake actually died of a cold? Why did the Coven want to unleash the Everwinter on Grizzleheim? Does being the Scion of Bartleby actually mean anything, or is it just a replay of the Chosen One trope?

All stories each have their own unexplained mysteries. Something I have always enjoyed on YouTube is the theorizing genre, where people try to explain these mysteries with theories. Theories have been made for a vast array of movies, TV shows, and video games, but the theorizing genre has barely been touched in Wizard101. It’s time to change that.

I introduce to you Wizard101 Theory. The goal of this series is to come up with theories that explain the mysteries of Wizard101. It will maintain a reasonable standard of evidence, and where evidence lacks, logic will be used. There are already posts in the making on all the questions I brought up in the first paragraph. But first, I must explain a theory that builds the foundation of all the other theories to be made: Who created the Wizard101 universe?

We could reasonably assume, using Occam’s Razor (1), that Grandmother Raven created the Wizard101 universe. The problem is that Bartleby said it was another entity. In a Wizard City side quest called “Old Men”, Boris Tallstaff asks you to interview Gamma, Ambrose, and Bartleby. When you go to talk to Bartleby, the first thing he says is this:

Did you catch that? Bartleby mentioned an entity called “The Creator”, independent of both himself and Grandmother Raven. What if the Creator is Grandfather Spider, though? After all, he wasn’t mentioned in that sentence. There are a few problems with this, however. First, I don’t think KingsIsle had even created Grandfather Spider’s character yet. Second, Grandfather Spider clearly has equal power to Grandmother Raven, which wouldn’t be the case if he had created both her and Bartleby. Finally, Bartleby clearly states that both him and Grandmother Raven were created. Since Grandfather Spider didn’t create them, he must have been created too. So someone must have created them all.

That still leaves one question unanswered, however. How did the Creator come into existence? Well, an entity that exists outside of time and space would not need an explanation for their existence. After all, things can only begin within time and space. We can assume the Creator would be outside of time and space using Occam’s Razor (1). If the Creator was not outside of time and space, we would have an Infinite Regress problem (2). If things within time and space need an explanation for their existence, then Grandmother Raven, Grandfather Spider, and Bartleby need an explanation for their existence. All three of them clearly exist within time, based on how they act throughout the story. Combining that with the fact that Bartleby told us that a separate Creator exists, we can conclude it was this Creator that created the Wizard101 universe, as well as Grandmother Raven, Grandfather Spider, and Bartleby. 

So, there you have it. From this foundation we can begin to answer all the unexplained mysteries of Wizard101. The topic of the next installment will address what it means to be the Scion of Bartleby.

(1) Occam’s Razor is a problem-solving tool used in logic that says the explanation with the least assumptions is more likely to be true.

(2) An Infinite Regress is when someone tries to explain an event with another event that would also need a cause, then tries to explain that event the same way, and so on. For example, if you ask me where I got my robot, an Infinite Regress would be me saying that the robot was created by another robot, and that robot was created by a robot, and so on.

Guest Author Fable Finder

Tunes101: Guide to Music Players

Tired of the silence in your castle?  Well, lets do something about that. There are so many amazing Music Players available, there’s no reason to sit in silence.  Come along with me, check out the players and get your groove on!

Rose Piper-Music Player Recipe Vendor

Rose can be found in all of the Telegraph Boxes, during the 5 Boxes Event.  She has recipes for the most amazing players at great prices!  I told her all about y’all and she is looking forward to helping you find the perfect player for your castle.

Pyramid Player

Crafter Level: Apprentice Crafter
Recipe Price: 1000 gold
Ingredients:
1 Sonic Spring
1 Krokotopia Main Theme Music Scroll
5 Sapphire
10 Stone Blocks
*Available from fishing chests at the Pyramid of the Lost Horizon
*Available as a drop from Grimsnes BurntBlack. During the Five B.O.X.E.S. Event, Grimsnes can be found in the Wizard City Telegraph Box.

Olde Town Turn Table

Crafter Level-Apprentice Crafter
Recipe Price: 1,000 gold
Ingredients:
1 Sonic Spring
1 Wizard101 Theme Music Scroll
5 Sapphire
15 Simple Vials
*Available from fishing chests at the Pyramid of the Lost Horizon
*Available as a drop from Grimsnes BurntBlack. During the Five B.O.X.E.S. Event, Grimsnes can be found in the Wizard City Telegraph Box.

Ravenscar Turntable

Crafter Level-Apprentice Crafter
Recipe Price: 1,000 gold
Ingredients:
1 Sonic Spring
1 Grizzleheim Main Theme Music Scroll
5 Onyx
25 Mist Wood
*Available from fishing chests at the Pyramid of the Lost Horizon
*Available as a drop from Grimsnes BurntBlack. During the Five B.O.X.E.S. Event, Grimsnes can be found in the Wizard City Telegraph Box.

Pigswick Player

Crafter Level: Initiate Crafter
Recipe Price: 1000 gold
Ingredients: 1 Sonic Spring, 1 Wysteria Main Theme Music Scroll, 5 Peridot, 25 Cat Tails
*Available from fishing chests at the Pyramid of the Lost Horizon
*Available as a drop from Custos Decimus. During the Five B.O.X.E.S. Event, Custos can be found in the Zafaria Telegraph Box.

 

 

Marleybonaphone

Crafter Level: Initiate Crafter
Recipe Price: 1,000 gold
Ingredients: 1 Sonic Spring, 1 Marleybone Main Theme Music Scroll, 5 Onyx, 10 Stone Blocks
*Available from fishing chests at the Pyramid of the Lost Horizon
*Available as a drop from Emil SoftPaw. During the Five B.O.X.E.S. Event, Emil can be found in the Marleybone Telegraph Box.

Jade Palace Music Player

Crafter Level-Adept Crafter
Recipe Price: 1,000 gold
Ingredients: 1 Sonic Spring, 1 MooShu Main Theme Music Scroll, 5 Jade, 25 Mist Wood
*Available as a drop from Ostrame.
During the Five B.O.X.E.S. Event, Ostrame can be found in the Mooshu Telegraph Box.

 

 

Dragons Roost Player

Crafter Level: Master Artisan
Recipe Price: 1000 gold
Ingredients: 1 Sonic Spring, 1 Dragonspyre Main Theme Music Scroll, 5 Amethyst, 25 Cat Tails
*Available from fishing chests at the Pyramid of the Lost Horizon
*Available as a drop from Sylvia Spitfire. During the Five B.O.X.E.S. Event, Sylvia can be found in the Avalon Telegraph Box.

Deep Sea Music Maker

Crafter Level-Grandmaster Artisan
Recipe Price: 1,000 gold
Ingredients: 1 Sonic Spring, 1 Celestia Main Theme Music Scroll, 5 Amethyst, 15 Pristine Vials
*Available as a drop from Custos Decimus. During the Five B.O.X.E.S. Event, Custos can be found in the Zafaria Telegraph Box.

 

Music Players from other Vendors

Music player

Sold by: Aubert Quickhammer/Wizard City
Price: 1,000 Gold
*Also available from fishing chests at the Pyramid of the Lost Horizon

Polarian Music Player

Crown Shop- Witch’s Hoard Pack (399 crowns)

PVP Combat Music Player

Sold by: Roland Silverheart/Unicorn Way
Price: 200 Arena Tickets
*Also available from fishing chests at the Pyramid of the Lost Horizon

Baddle Music Player

Crafter Level: Initiate Crafter
Sold by: Balthazar Dragonthorn/Dragonspyre
Recipe Price: 5,000 gold
Ingredients: 10 Baddle of the Bands Trophies

Bubbler Music Player

Sold by: Crown Shop
Price: 2,000 Crowns

Tower Music Box

Sold by: Crown Shop
Vendor Price: 2,000 Crowns

 

Recipe available from Torald Wayfinder/Grizzleheim
Crafter Level: Master Artisan
Recipe Cost: 32,440 Gold
Ingredients:
2 Life Trap TC
50 Perfect Amethyst
8 Diamonds
8 Golden Pearls
5 Sandstone
50 Bronze Gear
1 Solar Decoration
2 Stone Wall Segment

That’s it!  Now you know the who, what and where of all the music players available in the Spiral…..so far.  Gonna close this up now, so why don’t you mosey on down, find you a player, buy some scrolls and get your groove on!