Copying a Pet Using the Piggle Method

So, you want to make a great pet for questing? Unless you’re an experienced pet hatcher, I recommend that you copy a pet from the Hatchmaking Kiosk. Before you get started, make sure you have a full garden of Couch Potatoes and Evil Magma Peas for a good supply of pet snacks and Gold for hatching.

Now, you browse the pets on offer in the Hatchmaking Kiosk and you see the perfect max stat double-resist triple-damage pet in the Hatchmaking Kiosk. You hatch with one of your pets and hope some of the talents on the desirable pet manifest on your new pet.

Once your new pet has hatched, you train it to teen, and it gets Spell Proof. You’re feeling super confident so you train the pet to Adult. It manifests Pain Giver. Woot! The pet is looking great! You train the pet to Ancient and it gets Mana Gift. Ugh. That’s definitely an undesirable talent.

What should I do now?

Should I trash the pet? Should I start over and hatch again tomorrow and hope for the best again?

Unfortunately, once you’ve trained a pet beyond Adult and it manifests an undesirable talent, it really is a fail. I would probably trash the pet.

But, here’s the deal: if you only trained your pet to Adult and you hatch it with the pet from the Kiosk again you will transfer more of the talent pool and stats to the offspring. You can use a technique I use to continue transferring a pet’s talent pool and stats to your own pet.

The method I use to copy a pet’s talent pool and stats in just a few hatches is known as the Piggle Method. It’s called the Piggle Method because you start with a Piggle pet bought from Tennant Wastelander for 350 Gold. Tennant Wastelander is one of the “Pet Shoppe Boys,” and a Pet Vendor in Wizard City. He’s located in the Pet Pavilion, inside the Pet Shoppe Boys’ Pet Shop.

Why do you use a Piggle?

The reason we use a Piggle pet is that most of their talents are Common, so it’s easy to track the talent pool with each hatch. Also, the talents aren’t very ‘sticky’, or hard to get rid of although that doesn’t really matter when you follow this method

Are there any tricks to transferring the talents and stats?

Once you’ve bought your Piggle pet train it ONLY to Adult. Go to the Kiosk and find a pet you want to hatch with. Once you’ve found a suitable pet, scroll through your pets and select your Piggle. Take a screenshot or a snip before you click Hatch. Now train the offspring to Adult. Once your new pet is Adult, hatch again with the same Kiosk pet when you can, following the same steps above.

Will I get the pet I want in the first hatch?

You may not get the pet body you desire in the first hatch, or even in the first ten hatches, but you will get it, eventually. Just keep following the process of hatching with

the Kiosk pet, training the offspring to Adult and hatching again until you have copied the pet, its stats and talent pool.

The new pet failed at teen, should I train it to adult?

Until you’ve copied the pet’s talent pool and stats, don’t worry about which talents your pets manifest. The manifested talents only become important when you have copied the talent pool and stats completely.

Your pet talent pool is on the left and the stats are on the right. A high pedigree shows a high number of Epic talents which may or may not be desirable depending on your goals. The higher the pedigree the more Gold your hatches will cost.

If you own the same pet body, train your pet to Adult then hatch with the desired pet from the Kiosk just like I explained above using the Piggle. Then, train the offspring to Adult and hatch again. Hatch the new offspring with the pet you are copying until you have a pet with the identical stats and talent pool.

How can I tell I’ve copied the pets talent pool and stats?

If you look closely at the picture below, you’ll see that each of the numbers in the “SAP” (Strength, Intellect, Agility, Will and Power) column is identical to that of the

parent pet. Also, each of the talent pool dots appears in the corresponding lines on both pets.

 Will I get the same talents on my pet as the kiosk pet?

Once you’ve copied the pet’s talent pool and stats completely, your job has only just begun. Now the hard part starts. It will still take many hatches to train a pet that manifests all the talents you want because you’re not copying the pet’s manifested talents, you’re copying the entire talent POOL. Any five of the ten talents can manifest in your pets when you train them, regardless of what talents the parents have manifested.

 Make 2 or 3 base adult pets

Next, train your pet with the identical stats to Adult. If it doesn’t fail, hatch it again with the pet you’re copying. And if it fails, still hatch with the desired pet again until you get a pet to Adult that hasn’t failed. I recommend that you make two or three Adult pets that haven’t failed to keep as your base pets for hatching until you have gotten 2 or 3 pets to Ancient that haven’t failed.

Next, make 2 or 3 base ancient pets

Once you have 2 or 3 Adult pets that haven’t failed, you can hatch your own pets together if the Kiosk pet isn’t available. Now hatch one of your Adult pets with the Kiosk pet or one of your own base pets, now you can try to train a pet to Ancient without failing. If a pet fails by Adult, go back to your previous pet to hatch again with the Kiosk pet, or hatch your 2 Adult pets together if the Kiosk pet isn’t available.

Make 2 base epic pets

When you have 2 pets trained to Ancient that haven’t failed, you can train up your base Adult pets. If they fail before Epic, hatch one of your 2 Ancient pets with the Kiosk pet, or hatch them together if that pet isn’t available, and try to get 2 pets to Epic that haven’t failed.

After you’ve gotten 2 pets to Epic without failing, you can level up your Ancient pets as far they will go without failing, keeping your 2 Epic pets as insurance. If those pets fail, hatch one of your Epic pets with the Kiosk pet or your other Epic pet and train as far as you can without it failing. If your pet fails, you still have your 2 Epic pets to fall back on.

How long will it take to get a pet with the same talents?

Making the perfect pet will eat up your Gold, pet snacks and your patience. Sadly, we have no control over which talents will manifest. Also, regardless of which talents have manifested up to Epic, the final talent at Mega appears to be a random talent from the talent pool. So it really is just a matter of persevering with the hatches until you get a pet that manifests the talents you want.

If you take the precautions of making and keeping base pets that haven’t failed, your efforts will pay off, eventually.

Should I feed my pets snacks that they like?

Seeing as we all have a finite amount of energy, the best thing to do is to conserve energy and feed your pet snacks that will give them the most XP per pet game. I feed my pets Captain Cantaloupe and Mystic Dragon Fruit until I’ve maxed out all the stats. Once I’ve maxed out all the stats I feed my pets Fancy Yogurt.

I’m out of Energy and my pet has only 2 xpto level up!

If you find you have only one or two XP remaining to level your pet, instead of playing another pet game, feed your pet unwanted gear and items from your backpack until the pet receives the XP it requires to level up. You can also buy Pet Crumbs from the Crown shop for 100 Gold per pack feed the individual Crumbs to your pet until it levels up.

While this process might seem complicated at first once you’ve done it a couple of times you’ll get the hang of it.

By: Samantha McDonald 

Join Samantha on Wizard101 Warriors

Power Pips

Power pips are a special feature within the game and with good reason. A wizard has a base chance of getting a power pip, starting at level ten. This chance goes up by one percent every level until you reach level fifty, where it is maxed at 40%.
 
Power pip chance can be increased with gear (pets can also develop a talent for increasing a power pip chance.) Depending on how the game is played by the individual, some may favor another stat. Others will devote a whole gear set just for power pip chance. Higher power pip chance is found on better gear, and as your wizard gains more levels, the gear has a higher power pip chance. Balancing power pip chance with other stats is a part of the game.
(These are just examples. Not all rings will offer 12% power pip chance.)
 
Once you reach a certain level, wands will start to give you either a pip or a power pip. This is just a standard power pip, it doesn’t affect power pip chance.
 
Power pips are, as stated above, a two-for-one deal. One power pip represents two normal pips, but only for spells that are from your primary school. A storm wizard who has two power pips could not, for instance, cast Satyr (a four pip spell.) This is because life isn’t their primary school, and the power pip would only count as one.
 
The number of pips a spell cost is in the upper left-hand corner of your spell card.
 
Spells that have an X in their upper left-hand corner are based on the number of pips you have on hand. Tempest and Dryad, for example, have this symbol. However, Dryad is a healing card, and based on the number of pips you have, is how much it would heal you for. Dryad heals 200 health for one pip. A life wizard who wanted to heal 800 would have to wait for four turns. This life wizard would only have to wait for two turns if they received a power pip each turn.
 
No power pip: 200 [amount of health on the card] x 4 [the number of normal pips] = 800 [the amount that would be healed]. This would take four turns.
 
One power pip: 200 [amount of health on the card] x (2 [the number of normal pips] + (1 [ number of power pips] x 2 [value of power pips])) = 800. This would take tree turns.
 
Two power pips: 200 x (2 [number of power pips) x 2 [value of power pips]) = 800. This would take two turns.
 
Tempest would be the same way, only for damage. If a storm wizard wanted to do 320 damage, that would require four turns. (As it is 80 damage per pip).
 
Power pips can be used for a side school if you have the school’s mastery amulet. There is a mastery amulet for each of the seven schools of magic. You can buy the basic mastery amulets in the Crowns Shop, but you cannot buy the amulet of your own school.
 
There are also exalted mastery amulets that do the same thing but offer extra stats for your wizard. Critical block for two other schools, damage boost, and balance and life offer incoming or outgoing health boosts. Exalted amulets have to be farmed for as they cannot be bought in the Crowns Shop.
 
Spells that take pips (Mana Burn, Lord of Winter, etc.) will specify on the card. Mana Burn is a balance card that does 80 damage per pip and takes the enemy’s pips as well. It takes 3 pips from your opponent.
 
Spells that take pips will only take what it lists on the card. If the enemy has three power pips, it will take the three pips the enemy has and give you three normal pips, even though the power pips would equal out as six pips. If an enemy has two normal pips and a power pip, it will take the two normal pips and a power pip. It won’t leave a pip behind. Power pips cannot be taken apart and you are only given what you’re promised on the spell. It’s all or nothing.
 
It’s important to know that if you cast a spell, and someone casts a spell on you that removes your pips, you still attack even if you have nothing. If you are hit with a Mana Burn, and the seven pips you had go to four, you still use the spell you selected that costs seven pips.
 
In short, power pips are considered a fundamental part of the game because they help with performing a spell quicker. Every school uses some form of the pip, and power pips are just a two-in-one pip deal. Increasing the power pip chance is invaluable as well, however, some wizards may choose to increase another stat.

Catching the Ice School of Fish

Every Monday morning the weekly tournament fish changes. There are secrets that many Wizard101 fishing lovers don’t know. I want to share my experiences with you and travel together exploring the fantastic world of wizard101 tournament fishing!

 Ice School of Fish

 

School Ice | Rank2 | Common/ Regular | 1,200 XP

No used in any recipes

Αverage sale price in gold:  600 each

Limits:

Small Fry <10 

Whopper >40

Locations In order:

Azteca/The Zocalo/Zultun Dock/ Cloudburst Forest

Celestia/Celestia Base Camp/ District of the Stars

Dragonspyre:

The Basilica/The Atheneum/Plaza of Conquests,

The Basilica/The Atheneum,

The Basilica/The Atheneum/The Grand Chasm 

The Basilica/The Atheneum/The Tower Archives

The best place to catch it:

Cloudburst Forest because there is no other fish of the ice school there!

How to catch a Whopper

Use the spells in order: Winnow ice fish and then Reveal Large Fish. If no Fish are affected, summon fish and repeating the 2 first step. If you see any ice fish, put ice lure 2 or 3 and try to catch it! If you can’t see anything, go to the highest point and repeat the spell. Try glancing to all destinations quickly to see if anything shows up.

The first 3 winners will get tournament tickets:
First place: 120 tickets
Second place: 50 tickets
Third place: 20 tickets
 
The tournament ends at 30/07/18

Good luck

Catching the Guard Doodlefish

Every Monday morning the weekly tournament fish changes. There are secrets that many Wizard101 fishing lovers don’t know. I want to share my experiences with you and travel together exploring the fantastic world of wizard101 tournament fishing!

 the Guard Doodlefish

 

School Balance | Rank 1 | Common/Regular | 1,500 XP

Limits:

Small Fry < 13 

Whopper > 40

No used in any recipes

Αverage sale price in gold: 700 each

Fish Location:

Housing Items:

Battlemage Keep
*Houses purchased through Bundles, have a unique doodlefish.

How to catch a small fry

Go to the Commons and then navigate yourself to the Castle Tours headquarters where you can find the following in Visit Castle/ top rated list. It the only Balance school fish this season in that Castle. The fish that we are looking for, the shadow in the water are 13 and less for small fry. That means we are looking for fishes that have a smaller shadow. If a lure is always 10, that fish in small fry are 1,3 less that lure. But for doodlefish those limits are relative, they are about double the size of the lure.

See an example with a guard doodlefish at 13,60 relative with the lure:

The first 3 winners will get tournament tickets:
First place: 120 tickets
Second place: 50 tickets
Third place: 20 tickets
 
The tournament ends at 06/08/18
 

Good luck!

Catching the Fish Sandwich

Every Monday morning the weekly tournament fish changes. There are secrets that many Wizard101 fishing lovers don’t know. I want to share my experiences with you and travel together exploring the fantastic world of wizard101 tournament fishing!

This week we have the Fish Sandwich:

School Myth 1 | Rank | Common/ Regular | 1,300 XP
 
Limits:
Small Fry < 10
Whopper > 29,90
 

Fish Location In order:

 
Wizard City/ The Commons/ Shopping District/ Olde Town/Cyclops Lane
 
Zafaria/Baobab Crossroads/ Baobab Market
 
Housing Items: 
Castaway’s Bungalow
Myth House
Aero Village
 
NOTE: Houses purchased through Bundles have a unique doodlefish.
 

No used in any recipes

Αverage sale price in gold: 300 each


How to catch a Whopper

The best place to try is the Castaway’s Bungalow because there aren’t any other myth fish there. If you don’t find any castle to visit, the next best location is Cyclops Lane. Check the big pond in the park, Myth rank 1.
>25 for Whopper.
 

Spells in order

  1. Winnow Myth Fish/ Reveal Large Fish
  2. If no fish are affected – Summon Fish and repeat
  3. If a fish is revealed – use Lesser Frost Lure, Minor Fable Lure or Common Fable Lure and catch it.
  4. If nothing shows or no message appears, search the pond and repeat Reveal Large Fish

Tips

The fish that we are looking for, the shadow in the water will be 30 and more for Large Fish. That means when we are looking for fish with our eye, If a lure is a 10, the Whopper Fish Sandwich is 3 times the size of the lure. To avoid catching Mythacudas, make sure the shadow is over 3 times the size of the lure and not 2.5.
 
The first 3 winners will get tournament tickets:
First place: 120 tickets
Second place: 50 tickets
Third place: 20 tickets
 
The tournament ends at 20/08/18
 

Good luck!

How to Win: Fishing Tournament

Every Monday morning a new fish is out there for us to catch fishing tournament. When you catch one of the right size, the game will ask if you want to enter that fish in the tournament. If your answer is Yes, it will remove it from your fish basket and automatically tell you in which place are you in the tournament. If you answer no, the fish will be in your backpack already and you can sell it, or move it to an aquarium. You can also transfer it with the aquarium in the shared bank and move it into another player in the fish basket and take back the aquarium and repeat this. For the tournament, it will not count if you transfer to your other characters. Only the fish caught during that week’s tournament can be entered to the list. Only the first 100 players to have entered will win gold. Wizards who are at least Level 7 will be called by Lucky Hookline to learn the skill of Fishing. It’s important to have all of the fishing spells trained for the fishing tournament!

The most important spells to start with

  1. Catch a fish with a school lure rank, must be fishing rank 2.
  2. Reveal Whoppers and almost Whoppers and Reveal Small Fries and almost Small Fries, must be fishing rank 2.
  3. Reveal the Magic School of all Fish, must be fishing rank 2.
  4. Winnow will scare away all fish except the school you are fishing for (each school) fishing rank 3.
Continue your training with Haarek Silverscale, Frode Silverscale, Yuri Smokesnare,Timor Flamecaster , Ryoshi, and Alejandro de la Paz. Follow them from the Wizard City to Grizzleheim, Dragonspyre , MooShu, Avalon, and Atzeca.

There are three types of rarities that a Fish can come in: Common, Rare, and Epic. These rarities represent how often Fish can be found skulking around in their native ponds. Common Fish are much easier to come by, while Rare Fish are a bit more uncommon. Epic Fish are very rare. For Common fish, you can earn 120 tickets for 1st place, 2nd 50 and third 20. For a rare fish earn 1st 250 tickets 2nd 120 & 3nd 50.

Finally for epic 500 tickets for 1st place, 250 for 2nd and 120 for third place. Only one take the first place, 2 the silver place (about +/-0,5 from the 1st ) and 3 the bronze place (about +/-0,5 from the 2nd). Fish have 3 different classifications which include Regular, Tall, and Large. Regular is the most common size used by Fish. Tall generally consists of Jellyfish and Squids while Large is mostly for Stingrays and other large Fish.

For the fishing tournament, we need the rarest fish that and only the small fry’s or whoppers. All the fish have a specific limit from keeper to whopper or keeper to small fry. Reveal Whoppers and almost Whoppers spell, show and fish that are +0,10 from the limit. Reveal Small Fries and almost Small Fries spell, show, and fish that are -0,10 from the limit.

The gold for these fish will be more than if we sell a regular fish. Catching a fish for the first time gives 100 times the normal experience of catching the same fish again. Catching rare fish and epic fish will give more experience than catching common fish. Different kinds of fish are ranked differently, and this classification depends on their degree of difficulty being caught. Any Fish can be caught using any lure, but using a higher rank lure gives a higher chance of catching higher rank fish. In order to have the best chance of catching any fish, you need the right lure or more rank and the right school. Example: For a fish school of storm, rank 2, needs the “minor spark lure” spell. For a common fish, usually, we didn’t need fishing luck. For a rare fish we need at least 15-25% luck and finally, for an epic fish, we need 25-50% fishing luck. Gear with additional Fishing Luck is available from Brandon Mistborn for Arena Tickets.

Everyone who enters a fish in a Tournament will earn the badge “Medal Catcher” plus “Deep Sea Pro (Catch 1 Whopper Fish) or “Catch of the Day”(Catch 1 Small Fry Fish). Currently, fishing ponds are available in portions of Wizard City, Krokotopia, MooShu, Dragonspyre, Celestia, Zafaria, Grizzleheim, Avalon , Atzeca as well as from houses purchased through bundles and all 7 schools houses. To catch a fish is easy: give the right lure (rank fish, school) and then when the lure sinks completely underwater, press the spacebar fast.

Sentinels will protect the other Fish by scaring away fish that are nibbling on Lures, or they may even steal the Lures.

If you want to catch a sentinel fish, when it first touches the lure, press space bar very fast, don’t wait to sink the lure.

To see the fish in your backpack press V to open your fish basket. You can sell them or keep them for your collection.

If you want to see how many different types of fish you have caught press the angler’s tome button in your fish basket.

At the bottom of the angler’s tome you will see the total fish.

  1. Total Fish
  2. Total different fish
  3. Total Small fries
  4. Total Whoppers

Do your fishing spell quests with me and discover the secrets of winning the tournament each week!

Are you ready for a fishing challenge?

Catching the Sword Tail

Every Monday morning the weekly tournament fish changes. There are fishing secrets that I can tell you. I want to share with you my experience in the fantastic world of wizard101 tournament fishing!

Sword Tail

School Fire /Rank 2 /Common/Large /1,400 XP
 

Limits:


Small Fry < 12,90
Whopper > 25

No used in any recipes

Αverage sale price in gold: 200 each

Fish Locations:

Avalon:
Caer Lyon
Caliburn
High Road
Lake Shore
Mysterious Well
Poisoned Well
The Wild
The Wyrd

How to catch a small fry

The best to catch this fish is the Mysterious Well. In all locations you will also find the “Fish and Chips” fire school rank 1. The smallest pond we can see everything from fishing spells in at the same time is the Mysterious Well. It is a dungeon but it is not necessary to fight in order to fish there.
 

Find it in Order

Caliburn / Caer Lyon/ Outer Yard / Mysterious Well

Spells in order:

  1. Winnow Fire Fish
  2. Reveal Small Fish
  3. If nothing is affected – Summon Fish and repeat
  4. If it shows a fish – Check to see if it’s moving faster than the others, if not it’s the “Fish and Chips”

via GIPHY

The first 3 winners will get tournament tickets:
First: 120
Second: 50
Third: 20
 
The tournament ends at 27/08/18

Catching the Mud Dekoi

Every Monday morning the weekly tournament fish changes. There are fishing secrets that I can tell you. I want to share with you my experience in the fantastic world of wizard101 tournament fishing!

This week we have the Mud Dekoi:

School Life
Rank 1
Common
Regular
900 XP

Limits:

 
Small Fry < 10
Whopper > 20

Fish Location in order:

Krokotopia

  • The Oasis/ Krokosphinx/ School of Balance/ Upper Zigazag
Mooshu
  • Jade Palace/ Yoshihito Temple/ Ancient burial grounds
  • Jade Palace/ Shoshun Village/ Kishibe village
  • Jade Palace/ Yoshihito Temple/Village of sorrow
Azteca
  • The Zocalo/ Zultun Dock/ Cloudburst Forest/ Tierra de Brea
Housing Items
  • Private Fishing Retreat

Αverage sale price in gold: 150 each

Used in recipes:

Tall Small Fry Aquarium

Vendors:
Eudora Tangletree/Wizard City – Olde Town   (2,750 Gold)
Frode Silverscale/ Grizzleheim – Northguard  (2,750 Gold)

Ingredients:

5 Storm Shield
15 Citrine
10 Mud Dekoi
50 Mist Wood
35 Leather Straps
5 Ancient Scroll



Tapestry to School of Life

Vendors:
Eudora Tangletree/Wizard City – Olde Town   (5,000 Gold)

Ingredients:

19 Spirit Armor
5 Mud Dekoi
1 Dagger of Absolution
30 Jade
60 Mist Wood
30 Acorn
15 Frost Flower

How to catch a small fry

The best place to catch this fish is in Upper Zigazag. In the same location you will also find the Jackson Polloc /Life Rank 2.
Mud Dekoi moves faster than Jacskon Polloc.
 

Find it in Order

Krokotopia/ Krokosphinx/ School of Balance /Statue /Upper Zigazag
 

Spells in order

  1. Reveal Small Fish
  2. If nothing is affected –> Summon Fish and repeat*
  3. If it shows a fish –> Reveal Fish School*
  4. If is life–> Reveal Fish Rank 1*
  5. If is rank 1–> Use life lure 1-3 and catch it
If nothing shows, repeat the summon fish spell.

via GIPHY

The first 3 winners will get tournament tickets:
First place: 120 tickets
Second place: 50 tickets
Third place: 20 tickets
 
The tournament end in 03/09/18

Fishing For Chest in Bundle Houses

In 2014 Wizard101 gave us fishing, by 2015 it had come to castles and houses.By 2016 after enough fishing, I noticed that some of the chests in bundle houses contained precious gifts. I started looking for more information online andI found various drops confirmed from houses purchased through bundles. 

My question was then: Does Every bundle pond, moat, or stream containing all of a bundles matching equipment? All of its gear, pet and mount inside the fishing chests found in its waters? I started a big hunt for the information, which continues to this day. In 2016, I decided to make a guide asking my friends in the community to screenshot anything that they got from chests in bundle houses

It turns out the answer is not so simple. To find out we need more wizards to get fishing and solve this mystery. Is all the equipment that comes bundled with Castles inside those chests? Some say yes. Myth or reality?

Eventually, we get confirmation that we can catch permanent mounts in Castles.

Fishing requires time and patience. It still has not gained a huge following in game, possibly due to its difficulty. If more wizards knew the secrets of fishing, and what they could win, we would have a better chance of finding out.

Fisherman Secrets:

  • Each Castle/House has a specific number of fish in its ponds.
  • When we catch some fish, they will be replaced automatically by new fish after 15 minutes.
  • Every Castle or location has one or more ponds.
  • Some ponds are connected between them so that the fishing spell you cast is for all. Some are not connected, so you need to repeat spells in each pond separately.
  • Each pond has specific limits. Some of the fish seem to travel through the limits, some even inside the obstacles, without being able to see them. So, we need specific spells to bring the fish closer to our position, and also to slow them down or even freeze them in place.
  • Each player has his own fish. No other one can scare off or catch the fish you see.
  • The fish you find in each Castle of the same type is the same for each Castle of the same name.
  • The chests there are like fish, in all categories, ranks, schools, and rarity. The fish are divided into common, rare and epic, the same is true for the chests.

 

The new fishing spell:

The new spell is like summon fish, affect the fish together with the chests. It gives us the ability to have a 50% better chance to get a chest from that moment on in the affected pond. KI gave us a great new fishing spell in Azteca, Buoy Chests 1, giving us fishers an exciting new advantage in finding these chests! The best plan is to catch everything in the pond within 15 minutes after we use these spells. 

More secrets:

Repeat the spell for every body of water that is not connected.Refresh the spells every 15 mins when the fish in the pond reset. 

How to search for rare/epic fish/chest:

We can tell them apart from the high speed and fast direction change.You will need fishing luck to catch these, and it may take dozens of resets to find them.If you do find them, stay there. 

Best plan after casting Buoy Chests 1:Use a rank 2 lure of whichever school seems to be most common in the housing pond when you use reveal. Try to catch as many fish as you can before the 15 min. reset.The spell only affects one pond every time, like the Banish Sentinels 1 does, before April 2018 update.*Banish Sentinels now Banishes Sentinels in the entire zone, not just the nearest pond.

  •  Every House also has a unique Doodlefish that confused us because they act like rare fish!

Are you ready to confirm that all the equipment is there?

Read More:

Massive Fantasy Palace

Polarian Shipwreck

Fishing Chests: Fantasy Palace

Does Every bundle pond, moat, or stream contain all of a bundles matching equipment?

All of its gear, pet, and mount inside the fishing chests found in its waters?

Are you ready to confirm that all the equipment is there?

We need your valuable help, time, patience and screenshots!

Let’s start with the Massive Fantasy Palace:

*This is what’s been confirmed or not yet by Wiki and the Housing Item Identifier or other sources.

Swift Gryphon

Wiki: Not Verified yet

Housing Item Identifier: Verified

Ancient Spear of Power

 
Wiki: Verified
Housing Item Identifier:
Epic Bundle Gift Card not available, so can’t answer
Prestigious (hat  robe – shoes)
Wiki: Not Verified yet
 
*The appearance boy/girl change depending on the character with the transfer of the shared bank, like all the clothes.
Housing Item Identifier: Can’t Verified gear, shows only the recipe of the mannequin.
Others sources and testimonies: Verified
(Discord: Wizard101/Fishing Gardening-help)

Fierce Hound

Wiki: Not Verified yet
Housing Item Identifier: Verified

Finally, the entire collection of 8 mini housing games:

 Wiki: Verified (All of them)

 
Housing Item Identifier: Verified (All of them)

As well as other pets, mounts, gear, unique housing items, seeds, regeants, teleporters, and many other precious gifts!

Advice:
  • The Castle contains 2 ponds that are linked together.
  • The spells will apply to both ponds, no need to repeat it.
  • The collected fish of that Castle are mostly balance school/rank 2, the Merle Doodlefish, so use balance lure!

If you get some of the crowns gifts that have not been confirmed in the Wiki, please take a photo with the chest drop showing and send it to us or directly at [email protected]

Thanks for visiting Ravenwood Academy
I can’t wait to see your photos and comments!
 
Thank you and Good luck!
 
Read more info here!