The Forgotten Lore of Celestia

Warning Spoilers Ahead!

Long ago, the Astral Wizards of Celestia created powerful magic using the energy of the Stars, the Moon, and the Sun.

The sorceress Morganthe, a Queen of the Shadow Web, wanted the secrets of Celestian magic at all costs. The Celestians refused her, so she raised a Dark Army and sent it against them. After decades of battle, the Astral Wizards realized their world would fall. They summoned the Storm Titan to defeat Morganthe’s legions and to bring their world safety.

The Storm Titan betrayed the Celestians by sinking their world beneath the Waves together with Morganthe’s invading forces. Realizing they were doomed, the Celestians raised mighty Domes to protect their treasured city from the waves, though it was too late. They perished along with Morganthe’s invading army. Celestia was lost to the Spiral, its Spiral Door closed forever.”

-KingsIsle Entertainment

From Fire to Water

Salutations once again Wizards and Pirates! Welcome to another installment of Forgotten Lore. We’ll be diving deep into the secrets you might have missed in your travels. Last time I told you the lost history of the fiery realm of Dragonspyre. Today I will tell you the secrets of Celestia. Let’s dive in!
 
Celestia was the first world of Wizard101’s second story arc launching in the summer of 2010. The new world introduced the three Astral schools to the game. This world inspires thoughts of the lost city of Atlantis.
 
There are secrets hidden throughout Celestia, written upon the walls. Hidden in plain sight lie interesting niches of its ancient society and culture. Celestia, much like Dragonspyre, is an ancient world that also fell victim to destruction by titanic forces. But the possible reality behind the reason for the summoning of the titan may surprise you. So sit back, relax and let me tell you a story…

Celestia and its People

They say that the Celestians were an incredibly advanced magical society. Many say they were ahead of their time. Its people were both powerful and wise. Peaceful, intelligent beings. They were devout in the pursuit of knowledge across a wide array of subjects not only astral magic. A culture of Wizards and inventors creating magical contrivances. Items to aid in their everyday lives. They were a culture of people who looked closely at the effects of their choices. Not only upon themselves but the Spiral as well.

The Origins of the Spheres 

However, the story of Celestia’s beginning starts with Bartelby and Raven. They say in the “Light of the Spiral” that Bartelby and Raven set two shinning spheres within the darkness. Bartelby’s was golden and illuminated the sky around it. Raven’s was silver and cold and unable to push back the darkness around it. From there the “Tome of the Sun” recounts the arrival of the sun avatar, Mithraya, and her command to build a great hall. It would later become the Trial of the Spheres. We know this as fact as Mithraya still resides in her Solar Sanctum to this day.
 
The Celestians would rise around it. Mastering the powers of astral magic and fiercely guarding its secrets. The people of Celestia would go on to become one of the most advanced societies in all the Spiral. Expanding their knowledge of the universe, creating a myriad of magical wonders. Always exploring into unknown. A Celestian, Phaeton, would oversee the construction of the Solarium, Lunarium, and Stellarium. These would serve as hallowed ground for the Celestians. Standing as houses of learning, and symbols of Celestian knowledge.

A Gap In Time

This is where the early history of Celestia ends. Anything between this period and the war against Morganthe vanished. As a result of Celestia sinking beneath the waves, everything disappeared. What might have been is generally unknown. Events that might have transpired? The marvels of the Celestian’s contrivances? The Celestians advances in the realms of magic, science, and society all disappeared. This is until new information emerges. Until then one thing is certain. Most of Celestia’s history lies not in its murky beginning, but rather in its unfortunate demise.

The Beginning of the End

Morganthe’s arrival spurred the beginning of the end for the Celestians. When she arrived, she demanded the secrets of astral magic from the Celestians. They were quick to deny her. Infuriated, Morganthe resolved to achieve mastery of the astral schools at any cost. So she amassed an army to take such knowledge by force. Thus, it was the beginning of the war between Celestia and the forces of the Shadow Web.
 
The siege of Celestia dragged on. Casualties began to pile on either side, and the Celestian’s strength began to wane. Morganthe’s forces had weakened them significantly. They were uncertain of how much longer they could hold off the enemy. So the Celestians turned to a fickle and unreliable ally, the Storm Titan.
 
Summoning a Titan is a risky business! No mortal beings have ever been successful in commanding one and lived to tell the tale. And the Celestians knew this. So, they created massive obelisks, visible around the District of Stars. Created to emit a magical barrier protecting some of their grand city from the Titan’s wrath. The Celestians beseeched the Titan to save their world and take them to a place of safety. Instead, the Titan betrayed them and dragged Celestia beneath the ocean. Wiping out the remaining Celestians and Morganthe invaders.

The Crustacean Empire

Time dragged on and slowly the submerged ruins of the once-great city came to be inhabited once more. A new Empire that would make quick allies of the barbaric Piscean and Lophian tribes. They built the center of their empire around the lost places of the ancient Celestian’s power. By doing so, the Empire would bring some level of peace to the sunken ruins. Supported by Piscean and Lophian mercenaries, Crustaceans maintained their power over the seas. Despite their best attempts, they were not particularly proficient in the art of building empires. The Crustacean Empire would go on to lose its strength, as its allies grew weary.
 
Some would still come in search of the now-lost city. As did the Queen Calypso, laden with treasure. Whether passing through or seeking to add to their haul, the ship and her crew crashed. Forever vanishing beneath the waves. Its treasures, seized by the Crustaceans, who used it to threaten the crew into submission.

The Rediscovery

Once again, time would move on and the location of Celestia became lost to the Spiral. That is, until a certain Thurston Plunkett rediscovered the world. With the support of the Spiral Geographical Society, Plunkett secured a ship and crew. He then led an archeological expedition to Celestia. They were hoping to learn it’s secrets. Plunkett thought they might even determine exactly what caused its disappearance.

The Skyship Explorer would be shot down upon arrival. Crashlanding on the Floating Land, the crew and expedition became lost and separated. Despite this setback, Plunkett and most of the remaining expedition would carry on. They began the construction of several exploratory underwater domes. Once completed and drained the archeological exploration of Celestia would begin. Unbeknownst to the expedition, in rediscovering Celestia they had angered the Crustacean Empire. They also opened the door once more to Morganthe and her forces. The Crustaceans and Shadow Web would come, to put a stop to the exploration. They would raid the uncovered ruins, splitting up the remaining Marleybonians. A distress call would go out across the Spiral and only a certain Wizard in Wizard City would hear it.

What Happened to the Celestians?

That would end the story of Celestia. But too many questions remain. What was the ancient city of Celestia like? What do the inscriptions all over Celestia mean? Why summon the Storm Titan if it was going to sink the city anyway?
 
Having gone to great lengths to find answers to these questions. I cannot so easily keep these thoughts confined to my mind so allow me to elaborate.
 
Keep in mind that what follows is strictly theory and may or may not be the actual in-game case.

Not as Dead as We Think...

I find it strange how little actual information we have on the Celestians themselves. Where is their history, their culture, their people? We have bits and pieces but very few full works. Being a society devoted heavily to the pursuit of knowledge and magic the amount of concrete information we have is shockingly small. On top of this, I find it strange that the Celestians would try to save their knowledge. While at the same time trying to keep it from Morganthe.
 
Celestia was under heavy siege by Morgantine forces who would stop at nothing to claim Celestia’s secrets. The Celestians allegedly realized they were doomed, so why try to save their knowledge? Why not spite Morganthe and ensure she would never have Celestia’s magic by destroying it all? Where is Celestia’s history? Why is the distress signal we receive from Plunket’s expedition written in Celestian? The answer to these questions is simple: the Celestians have or had plans to return.
 
Alaric Moonsunder, a Celestian ghost, stated that the Storm Titan was an unreliable ally, or was it? I would argue that the fate of Celestia was not so much an accident as it was a calculated decision. They were facing certain doom, with Morganthe’s forces threatening to take the secrets of Astral Magic by force. For the good of the Spiral, it would’ve made more sense for the Celestians to destroy everything. If only to keep it from Morganthe. The only logical reason, in the face of certain doom, anyone might try to save critical pieces of their society is if they intended to flee and come back for it later. According to KingsIlse the sinking of Celestia killed the Celestians along with Morganthe’s army.
 
The more I think about it the more I wonder, did the Celestians try to escape?

Gone but Not Forgotten

It would make logical sense to move everyone who could not fight to safety. Knowing their love of wisdom, the Celestians could (and likely did) take a large part of their expertise with them. The statue of Phaeton in the Solarium calls our style of magic primitive and crude but effective. Perhaps to imply our current understanding of astral magic is but the tip of the iceberg and that more advanced techniques exist beyond our knowledge.
 
Given how advanced the Celestians were with magic and knowing that their chart of the Grand Spiral allegedly contains worlds that are beyond our knowledge, they could have moved the more vulnerable population alongside their most sensitive secrets to a different world. One that was, and may still be, completely unknown to rest of the Spiral. In-game we don’t encounter any civilian ghosts. The Celestian spirits we come to interact with are soldiers or their constructs.

On top of this there’s the matter of Qyburn Stellargaze in the Arcanum. He remarked in his Bio back in February of 2017 that he hasn’t been home to Celestia in at least a millennium or two. Provided Qyburn is being serious with that remark, that would mean the Celestians are not only an ancient people but also long-lived ones as well. This adds an interesting layer to the entire situation, allow me to paint the entire picture.

morganthes invasion

Morganthe invades after being denied Astral magic. As the siege drags on, the Celestians move their civilians to the safety of another world. A world known only to the Celestians (likely one from their Grand Spiral chart). Being so long-lived they could simply wait out the Morgantine invasion if things didn’t go as planned. In the process the Celestians also take any of their knowledge that isn’t nailed down. Taking the most important and portable objects: books, tomes, scrolls, and etc., things which likely pertained to history, magic, and culture. While leaving behind the less critical things. Writings on less important and less sensitive subjects and things that couldn’t be easily relocated. Such as the Astral Archivist, obelisks, monoliths, carvings, pedestals, frescos, and so on. This would explain why we don’t encounter any civilian ghosts. It also explains why we don’t have a lot of information on Celestia’s history before Morganthe’s invasion.

If the Celestians won the war they likely planned to send some form of transmission. Letting their remaining people know that it was safe to return. That might explain why the Expedition’s distress signal appeared in Celestian characters. In case Morganthe or any other unsavory characters were listening they arranged to send a message only their people could read.
 
As the Celestian soldiers continued to fight off Morganthe’s forces, they began to realize they might not outlast her onslaught. To cut off enemy reinforcements the Celestians formulated a plan to summon the Storm Titan. Knowing the possible risks involved they constructed obelisks that would emit a protective magical barrier around the most important locations in their world, like the District of the Stars (which houses the Stellarium and Astral Archives).

If the Titan fought with them as planned Morganthe’s army wouldn’t stand a chance. But, if something went wrong the Celestian’s could retreat to the safety of their magical domes and let the Titan wreak havoc on Morganthe’s army. When the Titan betrayed the Celestians unexpectedly, there wasn’t time for the retreat. Both sides perished as a result, which might explain why we don’t see any Celestian spirits or Shadow Web spirits inside the District of the Stars.

The Last Nail

Because there was no one left, no message was sent and so Celestia faded into obscurity until the Marleybonians arrived. Perhaps we weren’t the only ones to receive Thurston Plunkett’s SOS. If any Celestians were listening, the mere mention of the Shadow Queen’s return, it would be more than enough to keep them where they are. If this theory is true there could be a remote population of Celestians in some hidden corner of the Spiral. Waiting, patiently, for the day they can finally return home.

Reading the Celestian's Writing

It is fascinating to note, that the various inscriptions found on walls, obelisks, and other objects throughout Celestia are not gibberish. These symbols are a monoalphabetic substation cipher, meaning for every letter of our alphabet there is a corresponding character that never changes. So, while the individual symbols are different any message or word written in the cipher will always directly correspond to the other set of characters, for example, the word “loom” is written and spelled with the same corresponding characters in either script. If you know all the characters or have the translation key to the cipher cracking the code is a cinch, and the inscriptions on the Stone of Mazzaroth give us just that.

The Stone of Mazzaroth 

While there are multiple scripts on the stone of Mazzaroth, the sentences are all the same “Sphinx of black quartz judge my vow”. These words weren’t chosen because they make an awesome mysterious message. They were chosen so that every letter of the alphabet would be used. This gives us an effective key to decode the messages hidden throughout Celestia and Grizzlehiem. We will look at Grizzleheim another day.
 
Our first major exposure to Celestian symbols is the SOS transmission from Sir Thurston Plunkett. At first, it might seem like a jigsaw of what appears to be meaningless characters. But the message we see before acquiring the stone does perfectly decode to its English version with or without the stone. Provided you’re particularly gifted in the ways of code-cracking. The message regardless of storyline progression says this:
 
“Mayday mayday this is Thurston Plunkett representing the Spiral Geographic Society seeking assistance our survey expedition is stranded on Celestia”.
 
“We are under attack”
 
“Send help immediately the Umbra Queen has returned it is the work of Mor…”
 
This message comes to us as a bit of a freebie, or rather proof the code works. Beyond that, we barely have any more direct contact or use for these symbols.

More Messages

Thurston’s SOS is not the only Celestian text you’ll ever lay eyes on in your journey. If you have a sharp eye you can find all sorts of things written throughout Celestia.
 
I should mention that the process of decoding these messages can be very tedious. The process often involved the use of weird camera positioning and photomancy. So we could get as close as physically possible to the writings. 
 
Furthermore, some of these decoded messages have been corrected to make more sense. While translating the code, one will find situations where there’s a noticeable absence of a word that should be present. It is almost always the word “The”. There might also be areas where two words merge or are stuck together. For example, the words void and star written together as Voidstar. Which in context to surrounding words causes the sentence to break and stop making sense. Besides that, there is also a distinct lack of punctuation and missing spaces in most of these messages
 
These issues aren’t necessarily glitches, oversights, or bad grammar. They are likely problems the game designers had. Trying to stretch, shape, fit, and render the characters onto objects with limited space. That said, here are all the messages I have found thus far and their respective locations so you can see them for yourselves.

The Celestian Base Camp

There are two major legible messages that you can find in the Celestian Base Camp. The first one is around the edges of the Grand Astrolabe which says:
 
*The sun is a hearth to warm against the cold*
 
*The stars are the birthplace of imagination*
 
*The moon is a signal of hope in the night*
 
The second message is around all of the Astral School Trainer obelisks. Base Camp, Stellarium, Lunarium, and Solarium. They say the following:
 
*The ending pillar*

The District of the Stars

The District of the stars contains a multitude of inscriptions on various objects. In the Chantry, there is a model of the Spiral surrounded by a ring of tablets with names of each world carved into them. Wizard City, Krokotopia, Mooshu, Dragonspyre, Grizzleheim, and Celestia. Inside the Astral Archives, you can observe a series of twelve paintings each labeled with their respective titles. The Warden, The Chariot, The Loom, The Messenger, and so forth. Finally, in the main area where you first arrive there’s a large obelisk in the center of the roaming Piscean mobs. Don’t worry you can this object can be safely approached from the left and right sides. When repaired, through the progression of the storyline, it reads as follows:
 
*Stars guide us through the void*
 
*Our passage written in the stars*
 
*We will never falter on the path*

Stormriven Hall

The last major location to find Celestian messages lies in Stormriven Hall. In the areas beneath the Pylon Bosses, you can find a pair of tunnels on opposite ends of the area. One collapsed while the other is completely open and tranversable. The writing found within translates to the following:
 
*The suns flame dispels doubt*
 
*The moon’s light inspires us*
 
*Our passage is in the stars*
 
*We swear to seek the truth*
 
*We must not fear the unknown*
 
*We will never falter on the path*
 
*In the dark the moon grants us hope* 
 
*Stars guide through the void*
 
*In the sun we find purity*

Bonus Piece!

Across the entirety of Celestia, on the trims of many floors, walls, and ceilings, you can find the words “Moon Sun Stars” written repeatedly in that order.

As a nice final touch, the message written beneath the name of the world in this image says:

*Beneath the waves the stars still shine*

While I may have searched Celestia from top to bottom for these messages, its very possible I may have missed some. If you have found any more messages in your adventures please share them below, I do enjoy these sorts of things.

Thanks for Reading!

That is all I have on the world of Celestia for the moment.
 
 I would like to give a shout out to Brad Baker who suggested we visit Celestia in the last article. I would also like to offer a special thanks to those here at Ravenwood Academy. They help edit, create images, and make this article possible. 
 
I implore you to read some of our other articles and share them with other Wizard101 fans! There’s also a Ravenwood Academy page on Facebook and Twitter. Like and follow them to stay up to date on the latest guides and articles. We also have a wonderful Ravenwood Community Discord server, just search Wizard101 in your Discord App.
 
I hope you enjoyed this article and if you did please comment down below as I enjoy reading what others have to say. I do believe our next stop in this series will take us to a favorite world of mine, Grizzleheim.
 
Until next time, stay tuned, see you in the Spiral!
 
~Shade
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Spring 2020 Test Realm Updates!

As we enter April, the first Wizard101 update for 2020 is here!!! Past Spring Updates have brought popular quality of life changes, as well as new features and systems. Two updates you may remember included Monstrology and Hatchmaking. The 2020 update lives up to those expectations without a doubt. So, let’s explore what Spring is going to bring to the Spiral this year!

Beastmoon maps and changes

The first thing KI revealed early told us a lot about the future of the Beastmoon Hunt. We get two new maps in the hunting grounds! A beautiful, underwater Celestian building and an industrial Aquilan quarry. These new maps add swimming and new adventure to Beastmoon Hunt, potentially changing strategy and game-play.

In the same teaser we learned that changes would be made that will allow us to group-up and hunt together with our friends!

pets!

Pets are receiving lots of attention in this update! The first change we’ll look at is an update to pet training. The new system works in tiers. Upon completing any pet mini-game 25 times, the option to skip the game unlocks. This new system allows you to feed your pet snacks and level them up faster than ever before. I feel that this update will help make pet training more accessible to Wizards of all levels. Below you can also see the new Pet UI and the new pet-based event, the Pet Promenade.

The addition of an exciting new pet talent, called “Will-cast” is the next fantastic update. Unlike May-cast talents, Will-casts aren’t cast by random chance. Instead, the talent appears in your Wizards’ hand to be cast at your direction. While currently restricted from PvP, it could be interesting to see this come to the Arena if it could be balanced. The new stat called Happiness determines these talents. To cast a Will-cast spell, you need a high enough level of Happiness.

You can control your pets if your Happiness is high enough. This depletes at a rate of 5 Happiness per second, but you can feed your pets snacks to increase their Happiness as you go.

Set Bonuses!

New set bonuses could redefine the “best” gear sets entirely. Now, equipping multiples pieces from a gear set will give you bonus statistics. This update allows for gear adjustments and stat maximizing that were never possible before, potentially unlocking exciting new gear setup strategies. We also get a brand new interface for inspecting gear! Now you can use Ctrl + Right-click to see where another Wizard got their gear!

New gold key boss

This update also brings an exciting new boss to challenge us! Meet Fellspawn, a new Gold Key boss that was locked away inside the Wizard City catacombs by the ancient Druids. Although the challenge is nice, Fellspawn is not too difficult and is expected to drop Dragoon’s gear!

Fishing in Khrysalis!

Fish have slowly spread through the Spiral over the years. Now, fishing has finally come to the end of the second arc in Khrysalis. There are eight new fishies for you find, so go out there and catch them all!

Housing!

This update also brings a much-awaited quality of life change to housing. The new Advanced Move system makes the old rug-glitching system practically irrelevant. Items can now be moved or placed wherever you see fit!

Shadow Magic

Impactful changes are coming to Shadow Magic. Now, Shadow enhanced spells like Shrike will backlash every single time. Backlash starting values have changed, and final backlash caps out at +70%. For example: at the start of a round when you cast Shrike, you will get +40 Backlash. When you blade or hit, you receive -10. So, even if you flawlessly execute your Shadow’s preferred moves, you will still be hit with at least ten backlash at the end. This change will be impactful in PvE and the Arena. Further changes in the Arena include PvP becoming turn-based as the standard mode, and tournaments free to enter. However, tournament rewards have been temporarily removed.

All of this is subject to change, as that is the fun of Test Realm. Make sure to log on and check it out yourself. Don’t forget to let us know what you think at the Ravenwood Community, or on Twitter. We would love to see pictures of your adventures in Test Realm, like this one of me as my pet little Boomer!

Forgotten Lore of Dragonspyre

Warning! Spoilers Lie Ahead!

Dragonspyre is an ancient, haunted world in which renegade professor Malistaire has recently been spotted!

Once an advanced militant society, Dragonspyre had an esteemed Academy rivaling that of the Ravenwood School of Magical Arts in Wizard City. The inhabitants once held a special interest in Fire Magic.

Legend has it that in the summoning of a great Dragon, the world was destroyed and changed forever. Its great buildings and stone columns crumbled before the coming of the Dragon Titan.

Now, it has become a land of fire, lava, and ghosts.

-KingsIsle Entertainment

Welcome!

Greetings and Salutations Wizards and Pirates of the Spiral! I am Shade, allow me to welcome you to the first installment of “Forgotten Lore.” In this new series, we will explore the lore of the Spiral, and uncover secrets you might have missed. Let’s begin! 
 
Dragonspyre was the first new world added to Wizard101. Unveiled in early 2009, it came only four months after the game’s initial release. Looking at Dragonspyre through a real-world lens, its inspiration seems to come from ancient Rome. Its architecture has distinct Roman elements, such as columns and archways. Many of Dragonspyres areas use Roman words like Basilica, Forum, Athenaeum, and Necropolis. Meanwhile, its NPC’s take influence from the Russian Military.

It seems clear that the developers meant for Dragonspyre to be very different from the worlds that came before it. So, they opted for a fiery and foreboding dark fantasy theme. The destroyed state of the world might make one think of Pompeii. Which, as we know, was buried beneath volcanic ash when Mount Vesuvius erupted in 79 C.E.

Dragonspyre’s civilization is ancient, predating both Wizard City and Merle Ambrose. It was also home to Dragonspyre Academy. A rival of the Ravenwood School of Magical Arts during its time. This world is also the home-world of some key players. Cyrus, Malistaire, and Sylvia Drake (born Sylvia Spitfire) are all from Dragonspyre. It is also the home of the infamous Loremaster and houses the grand finale of Wizard101’s first story arc.

But how did Dragonspyre become what it is today? Why did these things happen? 

Given Dragonspyre’s current state of disarray, its lore has required some effort to reassemble. After investigating countless sources, I have re-constructed the most probable sequence of events

So, without further ado, sit back, relax, and let me tell you the story….

Dragonspyre and Century War

In the beginning, Dragons and Humans lived side by side, but humanity lived in constant fear. One-night, King Mene met in secret with the Queen of the Drakes, Gavarena. They allied Man and Drake. Together they would overcome the Dragons and drive them out. A new kingdom would be born. In light of their victory, they named this Kingdom Dragonspyre.

The Kingdom continued to grow after Mene’s passing. Later, King Jurgen expanded Dragonspyre’s borders. Man and Drake worked together to protect the realm. It was an age of peace but it was not to last. King Jurgen passed away suddenly, with no children. Without an heir to the throne, Dragonspyre fell into a civil war that lasted 100 years. This would be forever known as the Century War.

Kylgore and the Golden Age

The war came to an end by the efforts of Kylgore the Magnificent and a Drake, named Leneth the Great. They worked together to defeat a mighty black dragon in Dragonspyre’s outer ring. Exactly how Kylgore achieved this victory remains a mystery. After his triumph, Kylgore claimed the throne and put an end to the war. An age of peace finally descended on Dragonspyre.

Kylgore’s rule brought many changes to Dragonspyre. Significant advancements in culture were made, and explorations of the sciences began. New magical advancements, including the creation of Knowledge Crystals, began in Kylgores reign.

Kylgore and His Descendants

King Kylgore forged a friendship with Aurelius Ambrosius, leader of the Druidic Treeminders. As a gift, Aurelius gave Kylgore seven saplings from Ravenwood. The King planted the magical trees throughout Dragonspyre. They would later become the trees of Dragonspyre Academy. To commemorate their friendship, Kylgore ordered the construction of a statue of Aurelius.

The Beginning of the Academy

Generations passed, and the Kingdoms’ knowledge remained locked away, seen only by royalty. King Kylgore descendants, King Betrin and Prince Viggor, clung to that tradition. They hoped to keep their secrets from falling into unworthy hands. But then, Rydall the Conqueror infected his people with an alchemical plague. Mobs of the afflicted revolted in the city streets. Something had to change if Dragonspyre was to survive.
 
Duke Sebastian came forward and fought with the monarchy for the right to search the knowledge crystals for a cure. He sent a champion, Iona Pyrelance, to do battle against King Betrin. Iona won the battle! Duke Sebastian’s bravery caused the laws to be overturned. Knowledge would become accessible to the masses, and Dragonspyre Academy was born. All who qualified were welcome within its walls. The people, armed with this new knowledge, overcame Rydall’s Plague, and the rebellion finally ceased.

The Tragedy of Viggor's Legion

Some embrace change, while others fear it. While Rydall’s Plague ravaged his homeland, Prince Viggor set out in the hopes of building Dragonspyre’s Empire anew. With his Drake and General Greyflame at his side, they would lead an army of soldiers on a perilous journey. Their plan? To conquer the magical realms of the Ravenwood and the Treeminders who lived there. Viggor’s mission would start a war with the Treeminders. Turning a once peaceful people into a society as evil as the invaders they sought to drive out.

There were massive casualties in the conflict between the Dragonspyrians and the Treeminders. Destroyed were the Ravenwood, its magical trees (except for Bartelby), and Viggor’s army. A man named Gregor would be the final soldier to fall. The remains of the deceased forces would never return to Dragonspyre.

The Aftermath

The few surviving Treeminders remained to plant new magic trees. They buried their dead in catacombs deep beneath Wizard City. When it was over, the survivors fled to the worlds of Albion and Avalon. The lost Knowledge Crystals buried within the catacombs contain a record of those events.

Soon after, Dragonspyre Academy became the center for knowledge in the Kingdom. Much of their curriculum devoted to the study of war, combat, and pyromancy. Dragonspyre’s dislike of Wizard City could have come from the anger over Viggor’s tragic failure.

Aldared the Usurper

Like fire, knowledge can be dangerous when placed in the wrong hands. A graduate of Dragonspyre Academy by the name of Aldared proved this. He used his advanced knowledge to unseat the King of Dragonspyre and became known as Aldared the Usurper. His rule was as cruel as it was brutal, and the people despised him.

Founding of the Great Council

The people of Dragonspyre suffered under Aldared’s tyranny until a group of Wizards and Warriors laid siege to the Usurper’s palace. Katia Firewinter, Eliena (the legendary Drake), and Drannik the Shrouded Wizard were among them. Aldared was, at long last, cast down and his soul safely trapped within a Knowledge Crystal. Drannik attempted to seize control of the throne but was cut down by Katia. With the threat gone, she began working with her fellow mages and warriors to create a new government. The Great Council, also known as the Council of Wizards, Warriors, and King, would come from her efforts.

The Council of Wizards and Warriors

While Aldared may have died, his influence remained. Kildare, a Wizard of the Great Council, became corrupted by Aldared’s crystal. Valerik Brightsword discovered this treachery and defeated Kildare swiftly. While Kildare’s defeat came before he could do much harm, the damage was done. Fear and paranoia began to settle in among the members of the Great Council.

As time passed, the power of the King diminished, and members of the Council began to bicker for control. People were fearful of the Wizards, their magic, and their crystals. They spurred a great Warrior named Lyon to action. He led a group of fellow Warriors to demand control of all the spells in Dragonspyre.

Whether the reasons for Lyon’s actions were justifiable or out of a desire for power, no one knows. Regardless, the matter came to the attention of the Council. When the Council denied Lyon, he betrayed them in broad daylight.

Lyon challenged the leader of the Wizards, Rurik Flamesoul, to a fight. After a vicious battle, Rurik proved victorious. He would become the only Wizard to best a Warrior in open combat. His victory would secure the Wizard’s control over the magic of Dragonspyre.

The Fall of Dragonspyre

Time went on, and the Wizards began to fear those who challenged their power. Vladimir Darkflame, Dean of Admissions at Dragonspyre Academy, decided to take matters into his own hands. He gathered a group of conspirators, Andor Bristleback, Devora Shadowcrown, and Zora Steelwielder. Together, they orchestrated the coup of the century. They kidnapped the Academy’s Professors, and summoned the Dragon Titan. The traitors were apprehended and detained within the Labyrinth. But, the summoning of the ancient Fire Titan could not be undone.

The Titan rose from its slumber, and the razing of Dragonspyre began. The Dragon Titan summoned its army within the city walls, taking the defenders by surprise. Boris Blackrock, the Obsidian Golem, did battle against the Dragon Titan. Using the knowledge his mage creators left him, Boris faced the Titan in single combat. But, the Obsidian Golem fell, as would many others in the wake of the Titan’s chaos. To commemorate his sacrifice, Boris became the last great hero to be buried within the Necropolis.

The Final Assault 

Dragonspyre’s defenders retreated to the Academy as the Titan’s army advanced. When the Fire Titan led its final assault upon the Academy, everything was laid to waste. All that survived was the Fire Tree, Ashley, and the Fire School, whether this was out of mercy or respect no one knows.

 When and how the Titan’s onslaught came to an end is a mystery. What is certain is that the Dragon Titan has become a colossal stone statue coiled around the volcano. Its armies remain, waiting in vain for someone or something worthy of leading them. Dragonspyre is forever changed, and whether it will ever recover from its fate remains to be seen.

 

Endgame Arc One

Spoiler Warning!

It would be many years before Malistaire Drake returned to Dragonspyre. When he did he held in his hands the stolen Krokonomicon, and in his heart the vain hope of waking the Titan and restoring his beloved wife, Sylvia to life. Pulled toward the Crown of Fire, at the volcano’s summit, Malistaire began his ritual.

His twin brother Cyrus traveled alongside the Savior of Wizard City, to Dragonspyre. Cyrus attempted to reason with his brother, summoning the spirit of Sylvia to assist him. Unfortunately, this only angered Malistaire further and the necromancer banished his brother. The Savior of Wizard City would be forced to duel him for the fate of the Spiral.

After a perilous battle, the young Wizard triumphed (as predicted). Malistaire ultimately perished and was finally reunited with his lost love! Hand in hand, Malistaire, and Sylvia departed together for the Other Side. At least until Morganthe woke him up, and the whole Darkmoor incident, but that’s a story for another time.

Thanks for reading!

Well, that’s all on the world of Dragonspyre. For now, at least.

I’d like to give a special thanks to the team here at Ravenwood Academy who helped make this possible (as ghosts can be tricky things to photomance)!

Since this is the first article in this series, I’d like to know: would you like to hear more about the lore of the Spiral? If so, what would you like to see next? I would love to hear your thoughts and opinions in the comments below.

In the meantime, please feel free to explore the wealth of information Ravenwood Academy has to offer! If you want to stay up to date on our latest content, follow us on Facebook and Twitter. You can also join our Ravenwood Community Discord to meet fellow Wizard101 fans and enthusiasts! 

See you in the Spiral!

-Morgan Shade

Sailing with Sinbad

Join me as we set sail in Wizard101’s newest gauntlet, Sinbad and the Iron Sultan.  And guess what…..It’s Craftable!  

Visit Lloyd Fallingwater in the shopping district to purchase the recipe under the furniture tab. He also has 2 new recipes for the reagents needed to craft this magnificent Gauntlet.

Recipe price for Gauntlet: 10,000 gold

Recipe price for Transmute Magnificent Clay: 2,000 gold

Recipe price for Transmute Marvelous Clay: 2,000 gold

Crafting the gauntlet requires Red Magical Clay, another new reagent that I have yet to locate as a drop within the Spiral.  

You will find the Marvelous and Magical Clay reagents that are required for crafting, in the new Sinbad Hoard Pack!

The new gauntlet is also available for purchase on the Wizard 101 website.  A $39.00 bundle with the Gauntlet and 7500 Crowns!

Sinbad Hoard Pack

The gear that’s available in the new Hoard pack is the “Fleet Kapudan’s Attire”, the “Sky Captains Attire”, and the “Grand Admirals Attire”  The wand is the “Boarding Hook”. The new mount is a very cool and unusual looking 2-headed bird. Last, but definitely not least, is the Gryphon pet, which is a simply adorable puppy like creature.

Credit for the screenshot of the Kapudans Boarding Hook goes to Destiny Thunderstaff

In addition to the new gear, you will find a lot of great new housing items in the packs. These items are also dropped in the gauntlet.

There is also a new summon treasure card that comes in this pack. It’s Sinbad himself!  I cannot wait to use this and see what kind of spells he has available.

The Gauntlet

Together, we’ll travel to the Isle of Metallos upon the ship Chimera. Sinbad and his 1st mate Lemmi accompany us as we forge our way through through the depths of the dungeon.

Upon entering you find yourself at the Port of Ferros, speaking with Sinbad and his 1st mate, Lemmi.  They ask your assistance in finding and getting rid of an Evil Magician who goes by the name Hari Houssen. He has possession of a magical jewel that grants amazing transmutation powers, called the Iommi stone.  The Sultan has offered a handsome reward to anyone who can free the citizens of the Isle of Metallos from him and his minions.

The Isle of Metallos is a lava filled cave full of destruction. Craggy ledges, broken bridges, and many tunnels lend an overwhelming sense of doom throughout the entire dungeon.  Keep your eyes open, as there is a secret hidden boss within the gauntlet.

Your first mob battle will  be against a metal version of the Minotaur, a Metaltaur! They are Ice School mobs, with 4,835 health. Watch out, they are truly a “beast” to beat!

The second battle finds you up against a mob of metallic versions of Cyclops, named Chromeclops. They are Myth School with 5,565 health, and you battle 3 of them. They hit hard at over 4,500 damage, so be well protected. Made of chrome, they have a single focus, so attack on their blind side!

After defeating the cyclops, you travel on to a room where you find a metallic version of the Skeletal Pirate, aptly named Steeleton. They are Death School and have a health of 4,780.  Personally, I found them easier than the Chromeclops. I really “rattled their bones”.

After that battle, following the path that the Steeletons sent you on, you finally reach the summit. It’s there that you come face to face with Hari. When you enter, you will find him in the middle of a transmutation spell to turn his dragon into gold. As he changes into the Iron Sultan, you must stop him and retrieve the Ione Stone! *Note to KI, LOVE the guitar shred!”

For the final battle of this gauntlet you will be up against the Iron Sultan, his Golden Dragon and a Skeeleton. The Iron Sultan is Storm School, with 13,875 health. The Golden Dragon is Sun School with a health of 5,875.  The Steeleton is Death, as before with the same health of 4,780.

Make sure you have a good strong team here, the Sulton is strong with attack spells hitting well over 6,000!

Now that you have defeated the Iron Sultan and retrieved the Iommi Stone, you will be rewarded with this awesome statue to commemorate your grand adventure. Make sure you pick it up.  Well done!  As an added surprise this statue will give you a daily reward, so check it every day.

I hope this article helps you on your way to crafting the new Gauntlet, and will also help you get through it. If you find items that I have not listed, comment below and I’ll add it in and give you credit for your discovery!

Thanks for  reading!

Crafting101 – Azteca

Tonight we will learn how to craft an Eagle War Shield for Oztomeca's quest, "Making the Grade."

Welcome back to Crafting101, young Wizard! After achieving Legendary Artisan, you will work to become a Transcendent Crafter. You may teleport to a friend to reach Oztomeca, like most other crafting quests. You could also quest to “Millions of Years in The Making” for access.

 

Oztomeca

You will find Oztomeca in Three Points, Azteca. Once you find him, pick up “Making the Grade.” This quest requires you to craft one Eagle War Shield. The recipe is available for 12,000 gold. On a side note, take a look at his Aztecan Castle Block recipes. They are some of the rarest blocks in the Bazaar!

The Recipe

Below is a list of all the reagents needed to craft an Eagle War Shield and how to find them.

Potent Trap

In order to craft the Eagle War Shield, you will need one Potent Trap Treasure Card. This is a difficult Treasure Card to get, but Aztecan bosses have a chance at dropping this card. You can quest through Azteca and check your loot. Otherwise, pick bosses, like the Caiman, to farm.

Ra

The shield also requires two Ra Treasure Cards. The Bazaar sells Ra Treasure Cards for 1200 to 2250 gold. You may also receive this Treasure Card as a reward for battling mobs in the Winterbane Gauntlet.

Agave Leaves

The next reagent required is two Agave Leaves. The Alto Alto and Mangrove Marsh are great locations to find Agave Leaves. The reagent is also sold by Brandon Mistborn, in Unicorn Way, for 400 Arena Tickets.

Agave Nectar

Next on the list is five Agave Nectar. This is a rare harvest from Agave Leaves. You might get lucky and pick up Agave Nectar when collecting Agave Leaves. Brandon also sells Agave Nectar for 2,500 Arena Tickets in Unicorn Way. The transmute recipe is later in the article. 

Scrap Iron

The recipe requires ten Scrap Iron. Marleybone has several drop locations for Scrap Iron. The Cenote in Azteca and the Science Center in Celestia are also good drop locations. If you want, you can also buy Scrap Iron for 499 Crowns in the Crowns Shop. There is also a transmute recipe later in the article.

Golden Pearl

Four Golden Pearls should be easy to find. Although they’re a rare harvest, there are several places you can pick up Golden Pearls. The harvest locations include Stormriven Hall, the Grotto, the Portico, and Crab Alley. Several plants drop it, including Maelstrom Snap Dragons and Evil Magma Peas. The Bazaar also sells Golden Pearls. The Transmute Recipe is below.

Leather Straps

The recipe requires ten Leather Straps. The easiest way to get this reagent is from the Bazaar. Otherwise, Orange Dandelions and Trumpet Vines drop Leather Straps. The Transmute Recipe is below.

Turquoise

Five Turquoise can be hard to find. While the Bazaar sells this reagent, it’s sometimes sold out. Aquilan bosses and Xibalba drop Turquoise if the Bazaar is out of this reagent.

Transmute Recipes

Agave Nectar

Agave Nectar requires 15 Agave Leaves. This recipe is available from Popol Vuh Whitepaper in Azteca for 1,000 gold. The recipe appears after questing in Alto Alto.

Scrap Iron

Scrap Iron requires 10 Ore and 10 Stone Blocks. This recipe is available from Felicia Worthington in Regent’s Square for 300 gold.

Golden Pearl

Golden Pearls require 15 typical pearls. This recipe sells for 600 gold from Avery Templeton in the Celestia Base Camp.

Leather Straps

Leather Straps require 5 Bones. This recipe sells for 150 gold from Eudora Tangletree in Olde Town.

Completion

Once you have the reagents, you can craft the Eagle War Shield using a Housing Crafting Station. Finishing the quest results in 17,300 experience and 250 gold. You also receive the Transcendent Crafter Badge. Congratulations, young Wizard!

Thank you, Starlights, for joining my crafting and reagents collection! Catch our next edition of Crafting101 in Khrysalis.

Superstacking Medium Plants

Gardening is such an amazing way of  getting Mega Snacks, TC’s, reagents and of course GOLD!  Making the most of your gardens space is very important. Here is an  easy way to have a 64 medium plant  garden, and it’s basically error free.  When completed, it will be 4 plants high, 4 plants wide, and 4 plants deep.

Start with the Basics

The best way to get started is to  have a castle that is considered a plant like. Currently, the castles that all plants like are:

Botanical Gardens – The Botanical Gardens are available with the Evergreen Bundle Gift Card (Sometimes available during special events, in the Crowns shop for 12,500 Crowns)

Red Barn Farm – This castle is available from the crowns shop for 12,500 Crowns or 125,000 Gold

Everafter Village – This castle is available in the Fantastic Fairytale Bundle.  It can be found at Gamestop online and in stores for $39.00

You’ve bought your castle, so now it’s time to get the supplies you’ll need to get your stacked garden, “off the ground”…..pun intended! These are the items I use, most of  which can be found at the Bazaar.

Items for Stacking

12 Crates:
The preferred ones are:
*Crate of jellybeans
*Crate of hot dogs
*Crate of pudding
*Crate of pies
*Crate of ice cream
You can find crates at the Bazaar, usually costing between 300 gold and 1100 gold.  They are also available in the crown shop for 500 crowns or 2500 gold.

Dragonspyre Standard:
This can be bought from the Bazaar for 1600 gold.

Flat Wooden Platform:
You will find this item in the Crowns Shop for 350 Crowns, or 1750 gold

Stairs Castle Block:
Occasionally, stairs can be found at Bazaar for 75-125 gold
They are also available to craft from Lloyd FallingWater in the Shopping District. The recipe costs 2000 Gold for a narrow one or 10,000 gold for a wide one.

Tatami Mat:
The Tatami Mat is sold by Zhi Lan, Mooshu Housing Shop. The vendor price is 350 gold. 

Helpful Extras

Last, but not least, a little bit of research has to be done so you will know what your plants will like. In this example, I’ll be planting Trumpet Vines. Try to get as many of the likes as you  can.  The following items are the likes for Trumpet Vines. 

Your plants likes may differ from this list.

Deadly Helephant Ears
Decorative Gong
Helephant Ears
Gong of the Oni
King Parsley
Pixie
Tropical Garden Gnome
Ultra Helephant Ears,

After collecting all your needed items, it’s time to get started!  This video will take you through every step to creating your own 64 medium plant garden. I hope this helps you maximize your rewards from gardening!

These steps should get you on your way to maximizing your gardening space.  I’d love to hear what medium size plants you decided to use and the likes you added to speed up your harvest! Let me know in the comments.

Keep your eyes open for the next article where I will show you how to easily get 50+ large plants in one compact area.

Happy Gardening!

Happily Everafter

This incredible new castle is by far one of my favorites! The entire estate is full of fairytales and fables, from Mother Goose to The Brothers Grimm. What truly caught my attention was the morals behind the fairytales represented. I don’t know if KingIsle had an ulterior motive behind their selection of fables, but if they did…..BRAVO! Each area of this home has positive morals hidden within the fable itself.

The Land of Fairytales and Fables

As we arrive through the Spiral Door, we see many pathways leading from a central farmhouse.  The central farmhouse also has a small barn with a secret tunnel that leads to the main house. There are multiple gardening areas all around the central farmhouse. As a bonus, this house is a like for your plants! There is also a lovely lake with a stream for fishing. I haven’t quite figured out what fairytale the main farmhouse represents. Maybe Jack and the Beanstalk? What do you think it could be? I would love to hear your ideas in the comments below!

The first house we’ll visit represents Mother Goose and The Old Woman who lived in a Shoe. It’s a multi-level house, 4 stories inside, with quaint details. The last 2 stories are reached by climbing a ladder, how fun! The rooms inside are smallish, but have plenty of space for decorating in your style.

In the Old Woman and the Shoe, there is a woman who has so many children she doesn’t know what to do! The moral of this story is, listen to your parents and have good behavior.

From there we go to visit the 3 Little Pigs, a fable originally published in 1886. You’ll find a straw house, a house of twigs, and a brick house. These are cute little 1 room shacks.  To the left of them is a path that when followed takes you through a cave to the next house.

Just as the 3 Little Pigs worked hard to accomplish their dreams, so can you!  The moral of this story is you can accomplish anything with hard work and dedication.

The next house we come to is the witches’ house from the Brothers Grimm tale, Hansel and Gretel. This is a fabulous rendition of the enticing candy house. The entire structure is covered in sweet treats that sparkle in the sunlight. The interior has 2 rooms that are vibrantly colored, matching the outside. If you go through the side of the large tree stump, it takes you underground, coming out int the main area of the castle.

Hansel and Gretel got into loads of trouble because they didn’t listen to their parents and trusted someone they didn’t know. The moral of this story is to always listen to your parents and don’t trust strangers.

After climbing a hill, we find ourselves at a wishing well. This well has a daily gift for your Wizard! On this occasion I recieved gold and a pet snack. Climbing a hill to a well is from an old 18th century nursery rhyme, Jack and Jill.

Jack was in such a hurry that he forgot to stay safe and be careful.  The moral in this story is to avoid being hasty and do things carefully.

Rising to the sky we have the Brothers Grimm again, this time with Rapunzels Tower. This whimsical structure has 3 stories with a winding walkway that circles around the main floors.

Rapunzel dreamed of getting out of her tower and patiently waited for that wonderful day to arrive. The moral of this story is to never give up on your hopes and dreams!

There is a hidden door behind the waterfall that takes you to the lower level of Rapunzels Tower!

The mount that comes with the bundle is none other than the Pumpkin Carriage from Cinderella! This is another great multi-person mount from KingsIsle, this one with stunning details.

Cinderella had a hard life but kept a happy heart no matter what. The moral in this story is to be kind, forgive others, and don’t let bad things ruin a good heart.

The pet that comes with this bundle is the adorable, or should I say “toadorable” Noble Toad!  As his crown shows, he comes from a long line of Noble Toads!

Gear fit for a King or Queen

If you’ve ever wanted to have a regal look, this is the gear for you. The stats won’t replace your dungeon farmed gear, but it will make an amazing stitch!

This wand is utterly amazing, so very eerie!  It’s called Poison Apple.  Once again, the stats are not the greatest but it would be another awesome stitch. Does anyone remember where a poison apple comes from? That’s right, Snow White!  

Snow White was envied for her inner beauty as much as for her outer beauty.  Her good-hearted trust in everyone caused problems for her.  The moral to this story is that real beauty comes from within, and once again don’t trust strangers.

KingsIsle has outdone themselves with this bundle!  Not only is it an adorable castle with many features, but it also has wonderful morals for the children of the game. I hope you enjoyed this walkthrough of the Fantastic Fairytale Farm! If you see any other fairytales or fables represented that I missed, let us know in the comments below! Until next time, may all your dreams come true!

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Visionary Storm 100% Critical and Max Damage Guide

Ah the Storm school! The hardest hitting school and the easiest school to hit 100% critical. It is also the easiest school to balance super high damage with super high critical. Storm eclipses the other schools in that department but that’s not surprising since that’s what storm is all about, hitting high while trying not to die very quickly (intended shade). Currently, there are many methods to gain high damage and max critical with this school. We’ll explore the one that gives the highest damage while maintaining 100% critical. The current highest damage storm can achieve with 100% critical is 165% damage. The critical amount goes to 842 which is 100%.

 

 

Benefits

The Storm school is the hardest hitting school in the game. This means that they can end battles really fast. They have the highest critical in the game as well as the highest pierce. Their attacks are pretty deadly if they hit you directly. They also have quite a few spells that remove blades which is pretty cool, unless you’re fighting against one of course.

Problems

With this gear build, there are just a few problems you will run into. I would say not much is sacrificed compared to the other schools since this area is Storm’s specialty. If you run this gear you will have to sacrifice pierce, and a little bit of resist but you should be fine. Some schools will have to give up these factors along with accuracy but with this build, Storm usually maintains high accuracy. The other problem that you will encounter, which is not just native to this build, is health. Storm is notorious for their low health so this gear setup just reflects that.

What you’ll need

Robe: Malistaire’s Cloak of Flux

Hat: Stormy Paradox Conical

Boots: Stormy Paradox Boots

Wand: Sky Captain’s Boarding Hook

Pet: Triple damage Double critical pet with a Cautious Jewel

Athame: Aphrodite’s Storm of Thorns (with two (2) +18 critical Amethyst jewels)

Ring: Stormy Paradox Ring (With one (1) +18 critical Amethyst jewel)

Amulet: Flygob’s Medallion

Mount: Storm Ghulture

Deck: Stormy Paradox Deck

Total Damage: 165%
Total Critical: 842 (100%)

Storm Gear Setup

Calculations

 

Alternative Gear/Recommendations

So with the following gear on, Storm usually maintains 165% damage with 100% critical. The alternative gear will be shown at the end. You can also use the Lady of Spider’s Lure Amulet from Morganthe instead of the Flygob’s Medallion which will give you two extra blades.

 

What you’ll need

Robe: Malistaire’s Cloak of Flux

Hat: Stormy Paradox Conical

Boots: Stormy Paradox Boots

Wand: Wysteria Warrior’s Longsword (level 130+)

Pet: Triple damage Triple Critical pet

Athame: Aphrodite’s Storm of Thorns (with two (2) +18 critical Amethyst jewels)

Ring: Stormy Paradox Ring (With one (1) +18 critical Amethyst jewel)

Amulet: Flygob’s Medallion

Mount: Storm Ghulture

Deck: Stormy Paradox Deck

Total Damage: 160%
Total Critical: 838 (100%)

Storm Gear Setup

Calculations

Gear Calculations

Thanks for reading my guide on achieving 100% Storm critical in Wizard101. I hope it will help your Storm Wizard hit like a Hurricane as you explore the Spiral with your friends from Ravenwood Academy.

Check out the rest of our Gear Guides, we have a guide for every school at Ravenwood Academy!

PS. Credit to AtmoPlex on twitter for the wand screenshot!

Crafting101 – Death Spells

Welcome to the Death edition of my crafting series. I’ll walk you through the basics of crafting the Death spells in Wizard101. These are the spells dropped by Loremaster! Unfortunately, Headless Horseman will be omitted from this list. Maybe someday it’ll be a spell we can craft!

Deer Knight and Lord of Night’s Recipe Location

Deer Knight Recipe

Deer Knight is a hit-all Death spell that requires 5 pips. It has a base damage of 300 + another 270 over three rounds! This spell is a must for any Death Wizard. It has uses for both PvE and PvP players. The Deer Knight recipe can be bought for 60,000 gold from Grady in Avalon.

You will need the following Treasure Cards and Reagents to craft Deer Knight.
6 – Deer Knight Treasure Cards
100 – Perfect Onyx
200 – Ghost Fire
100 – Blood Moss
100 – Bone
50 – Spring
50 – Sunstone
12 – Amber

Lord of Night Recipe

Lord Of Night is another 5-pip Death damage spell. This spell gives 50% of the damage back to the caster in health! It also gives the enemy a 25% Infection as a trap. You can buy the Lord of Night recipe from Grady for 60,000 gold.

You will need the following Treasure Cards and Reagents to craft Lord of Night.
6 – Lord Of Night Treasure Cards
100 – Perfect Onyx
200 – Ghost Fire
50 – Nightshade
25 – Turquoise 
50 – Scrap Iron
25 – Sunstone 
12 – Amber

Where to Get the Reagents

Perfect Onyx: You can buy Perfect Onyx for 100 gold a piece in the Celestia Base Camp from the vendor Archytas.

Ghost Fire: You can buy Ghost Fire for 100 gold a piece in the Atheneum. Zolton Nightstone in Dragonspyre is the reagent vendor I prefer.

Blood Moss: I find that the easiest way to get Blood Moss is by transmuting the reagent. You can buy the transmute Blood Moss recipe from Avery Templeton in the Celestia Base Camp for 400 gold. It requires 15 Red Mandrake to transmute one Blood Moss. 

Bone: You can get Bone from Elik Silverfist in the Bazaar.

Spring: I find that the best place to get Spring is in Marleybone. It can be harvested with Scrap Iron as a rare drop.

Sunstone: You can buy Sunstone from Diego The Duelmaster in Unicorn Way for 200 Arena Tickets. You can also buy the transmute Sunstone recipe from Avery Templeton in the Celestia Base Camp. If you are lucky, you might even find Sunstone in the Bazaar. 

Amber: Amber is by far the most difficult item to get on this list. One of the most popular places to get Amber is by farming Gladiator Dimachaerus in Mount Olympus in Aquila.  

Nightshade: In my opinion, the easiest way to get Nightshade is to buy it from Diego The Duelmaster for 175 Arena Tickets. You can find Diego in Unicorn Way. You can also buy the transmute recipe from Avery Templeton in the Celestia Base Camp for 200 gold.

Turquoise: You can buy Turquoise from Elik Silverfist in the Bazaar in Olde Town.

Deer Knight and Lord Of Night Treasure Cards: The best place to get both of these treasure cards is from Elik Silverfist from the Bazaar in Olde Town.

Thanks for crafting your Death spells with Ravenwood Academy! What was the hardest reagent for you to find? Which was the easiest? Let us know in the comments below.

Ice Guide to 100% Critical

You probably thought it was impossible to get 100% critical plus high damage with the Ice school, huh? Well, you’re wrong!

With Ice, this is the most difficult school to get 100% critical, even more so with balancing high damage with it. Ice doesn’t have the privilege of having high critical items compared to the other schools. For example, Jack Hallow’s wand sets all have 195 critical while the ice version is much lower. From my calculations, this Ice setup should give you 845 critical and 123% damage.

Benefits of the Ice School

The Ice school is a very powerful school in Wizard101. They have the highest amount of health and resist in the game. You’d think the Life school would take the trophy in that department. Ice is very flexible in the sense that they can defend, they can attack and they can assist their allies with shields in a battle. Usually, when I see an Ice character in PVP, I get scared since they can hit very hard with their spells yet defend themselves well.

Problems with this build

Well, Ice shouldn’t be a school that runs this build since their health decreases by a bit along with some other stats since the robe we’ll be using decreases health. We’re only using it because it increases damage by a lot. A substitute would be to use the Frosty Light Brigade Armor instead even though it will decrease the damage. At least you’ll still critical every Ice spell. I figured this school would be at a higher disadvantage than the others since KingsIsle built the Ice school to be a more defence-driven school which explains their resist and insane health. Personally, for this build, I’d replace some of the critical talents on the pet with more damage and replace the amulet with Morganthe’s Gem of the Grand Prophecy (gives 2 extra ice blades) but you can play around with it.

What you’ll need:

Robe: Glorious Avenger’s Armor

Hat: Icy Paradox Conical

Boots: Icy Paradox Boots

Wand: Polarian Explorer’s Pickaxe

Pet: Double damage quad critical pet

Athame: Shadow Spider’s Sting (with two (2) +18 critical Sapphire jewels)

Ring: Icy Paradox Ring (With one (1) +18 critical Sapphire jewel)

Amulet: Amulet of Neverwhere

Mount: Ice Ghulture

Deck: Icy Paradox Deck

Total Damage: 123%

Total Critical: 845 (100%)

Gear Setup

Gear Setup Note: You can alternatively use Morganthe’s Amulet (Gem of the Grand Prophecy) which gives 2 extra Ice Blade cards. It will just decrease the critical by 5 which still would register as 100%.

Gear Calculations

I hope you enjoyed my guide on how to unleash the critical potential of Ice school. Let it turn your snowstorms into  Blizzards, and let us know what you think in the comments below!

Check out the rest of our Gear Guides, we have a guide for every school at Ravenwood Academy!