Shields101

Shields are a type of ward and are the exact opposite of traps. While traps add damage to a spell, shields detract damage. Charms and blades trigger first, and wards go second. So any shielding you do will affect the spell with the charm buffs.
 
There are three different types of shields: Absorbs, Universal Shields, and School-Specific Shields.
 

ABSORBS

Some absorbs absorb a set amount of damage.
Life gets absorb 400 damage at level 16
 
Other absorbs take damage based on the number of pips the wizard has when it was cast.
If the wizard had 3 non-power pips, the absorb would absorb 375 points of damage. Ice learns this spell at level 18
 

It’s important to note that any damage will be absorbed by this shield, making all absorbs also universal shields. If there is a boss that takes universal shields, they will take absorbs that are individually cast. (Rebirth users, rejoice! Some bosses won’t take your absorb, but some will. Depends on the boss)

UNIVERSAL SHIELDS

These are the shields the Ice school is known for. You guessed it; the tower shield. The other, slightly less common one is the legion shield. A universal shield takes a certain percentage off of any school-type damage before it hits you. A tower shield, specifically, halves the damage. A spell that does a 100 damage will only do 50. The legion shield takes off 30% damage.

SCHOOL SPECIFIC SHIELDS

These are the most numerous. There are school shields for every school except balance. There are different amounts of damage they take off as well. Everyone, starting at level 10, can get a -80% shield of their school for no training point cost. Others can be trained for one point each if you wish. Sabrina Greenstar, in the Commons, by Hilda Brewer, trains these spells

Each school, except for Balance, gets a spell with two -70% shields of the other members of its trio. The elemental trio (Storm, Fire, and Ice) can get the Glacial (Fire), Thermic (Storm), or Volcanic (Ice) shield. The spirit trio (Life, Death, and Myth) can get the Legend (Life), Dream (Death), or Ether (Myth) shield.

As you can see, the Volcanic shield gives the user two shields; one-70% storm, and one -70% fire.

Just because Balance isn’t a part of a trio, doesn’t mean it gets left out. Balance wizards get two different spells. One spell has the spirit trio shields, all at -50%. The other spell is the elemental shield.

NOTE: Damage over time’s (DOTs) do count as incoming damage, meaning that any shield placed will be used by the DOT. This is either helpful or just a nuisance.

Be careful, and pay attention.

LAYERING SHIELDS

Just like traps and blades, shields can also be layered. However, two shields of the same kind will not stack. Three of the same type of tower shields won’t work better than one tower shield. However, it is worth noting that different types of shields can be stacked. For instance, a trained tower shield can be stacked on top of a treasure card tower shield to increase its protection.
The rule of layering: First thing on, last thing off!
 
When it comes to layering shields, you should watch carefully. A tower shield placed before an absorb will only trigger after the absorb has been broken. A tower shield placed after an absorb will trigger as soon as you take damage, halving the damage the absorb takes. If you’re in charge of shielding think about whether you want an absorb as the last line of defense, or if you want standard shields last.
 
Consider this scenario, you place a Spirit Armor (400 absorb) on a teammate. The teammate suffers no damage, and next round you place a -80% Storm on top of it. The enemy casts a Storm Lord (690 base damage) and ends up doing a total of 0 damage. This is because the -80% storm shield lowered the damage to 138. The absorb had enough to take the damage, lowering the amount left to 262.
 
Now, consider the reverse, with the storm shield on first, and the absorb on second. The opponent hits. The absorb takes 400 damage, leaving 290. The -80% shield pops, damaging the wizard with 58 points.
 
These two scenarios are basic, but, as you can see, layering shields so you can get the best advantage out of them is important. Keep track of the shields going off and on.


GETTING RID OF SHIELDS

Ice has this handy little spell called Steal Ward. It takes a shield off of the chosen target and places it on you. However, this only works for the most recently cast shield. If a wizard places a tower shield followed by a -80% Myth shield, the spell will take the -80% shield off.
 
Myth’s infamous Earthquake will take every ward off including any traps. If there are important traps that need to stay in place, Shatter can be used instead on a single target for 3 pips. After reaching level 100, Mystic Colossus will do a mass shatter, taking all unused shields and leaving behind any unused traps. Myth can also use Pierce to remove the last shield cast in much the same way as Ice’s Steal.
 
Another way of taking shields off is with small spells. Wand charges, for example, will take a tower shield off, or a school-specific shield. A decent DOT will be enough to take off most absorbs. Having a teammate hit before you will also be semi-helpful if they can pull the absorbs and universal shields.


CONCLUSION

Shields are just as important as blades and traps. When soloing in attack gear shields can save you. They can give you enough time to save pips for that one-shot. When shielding others, keep in mind their health and resist. Don’t just shield one person, pay attention to every Wizard. Properly used, shields can make all the difference in your quest for victory.

Catching the Ice School of Fish

Every Monday morning the weekly tournament fish changes. There are secrets that many Wizard101 fishing lovers don’t know. I want to share my experiences with you and travel together exploring the fantastic world of wizard101 tournament fishing!

 Ice School of Fish

 

School Ice | Rank2 | Common/ Regular | 1,200 XP

No used in any recipes

Αverage sale price in gold:  600 each

Limits:

Small Fry <10 

Whopper >40

Locations In order:

Azteca/The Zocalo/Zultun Dock/ Cloudburst Forest

Celestia/Celestia Base Camp/ District of the Stars

Dragonspyre:

The Basilica/The Atheneum/Plaza of Conquests,

The Basilica/The Atheneum,

The Basilica/The Atheneum/The Grand Chasm 

The Basilica/The Atheneum/The Tower Archives

The best place to catch it:

Cloudburst Forest because there is no other fish of the ice school there!

How to catch a Whopper

Use the spells in order: Winnow ice fish and then Reveal Large Fish. If no Fish are affected, summon fish and repeating the 2 first step. If you see any ice fish, put ice lure 2 or 3 and try to catch it! If you can’t see anything, go to the highest point and repeat the spell. Try glancing to all destinations quickly to see if anything shows up.

The first 3 winners will get tournament tickets:
First place: 120 tickets
Second place: 50 tickets
Third place: 20 tickets
 
The tournament ends at 30/07/18

Good luck

Catching the Guard Doodlefish

Every Monday morning the weekly tournament fish changes. There are secrets that many Wizard101 fishing lovers don’t know. I want to share my experiences with you and travel together exploring the fantastic world of wizard101 tournament fishing!

 the Guard Doodlefish

 

School Balance | Rank 1 | Common/Regular | 1,500 XP

Limits:

Small Fry < 13 

Whopper > 40

No used in any recipes

Αverage sale price in gold: 700 each

Fish Location:

Housing Items:

Battlemage Keep
*Houses purchased through Bundles, have a unique doodlefish.

How to catch a small fry

Go to the Commons and then navigate yourself to the Castle Tours headquarters where you can find the following in Visit Castle/ top rated list. It the only Balance school fish this season in that Castle. The fish that we are looking for, the shadow in the water are 13 and less for small fry. That means we are looking for fishes that have a smaller shadow. If a lure is always 10, that fish in small fry are 1,3 less that lure. But for doodlefish those limits are relative, they are about double the size of the lure.

See an example with a guard doodlefish at 13,60 relative with the lure:

The first 3 winners will get tournament tickets:
First place: 120 tickets
Second place: 50 tickets
Third place: 20 tickets
 
The tournament ends at 06/08/18
 

Good luck!

Catching the Fish Sandwich

Every Monday morning the weekly tournament fish changes. There are secrets that many Wizard101 fishing lovers don’t know. I want to share my experiences with you and travel together exploring the fantastic world of wizard101 tournament fishing!

This week we have the Fish Sandwich:

School Myth 1 | Rank | Common/ Regular | 1,300 XP
 
Limits:
Small Fry < 10
Whopper > 29,90
 

Fish Location In order:

 
Wizard City/ The Commons/ Shopping District/ Olde Town/Cyclops Lane
 
Zafaria/Baobab Crossroads/ Baobab Market
 
Housing Items: 
Castaway’s Bungalow
Myth House
Aero Village
 
NOTE: Houses purchased through Bundles have a unique doodlefish.
 

No used in any recipes

Αverage sale price in gold: 300 each


How to catch a Whopper

The best place to try is the Castaway’s Bungalow because there aren’t any other myth fish there. If you don’t find any castle to visit, the next best location is Cyclops Lane. Check the big pond in the park, Myth rank 1.
>25 for Whopper.
 

Spells in order

  1. Winnow Myth Fish/ Reveal Large Fish
  2. If no fish are affected – Summon Fish and repeat
  3. If a fish is revealed – use Lesser Frost Lure, Minor Fable Lure or Common Fable Lure and catch it.
  4. If nothing shows or no message appears, search the pond and repeat Reveal Large Fish

Tips

The fish that we are looking for, the shadow in the water will be 30 and more for Large Fish. That means when we are looking for fish with our eye, If a lure is a 10, the Whopper Fish Sandwich is 3 times the size of the lure. To avoid catching Mythacudas, make sure the shadow is over 3 times the size of the lure and not 2.5.
 
The first 3 winners will get tournament tickets:
First place: 120 tickets
Second place: 50 tickets
Third place: 20 tickets
 
The tournament ends at 20/08/18
 

Good luck!

How to Win: Fishing Tournament

Every Monday morning a new fish is out there for us to catch fishing tournament. When you catch one of the right size, the game will ask if you want to enter that fish in the tournament. If your answer is Yes, it will remove it from your fish basket and automatically tell you in which place are you in the tournament. If you answer no, the fish will be in your backpack already and you can sell it, or move it to an aquarium. You can also transfer it with the aquarium in the shared bank and move it into another player in the fish basket and take back the aquarium and repeat this. For the tournament, it will not count if you transfer to your other characters. Only the fish caught during that week’s tournament can be entered to the list. Only the first 100 players to have entered will win gold. Wizards who are at least Level 7 will be called by Lucky Hookline to learn the skill of Fishing. It’s important to have all of the fishing spells trained for the fishing tournament!

The most important spells to start with

  1. Catch a fish with a school lure rank, must be fishing rank 2.
  2. Reveal Whoppers and almost Whoppers and Reveal Small Fries and almost Small Fries, must be fishing rank 2.
  3. Reveal the Magic School of all Fish, must be fishing rank 2.
  4. Winnow will scare away all fish except the school you are fishing for (each school) fishing rank 3.
Continue your training with Haarek Silverscale, Frode Silverscale, Yuri Smokesnare,Timor Flamecaster , Ryoshi, and Alejandro de la Paz. Follow them from the Wizard City to Grizzleheim, Dragonspyre , MooShu, Avalon, and Atzeca.

There are three types of rarities that a Fish can come in: Common, Rare, and Epic. These rarities represent how often Fish can be found skulking around in their native ponds. Common Fish are much easier to come by, while Rare Fish are a bit more uncommon. Epic Fish are very rare. For Common fish, you can earn 120 tickets for 1st place, 2nd 50 and third 20. For a rare fish earn 1st 250 tickets 2nd 120 & 3nd 50.

Finally for epic 500 tickets for 1st place, 250 for 2nd and 120 for third place. Only one take the first place, 2 the silver place (about +/-0,5 from the 1st ) and 3 the bronze place (about +/-0,5 from the 2nd). Fish have 3 different classifications which include Regular, Tall, and Large. Regular is the most common size used by Fish. Tall generally consists of Jellyfish and Squids while Large is mostly for Stingrays and other large Fish.

For the fishing tournament, we need the rarest fish that and only the small fry’s or whoppers. All the fish have a specific limit from keeper to whopper or keeper to small fry. Reveal Whoppers and almost Whoppers spell, show and fish that are +0,10 from the limit. Reveal Small Fries and almost Small Fries spell, show, and fish that are -0,10 from the limit.

The gold for these fish will be more than if we sell a regular fish. Catching a fish for the first time gives 100 times the normal experience of catching the same fish again. Catching rare fish and epic fish will give more experience than catching common fish. Different kinds of fish are ranked differently, and this classification depends on their degree of difficulty being caught. Any Fish can be caught using any lure, but using a higher rank lure gives a higher chance of catching higher rank fish. In order to have the best chance of catching any fish, you need the right lure or more rank and the right school. Example: For a fish school of storm, rank 2, needs the “minor spark lure” spell. For a common fish, usually, we didn’t need fishing luck. For a rare fish we need at least 15-25% luck and finally, for an epic fish, we need 25-50% fishing luck. Gear with additional Fishing Luck is available from Brandon Mistborn for Arena Tickets.

Everyone who enters a fish in a Tournament will earn the badge “Medal Catcher” plus “Deep Sea Pro (Catch 1 Whopper Fish) or “Catch of the Day”(Catch 1 Small Fry Fish). Currently, fishing ponds are available in portions of Wizard City, Krokotopia, MooShu, Dragonspyre, Celestia, Zafaria, Grizzleheim, Avalon , Atzeca as well as from houses purchased through bundles and all 7 schools houses. To catch a fish is easy: give the right lure (rank fish, school) and then when the lure sinks completely underwater, press the spacebar fast.

Sentinels will protect the other Fish by scaring away fish that are nibbling on Lures, or they may even steal the Lures.

If you want to catch a sentinel fish, when it first touches the lure, press space bar very fast, don’t wait to sink the lure.

To see the fish in your backpack press V to open your fish basket. You can sell them or keep them for your collection.

If you want to see how many different types of fish you have caught press the angler’s tome button in your fish basket.

At the bottom of the angler’s tome you will see the total fish.

  1. Total Fish
  2. Total different fish
  3. Total Small fries
  4. Total Whoppers

Do your fishing spell quests with me and discover the secrets of winning the tournament each week!

Are you ready for a fishing challenge?

Catching the Sword Tail

Every Monday morning the weekly tournament fish changes. There are fishing secrets that I can tell you. I want to share with you my experience in the fantastic world of wizard101 tournament fishing!

Sword Tail

School Fire /Rank 2 /Common/Large /1,400 XP
 

Limits:


Small Fry < 12,90
Whopper > 25

No used in any recipes

Αverage sale price in gold: 200 each

Fish Locations:

Avalon:
Caer Lyon
Caliburn
High Road
Lake Shore
Mysterious Well
Poisoned Well
The Wild
The Wyrd

How to catch a small fry

The best to catch this fish is the Mysterious Well. In all locations you will also find the “Fish and Chips” fire school rank 1. The smallest pond we can see everything from fishing spells in at the same time is the Mysterious Well. It is a dungeon but it is not necessary to fight in order to fish there.
 

Find it in Order

Caliburn / Caer Lyon/ Outer Yard / Mysterious Well

Spells in order:

  1. Winnow Fire Fish
  2. Reveal Small Fish
  3. If nothing is affected – Summon Fish and repeat
  4. If it shows a fish – Check to see if it’s moving faster than the others, if not it’s the “Fish and Chips”

via GIPHY

The first 3 winners will get tournament tickets:
First: 120
Second: 50
Third: 20
 
The tournament ends at 27/08/18

Catching the Mud Dekoi

Every Monday morning the weekly tournament fish changes. There are fishing secrets that I can tell you. I want to share with you my experience in the fantastic world of wizard101 tournament fishing!

This week we have the Mud Dekoi:

School Life
Rank 1
Common
Regular
900 XP

Limits:

 
Small Fry < 10
Whopper > 20

Fish Location in order:

Krokotopia

  • The Oasis/ Krokosphinx/ School of Balance/ Upper Zigazag
Mooshu
  • Jade Palace/ Yoshihito Temple/ Ancient burial grounds
  • Jade Palace/ Shoshun Village/ Kishibe village
  • Jade Palace/ Yoshihito Temple/Village of sorrow
Azteca
  • The Zocalo/ Zultun Dock/ Cloudburst Forest/ Tierra de Brea
Housing Items
  • Private Fishing Retreat

Αverage sale price in gold: 150 each

Used in recipes:

Tall Small Fry Aquarium

Vendors:
Eudora Tangletree/Wizard City – Olde Town   (2,750 Gold)
Frode Silverscale/ Grizzleheim – Northguard  (2,750 Gold)

Ingredients:

5 Storm Shield
15 Citrine
10 Mud Dekoi
50 Mist Wood
35 Leather Straps
5 Ancient Scroll



Tapestry to School of Life

Vendors:
Eudora Tangletree/Wizard City – Olde Town   (5,000 Gold)

Ingredients:

19 Spirit Armor
5 Mud Dekoi
1 Dagger of Absolution
30 Jade
60 Mist Wood
30 Acorn
15 Frost Flower

How to catch a small fry

The best place to catch this fish is in Upper Zigazag. In the same location you will also find the Jackson Polloc /Life Rank 2.
Mud Dekoi moves faster than Jacskon Polloc.
 

Find it in Order

Krokotopia/ Krokosphinx/ School of Balance /Statue /Upper Zigazag
 

Spells in order

  1. Reveal Small Fish
  2. If nothing is affected –> Summon Fish and repeat*
  3. If it shows a fish –> Reveal Fish School*
  4. If is life–> Reveal Fish Rank 1*
  5. If is rank 1–> Use life lure 1-3 and catch it
If nothing shows, repeat the summon fish spell.

via GIPHY

The first 3 winners will get tournament tickets:
First place: 120 tickets
Second place: 50 tickets
Third place: 20 tickets
 
The tournament end in 03/09/18

Fishing For Chest in Bundle Houses

In 2014 Wizard101 gave us fishing, by 2015 it had come to castles and houses.By 2016 after enough fishing, I noticed that some of the chests in bundle houses contained precious gifts. I started looking for more information online andI found various drops confirmed from houses purchased through bundles. 

My question was then: Does Every bundle pond, moat, or stream containing all of a bundles matching equipment? All of its gear, pet and mount inside the fishing chests found in its waters? I started a big hunt for the information, which continues to this day. In 2016, I decided to make a guide asking my friends in the community to screenshot anything that they got from chests in bundle houses

It turns out the answer is not so simple. To find out we need more wizards to get fishing and solve this mystery. Is all the equipment that comes bundled with Castles inside those chests? Some say yes. Myth or reality?

Eventually, we get confirmation that we can catch permanent mounts in Castles.

Fishing requires time and patience. It still has not gained a huge following in game, possibly due to its difficulty. If more wizards knew the secrets of fishing, and what they could win, we would have a better chance of finding out.

Fisherman Secrets:

  • Each Castle/House has a specific number of fish in its ponds.
  • When we catch some fish, they will be replaced automatically by new fish after 15 minutes.
  • Every Castle or location has one or more ponds.
  • Some ponds are connected between them so that the fishing spell you cast is for all. Some are not connected, so you need to repeat spells in each pond separately.
  • Each pond has specific limits. Some of the fish seem to travel through the limits, some even inside the obstacles, without being able to see them. So, we need specific spells to bring the fish closer to our position, and also to slow them down or even freeze them in place.
  • Each player has his own fish. No other one can scare off or catch the fish you see.
  • The fish you find in each Castle of the same type is the same for each Castle of the same name.
  • The chests there are like fish, in all categories, ranks, schools, and rarity. The fish are divided into common, rare and epic, the same is true for the chests.

 

The new fishing spell:

The new spell is like summon fish, affect the fish together with the chests. It gives us the ability to have a 50% better chance to get a chest from that moment on in the affected pond. KI gave us a great new fishing spell in Azteca, Buoy Chests 1, giving us fishers an exciting new advantage in finding these chests! The best plan is to catch everything in the pond within 15 minutes after we use these spells. 

More secrets:

Repeat the spell for every body of water that is not connected.Refresh the spells every 15 mins when the fish in the pond reset. 

How to search for rare/epic fish/chest:

We can tell them apart from the high speed and fast direction change.You will need fishing luck to catch these, and it may take dozens of resets to find them.If you do find them, stay there. 

Best plan after casting Buoy Chests 1:Use a rank 2 lure of whichever school seems to be most common in the housing pond when you use reveal. Try to catch as many fish as you can before the 15 min. reset.The spell only affects one pond every time, like the Banish Sentinels 1 does, before April 2018 update.*Banish Sentinels now Banishes Sentinels in the entire zone, not just the nearest pond.

  •  Every House also has a unique Doodlefish that confused us because they act like rare fish!

Are you ready to confirm that all the equipment is there?

Read More:

Massive Fantasy Palace

Polarian Shipwreck

Fishing Chests: Fantasy Palace

Does Every bundle pond, moat, or stream contain all of a bundles matching equipment?

All of its gear, pet, and mount inside the fishing chests found in its waters?

Are you ready to confirm that all the equipment is there?

We need your valuable help, time, patience and screenshots!

Let’s start with the Massive Fantasy Palace:

*This is what’s been confirmed or not yet by Wiki and the Housing Item Identifier or other sources.

Swift Gryphon

Wiki: Not Verified yet

Housing Item Identifier: Verified

Ancient Spear of Power

 
Wiki: Verified
Housing Item Identifier:
Epic Bundle Gift Card not available, so can’t answer
Prestigious (hat  robe – shoes)
Wiki: Not Verified yet
 
*The appearance boy/girl change depending on the character with the transfer of the shared bank, like all the clothes.
Housing Item Identifier: Can’t Verified gear, shows only the recipe of the mannequin.
Others sources and testimonies: Verified
(Discord: Wizard101/Fishing Gardening-help)

Fierce Hound

Wiki: Not Verified yet
Housing Item Identifier: Verified

Finally, the entire collection of 8 mini housing games:

 Wiki: Verified (All of them)

 
Housing Item Identifier: Verified (All of them)

As well as other pets, mounts, gear, unique housing items, seeds, regeants, teleporters, and many other precious gifts!

Advice:
  • The Castle contains 2 ponds that are linked together.
  • The spells will apply to both ponds, no need to repeat it.
  • The collected fish of that Castle are mostly balance school/rank 2, the Merle Doodlefish, so use balance lure!

If you get some of the crowns gifts that have not been confirmed in the Wiki, please take a photo with the chest drop showing and send it to us or directly at [email protected]

Thanks for visiting Ravenwood Academy
I can’t wait to see your photos and comments!
 
Thank you and Good luck!
 
Read more info here!

Crafting101 – Mooshu

Hello and welcome to the fourth installment of Crafting101 Wizard! Now that Marleybone is finished it is time to leave the big city and move on to greener pastures… Mooshu!

STEP 1 – TOSHIO

To get the next crafting quest you will need to find and talk to a little guy named Toshio. When you walk out of the Mooshu world gate he will be located on a porch around the corner to your left. He will give you the “Legend of Two Rings”. Be warned, the 2 rings are NOT the only items you will need to craft. After you finish that quest you will be asked to craft 2 Possibility Dirks. Also, note both of these items will have to be crafted on a new table – The Equipment Crafting Station.

STEP 2 – THE EQUIPMENT CRAFTING STATION

To complete this quest, you will need an Equipment Crafting Station. There are a few places to buy this item, but the nearest place is the furniture shop owned by Zhi Lan. It is located directly around the corner from Toshio. It will cost you exactly 1,500 gold and can be instantly placed in your home.

To tell what station you will need in order to craft a particular item, look for these icons;

BASIC CRAFTING STATION –

EQUIPMENT CRAFTING STATION –

CARD CRAFTING STATION –

There are more Crafting Stations that we will learn about in future articles, but these are the 3 that you may need for this quest.

STEP 3 – LEGEND OF TWO RINGS & DIRKS OF DARING

First, Toshio will ask you to create 2 Seals of the Seraphim. After you turn this quest in he will ask for 2 Possibility Dirks, so you can go ahead and buy both of these recipes in Toshio’s Shop. The Seals recipe will cost you 900 gold, while the Dirks recipe will cost 850 gold. In total for the Seals, you will need 8 Peridots, 6 Rubies, 10 Glass Vials, 20 Black Lotus, and 30 Mist Wood. For both Dirks, you will need 4 Sapphires, 4 Rubies, 10 Glass Vials, 10 Ectoplasm, and 30 Stone Blocks.

STEP 4 – GATHERING THE REAGENTS

Now that you know what you need for both the Seals and the Dirks, you can look for the materials simultaneously. I will go over what we need for the Seals first and then the Dirks.

SEAL OF THE SERAPHIM –

PERIDOT 

You can buy peridot from the reagent vendor right beside Toshio, Yuji Hamada, for 15 gold per. For the 8 that we need it will cost 120 gold in total. If you want to garden for them you can harvest these from Ivy Leagues, Snap Dragons, and Ultra Dandelions.

RUBY –

You can get rubies from Yuji Hamada for 15 gold per. The total for the 6 Rubies you will need comes out to 90 gold. These can be harvested from Ivy Leagues, Snap Dragons, and Ultra Dandelions as well.

GLASS VIAL –

Glass Vials are another item you will need to buy or harvest instead of find. Yuji has these for sale for 125 gold per. You will spend a total of 1,250 gold on the 10 of these you will need. Only Burning Snap Dragons drop these as a harvest.

BLACK LOTUS –

This pretty flower is most common in Mooshu. Below this list, you will find pictures of my favorite places to find reagents in Mooshu. You can buy these from the Bazaar if any are available, and you can also harvest them from Giving Trees, Burning Snap Dragons, Evil Magma Peas, and Honey Bee Plants. Another way to get this reagent is by buying a Card Crafting table as shown below from Zhi Lan for 1,500 gold and the Black Lotus Card from Toshio for 300 gold. At the Card Crafting Table you will be able to transmute 10 Cattails and 10 Scrap Iron into a Black Lotus!

MIST WOOD –

If you do not already have an abundance of Mist Wood, the Bazaar should have some for sale for around 25-175 gold per. Dandelions, Fickle Pickles, Snap Dragons, Tiger Lilies, and Venus Fly Traps will drop these. You will be able to find these in the grassy areas of Wizard City, or simply around the Spiral as you quest. You will need a total of 30 Mist Wood.

POSSIBILITY DIRK –

SAPPHIRE –

You will not be able to find Sapphires lying around the spiral, and will need to buy them from Yuji Hamada for 15 gold per. For the 4 Sapphires you need, it will cost you 60 gold. You can harvest Sapphires from Burning Snap Dragons, Ivy Leagues, Snap Dragons, and Ultra Dandelions.

RUBY –

You can get these from Yuji Hamada for 15 gold per. The total for the 6 Rubies you will need for this recipe comes out to 90 gold.

GLASS VIAL –

Yuji has these for sale for 125 gold per. You will spend a total of 1,250 gold on there 10 of these you will need for this recipe.

ECTOPLASM –

Ectoplasm can only be found or bought. You can get these reagents from harvesting Orange Dandelions, Ultra Snap Dragons, and Ultra Trumpet Vines. If there are any in the Bazaar you can buy them for around 250 gold per, depending on how the prices are in the Bazaar. If you are doing the crafting quests after you have finished some main quests and you have access to Dragonspyre, you can buy the crafting recipe from Balthazar Dragonthorn in the Atheneum, he sells it for 150 gold. It takes 5 leather straps to transmute an ectoplasm.

STONE BLOCK –

Stone Blocks are fairly common to find, in almost all of the cities in the Spiral. Unfortunately, often times this reagent is sold out, so unless you want to spam refresh the Bazaar in hopes of being able to buy some of these, I would recommend trying to find them. Burning Snap Dragons, Snap Dragons, Fickle Pickles, Dandelions, and Tiger Lilies may drop this reagent at harvest. 30 stone blocks will be needed in total for this recipe.

Here are a few of the places I found my reagents;

These little dead ends are a great place to find reagents in all of the areas of Mooshu

Anywhere along the green pathways yield lots of reagents.

STEP 5 – COMPLETING THE QUEST!

Once you have collected the materials for the rings and crafted them, you can go hand in the “Legend of the two Rings” and you will receive the “Dirks of Daring” quest. Above, I showed you where to get the items you need for the two dirks. When you have finished crafting those you can turn this quest in to Toshio! He will compliment you on your dedication to the craft before he gives you the “Dragon your Feet” quest. He will also reward you with 2,220 gold for the dirks and 2,360 gold for the rings, and finally, your Adept Crafter badge! Congratulations wizard, next time we meet we will be in the land of the drakes and Malistaire himself.