Crafting101 – Azteca

Tonight we will learn how to craft an Eagle War Shield for Oztomeca's quest, "Making the Grade."

Welcome back to Crafting101, young Wizard! After achieving Legendary Artisan, you will work to become a Transcendent Crafter. You may teleport to a friend to reach Oztomeca, like most other crafting quests. You could also quest to “Millions of Years in The Making” for access.

 

Oztomeca

You will find Oztomeca in Three Points, Azteca. Once you find him, pick up “Making the Grade.” This quest requires you to craft one Eagle War Shield. The recipe is available for 12,000 gold. On a side note, take a look at his Aztecan Castle Block recipes. They are some of the rarest blocks in the Bazaar!

The Recipe

Below is a list of all the reagents needed to craft an Eagle War Shield and how to find them.

Potent Trap

In order to craft the Eagle War Shield, you will need one Potent Trap Treasure Card. This is a difficult Treasure Card to get, but Aztecan bosses have a chance at dropping this card. You can quest through Azteca and check your loot. Otherwise, pick bosses, like the Caiman, to farm.

Ra

The shield also requires two Ra Treasure Cards. The Bazaar sells Ra Treasure Cards for 1200 to 2250 gold. You may also receive this Treasure Card as a reward for battling mobs in the Winterbane Gauntlet.

Agave Leaves

The next reagent required is two Agave Leaves. The Alto Alto and Mangrove Marsh are great locations to find Agave Leaves. The reagent is also sold by Brandon Mistborn, in Unicorn Way, for 400 Arena Tickets.

Agave Nectar

Next on the list is five Agave Nectar. This is a rare harvest from Agave Leaves. You might get lucky and pick up Agave Nectar when collecting Agave Leaves. Brandon also sells Agave Nectar for 2,500 Arena Tickets in Unicorn Way. The transmute recipe is later in the article. 

Scrap Iron

The recipe requires ten Scrap Iron. Marleybone has several drop locations for Scrap Iron. The Cenote in Azteca and the Science Center in Celestia are also good drop locations. If you want, you can also buy Scrap Iron for 499 Crowns in the Crowns Shop. There is also a transmute recipe later in the article.

Golden Pearl

Four Golden Pearls should be easy to find. Although they’re a rare harvest, there are several places you can pick up Golden Pearls. The harvest locations include Stormriven Hall, the Grotto, the Portico, and Crab Alley. Several plants drop it, including Maelstrom Snap Dragons and Evil Magma Peas. The Bazaar also sells Golden Pearls. The Transmute Recipe is below.

Leather Straps

The recipe requires ten Leather Straps. The easiest way to get this reagent is from the Bazaar. Otherwise, Orange Dandelions and Trumpet Vines drop Leather Straps. The Transmute Recipe is below.

Turquoise

Five Turquoise can be hard to find. While the Bazaar sells this reagent, it’s sometimes sold out. Aquilan bosses and Xibalba drop Turquoise if the Bazaar is out of this reagent.

Transmute Recipes

Agave Nectar

Agave Nectar requires 15 Agave Leaves. This recipe is available from Popol Vuh Whitepaper in Azteca for 1,000 gold. The recipe appears after questing in Alto Alto.

Scrap Iron

Scrap Iron requires 10 Ore and 10 Stone Blocks. This recipe is available from Felicia Worthington in Regent’s Square for 300 gold.

Golden Pearl

Golden Pearls require 15 typical pearls. This recipe sells for 600 gold from Avery Templeton in the Celestia Base Camp.

Leather Straps

Leather Straps require 5 Bones. This recipe sells for 150 gold from Eudora Tangletree in Olde Town.

Completion

Once you have the reagents, you can craft the Eagle War Shield using a Housing Crafting Station. Finishing the quest results in 17,300 experience and 250 gold. You also receive the Transcendent Crafter Badge. Congratulations, young Wizard!

Thank you, Starlights, for joining my crafting and reagents collection! Catch our next edition of Crafting101 in Khrysalis.

A Tale of Three Scions

Hello, I’m Fable Finder. In the middle of Empyrea, the game reveals that the main hero of our story is the Scion of Bartleby. What does this mean? On the surface, it appears that this is simply a replay of the Chosen One trope. This is true, but it’s not the entire story. When you critically examine all the facts that we have been given, we are left with more questions than answers. Let’s start with what we know.

Main Hero’s Backstory

In the video “Making of Wizard101 ~ Part 4” published on KingsIsle’s channel in 2010, the person who was the Creative Director at the time, Jeffrey Todd Coleman said: “When I was a kid, all I wanted to do was climb under my bed or in the back of my closet and find a portal to a magical world. I think that’s pretty much what every kid wants, and it’s effectively what we’ve created.”

 

It’s clear that Coleman’s idea was implemented into the game. For example, during character creation, Merle Ambrose says the main hero is from a different realm. More recently, during the quest “Only Mostly Dead”, Zander says the main hero is from Earth.

We can infer from this, that the main hero started off as a normal kid on Earth. Merle Ambrose was obviously casting some sort of realm-searching spell to find someone of great potential. For some reason, Merle’s spell chose the main hero, and created a portal somewhere in their house. Then the events of the game began.

This leaves us with some questions. Why did Merle’s spell choose the main hero? Why didn’t the spell choose someone who was already a Wizard, and even better a powerful one? Why did Merle Ambrose even need to find a Wizard? There’s tons of experienced Wizards all around the Spiral, couldn’t Merle Ambrose have gathered some together and chased down Malistaire?

Scion of Bartleby Lore

Let’s see what Merle Ambrose has to say about the Scion of Bartleby.

If a test is required, that means nobody knows who the Scion of Bartleby is, not even Bartleby himself. So what determines who is the Scion of Bartleby? Bartleby couldn’t have chosen his Scion, because then he wouldn’t have needed a test. But, why would the Scion be some random kid from Earth? There is undoubtedly more to this story that we don’t know.

The Answer

What does Scion even mean, anyway? Let’s take a look at Merriam Webster.

We can tell from this definition that this word was chosen by KingsIsle with careful thought. After all, it’s plant terminology, and Bartleby is a tree, so this definition certainly applies here. And that sounds a lot like what Mellori is, doesn’t it? Mellori was born when Raven broke off her love for Spider. This would make Mellori a detached, living portion of Raven, or in other words, the Scion of Raven.

If you are a child of an entity, you were simply born of them. Scions, being a detached, living portion of an entity, are also born of that entity. So not only is the main hero the Scion of Bartleby, they are also the child of Bartleby. Mellori is the same way, but for Raven. This answers all the questions we had asked previously, but there is one more. Mellori is the Scion of Raven because she is Raven’s love for Spider. So what makes the main hero the Scion of Bartleby? This is where we enter the territory of speculation, but I would speculate that the main hero is Bartleby’s hope. When the titans broke up the First World, he probably lost hope. And Bartleby was pretty melancholy during the first and second arcs. He only started being more positive when he found out that the main hero is his Scion.

What about Zander saying the main hero is from Earth? About that, it seems odd to me that Spiral beings would be unable to enter the Astral plane, but for some reason Earthly beings, who are non-magical, would be able to. Zander clearly has special knowledge somehow, so he probably knows the main hero’s true origin story. I suspect the real reason that the main hero was able to enter the Astral plane is because they are the Scion of Bartleby, and Zander made up a fake reason because he wanted to keep the knowledge of the main hero’s true origin story from the rest of the scholars. However, we can tell from the tutorial that the main hero did start off in another realm. The main hero’s being could have simply manifested on Earth when they detached from Bartleby.

What about Spider, does he have a Scion? Let’s ask him.

Pay attention to the wording. Spider said Bat was his only dream. A dream is a happy thing, and Spider’s only dream ever created Bat. Based on this, it’s reasonable to assume that Bat is the Scion of Spider, specifically Spider’s happiness.

It is unlikely that Rat and Scorpion are Scions. When a Scion is created, the entity loses something. Raven lost her love for Spider when Mellori was created. Nothing about the personalities of Rat and Scorpion suggest that Spider lost anything from their creation. Rat and Scorpion are bitter and hateful, and so was Spider. Second, Rat and Scorpion were created in Spider’s nightmares, and Spider having nightmares was not a unique occurrence. Again I stress that Bat is unique because he was born of Spider’s only dream.

In conclusion, there are three Scions. The main hero is the child and Scion of Bartleby, Mellori is the child and Scion of Raven, and Bat is the child and Scion of Spider. This also explains how they were able to combine all their essences to create that overpowered Divine Paradox transformation that the main hero transformed into to defeat the Aethyr Titan. The Divine Paradox transformation is the unification of all three Scions.

What do you think? Is Bat really the Scion of Spider? What does determine who becomes the Scion of Bartleby? We want to hear your theories in the comments below!

Shoutout to Saffron Life for helping me synthesize this theory.

Fable Finder

Superstacking Medium Plants

Gardening is such an amazing way of  getting Mega Snacks, TC’s, reagents and of course GOLD!  Making the most of your gardens space is very important. Here is an  easy way to have a 64 medium plant  garden, and it’s basically error free.  When completed, it will be 4 plants high, 4 plants wide, and 4 plants deep.

Start with the Basics

The best way to get started is to  have a castle that is considered a plant like. Currently, the castles that all plants like are:

Botanical Gardens – The Botanical Gardens are available with the Evergreen Bundle Gift Card (Sometimes available during special events, in the Crowns shop for 12,500 Crowns)

Red Barn Farm – This castle is available from the crowns shop for 12,500 Crowns or 125,000 Gold

Everafter Village – This castle is available in the Fantastic Fairytale Bundle.  It can be found at Gamestop online and in stores for $39.00

You’ve bought your castle, so now it’s time to get the supplies you’ll need to get your stacked garden, “off the ground”…..pun intended! These are the items I use, most of  which can be found at the Bazaar.

Items for Stacking

12 Crates:
The preferred ones are:
*Crate of jellybeans
*Crate of hot dogs
*Crate of pudding
*Crate of pies
*Crate of ice cream
You can find crates at the Bazaar, usually costing between 300 gold and 1100 gold.  They are also available in the crown shop for 500 crowns or 2500 gold.

Dragonspyre Standard:
This can be bought from the Bazaar for 1600 gold.

Flat Wooden Platform:
You will find this item in the Crowns Shop for 350 Crowns, or 1750 gold

Stairs Castle Block:
Occasionally, stairs can be found at Bazaar for 75-125 gold
They are also available to craft from Lloyd FallingWater in the Shopping District. The recipe costs 2000 Gold for a narrow one or 10,000 gold for a wide one.

Tatami Mat:
The Tatami Mat is sold by Zhi Lan, Mooshu Housing Shop. The vendor price is 350 gold. 

Helpful Extras

Last, but not least, a little bit of research has to be done so you will know what your plants will like. In this example, I’ll be planting Trumpet Vines. Try to get as many of the likes as you  can.  The following items are the likes for Trumpet Vines. 

Your plants likes may differ from this list.

Deadly Helephant Ears
Decorative Gong
Helephant Ears
Gong of the Oni
King Parsley
Pixie
Tropical Garden Gnome
Ultra Helephant Ears,

After collecting all your needed items, it’s time to get started!  This video will take you through every step to creating your own 64 medium plant garden. I hope this helps you maximize your rewards from gardening!

These steps should get you on your way to maximizing your gardening space.  I’d love to hear what medium size plants you decided to use and the likes you added to speed up your harvest! Let me know in the comments.

Keep your eyes open for the next article where I will show you how to easily get 50+ large plants in one compact area.

Happy Gardening!

Happily Everafter

This incredible new castle is by far one of my favorites! The entire estate is full of fairytales and fables, from Mother Goose to The Brothers Grimm. What truly caught my attention was the morals behind the fairytales represented. I don’t know if KingIsle had an ulterior motive behind their selection of fables, but if they did…..BRAVO! Each area of this home has positive morals hidden within the fable itself.

The Land of Fairytales and Fables

As we arrive through the Spiral Door, we see many pathways leading from a central farmhouse.  The central farmhouse also has a small barn with a secret tunnel that leads to the main house. There are multiple gardening areas all around the central farmhouse. As a bonus, this house is a like for your plants! There is also a lovely lake with a stream for fishing. I haven’t quite figured out what fairytale the main farmhouse represents. Maybe Jack and the Beanstalk? What do you think it could be? I would love to hear your ideas in the comments below!

The first house we’ll visit represents Mother Goose and The Old Woman who lived in a Shoe. It’s a multi-level house, 4 stories inside, with quaint details. The last 2 stories are reached by climbing a ladder, how fun! The rooms inside are smallish, but have plenty of space for decorating in your style.

In the Old Woman and the Shoe, there is a woman who has so many children she doesn’t know what to do! The moral of this story is, listen to your parents and have good behavior.

From there we go to visit the 3 Little Pigs, a fable originally published in 1886. You’ll find a straw house, a house of twigs, and a brick house. These are cute little 1 room shacks.  To the left of them is a path that when followed takes you through a cave to the next house.

Just as the 3 Little Pigs worked hard to accomplish their dreams, so can you!  The moral of this story is you can accomplish anything with hard work and dedication.

The next house we come to is the witches’ house from the Brothers Grimm tale, Hansel and Gretel. This is a fabulous rendition of the enticing candy house. The entire structure is covered in sweet treats that sparkle in the sunlight. The interior has 2 rooms that are vibrantly colored, matching the outside. If you go through the side of the large tree stump, it takes you underground, coming out int the main area of the castle.

Hansel and Gretel got into loads of trouble because they didn’t listen to their parents and trusted someone they didn’t know. The moral of this story is to always listen to your parents and don’t trust strangers.

After climbing a hill, we find ourselves at a wishing well. This well has a daily gift for your Wizard! On this occasion I recieved gold and a pet snack. Climbing a hill to a well is from an old 18th century nursery rhyme, Jack and Jill.

Jack was in such a hurry that he forgot to stay safe and be careful.  The moral in this story is to avoid being hasty and do things carefully.

Rising to the sky we have the Brothers Grimm again, this time with Rapunzels Tower. This whimsical structure has 3 stories with a winding walkway that circles around the main floors.

Rapunzel dreamed of getting out of her tower and patiently waited for that wonderful day to arrive. The moral of this story is to never give up on your hopes and dreams!

There is a hidden door behind the waterfall that takes you to the lower level of Rapunzels Tower!

The mount that comes with the bundle is none other than the Pumpkin Carriage from Cinderella! This is another great multi-person mount from KingsIsle, this one with stunning details.

Cinderella had a hard life but kept a happy heart no matter what. The moral in this story is to be kind, forgive others, and don’t let bad things ruin a good heart.

The pet that comes with this bundle is the adorable, or should I say “toadorable” Noble Toad!  As his crown shows, he comes from a long line of Noble Toads!

Gear fit for a King or Queen

If you’ve ever wanted to have a regal look, this is the gear for you. The stats won’t replace your dungeon farmed gear, but it will make an amazing stitch!

This wand is utterly amazing, so very eerie!  It’s called Poison Apple.  Once again, the stats are not the greatest but it would be another awesome stitch. Does anyone remember where a poison apple comes from? That’s right, Snow White!  

Snow White was envied for her inner beauty as much as for her outer beauty.  Her good-hearted trust in everyone caused problems for her.  The moral to this story is that real beauty comes from within, and once again don’t trust strangers.

KingsIsle has outdone themselves with this bundle!  Not only is it an adorable castle with many features, but it also has wonderful morals for the children of the game. I hope you enjoyed this walkthrough of the Fantastic Fairytale Farm! If you see any other fairytales or fables represented that I missed, let us know in the comments below! Until next time, may all your dreams come true!

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Crafting101 – Death Spells

Welcome to the Death edition of my crafting series. I’ll walk you through the basics of crafting the Death spells in Wizard101. These are the spells dropped by Loremaster! Unfortunately, Headless Horseman will be omitted from this list. Maybe someday it’ll be a spell we can craft!

Deer Knight and Lord of Night’s Recipe Location

Deer Knight Recipe

Deer Knight is a hit-all Death spell that requires 5 pips. It has a base damage of 300 + another 270 over three rounds! This spell is a must for any Death Wizard. It has uses for both PvE and PvP players. The Deer Knight recipe can be bought for 60,000 gold from Grady in Avalon.

You will need the following Treasure Cards and Reagents to craft Deer Knight.
6 – Deer Knight Treasure Cards
100 – Perfect Onyx
200 – Ghost Fire
100 – Blood Moss
100 – Bone
50 – Spring
50 – Sunstone
12 – Amber

Lord of Night Recipe

Lord Of Night is another 5-pip Death damage spell. This spell gives 50% of the damage back to the caster in health! It also gives the enemy a 25% Infection as a trap. You can buy the Lord of Night recipe from Grady for 60,000 gold.

You will need the following Treasure Cards and Reagents to craft Lord of Night.
6 – Lord Of Night Treasure Cards
100 – Perfect Onyx
200 – Ghost Fire
50 – Nightshade
25 – Turquoise 
50 – Scrap Iron
25 – Sunstone 
12 – Amber

Where to Get the Reagents

Perfect Onyx: You can buy Perfect Onyx for 100 gold a piece in the Celestia Base Camp from the vendor Archytas.

Ghost Fire: You can buy Ghost Fire for 100 gold a piece in the Atheneum. Zolton Nightstone in Dragonspyre is the reagent vendor I prefer.

Blood Moss: I find that the easiest way to get Blood Moss is by transmuting the reagent. You can buy the transmute Blood Moss recipe from Avery Templeton in the Celestia Base Camp for 400 gold. It requires 15 Red Mandrake to transmute one Blood Moss. 

Bone: You can get Bone from Elik Silverfist in the Bazaar.

Spring: I find that the best place to get Spring is in Marleybone. It can be harvested with Scrap Iron as a rare drop.

Sunstone: You can buy Sunstone from Diego The Duelmaster in Unicorn Way for 200 Arena Tickets. You can also buy the transmute Sunstone recipe from Avery Templeton in the Celestia Base Camp. If you are lucky, you might even find Sunstone in the Bazaar. 

Amber: Amber is by far the most difficult item to get on this list. One of the most popular places to get Amber is by farming Gladiator Dimachaerus in Mount Olympus in Aquila.  

Nightshade: In my opinion, the easiest way to get Nightshade is to buy it from Diego The Duelmaster for 175 Arena Tickets. You can find Diego in Unicorn Way. You can also buy the transmute recipe from Avery Templeton in the Celestia Base Camp for 200 gold.

Turquoise: You can buy Turquoise from Elik Silverfist in the Bazaar in Olde Town.

Deer Knight and Lord Of Night Treasure Cards: The best place to get both of these treasure cards is from Elik Silverfist from the Bazaar in Olde Town.

Thanks for crafting your Death spells with Ravenwood Academy! What was the hardest reagent for you to find? Which was the easiest? Let us know in the comments below.

Wizard101 Theory

Hello, I’m Fable Finder. Have you ever wondered if Sylvia Drake actually died of a cold? Why did the Coven want to unleash the Everwinter on Grizzleheim? Does being the Scion of Bartleby actually mean anything, or is it just a replay of the Chosen One trope?

All stories each have their own unexplained mysteries. Something I have always enjoyed on YouTube is the theorizing genre, where people try to explain these mysteries with theories. Theories have been made for a vast array of movies, TV shows, and video games, but the theorizing genre has barely been touched in Wizard101. It’s time to change that.

I introduce to you Wizard101 Theory. The goal of this series is to come up with theories that explain the mysteries of Wizard101. It will maintain a reasonable standard of evidence, and where evidence lacks, logic will be used. There are already posts in the making on all the questions I brought up in the first paragraph. But first, I must explain a theory that builds the foundation of all the other theories to be made: Who created the Wizard101 universe?

We could reasonably assume, using Occam’s Razor (1), that Grandmother Raven created the Wizard101 universe. The problem is that Bartleby said it was another entity. In a Wizard City side quest called “Old Men”, Boris Tallstaff asks you to interview Gamma, Ambrose, and Bartleby. When you go to talk to Bartleby, the first thing he says is this:

Did you catch that? Bartleby mentioned an entity called “The Creator”, independent of both himself and Grandmother Raven. What if the Creator is Grandfather Spider, though? After all, he wasn’t mentioned in that sentence. There are a few problems with this, however. First, I don’t think KingsIsle had even created Grandfather Spider’s character yet. Second, Grandfather Spider clearly has equal power to Grandmother Raven, which wouldn’t be the case if he had created both her and Bartleby. Finally, Bartleby clearly states that both him and Grandmother Raven were created. Since Grandfather Spider didn’t create them, he must have been created too. So someone must have created them all.

That still leaves one question unanswered, however. How did the Creator come into existence? Well, an entity that exists outside of time and space would not need an explanation for their existence. After all, things can only begin within time and space. We can assume the Creator would be outside of time and space using Occam’s Razor (1). If the Creator was not outside of time and space, we would have an Infinite Regress problem (2). If things within time and space need an explanation for their existence, then Grandmother Raven, Grandfather Spider, and Bartleby need an explanation for their existence. All three of them clearly exist within time, based on how they act throughout the story. Combining that with the fact that Bartleby told us that a separate Creator exists, we can conclude it was this Creator that created the Wizard101 universe, as well as Grandmother Raven, Grandfather Spider, and Bartleby. 

So, there you have it. From this foundation we can begin to answer all the unexplained mysteries of Wizard101. The topic of the next installment will address what it means to be the Scion of Bartleby.

(1) Occam’s Razor is a problem-solving tool used in logic that says the explanation with the least assumptions is more likely to be true.

(2) An Infinite Regress is when someone tries to explain an event with another event that would also need a cause, then tries to explain that event the same way, and so on. For example, if you ask me where I got my robot, an Infinite Regress would be me saying that the robot was created by another robot, and that robot was created by a robot, and so on.

Guest Author Fable Finder

Exclusive Pets

With the introduction of Deckathalon, we now have access to a variety of new pets. You will receive a class pet for placing above 25 on the leader-board. So if it’s an Ice event, you would get an “Ice Class Pet.” For positions 26-2500 you will receive the universal “Ravenwood Class Pet.” When you look at the pet, you’ll see a very large number of tags. You’ll notice the new “Exclusive Pet” tag.

The First Test

So, what does this tag mean? My first test was to try hatching by myself, with my own pets. Everything seemed normal. I sometimes received another class pet and other times I received the other parent. Then I tested hatching with another player, and I received this notification. Based on this notification, I assumed that you can’t receive an exclusive pet by hatching. However, when we hatched together, we both received a Ravenwood Class pet back. As a result, this alert’s meaning was still unclear.

The Second Test

For my final test, I found one of the few lucky people who got top 25 on the leaderboards and received an ice class pet. The person was kind enough to allow me to hatch with them. As expected we both received the same notification from before. However, this time neither of us received the other pet, after many hatches.
 
My conclusion is that exclusive pets can only be received from hatches if the pet is in that player’s pet tome. You’ll need to earn the pet first to hatch an exclusive pet.

MY THOUGHTS

In this section I’ll be covering my own personal thoughts on this feature. If you’re looking for how the feature works, you can find it above.
 
This feature has some pros and cons. Some good aspects include the pet remaining an accomplishment. Anyone walking around with a school class pet will have accomplished something great. However, one major drawback is that these pets will be ultra-rare. Only 25 players will receive the pet during any given event. On top of this, you can’t pick which school’s pet you want to receive.
 
During particular weeks I imagine the competition will be incredibly fierce, particularly Life. The cards given by the Life pet are very desirable. While this isn’t a bad thing, this type of competition is very unhealthy. The only measure that contributes to the leaderboards is how much time you’ve invested. Rewarding these pets based off the community progress bar might be better.
 
There should still be a reward for ranking high on the leader-board. It should be less impactful, like a cosmetic item. Other options include badges based on leaderboard placement. It could change based on your position, like the PvP badges. People can still be acknowledged for their achievements, but in a fairer way. This would avoid encouraging players to grind for a pet they need.
 
I’m interested to hear how everyone else feels about these new exclusive pets. Let me know what you think in the comments below!

Balance 100% Critical Guide

Ah the school of Balance! Arguably one of the hardest schools to beat in PVP. In addition, they can also achieve max critical and high damage. With this setup you can get around 130% damage and 839 critical.

Benefits of the Balance School

The Balance school is really amazing. They’re one of the most feared schools in PVP. Loremaster, Mana Burn and Supernova can all be deadly spells when used correctly. I usually always lose to Balance in PVP, so I hate going up against them.
 
Their wide variety of spells can prove to be very useful in certain situations. Yet, one disadvantage they have that isn’t shared with the other schools is a prism card. This forces them to fight Balance bosses without the option of a hit conversion spell. This can be very annoying in PVE. You’re forced to ask for help, which is not always possible since some dungeons are solo.

disadvantages of this build

 
 Of course when you boost certain stats, you run the risk of decreasing the others. In this case, pierce and power pip chance and resist might be reduced. You don’t really see many Balances running around with 100% critical these days. This is solely because they don’t really like sacrificing other valuable stats. However, it’s always nice to critical every hit you use.
 
For this build I would use the Morganthe’s Shadow of Amber amulet because of the extra blades. You can swap it out for the Darkmoor alternative if you’d like. It would increase your critical by 5 and increase your pierce a little.
 
Personally, I would adjust the pet slightly to allow for more damage. This would decrease your critical, but it would still be high enough to achieve regular critical hits. That’s the beauty about customizing your load out to your own specifications. You can adjust the damage and critical to suit you, as long as you don’t decrease one of them too much.
 
Another disadvantage is that the Balance school doesn’t have the 3% damage Ghulture mount. Unlike the other Ghulture mounts, it caps it at 2% which is unfortunate. This is because the Balance Ghulture gives universal damage, not school specific damage.
 
 

What You’ll Need

Robe: Virtuous Light Brigade Armor

Hat: Balanced Paradox Conical

Boots: Balanced Paradox Boots

Wand: Jack Hallows Guitar

Pet: Quad damage, double critical pet.

Athame: Athame of the Chosen one (with two (2) +18 critical Citrine jewels)

Ring: Balanced Paradox Ring (With one (1) +18 critical Citrine jewel)

Amulet: Travelling Dead’s Charm

Mount: Balance Ghulture

Deck: Balanced Paradox Deck

Total Damage: 129% (Rounded to 130%)

Total Critical: 839 (100%)

Gear Setup

Calculations

We hope you find this guide helpful in your journey as a Balance Wizard. What is your favorite way to use your Balance 100% critical set? Let us know in the comments below!

Check out the rest of our Gear Guides, we have a guide for every school at Ravenwood Academy!

Crafting101 – Storm Spells

Today I will explain how to craft the Storm school spells you can’t get from questing and leveling up. I will also tell you where to get the reagents you need fast!

Recipe Vendor Location

The Storm school spells we will be crafting are Calypso and Catalan. To buy the recipes you will go through the Wild to the Wyrd then into Dun Scaith. Once inside you will see the Indigo Giant, a Rank 12 Storm Boss with 14,150 Health. If you are careful, you can walk around the outer edge of the battle circle to reach Grady, the recipe vendor.

Spell Vendor

After the fight, visit Grady to buy the recipes for Catalan and Queen Calypso.

Catalan Recipe

Catalan is a Rank 5 spell that does 700 base Storm damage. While dealing impressive damage, Catalan also gives a 25% accuracy debuff. This makes it a useful card for both PvP and PvE. You can buy the recipe for 60,000 gold.

To craft Catalan, you will need the following Treasure Cards and Reagents:

6 – Catalan Treasure Cards
100 – Perfect Amethyst
200 – Ghost Fire
100 – Water Lily
100 – Bronze Gear
50 – Spring
50 – Sunstone
12 – Amber

Queen Calypso Recipe

Queen Calypso is one of the newer spells in the game. If you are very lucky you can get it from the Immortal’s Lore Pack. Queen Calypso does 445-505 base Storm damage. Calypso also puts a 20% Windstorm on the opponent before the hit strikes, to strengthen the attack! Queen Calypso is very popular for Storm PvP. You can buy the recipe for 60,000 gold.

To craft Queen Calypso, you will need the following Treasure Cards and Reagents:

10 – Queen Calypso Treasure Cards
120 – Perfect Onyx
200 – Ghost Fire
120 – Bloodmoss
120 – Bone
60 – Spring
60 – Sunstone
18 – Amber

Where to get the Treasure Cards and Reagents!

Catalan Treasure Card & Queen Calypso Treasure Card: One of the best places to get both of these treasure cards is from the Bazaar in Wizard City. Many wizards also farm Loremaster or trade with friends to get the 10 needed to craft the spell.

Perfect Amethyst:
You can buy Perfect Amethyst from the NPC Archytas who is in the Celestia Base Camp

Ghost Fire:
You can buy Ghost Fire for 100 Gold a piece, in the Atheneum. From the NPC Zolton Nightstone. You can also get ghost fire from Archytas.  

Water Lily:
Cat tails drop water lilies as a rare harvest. You can farm Triton Avenue for Water Lily by looking for reagents and switching realms! If you’re lucky, you can also buy Water Lily from the Bazaar!

Bronze Gear:
You can buy transmute Bronze Gear from Avery Templeton for 150 gold. It takes 5 Spider Silk to craft! It is commonly found in the Bazaar.

Spring:
One of my favorite places to get Spring is from Counterweight East in Marleybone. It is dropped along with Scrap Iron. You can also find it in the Bazaar.

Sunstone:
You can buy Sunstone from Diego The DuelMaster in Unicorn Way for 200 Arena Tickets. You can also get Sunstone in the Bazaar or buy the transmute recipe from Avery Templeton in Celestia, Base Camp. 

Perfect Onyx:
You can buy Perfect Onyx from the NPC Archytas who is lalso ocated in the Celestia Base Camp

Blood Moss:
You can buy transmute Blood Moss from Avery Templeton for 400 gold. You will need 15 Red Mandrake to transmute one blood moss.

Bone:
The best place to get Bone is the Bazaar!

Amber:
Amber can be purchased for arena tickets from Brandon Mistborn. One of my favorite places to get Amber is by farming Gladiator Dimachaerus in Mount Olympus. There are many seeds that can give Amber one of the most popular is King Parsley.

I enjoy the quick damage and extra utility these spells offer my Storm Wizard. I hope you enjoy crafting and using them too. I will be watching for any questions in the comments below!

Castle Magic Triggers II

Introduction

This guide is a continuation of the first castle magic triggers guide. I have gone through each castle magic trigger and assigned a difficulty of use to each one. This guide will cover intermediate triggers, another guide will cover advanced. Each section will name the trigger, what it does, and how to use it. I will explain the difficulty level and give an example of how I like to use these tools in my own designs.

Intermediate Triggers

These triggers are more complicated to use than the beginning triggers. Generally they serve very important purposes to Castle Magic. If an item requires unique input or separate data values it is Intermediate. If a trigger is not intuitive with other Castle Magic mechanics it is intermediate.

Magic Reflector

  • The Magic Reflector is one of the most essential castle magic triggers. The purpose of the magic reflector is to cast many spells at once. There can be a single target or different ones. You need to use another castle magic trigger to trigger this one. The only way to activate a Reflector is to target it with the “Activate Reflector” spell. The number of uses for reflectors are endless. I use one in almost every single build. For example, if you want to make an entire structure grow larger at once, use a reflector to target each piece. This way works without using a significant amount of triggers.

Magic Random Reflector

  •  As you can tell by the name, the magic random reflector is very similar to the magic reflector. It functions identically to the magic reflector except for one small difference. Instead of activating all eight spells at once, it picks one at random each time. Uses for this are more specific than the uses for the original magic reflector, due to it’s unusual nature. If you want to give a house a haunted vibe and have things happen randomly, this item would be the best tool for the job. 

Magic Timer

  • The magic timer is the next most versatile castle magic trigger. The magic timer has two main sections. An “On” timer counts down, then right afterwards an “Off” timer counts down. When each timer reaches zero, a spell is cast. You can set the timer to be activated by another trigger and to only count once or repeat. This is a more difficult trigger to master due to its additional options. You can access the additional options menu by pressing the “Magic Item Options” button. There are many uses for this, but the most common use is when you want a spell to be cast continuously. For example, if you want to make something stay large, you can set a magic timer to cast “Make Larger” and repeat.

Magic Player Detector

  • This item has some niche uses and is always worth keeping in mind. The magic player detector detects when a player walks on it or steps off. It’s a simple item to use except for an extra option. This option allows you to make the detector ignore the owner of the house. To use the player detector place it where you want players to walk. Then place the spells you want to cast. I like to use these when I want to surprise a friend. A spell will cast in front of the player when they walk on the spot you placed the detector on.

Magic Room Detector

  • The Magic Room Detector is the Player Detector’s older brother. The interface for this item is like the player detector’s, except the options include four sizes. The room detector senses when a player enters an area as opposed to a specific spot. I find this tool very useful, since the location players need to walk in is less precise. Use this tool like the player detector when you want to detect in a zone as opposed to a single spot. 

Magic Counter

  • The Magic Counter has an internal counter that keeps track of a number. The counter casts spells based on how that number relates to a value set by the player in the options. When the number is adjusted up or down the counter updates and casts another spell. This is useful when you want a spell to cast up until a certain point. If you wanted to use a timer to make an object larger only a few times, a magic counter would work well.

Magic Jump Detector

  • The Magic Jump Detector detects when nearby players jump and casts a spell. This item has the same option menu as the room detector. Pick a border size to detect within and whether you want to count the house owner. One fun example of a jump detector is to create an elevator. Use it to move a platform up when a player in the area jumps. This allows the player to determine how high they want to go before jumping off.

Magic Text Detector

  • The Magic Text Detector detects when nearby players send a menu chat message that you choose. To use it you pick a menu chat phrase and spell size in the additional options menu. Then, when a player in the area uses the menu chat phrase, the spell will cast. This is most useful in my experience for secret doors. Most players do not use menu chat so you could use it to password protect a special secret area.

Conclusion

That completes my intermediate Castle Magic Trigger guide. The advanced triggers will be covered soon, so practice these now. If you have any questions about these triggers or Castle Magic in general let me know in the comments below.