Pet Trainer Bundle

Burrow your way to adventure with the fantastic Pet Trainer Bundle for Wizard101! This excellent addition to the Spiral brings you a faithful companion and gear to help you on your adventures! For $29.00 at Gamestop, you get a fantastic gear set, speedy mount, cute pet, and some unique housing items!

The Pet Trainer Bundle includes:

– Pet Burrow Teleporter

– Pet Door Teleporter

– Fur Wheeler Mount

– Pup Prodigy Pet

– Pet Trainer Attire

– Pawzooka Weapon

– One Month of Wizard101 Membership or 5000 Crowns

Doors & Burrows

Exclusive to this new bundle are the Pet Burrows and Pet Door teleporters. These special teleporters add more ways to play as your pet, allowing you to travel anywhere your little heart desires! Wizards are too big to fit! You’ll have to become one with your furry friend to venture through!

The Burrow will blend in with the nature outside of your castle, meanwhile, the door compliments any home interior. These teleporters are only usable while playing as your pet and are too small for Wizards to fit. Once you’re at home, set up the Teleporter while decorating your house. When chosen, a circle will appear that you’ll have to place; this is where you’ll get teleported to. After you’ve selected the location, you may choose the Teleporter again and place it.

With these teleporters, you can open up new possibilities for one-of-a-kind party games with your pets. You can create discrete hidden entrances to your other castles or secret passages to the best hiding places for Hide-and-Seek. They also make a great addition to any maze!

Hamster Power!

Next up, we’re going to take a look at one of the cutest mounts, the Fur Wheeler! Horse power is a thing of the past, because this new mount is full of energy. Why? It’s powered by none other than the Ravenwood Hamster! This mount will have you zooming around the Spiral with its +40% speed. All your friends are going to be jealous when they see you doing wheelies and tricks on this board. 

A Wizard's Best Friend

You also get a furry and faithful companion with this bundle! The Pup Prodigy Pet will be by your side through everything Wizard101 has to offer. Equipped with his glasses and a calculator, this is one smart pup. He’s a Balance School pet, equipped with an Accurate spell card as a baby. So you’ll never miss that dire hit to save your tail.

First-generation Pup Prodigies have a Pedigree Score of fifty-six and the following stats:

  • Strength: 210
  • Intellect: 240
  • Agility: 210
  • Will: 190
  • Power: 200

First-generation talents can include; Big Energy, which pairs with the Bundle’s gear set. Lively, that will increase Incoming Healing, an excellent thing for any maycast pet. Next, there’s Balance Assailant, granting a bonus to your Balance Critical Rating. Finally, there’s May Cast Balance Blade, which gives your pet a chance to help you by casting a universal blade. These are only a select few talents this pet can get.

Once you train this prodigy to Adult, you also gain another card: Disarm. This card removes one positive charm from your opponent. This pet lends itself well to expanding your energy reserves given its base Talent pool. Making the Pup Prodigy an excellent choice to take Fishing or Gardening. This pet would also make a decent Support pet or May Cast Heal pet.

Got to Train 'Em All

Moving on, we have the Pet Trainer Gear. This is by far the best energy set you can get in the game and the best part? You don’t have to struggle opening tons of packs for it! This outfit is ready for anything with all the tools needed to train your magical menagerie. You’ll definitely want this outfit the next time you’re at the Pet Pavilion. But why stop there? With all the Energy this outfit grants, you’ll have no problem tending your garden or going fishing!

The higher tiers of this outfit also offer a variety of Animus extraction cards. So this set may come in handy if you’re out gathering Animus! 

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This set provides the same amount of Energy as the Yule Logger Gear, and Light Elf sets. Both are heralded as the best Energy gear sets you can get, but they’re also seasonal items. Which means the there’s a limited window to get them each year. The beauty of the Pet Trainer Attire is that it’s guaranteed. Meaning you won’t have to spend countless Crowns opening packs or wait an entire year to get the best Energy set.

When it comes to this bundle’s style, I must say I’m impressed with the look. The Pawzooka is one of the more unique looking wands in the game. With a crosshair for insane accuracy and extra tennis balls, you’ll always be ready to play fetch.

The stats aren’t particularly glorious, as this set focuses on Energy. The lowest tier has 2% damage, a nice boost for first level wizards. The max tier option has 3% Peirce, +85 Critical, 8% damage, and 245 pip conversion. Not the ideal choice for combat at high levels, but the gear makes up for it with its fabulous look.

In Conclusion

That concludes the review of the Pet Trainers Bundle; it’s unique and has outstanding elements! The equipment is currently tied for the best Energy gear in the game. The Pup Prodigy is adorable and provides a great starting point for expanding your energy reserves. The Fur Wheeler mount is cute and fun, with it’s a nod to the Ravenwood Hamster. The Pawwzooka’s stats are a bit underwhelming, but it makes for a great stitch! Finally, the Pet Burrows and Pet Doors are nothing like what we’ve seen before. I’m excited to see what Wizards will do with them!
 
Thank you all for joining me on this review. I hope it helps you choose whether this is the bundle for you. Should you pick up this card and see how awesome it is for yourself, I’ll see you skating around the Spiral!
-Mana Tea

Pet Lending

“Pet Lending gives Wizards a powerful in-person hatching option to lend their pet for hatching to another Wizard. And as a bonus you can do this without being charged Gold or having your Wizard’s Hatching Slot timer started. It’s a wonderful opportunity to exchange adventure stories as you also exchange pet types!

New pet features wouldn’t be complete without rewards for having fun going through the process. You will get advance warning before the hatch process begins on what type and quality of reward you are expected to receive. The value of the reward will depend on the pet lending level and pedigree. Also, you will receive a badge for many of these lending actions!

Note that there is a limit to how many times you can lend a pet (based on your Wizard’s level).”

-KingsIsle Entertainment 

Pet Lending

The arrival of the 2020 Fall Update brings some exciting changes to the Hatchery. The most noteworthy feature is Pet Lending. A new mechanic that gives players more options in the Hatchery.
 
What is Pet Lending exactly? Pet Lending allows another player to hatch with your pet without costing you any gold. Lending also bypasses your Hatch Timer! Gone is the guilt of having to turn someone away because you’re still on a cooldown. Plus, you don’t have extra unwanted pets cluttering your inventory. You’ll even get a small reward each time you lend someone your pet. These benefits simplify Hatching and encourage powerful players to help their peers. This new mechanic makes hatching a snap! Whether you’re helping a friend or a new player, it’s never been easier to help someone create their dream pet.

Lending101

To get started, bring an adult pet and a reasonable sum of gold to the Hatchery. Hatchery prices tend to be half the price of using the Hatchmaking Kiosk. The cost of the Hatch is going to depend on the age of the pets involved. Hatching two Adult pets usually start around ten thousand gold. Meanwhile, hatching an Adult pet with a pet that’s Mega or older is around forty-five thousand gold. If you’re getting started, using younger pets will be to your benefit.
 
Next, find someone with a pet you want to hatch with. If you want more information on creating pets, read our Pet Training Guide and Petmaking101.
 
Once you are on the Hatching screen, you and your partner will see two options. One says “Hatch,” and the other says “Lend”. If you both choose Hatch, you will both pay a sum of gold to create a new pet egg for each of you. To use the Lend mechanic, one of you must choose Hatch and the other Lend.
 
Note how you can only lend a pet a specific number of times daily. You gain one lend every fifty levels. For example, if you’re under level fifty, you can lend once per day. But should you be between levels fifty to ninety-nine, you can lend twice. Finally, if you’re level one-hundred or higher, you get three lends.

Hatcher

If you’re being lent the pet, select the hatch option. From there, everything will proceed as usual. The cost to create the new pet will remain the same based upon the pet’s age. Keep in mind older pets will cost more to Hatch than younger ones. You can tell if someone is lending you their pet by looking beneath their pet’s stat block; it should say “Lending”.

Hatcher's Screen
Lender Rewards

Lender

Meanwhile, if you’re the one Lending the pet, you will select the “Lend” option. Don’t worry when you choose this route; your pet doesn’t actually leave your inventory. If you’re out of lends, the choice will appear greyed out, and a timer will show up to tell you when you can lend again.
 
When you lend a pet, you will not pay any gold, but you won’t receive an egg either. Instead, you will receive an amount of Gold and Hatch Peppers depending on your pet’s pedigree. The little stars in the bottom corner beneath your pet’s stats represent your reward. The better pet you offer, the better the bonus. Remember that your partner must be able to afford the Hatch. Most rewards are under one thousand gold, but you do have the chance to earn two Hatch Peppers.
Lender's Screen

Uses for Hatch Peppers

You can now use Hatch Peppers in a variety of pet-related crafting recipes. These recipes are all available from Doctor Purreau in the Hatchery. All these recipes are excellent additions to your Recipes Tab.

Craftable Housing Items

The Hatchmaker Kiosk recipe allows you to create your own personal kiosk for your castle. This will enable you to reach a Kiosk by teleporting back to your Wizard’s house. Mist Wood and Cat Tails are all over the Spiral, while Black Coal is purchasable from any reagent vendor. Acorns are a rare drop from piles of Mist Wood. Likewise, Mist Wood can be transmuted into Acorns. All these reagents are also found in the Bazaar except for Hatch Peppers.
 
To get all the ingredients, you’ll need two hundred fifty Hatch Peppers, which will take a while. So, your best strategy is to place five pets in the Hatchmaking Kiosk at once and wait. This could give any “failed” pets a use! As the saying goes, “One wizard’s trash is another Wizard’s treasure.” A certain Talent set might not be perfect for you, but that doesn’t mean that it’s not ideal for someone else.

Craftable Elixirs

Purreau also provides recipes for a small assortment of elixirs. These elixirs are the “Clear Hatching Slot,” “Hatch All Eggs in Inventory,” and “Next Hatch Free”. The first will reset your Hatch Timer back to zero like Purreau’s Potion Number Nine from the Crown shop. The second potion’s function is in its name. It will hatch all the unhatched eggs in your character’s backpack. Meanwhile, the last elixir will reduce the cost for your next Hatch to zero. Having these recipes is a massive help to players on a tight budget.
 
The reagents for these potions are easy to get. Each recipe only requires Hatch Peppers and Glass Vials and Black Coal, and various Rank one gems. The latter is sold by reagent vendors throughout the Spiral, but they also turn up in the Bazaar. The Hatch Peppers are going to take some time to get depending on which elixir you’re making. The costliest recipe is the “Next Hatch Free,” which requires two hundred Hatch Peppers. Meanwhile, the “Clear Hatching Slot” elixir is less steep, costing only one hundred. The cheapest elixir is the “Hatch All Eggs in Inventory,” which needs twenty-five to make.
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Craftable Mega Snacks

The best recipes on this list, are the rank eight Mega Snacks. Each snack requires only a few reagents; a rank one treasure card, a Glass Vial, and ten Hatch Peppers. These items are far from costly, acquirable from the Bazaar or various NPC vendors. Any treasure cards required are purchasable from Harold Argleston in the Library. Hatch Peppers are now easier to get with Pet Lending, granted it’ll still take some time to get enough of them. But if you lend out your pets , getting ten peppers should only take a few days. Combine this with checking in on your Couch Potato farm, and you can increase your yield of Mega Snacks. In truth, the trickiest reagent to get for some wizards is Glass Vials.
 
Glass Vials are only available in bulk from reagent vendors in Marleybone and beyond. But don’t despair! This reagent is obtainable from Burning Snap Dragons if you have the proper spells to help them grow. The seeds are sold by Marley in Mooshu and drop from many monsters across the Spiral. Because of this fact, Burning Snap Dragon seeds are often sold in the Bazaar. They are also found in a variety of Hoard and Lore packs from the Crown shop. So, they’re not impossible for Free-to-Play wizards to get but it will take some effort.
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Final Thoughts

I must applaud the Wizard101 Team for the feature they’ve added to the Hatchery. For years players have been in the game forums asking for more Hatch Slots. With this update, KingsIlse not only solved this problem, but they took things an extra step. They not only gave us a system that makes Hatching easier and more affordable. They included a system the reinforces and rewards players for helping one another.

No longer do we have to make the difficult choice between helping someone else with their pet or working on our own. Gone is the stress and struggle of finding someone willing to Hatch. Players no longer have to feel guilty for turning someone away or wait an entire day to Hatch.

Hatch Peppers are now much more comfortable to get and are more useful. Grinding and Gardening aren’t the only way to get Mega Snacks anymore. Which makes snacks of that caliber more available to players who struggle to get them. The same goes for the select few Elixirs we can now craft.

I am amazed by the impact of this little feature. Pet Lending has made the eternal quest to achieve the perfect pet that much easier. With that said, I look forward to what future updates will bring.

Thanks for Reading!

That’s all for now! Thank you for reading; I hope it helps you on your journey towards the perfect pet. I would also like to extend a special thanks to everyone who assisted in this article’s writing.
 
Feel free to explore the wealth of guides and information on Ravenwood Academy. If you want to stay up to date on the latest news, follow Ravenwood Academy on social media.
 
Thank you all again. See you in the Spiral!
 
-Morgan Shade

Fantastic Healing Pets

What is a Healing Pet?

Healing pets have talents that largely focus on “may cast” healing talents. In general they are used in combination with resistance, utility, or outgoing healing talents. Namely because may cast healing talents are used to help you sustain damage over time, but don’t help prevent you from getting killed in one shot. However, like any other talent, they can be useful to add onto another pet you’re already using. I always appreciate having a single may cast healing talent on the pets I use for questing, just to cut back on the times I need to use potions between battles.

Why use a Healing Pet?

Similar to ward pets, healing pets are generally used by players who want to play defensively. May cast heals have a chance to trigger whenever someone takes damage. With such a broad trigger, these talents trigger quite often, especially in difficult battles. The main difference between using a ward pet and a healing pet, is that a ward pet will actually reduce the damage you take, while a healing pet will simply heal back any health you lose. This means you are more susceptible to big hits with a healing pet, but will thrive in long drawn out battles. Due to this, it is very common to see healing talents combined with resistance talents. 

How do I make a Healing Pet?

I always suggest starting by selecting what specific talents you want on your pet, especially with the many options on a healing pet. To begin with, lets cover what may cast healing talents are available, and when you might want to use them.

  • Fairy Friend – May cast Fairy is the most common healing talent. It is a single target heal that casts very regularly, perfect for keeping your health topped off in battle.
  • Unicorn – May cast Unicorn is a more situational talent compared to Fairy. It heals your entire team, but due to this it also triggers significantly less often than Fairy. I find this talent useful if you know your allies might be dying, because this talent gives a chance to automatically revive them.
  • Spritely – May cast Sprite is, in my opinion, one of the worst healing talents. It only heals the caster a small amount over multiple turns and, in my experience, casts less often than Fairy. I don’t recommend this talent unless you already have the better options and just want more may cast heals.
  • Energizing Battery – May cast Healing Current is very hit or miss, by design. It doesn’t cast as regularly as Fairy does, but this spell heals up to 1000 base. That is more than any other may cast heal, which can be enough to fully heal you.
  • Sprite Queen – May cast Sprite Swarm serves the same purpose as Unicorn but probably won’t provide as much health. It can be good in combination with Unicorn, but I would say get Unicorn before Sprite Queen.
  • Batusi – May cast Life Bat also serves the same purpose as Unicorn and Sprite Queen. Again, I would suggest Unicorn above this talent.
  • Pet Rescue – May cast Revitalize is the newest and probably most unique may cast healing talent. When it casts, it heals back 25% of your maximum health, which can either be a lot or not very much depending on your gear and level. However, this spell can only cast when your Wizard is already low on health. Due to this, I never recommend the talent because I generally view healing talents as a way to keep you topped off, not necessarily save you from dying. 
  • Happy Accident – May cast Pigsie is an incredibly powerful talent that can easily turn an entire battle around. It has all the benefits of Unicorn, but with the power of a spell like Fairy. This spell can only be obtained via the Lifesaver Jade. It cannot be hatched onto a pet as of now.

Popular Base Pets

Another very important thing to consider when making a pet is what type of pet to actually manifest the talents onto. Realistically, I always suggest putting the talents on whatever pet you like the look of. But, if you are looking for options that add more to the pet, I will list a few. Any of the Dryad pets are an excellent options, because they all give you the item card Hamadryad – this spell heals your entire team as well as removing one damage over time tic, similar to Mass Triage. Another popular option is the Fairyfly, it gives three fairy spells which can be cast on any target. All schools besides life get the Pixie spell, which is self heal only, but Fairy can be cast on allies as well. The last pet I suggest is the Leaf Foot. If you’re looking to amplify your healing, this pet is a great option. It gives the item cards Guiding Light, Brilliant Light, and Sanctuary. These are great spells to make your heals even stronger. 

Extra Information

May cast heals technically count as spells being cast by your Wizard. Due to this, they will be amplified by your Wizard’s Outgoing healing statistic (as well as the Incoming healing of whatever target is getting healed). If you want to capitalize on this fact, you can use gear that has Outgoing healing or even include talents that will provide healing. The Outgoing healing talents Healer and Medic, as well as may cast Mend (Magnificent Mender) are all excellent options if you choose to go this route. 

Additionally, may cast heals are not influenced by your pet’s stats, like other talents are. So, when making a healing pet, unless the pet has talents that require stats, you can safely skip that step of the hatching process if you want to. This makes healing pets one of the easier types of pets to make and very friendly for players that are new to hatching. 

Creating My Healing Pet

For these articles, I decided it would be beneficial if I created a pet to document the process. To create a healing pet, I started by looking through my own pets to see if I could get a head start. Luckily, I found a Spark Beast in my bank that already had two healing talents manifested: Fairy Friend and Energizing Battery. If I did not have this pet, I would have started with a pet such as Bloodbat or Piggle and looked for a pet with healing talents to hatch with. Although this pet has been hatched before, I like to reset the counter for every hatching project. So, for this project, I’m going to consider Miss Scooter my first generation pet. 

          

After my first hatch, I trained the offspring to Epic. You can see that pet on the left side of this image. I considered Sir Cali my second generation pet, because the pet was made from the first generation parent. Fairy Friend came from my own pet and the other three talents came from the other pet. That being said, some of my own pet’s talents are still in this new pet’s pool, just not yet manifested. While you may look at this pet and say it’s 4/5 of the way to a completed pet, I decided to stop here to be safe and hatch again. All I knew is that I wanted another may cast heal, regardless of which one it was. So, to give myself the best chances of getting a may cast heal talent, I found a pet that has as many may cast heal talents as possible and hatched with that. 

From this point it was mostly downhill until the pet was completed. Given that the list of talents I would accept on the pet was so vast, the chances of manifesting just 5 of them was high. Had I been going for more specific talents, more time would need to be invested in order to narrow down the pool. But, in this case, I just hatched these two pets together and trained the offspring to mega until I got the 5 talents I wanted. If I had wanted to change the base, any time before training to mega would have been a good time to do it.

Hopefully you found this article helpful in explaining what healing pets are, tips for creating healing pets of your own, and helpful information regarding how healing pets work.  Let me know in the comments below what talents you have on your healing pets!

Petmaking 101

Where to Start

The first step of the hatching process is to determine what your end goal is. If you don’t have specific talents in mind, it will be hard to know when you have finally trained your dream pet. If this is your first pet, I recommend going for what is known as a triple/double. The talents for this type of pet will be 2 universal resist talents, 1 universal damage talent and 2 school specific damage talents.

I like to start with this type of pet for a few reasons: First, it’s the most versatile pet. It helps you while questing at any level and can also be used in PvP. Second, it causes you to build base pets along the way that can be useful for creating other pets later on. Here are examples of a myth triple/double and an ice triple/double, the type of pet the talents are on doesn’t matter, as long as it has these talents, it is a triple/double.

The Pet Tab

If you view a pet on the pet tab, there are few different sections to look at. I’ll try to break down the important parts to look at and what they mean.

When you first open your pet tab, I recommend clicking the Full Talent View at the bottom to show you all of your pet’s talents as opposed to just the manifested talents.

This tab shows you everything you need to know about your pet. You can click on “Talents” and “Derby” to change back and forth between combat talents and pet derby talents.

Pedigree – the pedigree is the rarity of all of your pet’s talents, normal and derby combined, + 1 per talent. Unfortunately, it doesn’t tell you much about the pet, because a higher rarity talent isn’t necessarily a better one.

Manifested pedigree – this is like regular pedigree, but its only for your manifested talents. Also like regular pedigree, its not very useful except that this is how the hatching kiosk organizes pets. More on this later.

Stats – stats are determined when the pet is hatched. Each stat influences the final value each different talent can give you. For instance, damage talents such as pain-giver are calculated using this formula (2*strength + 2*will + power) * 2/400. Each talent has its own formula, but certain types of talents are always calculated using the same stats. Selfish talents are talents that increase the maximum value of your pet’s stat(s). The maximum stat values without a selfish talent are 255 strength, 250 intellect, 260 agility, 260 will and 250 power. Pets with these max stats are known as 2.0 pets.

The Hatchmaking Kiosk

The first place you should go to look for a pet to hatch with is the hatchmaking kiosk located outside of the hatchery. This kiosk allows people to put their pets inside for others to hatch with in return for hatching peppers. It’s unlikely to find the perfect pet you’re looking for in the kiosk, but it’s a great place to start. It still costs the same amount of gold for you to hatch through the kiosk and it functions identically to hatching with another player directly. The easiest way to find the pet you’re looking for is to enter the kiosk, go to “Browse Pets”, and find the type of pet you’re looking for. In this example I selected a clockwork paladin, so the kiosk will display all of the clockwork paladins it has at this time.

The kiosk organizes the pets in descending order by their manifested pedigree. Things worth looking at are the item cards the pet gives, the stats the pet has and the talents in the pool both manifested and unmanifested. Some pets give cards innately, these are known as item cards and function identically to cards given by other pieces of gear. Some pets give their cards at baby while others require you to level up the pet to unlock the cards. These cards are tied to the type of pet. So, all clockwork paladins, for instance, will give the clockwork minion spell. Certain pets can be put in the kiosk but will require crowns to hatch with unless you already own that pet. Some other pets aren’t available for hatch making at all, these pets will have a corresponding tag on them. I recommend avoiding crowns pets if you can or just hatching with these pets directly through a player.

Hatching Your Own Pet

So at this point, you should have an idea what kind of pet you actually want. Assuming you do, now it’s time to start looking to hatch. Look through your pets to see if you have any that have one or more of the talents you are looking for manifested already. If you do, look for either the pet with the most ideal talents manifested or the pet with the highest stats. If not, I recommend starting with a Wizard City first generation pet. First generation pets are pets obtained in the world that have never been hatched. These pets will always have the same talent pool and stats but do not always manifest the same talents. These are nice for a few reasons. For starters, you know exactly what talents are in its pool and where they are located which makes them easy to track. In addition, most of these talents are much easier to replace because very few pets you’ll be hatching with have them already in the talent pool.

Hatching The Other Pet

The best-case scenario would be to find the exact pet you’re looking to get to hatch with. However, that’s not always available when you aren’t lucky enough to have a helpful friend. So, the next best thing you can do is find a pet that has at least some of the talents you’re looking for. The tricky part is, you also want to make sure it has none of the talents you don’t want. Otherwise, those talents will be more likely to manifest in future generations. So, for example, if you wanted to make the triple/double from before you could look for a pet that has pain-giver and spell-proof to start. Once those talents manifest you could then look for a pet that has some of the other talents you are looking for. Continue doing that until your pet has all the ideal talents within its pool.

Pets in the hatchmaking kiosk go on cooldown for one hour when hatched with and are completely removed from the kiosk after they’ve been hatched with 10 times. Players whose pets are hatched with through the kiosk receive one hatching pepper reagent each time someone hatches with one of their pets.

Base Pets

Now while it might be tempting to hatch with the pet you want and train it straight to mega that’s a risky plan of attack. There is a “strategy” for creating pets known as base pets which make excellent checkpoints along the way. A base pet is a pet that has some of the talents your ideal pet wants with no bad talents manifested. This allows you to always have a pet to hatch with without introducing bad talents to the pool. If you were to train your base pet further, and it manifested a talent you didn’t want, you wouldn’t be able to hatch with it without risking the newly manifested talent showing up in the offspring.

If on your journey to creating a triple-double, you train a pet to ancient and it manifests three talents you want, it would be wise to not train that pet any further. Instead hatch with it again as an ancient base pet. Then, if that offspring makes it to epic with four ideal talents, you could either hatch again or train it to mega. If the newest hatch fails, you can go back to the ancient base pet and hatch again.

This could seem like a waste of resources at first because there’s a chance that ancient pet could have just been perfect had you trained it to mega. Let’s look at energy cost to show why I recommend this method.

To train a pet it costs:
baby to teen
2 energy per game and 125xp
to adult
4 energy per game and 250xp
to ancient
6 energy per game and 500xp
to epic
8 energy per game and 1000xp
to mega
10 energy per game and 2000xp
to ultra
10 energy per game and 2000 xp

As you can see, not only does the energy cost go up, but the amount of xp you need goes up too. This means training a pet from epic to mega is significantly more expensive than training a pet from adult to ancient. This is why I recommend having at least an ancient base pet before pushing to mega, some people like to be extra safe and use an epic base instead.

Becoming Self Sufficient

While the hatchmaking kiosk I mentioned earlier can be a great way to get started on your perfect pet, I wouldn’t suggest relying on it entirely. Since pets go on cooldown every time they’re hatched with and get removed after 10 hatches, you’re banking on the fact that you’ll get all the hatches you need to complete the project. Because of this, your goal should be to become self-sufficient as soon as possible.

This means getting all of your ideal talents manifested on two base pets. Ideally both ancient, the older the better. Once you do this, you can self hatch instead of using the kiosk. This way you are no longer at the mercy of the owner of the pet you desire, so you can hatch anytime. Another benefit is that your pets will have very similar pools. This makes preserving both stats and talents much easier and reduces the risk of accidentally introducing new talents to your pool.

The safest way to use this method would be to have two epic bases. They should both have three of the same talents you want, then each should have one of the last two talents you want. For example, if you were making the myth triple-double from before, one epic base might have spell-proof, spell-defying, myth-giver and myth-dealer. The other base might have spell-proof, spell-defying, myth-giver and pain-giver. As you can see, ¾ of the talents overlap between the pets, making them likely to manifest in the offspring which reduces the risk of a bad talent manifesting.

Pet Jewels

Once your pet reaches ancient, it unlocks a jewel slot. Pet jewels, or star jewels, in most cases just function as a sixth talent. While the jewel slot unlocks at ancient, different jewels require your pet to be different ages to socket them. For example, a Wisp Bonus Opal only requires ancient+ while a Spell-proof Opal requires ultra+. You will not be able to socket a jewel if your pet already has the same talent manifested.

Most Wizards don’t socket an ultra jewel, because training a pet to ultra does not grant you an additional talent, it only allows ultra jewels to be used. If you socket a jewel and then the pet manifests the same talent, the jewel will remain on the pet but you will not get the effect it provides. When this happens you have to shatter the jewel to place a useable jewel in the socket. There are many places to get jewels, but most school specific jewels can be crafted using the crafting recipes from Lowe Springfield in the Pet Pavilion. Opals, special jewels that give universal talents, are dropped from enemies or gathered from Jewel Blossoms. Kroger jewels have unique talents and give two talents per jewel, but can only be obtained by a select few Wizards.

Clean Pools

The bare minimum you would want to do before training a pet to mega is getting 5 ideal talents in the pool. There is something called a “clean pool.”  A clean pool means introducing talents that would allow you to make a different pet accidentally. For example, in your triple double pet’s pool, you may want to include pain-bringer, mighty or piercing talents. While manifesting those talents wouldn’t necessarily give you the pet you want, you could accidentally make a quad/proof or a piercing pet. Going for clean pools usually takes a lot more time and effort but a single clean pool can allow you to create a handful of pets using the same base.

Clean pools will not make it easier for you to obtain a specific pet. The purpose of a clean pool is to give your fails a chance of being useful. If you are just trying to make one specific pet, clean pools will not help you. 

Snacks

Each snack gives a variety of stats and counts as experience towards your pet’s next level. The snack rank gives you a general idea of how much xp the snack gives. Snacks rank 8+ are “mega snacks” and give 25+ experience.

Each snack also has a school and type associated with it. The types are fruits, vegetables, meats, munchies, candies, desserts and cereals. If the snack school matches your pet’s school, your pet will
like the snack and will gain +1 extra experience. Each pet also has a specific snack type, if the snack you feed them matches that, they will also like it and gain +1 experience. If both the snack type and the snack school match your pet’s, your pet will love it and gain +2 experience.

With pet snacks It’s usually best to focus on the xp gained and not the stats themselves. This is what makes mega snacks so appealing. Here are a few ways to obtain mega snacks:

  • Arena Tickets – you can purchase rank 8 mega snacks from Broc Connery in the pet pavilion for 50 arena tickets each, which can be useful in a pinch.

  • House Gauntlets – Winterbane and Pagoda are both decent ways to get some rank 8 mega snacks. It requires combat so you need to be a decent level or bring a friend who is.

  • Mirror Lake – the final dungeon of Zafaria, Mirror Lake gives two rank 8 mega snacks when you complete it. The dungeon also offers other loot and the snacks drop every time.

  • Gardening – by far the best method for obtaining mega snacks, but also requiring the most prep. I recommend setting up a full garden from the start so you don’t spend more time gardening than pet training. Couch Potatoes and Evil Magma Peas both give rank 9 snacks at elder which are some of the best snacks in the game.

 

Fake Stats

You may notice some stats show one thing on your character sheet but do not give the full effect in combat. This is due to “fake stats.” These occur because the character sheet adds common values and then rounds values greater than 0.5 up, but the combat calculator adds common values and then does not round.

Piercing talents are the one exception and they actually round down to the nearest whole number for combat.
 For example, the formula for calculating the value of armor-breaker is (2*strength + 2*agility + power) * (5/2000). Which for this pet calculates to 3.5 and shows as 4%. The formula for calculating armor piercer is (2*strength + 2*agility + power) * (3/2000).

For this pet that calculates to 2.1 and shows as 2%. However, the combat calculator adds these two values together and does not round them. So 3.5 + 2.1 = 5.6 which means in combat I only get 5% effective pierce.

For all talents other than pierce, the individual rounded talents are displayed on the pet, the rounded sum on the character sheet, and the exact decimal value is used in combat. This means the difference between 9% damage and 10% damage is often smaller than it looks. 

FAQ

  • What is pedigree and should I care about it?
    • Pedigree just tells you the rarity of the talents in the pet’s pool. However, a higher rarity talent is not necessarily better, so in most cases you can just ignore it.
  • What kind of pet should I make?
    • The most standard pet you could make is a triple/double. For pvp ward pets are popular and for pve critical pets are popular.
  • What pet should I put my talents on?
    • The safest bet is either an enchanted armament or a pet with a blade as they will always be useful.
  • How long does it take to make a pet?
    • It varies a lot depending on what your starting pet is, what the pet you’re trying to make, how much energy and snacks you have and of course luck.
  • How are stats determined?
    • When two pets are hatched, the offspring rolls each stat individually. Each stat has a 25% chance to be equal to parent A’s; 25% chance to be equal to parent B’s; and a 50% chance to be the average of both parents.
      This means the only way to get a max stat is by hatching with a pet that has a max stat and that if both parents both have max stats, the offspring will always have max stats as well.
  • How does someone’s pet have an 11% damage talent or 11% resist talent?
    • The only way to get stats that high is to have a selfish talent. If a selfish talent is manifested instead of socketed as a jewel it won’t appear but will still affect the pet.
  • Why is a max stat pet called 2.0?
    • The original max stats a pet could have were 250 across the board and that was known as 1.0. However, since then higher stats have been introduced, and the new max stat values are now referred to as 2.0.
  • What are these weird names for pets?
    • Triple/double = three damage talents and two universal resist talents
    • Quad/proof = four damage talents and one universal resist talent
    • Ward pet = any pet with ward talents, usually also paired with universal resist talents
    • Quint damage = five damage talents
    • Quint resist = two universal resist talents and three resist talents of the same school
    • Utility pet = pet that provides non-combat benefits, such as fishing and gardening talents
    • Universal pet = pet with all universal talents

Member Benefit Tier List!

Everyone loves a good old-fashioned tier list!  Everyone loves Wizard101 member benefits! Why not combine the two and create our very own Member Benefit Tier List!

I will list all the member benefits under a category, starting at being the worst and finishing in the S tier being the best. Please note that these tiers are based on opinion only and are not fact. You may find that you love Double Animus and don’t care for Double pet XP. Let us know your thoughts in the comments below!

The D Tier

Double Monstrology Exp and Animus
Daily Assignment and Daily PvP Assignment Boost

I know Monstrology has its fans, including myself. But most of the players I have spoken with just aren’t that into it.  

As for the daily assignment boosts,  to me this is be the least useful of the bunch. I was only able to complete a few assignments within the time given, limiting the benefit from it significantly.

The C Tier

Free Chest Re-Roll
Training Point Buy Back

These are both nice benefits but they have some problems restricting their potential! First off, although this benefit can be useful for newer players it’s rare that you would want or need to buy back your training points once you have gained a better understanding of the game. This makes this benefit far more useful for new players than more seasoned wizards who have little need of it.  

The chest re-roll is limited to one re-roll per boss each day. Making farming a little nicer for one run but still not providing an amazing benefit.

The B Tier

Zero Energy Fishing
Double Reagents and Unlimited Crafting

This member benefit definitely has its perks. Whether you’re trying to level up, catch new fish, find a rare wand or even a new permanent mount to add to your collection, this benefit lets you go wild with lures!  

While fishing can seem boring for some, others find it to be a relaxing change from the usual game play. The hunt and grind for what you want is always worth it when you finally get it, and fishing is no exception since it offers some great rewards. If you haven’t tried fishing yet you may not find this benefit to be very exciting, but anyone who’s fished before will understand just how good unlimited fishing is!

Double reagents are just amazing. Every reagent you collect by gardening, gathering or fighting is doubled. Always paired with unlimited crafting, there is no cool down time when you craft items. With no timers, you can craft to your heart’s content whilst doubling your chances of getting some of those pesky, harder to get reagents!

The A Tier

Double Pet xp

Everyone loves double pet experience. It’s fortunately a common benefit, and everyone rushes to the Pet Pavilion to train up their pets which we all know will inevitably fail and leave us crying ourselves to sleep… no? Just me? With double pet XP every game you play or snack you feed to your pet gives twice the benefit that it would have normally. So, a Fancy Yogurt that would give your pet 50 XP will give you 100 XP during this benefit. Almost enough to level to teen in one snack! Even gold bought snacks like Shanta Pudding give significant boosts to your pets XP during this reward.

Either way, we all know and love Double Pet XP and we’re all praying it doesn’t go anywhere, anytime soon! 

The S Tier

Double Gardening Rewards

Welcome to the crème de la crème! This is undoubtedly the best and tragically the rarest of all the member benefits. We get this gem a few times a year and boy do we capitalize!

Whether it’s Couch Potatoes, Evil Magma Peas, King Parsley or Pink Dandelions, you will double every single seed, snack, reagent or housing item that your garden drops during this reward. 

_____________________________________________________________________________________________

So that was my tier list of all the eight current member benefits available in Wizard101! Let us know in the comments if you agree!

Energy Saving Tips

Hey everyone!

Just sharing something I found out recently that might increase your energy efficiency while training pets. Let me know what you think!

First things first.....

Before I start, consider getting some energy gear if you don’t already have some! I made a guide you can check out here for some ways to get energy gear without emptying your crowns wallet.
 
Also, you should never use snacks that give less than 8-10 XP unless you are completely broke. It’s just so inefficient. Sell them if you have them, and buy the rank 7 snacks from the bazaar. (If the snack is the same school as your pet, that’s a plus too.) You may already have some rank 7+ snacks from bosses you have fought while questing or farming, so you shouldn’t always have to buy when you run out of mega snacks.

Back to the point.....

This mainly applies to people that have a limited number of mega snacks. If you have like 400+ in that tiny little backpack of yours, keep doing what you’re doing.
 
You wanna make the most out of your precious, limited supply of mega snacks?
DON’T USE THEM.
(Well, not yet at least.)
 
This may not make sense at first, but trust me here. Consider this: regardless of what level your pet is, the same snack will always give the same amount of xp.
 On the other hand, the level of your pet DOES decide how much energy you spend per game during training.
 
But why does that matter?
 
Theoretically, you’d want to spend more time at the lower levels to take advantage of the cheaper energy cost. The better snacks will level you up faster (which is the goal), but that gives you less time at the lower levels. And there’s no way using worse snacks can be more effective……right?
 
Not necessarily.
 
Still kinda confusing right? Well check out this example!
 
Imagine you begin training a pet, and have these two snacks in your backpack:
 
Fancy Yogurt (x5)
Shanta Pudding (x13)
Pet: Baby (0/125 xp)
Naturally, you want to rush straight to Teen using those Fancy Yogurts right? Well, 3 snacks will level you up. Here are the results:
 
Pet: Teen (25/250)
Games Played: 3
Energy Cost per Game: 2
***Energy Used: 6***
Remaining Snacks:
Fancy Yogurt (x2)
Shanta Pudding (x13)
Now, assuming you play 15 more pet games and used the remaining Fancy Yogurts and all the Shanta Puddings, you would just barely make it to Adult. Here are the results:
 
Pet: Adult (5/500)
Games Played: 15
Energy Cost per Game: 4
***Energy Used: 60***
Remaining Snacks: None
 
Overall to get from Baby to Adult, it took 66 energy and all 18 snacks. We used the mega snacks first, which is typically how people train their pets.
 
Now, lets see if what happens when we take the same situation, but start by feeding the Shanta Pudding instead of the Fancy Yogurt.
 
Since it only gives 10 xp, you will need all 13 snacks just to get to Teen. Results:
 
Pet: Teen (5/250)
Games Played: 13
Energy Cost per Game: 2
***Energy Used: 26***
Remaining Snacks:
Fancy Yogurt (x5)
Shanta Pudding (x0)
 
Then, you continue to Adult by using the mega snacks. Results:
 
Pet: Adult (5/500)
Games Played: 5
Energy Cost per Game: 4
***Energy Used: 20***
Remaining Snacks: None
Notice the difference yet? In both cases, you played 18 games, used 18 snacks, and ended up right at Adult.
 
The difference? Energy. In the first scenario, 66 energy total was used. But in the second scenario, only 46 energy was used.
 
You literally saved 20 energy from baby to adult just by feeding snacks in a different order.
 
The concept is pretty simple: by spending more time at lower levels, you decrease your energy usage overall. This was just an example, so I used specific snacks and only did 2 levels of training, but the same idea applies for any other situation.
 
The longer you wait to use your mega snacks, the more energy you will save in the long run.
 
Yes, it will seem like it’s taking longer at first. Even in the example, it took 10 games longer just to get to Teen. But if you’re in it for the long haul, you will appreciate the extra energy and less time spent at the higher levels.
 
Personally, I like to wait until my pet is Ancient (mainly because I have an absurd amount of the +15 xp snacks) before I start using my rank 8 and 9 snacks. If your pet fails early, you can rest easy knowing that no mega snacks were wasted. This also allows you to speed through those expensive 8-10 energy games as quickly as possible, which saves a ton of energy.
This concept does also apply during double xp, but the biggest priority in that case would be to use all of your mega snacks before the event is over. The sheer volume of double xp is worth more than saving some energy, but it is entirely possible to do both.
 
Like I mentioned at the beginning, if you just have limitless mega snacks (and I know at least a few of you gardening monsters do), then ignore this completely, as it won’t help you. The goal is to speed through the higher levels to avoid high energy costs per game; but if you can speed through the entire thing with only mega snacks, then you do you.
 
For those of you that made it this far, I appreciate you taking the time to read this post! Do you think this is effective? Leave a comment below!
 

By Community Guest Author: NinjaDudeb12

Alternatives For Energy Gear


The level 120+ Snowdrifter’s Set have the best energy bonus, but what are some other options for those that don’t enjoy spending 3 million crowns on packs?

Farm Waterworks

(Crown Shop Price: 7995 Crowns)

Luska Charmspeak & Sylster Glowworm can drop this full set of level 55+ energy gear, as well as mastery amulets and Rank 9 mega snacks.

Farm Mirror Lake

(Crown Shop Price: 8995 Crowns)

This full set of level 70+ gear drops from various parts of the dungeon. The first battle (Tse-Tse Snaketail) drops the hat, the second battle (Elephant Spectral Guardian) drops the robe, and the fourth battle (Starburst Spiders) drop the boots. Additionally, this dungeon is guaranteed to drop two Rank 8 mega snacks every run.

Farm Grand Tourney Arena

(Hoard of the Hydra Pack Price: 399 each)
The Grand Tourney Arena is a housing dungeon, which can be done without a membership. The last two battles of this dungeon can drop all 3 pieces of the Pixie’s Encanta Set, originally from the Hoard of the Hydra pack.
 
While the level of the gear drops ranges from “Any Level” to “Level 100+” based on your level and the tier of the dungeon, it’s one of the best sets of energy gear available for all levels. The Level 50+ Set is better than the one from Waterworks, and the Level 70+ Set is better than the one from Mirror Lake.

This dungeon also drops other gear and and some nice snacks. For a complete list of drops, click here.

Farm Spiral Cup Gauntlet

The Spiral Cup Gauntlet is a housing dungeon that drops the Greenwarden’s Energetic Set, which can be acquired from the Wyvern’s Hoard Pack, but unlike the previous dungeon it only drops up to “Level 90+” gear.
 
If you compare the highest level energy gear from each of these dungeons, the Level 90+ Greenwarden’s Energetic Set is slightly more favorable with 1 more energy in the robe and the boots. Despite this, more people prefer to farm Grand Tourney Arena for the additional snacks and other drops.
The picture for the Level 90+ Version is currently missing.
(Wyvern’s Hoard Pack Price: 399 each)

Farm the Telegraph Boxes

(Wyvern's Hoard Pack Price: 399 each)

The 5 B.O.X.E.S Event, each of these dungeons drop the Greenwarden’s Energetic Set at a level corresponding to its world. The highest level available as a drop is the Level 80+ version of the set, which comes from the Avalon Telegraph Box

While the Spiral Cup Gauntlet does go up to Level 90+, the Telegraph Boxes allow you to use the “team up” feature which makes it easier to farm. It is known to have much higher drop rates, but it is a seasonal event that only comes a few times a year.

PvP Tournaments for Arena Tickets

(Total Cost: 900 Arena Tickets)
PvP tournaments are not the most practical option for everyone, but if you love PvP and fishing, they will be an excellent option for you. The Seafarer’s Set is the best energy gear for low-level wizards, and it gives a nice fishing luck bonus as well.

If you are a member, you can pay using gold to enter PvP Tournaments. Once you earn enough tickets, you can buy this gear from Brandon Mistborn, a vendor in Unicorn Way right outside of the Arena. Each Tournament can get you a minimum of 250 tickets, so it shouldn’t take too long.

Get a Ring & Athame that give Energy

 

At level 56+, Wintertusk has craftable rings and athames that give a little energy.

Recipe Vendor: Ingulf the Grower (Vestrilund)

 
 
At level 72+, you can buy rings with a similar energy bonus at the bazaar.
 
Bazaar Price: 10,500 gold
At level 76+, various Avalon bosses drop a ring that gives more energy and high damage.
 
The pictures of the other school rings are currently missing, but here are the names:
– Sir Corwin’s Ring (Myth)
– Sir Malroy’s Seal (Death)
– Nameless Ring (Balance)
– Brisk Circle of Nodor (Ice)
– Lady of the Lake’s Signet (Life)
– Deep Water Rising Ring (Storm)

 

 

At level 100+, the Gold Skeleton Key boss in Darkmoor (Aphrodite II) drops a ring, athame, and wand that give a high energy boost, Additionally, she rewards a +1 energy jewels for tear slots.

Get a Dapper Corgi Pet with Energy Talents

The pet itself gives +8 energy, and can give a maximum total of +53 energy with both energy talents and jewel.

 
Energy talents available:
 
• Energy: (Star Jewel only) +5
• Big Energy: (Star Jewel only) +10
• Huge Energy: (Star Jewel OR Pet Talent) +15
• Ultra Energy:(Star Jewel OR Pet Talent) +20
 
The pet talents will not stack with the same jewel. The ideal combination would be to have the “Ultra Energy” and “Huge Energy” talents with a “Big Energy” jewel, as the picture shows.

The Dapper Corgi pet is not available on the Hatchmaking Kiosk; however, the talents are easily obtained from there. For example, the Pixie Queen pet (there are 2 with the same name in the kiosk, I’m referring to the one that doesn’t give a Fairy item card) has many options on the Kiosk with both energy talents, as well as some other useful utility talents. The Unicorn pet is another great option. Once you get both of the energy talents from there, find a friend to hatch a Dapper Corgi with if you want the extra +8 energy.

As for the jewels, many bosses drop them. I got mine from farming Halfang Bristlecrown while farming for gold. He drops all 4 of the energy jewels, in addition to a vast selection of other jewels, so unless you already farm him often there are probably better options.

The Handsome Formori mobs in Dun Dara, Avalon are one of the best options because they are relatively easy to defeat, you can fight more than one at a time, and they do not drop many different types of jewels.

Know any other good ways to get some energy gear? Let me know down in the comments below, or send an email to us!

Pets, Pets, Pets! Basics

To begin with pets in the spiral there are a few things you need to do first. This article is meant to help you figure out where to begin being a pet owner in game.
 
1. Plant a garden! I know, you thought this article was about pets, well it is. You will be surprised to learn how much gardening will help you with your pet ventures. Not only do you gain cards and drops to sell for gold by gardening (which you will need for hatching pets), this is also where you can get some very good pet snacks, and lots of them if you do it right.
 
2. Acquire a pet! You can get pets from many different places. You can buy pets in the crown shop, buy them for gold in some places, get them from packs, and even from game drops. For a complete list of just about every pet in game and where to get it, visit http://www.wizard101central.com/index.php
 
3. Choose your favorite pet training game and start training. Some people just go straight to the dance game to quickly feed their pet snacks. If the pet you currently have isn’t the one you want, or not getting good talents then it’s time to start hatching to get a better one.

Training

 
 
Every pet has stats that are the following: Strength, Intellect, Agility, Will, and Power.
To increase your pet’s stats and experience shown within the experience bar you must train the pet. There are many different games in the pet pavilion to play that will train your pet. You can choose whichever one you are good at or enjoy, or just go for whatever is the easiest.

My personal favorite is the maze because it kind of reminds me of a Pac-Man sort of game, but the dancing one is quick, so I like that one too.

 

Stats and experience points are based on which game you play, how well you play that game, and what snacks you feed the pet for reward.

 

There are extensive reference guides at http://www.wizard101central.com/index.php that will tell you everything you’d ever want to know about pet snacks and such. The only way to bring up a pet’s level and power is through feeding them snacks, and the only way to feed them the snacks is to play the games.

Pet Levels

There are 7 levels to pet training beginning with baby. Each level after baby is as follows:
-Teen -Adult -Ancient -Epic -Mega -Ultra.
 
With each level the amount of energy it costs to train your pet will increase, as well as the experience needed to reach the next level. The energy cost goes up by 2 for each level until epic, where it stays at 10 energy per game. The experience needed will double every level until you reach epic, then it will stay at 2000 experience points.

Pet Talents

As you train your pet it will learn talents each time it levels. There are talents that can benefit your wizard in many, different ways, then there are what most call “selfish talents”. Selfish talents are talents that boost the pet’s max stats. For more detailed information on the different pet talents, and how to get them, etc. refer to http://www.wizard101central.com/index.php

By: Tiffany Rainhaven

Copying a Pet Using the Piggle Method

So, you want to make a great pet for questing? Unless you’re an experienced pet hatcher, I recommend that you copy a pet from the Hatchmaking Kiosk. Before you get started, make sure you have a full garden of Couch Potatoes and Evil Magma Peas for a good supply of pet snacks and Gold for hatching.

Now, you browse the pets on offer in the Hatchmaking Kiosk and you see the perfect max stat double-resist triple-damage pet in the Hatchmaking Kiosk. You hatch with one of your pets and hope some of the talents on the desirable pet manifest on your new pet.

Once your new pet has hatched, you train it to teen, and it gets Spell Proof. You’re feeling super confident so you train the pet to Adult. It manifests Pain Giver. Woot! The pet is looking great! You train the pet to Ancient and it gets Mana Gift. Ugh. That’s definitely an undesirable talent.

What should I do now?

Should I trash the pet? Should I start over and hatch again tomorrow and hope for the best again?

Unfortunately, once you’ve trained a pet beyond Adult and it manifests an undesirable talent, it really is a fail. I would probably trash the pet.

But, here’s the deal: if you only trained your pet to Adult and you hatch it with the pet from the Kiosk again you will transfer more of the talent pool and stats to the offspring. You can use a technique I use to continue transferring a pet’s talent pool and stats to your own pet.

The method I use to copy a pet’s talent pool and stats in just a few hatches is known as the Piggle Method. It’s called the Piggle Method because you start with a Piggle pet bought from Tennant Wastelander for 350 Gold. Tennant Wastelander is one of the “Pet Shoppe Boys,” and a Pet Vendor in Wizard City. He’s located in the Pet Pavilion, inside the Pet Shoppe Boys’ Pet Shop.

Why do you use a Piggle?

The reason we use a Piggle pet is that most of their talents are Common, so it’s easy to track the talent pool with each hatch. Also, the talents aren’t very ‘sticky’, or hard to get rid of although that doesn’t really matter when you follow this method

Are there any tricks to transferring the talents and stats?

Once you’ve bought your Piggle pet train it ONLY to Adult. Go to the Kiosk and find a pet you want to hatch with. Once you’ve found a suitable pet, scroll through your pets and select your Piggle. Take a screenshot or a snip before you click Hatch. Now train the offspring to Adult. Once your new pet is Adult, hatch again with the same Kiosk pet when you can, following the same steps above.

Will I get the pet I want in the first hatch?

You may not get the pet body you desire in the first hatch, or even in the first ten hatches, but you will get it, eventually. Just keep following the process of hatching with

the Kiosk pet, training the offspring to Adult and hatching again until you have copied the pet, its stats and talent pool.

The new pet failed at teen, should I train it to adult?

Until you’ve copied the pet’s talent pool and stats, don’t worry about which talents your pets manifest. The manifested talents only become important when you have copied the talent pool and stats completely.

Your pet talent pool is on the left and the stats are on the right. A high pedigree shows a high number of Epic talents which may or may not be desirable depending on your goals. The higher the pedigree the more Gold your hatches will cost.

If you own the same pet body, train your pet to Adult then hatch with the desired pet from the Kiosk just like I explained above using the Piggle. Then, train the offspring to Adult and hatch again. Hatch the new offspring with the pet you are copying until you have a pet with the identical stats and talent pool.

How can I tell I’ve copied the pets talent pool and stats?

If you look closely at the picture below, you’ll see that each of the numbers in the “SAP” (Strength, Intellect, Agility, Will and Power) column is identical to that of the

parent pet. Also, each of the talent pool dots appears in the corresponding lines on both pets.

 Will I get the same talents on my pet as the kiosk pet?

Once you’ve copied the pet’s talent pool and stats completely, your job has only just begun. Now the hard part starts. It will still take many hatches to train a pet that manifests all the talents you want because you’re not copying the pet’s manifested talents, you’re copying the entire talent POOL. Any five of the ten talents can manifest in your pets when you train them, regardless of what talents the parents have manifested.

 Make 2 or 3 base adult pets

Next, train your pet with the identical stats to Adult. If it doesn’t fail, hatch it again with the pet you’re copying. And if it fails, still hatch with the desired pet again until you get a pet to Adult that hasn’t failed. I recommend that you make two or three Adult pets that haven’t failed to keep as your base pets for hatching until you have gotten 2 or 3 pets to Ancient that haven’t failed.

Next, make 2 or 3 base ancient pets

Once you have 2 or 3 Adult pets that haven’t failed, you can hatch your own pets together if the Kiosk pet isn’t available. Now hatch one of your Adult pets with the Kiosk pet or one of your own base pets, now you can try to train a pet to Ancient without failing. If a pet fails by Adult, go back to your previous pet to hatch again with the Kiosk pet, or hatch your 2 Adult pets together if the Kiosk pet isn’t available.

Make 2 base epic pets

When you have 2 pets trained to Ancient that haven’t failed, you can train up your base Adult pets. If they fail before Epic, hatch one of your 2 Ancient pets with the Kiosk pet, or hatch them together if that pet isn’t available, and try to get 2 pets to Epic that haven’t failed.

After you’ve gotten 2 pets to Epic without failing, you can level up your Ancient pets as far they will go without failing, keeping your 2 Epic pets as insurance. If those pets fail, hatch one of your Epic pets with the Kiosk pet or your other Epic pet and train as far as you can without it failing. If your pet fails, you still have your 2 Epic pets to fall back on.

How long will it take to get a pet with the same talents?

Making the perfect pet will eat up your Gold, pet snacks and your patience. Sadly, we have no control over which talents will manifest. Also, regardless of which talents have manifested up to Epic, the final talent at Mega appears to be a random talent from the talent pool. So it really is just a matter of persevering with the hatches until you get a pet that manifests the talents you want.

If you take the precautions of making and keeping base pets that haven’t failed, your efforts will pay off, eventually.

Should I feed my pets snacks that they like?

Seeing as we all have a finite amount of energy, the best thing to do is to conserve energy and feed your pet snacks that will give them the most XP per pet game. I feed my pets Captain Cantaloupe and Mystic Dragon Fruit until I’ve maxed out all the stats. Once I’ve maxed out all the stats I feed my pets Fancy Yogurt.

I’m out of Energy and my pet has only 2 xpto level up!

If you find you have only one or two XP remaining to level your pet, instead of playing another pet game, feed your pet unwanted gear and items from your backpack until the pet receives the XP it requires to level up. You can also buy Pet Crumbs from the Crown shop for 100 Gold per pack feed the individual Crumbs to your pet until it levels up.

While this process might seem complicated at first once you’ve done it a couple of times you’ll get the hang of it.

By: Samantha McDonald 

Join Samantha on Wizard101 Warriors