Crafting101 – Dragonspyre | Pt 1

We’re back with another Crafting101 issue. Lets explore the crafting quests in one of my favorite main worlds, Dragonspyre!

Balthazar Dragonthorn

The next crafting badge you can earn is your Master Artisan badge, but first, you must complete all of the crafting quests Balthazar Dragonthorn gives you. Balthazar is found to your right after you cross the bridge entering the Atheneum.

The first quest he gives you is called Two-Ring Circus. For this quest, you will need to craft 2 Rings of Apotheosis. To craft these rings, you will need an Equipment Crafting Station. It is available for 1,500 gold in the Furniture stores in Krokotopia, Marleybone, Mooshu, and Dragonspyre.

Balthazar’s crafting quests are more difficult than Toshio’s were. He not only asks you to craft the 2 rings of Apotheosis but also 2 robes specifically for your school and 2 pieces of furniture. This quest will require the Housing Crafting Station which is available for 1,500 gold from the Furniture Stores in Wizard City, Krokotopia, Marleybone, Mooshu and Dragonspyre.

The Recipes

The recipes themselves aren’t too difficult to complete. The biggest obstacle is gathering the rare reagents such as Diamond, Nightshade and Blood Moss which can be difficult to find or aquire.

The first recipe, Ring of Apothosis, only has three ingredients. Balthazar starts you off with something simple.

Below is the Recipe for Ring of Apotheosis. With needing to craft 2 rings, you will need to double the reagents.   

Below is a picture of your second crafting quest recipe. The robe you are given in this quest all depends on what school you are. I am a Life Wizard so I was given the Needle and the Vine quest. Other schools will get:

  1. STORM – Needle and Rain: Craft 2 Raintree Uniforms
  2. ICE – Needle and Frost: Craft 2 Thunderchill Cloaks
  3. FIRE – Needle and Flame: Craft 2 Grimblaze Vestments
  4. DEATH – Need and Bone: Craft 2 Duskwind Tunics
  5. MYTH – Needle and Fate: Craft 2 Bright Surcoats of the Paragon
  6. LIFE – Needle and vine: Flamesoul Cloak
  7. BALANCE – Needle and Luck: Craft 2 Cloaks of Weighty Grief 

The only recipe available for purchase from Balthazar is the Flamesoul Cloak. You will need to craft 2 of each robe so again you will need to double your reagents.

The third and final quest from Balthazar is Iron Craft Dragonspyre. You will need the recipe Crimson Book Stand from Toshio in Mooshu. You will need to craft 2 of these to finally receive your Master Artisan Badge. 

Gathering the Reagents

Now, the fun part begins! For me, it took some time to gather all of the reagents needed. For the first recipe, Ring of Apotheosis, you will need:

Ghost Fire

Ghost fire is best bought from a reagents vendor. In fact, Zoltan Nightstone, who is standing nearing Balthazar, sells them for 100 gold a piece. The Bazaar also has them available and can cost anywhere from 50 to 500 gold. If you happen to have any Burning Snap Dragon, they drop Ghost Fire. If you are in a hurry to rank up, I would recommend buying them from a vendor or the Bazaar whichever works best for you. 

Diamond

I found Diamond to be the most difficult reagent to gather. You can find them in Ore as a rare harvest, or transmute Ore to create them. Ore spawns all over the spiral. It’s all about finding the hot spots. The Atheneum usually has 2 that you can harvest and the Cave of Solitude, in Mooshu, has around 3-4. Jumping from realm to realm makes it easier and quicker to gather the reagents you need in an area like these. They are available at the Bazaar, but they are quick to go, so if you see any – buy them as fast as you can! They usually cost anywhere from 100 – 1,000 gold. There are also several plants that could drop Diamond when you harvest them: Burning Snap Dragon, Deadly Helephant Ears, Fickle Pickle, Frozen Fly Trap, King Parsley, and the list goes on.

Black Lotus

Black Lotus can also be a difficult reagent to find. Mostly found in Mooshu, once you find a few, I would switch through different realms to find as many as you can in that spot. If you still can’t get enough, it is available at the Bazaar when you’re lucky usually selling anywhere from 43 to 425 gold, depending on how many are available. 

So in total for this recipe, you will need:

  • Ghost Fire – 18
  • Diamond – 30
  • Black Lotus – 40

Now, the second recipe varies depending on your wizards’ school. As we covered earlier, there are 7 different quest variations. We will cover the other variations next week. Since I am a Life Wizard, I will cover the reagents needed for the quest Needle and the Vine. For this quest you must craft the Flamesoul Cloak.

Nature's Wrath TC

Nature’s Wrath is a popular treasure card available at the Bazaar. These TC’s usually sell for around 300-400 gold each. You can also get it from harvesting Bamboo Shoots, Fickle Pickle, Fortune Cookie Tree, Purple Grapes of Wrath and Queen Crape Myrtle.
If you can’t find it at the Bazaar, Zan’ne in the Krokotopian Library has them available for 400 gold each.

Ruby

Ruby is an easy reagent to find. The vendors in Wizard City, Krokotopia, Marleybone, Wysteria, and Mooshu have it available for 15 gold each.
You can also buy it from the Bazaar from 8 to 75 gold. 
If you have any Ivy League, Snap Dragon or Ultra Dandelion there is a possibility you could get Ruby when you harvest them.

Crystal Vial

Crystal Vial is a pricey reagent when bought from a vendor and the Bazaar. The vendors in Wysteria, Mooshu and Dragonspyre sell them for 330 gold where as buying them from the Bazaar can cost between 165 to 1650 gold each, depending on how many are listed available. Harvesting Pink Dandelion can also get you some of these vials.

Ectoplasm

Ectoplasm is a tricky reagent. Battling different bosses in Mooshu and Dragonspyre can reward you with Ectoplasm but it is not guaranteed every battle. Buying it from the Bazaar is much quicker unless you enjoy farming. It retails for 25 – 250 gold each. Harvesting Baby Carrots, Orange Dandelion, Ultra Snap Dragon and Ultra Trumpet Vine will give you the chance of Ectoplasm at harvest.

Frost Flower

I would say Frost Flower is a fairly popular reagent that spawns all over the spiral in its cold and icy places. It is especially easy to find in Grizzleheim and Wintertusk and there is always a frost flower near the Ice Tree, Kelvin, in Ravenwood! rost flower can be found at the Bazaar, prices ranging anywhere from 33 to 325 gold each. Harvesting Evil Snow Peas, Fickle Pickle, Frozen Fly Trap, Orange Dandelion, Snow Apples, Honey Bee Plant and Boon Tree will increase your chances of harvesting a Frost Flower.

Black Pearl

I found Black Pearl to be a challenging reagent to find. It can be gathered as a rare harvest from black lotus or pearl. It can also be transmuted. You can also purchase Black Pearl from Diego 175 arena tickets. The Bazaar has them available but they are quick to go, so if they are available buy them quickly. They usually sell for anywhere from 188 – 1875 gold each. A few gardening options are Alligator Pear Tree, Deadly Fly Trap, King Parsley, Ultra Tiger Lily, and the list goes on.

Stone Block

Stone block is one of the easiest reagents in the game to find.Two of them spawn right in the Athaneum where you get the quest! The Bazaar has them selling from 18 to 175 gold a piece, you can even buy a bundle of 100 from the Crowns Shop for 499 Crowns. Burning Snap Dragon, Dandelion, Fickle Pickle, Snap Dragon and Tiger Lily all drop this reagent.

So in total for this recipe, you will need:

  • Nature’s Wrath TC – 12 
  • Ruby – 28
  • Crystal Vial – 6
  • Ectoplasm – 24
  • Frost Flower – 30
  • Black Pearl – 16
  • Stone Block – 20

Now for the last recipe. The Quest is called Iron Craft Dragonspyre and you have to craft 2 Crimson Book Stands.

Fire Elf TC

The Fire Elf TC is a very popular TC dropped by low ranked enemies. A popular boss to farm is the Kraken, located in Triton Avenue. It can be bought from the Bazaar from 113 gold each. If you can’t find any available at the Bazaar, Harold Argleston in the Wizard City Library has them for you at 250 gold a piece, Zan’ne the Krokotopian Librarian has them selling at the same price. They can be harvested from Bell Pepper and Helephant Ears.

Shadow Oil

Shadow Oil is best bought from a vendor. Vendors in Krokotopia, Marleybone, Wysteria, Mooshu and Dragonspyre sell Shadow Oil at 20 gold each. It can also be harvested from Orange Dandelion.

Glass Vial

Glass Vial is also best purchased from a vendor. Vendors in Krokotopia, Marleybone, Wysteria, Mooshu and Dragonspyre have them available for 125 gold each where the Bazaar could be anywhere from 63 to 625 gold each. There is a chance of receiving Glass Vial’s from harvesting Burning Snap Dragon too!

Cat Tail

Cat Tail is a very popular and easy reagent to find. They spawn just about anywhere in the Spiral where there is water. If you are having trouble finding them, they sell from 18 to 175 gold at the Bazaar! They can be harvested from Dandelion, Pink Dandelion, Tiger Lily and Honey Bee Plant!

Nightshade

Nightshade is actually a rare harvest from Deep Mushroom! Deep Mushroom is a reagent that can be found all over the spiral, however, Mooshu is the world where Deep Mushrooms likes to spawn most! If you aren’t having much luck finding Deep Mushroom by the road in Mooshu, the Bazaar is the best place to try next. Nightshade sells from 100 to 1000 gold each, but they are very rare. If you find them available be super quick to buy them! If you are still struggling to find Nightshade, harvesting Burning Snap Dragon, Ultra Ninja Fig, Honey Bee Plant and Fickle Pickle will increase the chances of you getting more Nightshade. You can also transmute 15 deep mushrooms into your needed Nightshade. 

Blood Moss

Blood Moss, another rare reagent. Actually a rare harvest from Red Mandrake. Red Mandrake spawns frequently in Wizard City’s Colossus Boulevard, Nightside, Sunken City, Firecat Alley, Haunted Cave and Cyclops Lane. If you have Azteca unlocked, it can be found there too! The Bazaar sells Blood Moss from 150 – 1500 gold each but it is one of those rare reagents that sell like hot cakes! Harvesting from Deadly Fly Trap, Ultra Ninja Fig, Honey Bee Plant, Pink Dandelion and Fickle Pickle will hopefully grant you some Blood Moss, or you can transmute 15 Red Mandrake at the crafting station to make 1 Blood Moss. 

Black Pearl is also needed for this recipe. So in total, you will need:

  • Fire Elf TC – 6
  • Shadow Oil – 6
  • Glass Vial – 2
  • Cat Tail – 72
  • Nightshade – 24
  • Blood Moss – 20
  • Black Pearl – 12

Transmute Recipes

Transmute Recipes are recipes you can buy from various Recipe Vendors around the spiral! They take a number of common reagents and craft them into a single desired rare reagent! You will need the Card Crafting Station which is available for purchase from the Furniture stores in Krokotopia, Marleybone, Mooshu and Dragonspyre for 1,500 gold. I found these recipes extremely helpful when trying to find Nightshade, Diamond and Blood Moss. I just crafted them and problem solved!

 

 

The Diamond Transmute Recipe is available from Felicia Worthington in Marleybone – Regent’s Square. Selling at 200 gold. You will need 15 Ore. 

 

 

The Black Lotus Transmute Recipe is available from Toshio in Mooshu – Jade Palace. Selling for 300 gold. You will need 10 Cat Tail and 10 Ore. 

 

 

The Ectoplasm Transmute Recipe is available from Balthazar Dragonthorn in Dragonspyre – The Athaneum. Selling for 150 gold. You will need 5 Leather Straps.

 

 

The Frost Flower Transmute Recipe is available from Torald Wayfinder in Grizzleheim – Northguard. Selling for 300 gold. You will need 10 Mist Wood and 10 Stone Block.

 

 

 

The Black Pearl Transmute Recipe is available from Toshio in Mooshu – Jade Palace. Selling for 400 gold. You will need 15 Black Lotus.

 

 

The Nightshade Transmute Recipe is available from Wul’yahm in Krokotopia – The Oasis. Selling for 200 gold. You will need 15 Deep Mushroom. 

 

 

The Blood Moss Transmute Recipe is available from Eudora Tangletree in Wizard City – Olde Town. Selling for 400 gold. You will need 15 Red Mandrake. 

That concludes our walk through of the Dragonspyre Crafting Quests! Next stop, Celestia! Where we will meet with Pierce Stanson, the Grandmaster Artisan! See you in the next article!

Grand Tourney Arena Drops

The Grand Tourney Arena is a housing dungeon that comes with the Grand Tourney Bundle. The dungeon can be accessed through castle tours using a glitch. The drops mentioned in this guide will be for the highest tier.
 
There are 12 pieces of gear (3 sets; each with a hat, robe, boots, and wand) from the Hoard of the Hydra card pack that drop from this housing dungeon. There is an Energy Set, a Healing Set, and a (terrible) Offensive/Utility Set.

Offensive/Utility Set (World's Fool Set)

As I stated before, this set doesn’t really have much to offer. Aside from the wand (that will be mentioned later), each of the 3 pieces provide a decent amount of health and power pips, as well as universal accuracy, damage, and resist. They also each give a nice utility item card: Cooldown (1 Pip), Enfeeble (2 Pips), and Mana Burn (target loses 4 pips).

Regardless of what school you are or what role you play, I can only see this combination of stats being useful for a spammer or support at best.

Energy Set (Pixie's Encanta Set)

The level 100+ version of the Energy Set gives a total of +59 energy. (Hat, Robe, and Boots give 18/23/18. The wand in this set doesn’t actually give any energy bonus.)

Healing Set (Faerie Court Set)

The level 100+ Healing Set a great option if you don’t want to spend crowns to get healing gear from packs, especially for non-life wizards. The 4 pieces give a total of 56 incoming and 60 outgoing healing bonuses! With a decent ring and athame, that could easily total to 100/100 or more. In addition, it provides item card versions of Rebirth, Healing Current (2 pips), and two Guardian Spirits (Restores 20% hp).
*Note: Although the Mandolin of Evermore visually looks like it matches with the energy set, I listed it with the healing set because it has the best healing stats of all 3 wands.
 

The Wands from the other sets also give decent healing boosts, with similar critical block ratings and a different item card.

This dungeon also drops many snacks (including mega snacks) at a high rate. Here are some of the good snacks:

Rank 7

Rank 8 (Mega Snacks)

The gear’s drop rates are decent, and the dungeon is very easy with a full team. Good luck!

Energy Saving Tips

Hey everyone!

Just sharing something I found out recently that might increase your energy efficiency while training pets. Let me know what you think!

First things first.....

Before I start, consider getting some energy gear if you don’t already have some! I made a guide you can check out here for some ways to get energy gear without emptying your crowns wallet.
 
Also, you should never use snacks that give less than 8-10 XP unless you are completely broke. It’s just so inefficient. Sell them if you have them, and buy the rank 7 snacks from the bazaar. (If the snack is the same school as your pet, that’s a plus too.) You may already have some rank 7+ snacks from bosses you have fought while questing or farming, so you shouldn’t always have to buy when you run out of mega snacks.

Back to the point.....

This mainly applies to people that have a limited number of mega snacks. If you have like 400+ in that tiny little backpack of yours, keep doing what you’re doing.
 
You wanna make the most out of your precious, limited supply of mega snacks?
DON’T USE THEM.
(Well, not yet at least.)
 
This may not make sense at first, but trust me here. Consider this: regardless of what level your pet is, the same snack will always give the same amount of xp.
 On the other hand, the level of your pet DOES decide how much energy you spend per game during training.
 
But why does that matter?
 
Theoretically, you’d want to spend more time at the lower levels to take advantage of the cheaper energy cost. The better snacks will level you up faster (which is the goal), but that gives you less time at the lower levels. And there’s no way using worse snacks can be more effective……right?
 
Not necessarily.
 
Still kinda confusing right? Well check out this example!
 
Imagine you begin training a pet, and have these two snacks in your backpack:
 
Fancy Yogurt (x5)
Shanta Pudding (x13)
Pet: Baby (0/125 xp)
Naturally, you want to rush straight to Teen using those Fancy Yogurts right? Well, 3 snacks will level you up. Here are the results:
 
Pet: Teen (25/250)
Games Played: 3
Energy Cost per Game: 2
***Energy Used: 6***
Remaining Snacks:
Fancy Yogurt (x2)
Shanta Pudding (x13)
Now, assuming you play 15 more pet games and used the remaining Fancy Yogurts and all the Shanta Puddings, you would just barely make it to Adult. Here are the results:
 
Pet: Adult (5/500)
Games Played: 15
Energy Cost per Game: 4
***Energy Used: 60***
Remaining Snacks: None
 
Overall to get from Baby to Adult, it took 66 energy and all 18 snacks. We used the mega snacks first, which is typically how people train their pets.
 
Now, lets see if what happens when we take the same situation, but start by feeding the Shanta Pudding instead of the Fancy Yogurt.
 
Since it only gives 10 xp, you will need all 13 snacks just to get to Teen. Results:
 
Pet: Teen (5/250)
Games Played: 13
Energy Cost per Game: 2
***Energy Used: 26***
Remaining Snacks:
Fancy Yogurt (x5)
Shanta Pudding (x0)
 
Then, you continue to Adult by using the mega snacks. Results:
 
Pet: Adult (5/500)
Games Played: 5
Energy Cost per Game: 4
***Energy Used: 20***
Remaining Snacks: None
Notice the difference yet? In both cases, you played 18 games, used 18 snacks, and ended up right at Adult.
 
The difference? Energy. In the first scenario, 66 energy total was used. But in the second scenario, only 46 energy was used.
 
You literally saved 20 energy from baby to adult just by feeding snacks in a different order.
 
The concept is pretty simple: by spending more time at lower levels, you decrease your energy usage overall. This was just an example, so I used specific snacks and only did 2 levels of training, but the same idea applies for any other situation.
 
The longer you wait to use your mega snacks, the more energy you will save in the long run.
 
Yes, it will seem like it’s taking longer at first. Even in the example, it took 10 games longer just to get to Teen. But if you’re in it for the long haul, you will appreciate the extra energy and less time spent at the higher levels.
 
Personally, I like to wait until my pet is Ancient (mainly because I have an absurd amount of the +15 xp snacks) before I start using my rank 8 and 9 snacks. If your pet fails early, you can rest easy knowing that no mega snacks were wasted. This also allows you to speed through those expensive 8-10 energy games as quickly as possible, which saves a ton of energy.
This concept does also apply during double xp, but the biggest priority in that case would be to use all of your mega snacks before the event is over. The sheer volume of double xp is worth more than saving some energy, but it is entirely possible to do both.
 
Like I mentioned at the beginning, if you just have limitless mega snacks (and I know at least a few of you gardening monsters do), then ignore this completely, as it won’t help you. The goal is to speed through the higher levels to avoid high energy costs per game; but if you can speed through the entire thing with only mega snacks, then you do you.
 
For those of you that made it this far, I appreciate you taking the time to read this post! Do you think this is effective? Leave a comment below!
 

By Community Guest Author: NinjaDudeb12

A Game Changing Deck Strategy

Have you been spending your training points on a secondary school thinking it’s the best option to help on your questing journey?

Well, I have a little game changer for you! Personally, this helped me so much in my journey through the spiral. I am a life wizard and everyone knows us life wizards don’t hit hard in the beginning. It’s a struggle until we get Forest Lord. So, I thought learning the spells of the strongest school in the game would help me out a lot. I was wrong. I struggled through all the worlds until I got to Celestia, which is main world no.6! I spent all my training points on the wrong cards.

It wasn’t until I found a useful set up that saved me more times than I can remember that life in the Spiral got a bit easier.

Let’s elaborate shall we?

ICE - Tower Shield

Tower shield is a necessary spell in case you are facing an enemy you don’t have a shield for or didn’t pack a treasure card for. It reduces 50% damage from any school. I don’t take this spell out of my deck unless I have a shield to match the school of the enemy I’m facing in battle. You have to be level 16 to learn it. All spells require 1 training point but you will have to learn Frost Beetle, Snow Serpent, Volcanic Shield, and Evil Snowman before getting access to train the spell. You will need a total of 5 training points.

Tower Shield is also available as a Treasure Card which gives an additional 5% shield. It can be bought from the Bazaar in Wizard City Olde Town.

DEATH - Feint

Feint is one of my favorite spells from the death school. It’s a trap that adds 70% damage with a small catch of also casting a 30% trap on you. It is not linked to another school, so can be used on any enemy to add more damage. You will have to be level 26 to be able to get this spell. You will have to learn Dark Sprite, Ghoul, Dream Shield, Banshee, Vampire, and Skeletal Pirate before getting it. You will need a total of 7 training points.

Feint is also available as a Treasure Card too! Instead of a 30% trap on your self it reduces to 20%. Also can be bought from the Bazaar.

BALANCE - Reshuffle

Reshuffle, a spell I had no idea was actually trainable in Wizard City itself! This spell is another favorite of mine and never leaves my deck. It is a massive help when you’re fighting a boss, or even a mob battle and haven’t packed enough attack spells or heals. Reshuffle does exactly what it’s called, reshuffles all your cards back into your deck. This spell is located in Colossus Boulevard in Wizard City. Mildred Farseer has the spell for you to train along with a few others. You will have to be level 20 to be able to train it and will only be 1 training point. You do not need to learn all the spells that she offers in order to train one. 

Reshuffle can be bought from the Bazaar. If you haven’t trained the spell and see it in the Bazaar, buy it quick as it is fast to go. You can also buy Reshuffle from the Library in the commons of Wizard City.

Below is a picture of Mildred Farseer and a map of where she is located in Colossus Boulevard. 

BALANCE - Spirit and Elemental Blades/Traps

These 4 spells are great for setting up a boss or mob to increase your damage. The blades adding 35% and traps adding 25% damage. They are not only great for yourself but if you are working with a team of other wizards, you can also help out by trapping the enemy they are aiming to hit or casting the blades on them. So these are a multi-useful spell. I would only get the cards that match your school.

Niles, the Balance tree has these spells. He is at the entrance of the Krokosphinx in Krokotopia, which is the second main world in the Spiral.  You will have to be level 15-25 to get these spells and you also must complete all the Wizard City main quests to gain the Krokotopia Spiral Key. Each of these spells needs 1 training point. 

Below is a picture of Niles and where he is located.

Training Points

To learn all the spells above, you will need a total of 15 training points. Don’t panic! Every four levels, you gain 1 training point and your school spells don’t cost anything! Also, doing Prospector Zeke’s quests in every world, which involve you exploring the world you are in to find whatever item he has requested, will help you gain another training point in each world.

A picture of Prospector Zeke along with 2 of his quests are below.

I hope this guide helps you the way it did for me! 

Alternatives For Energy Gear


The level 120+ Snowdrifter’s Set have the best energy bonus, but what are some other options for those that don’t enjoy spending 3 million crowns on packs?

Farm Waterworks

(Crown Shop Price: 7995 Crowns)

Luska Charmspeak & Sylster Glowworm can drop this full set of level 55+ energy gear, as well as mastery amulets and Rank 9 mega snacks.

Farm Mirror Lake

(Crown Shop Price: 8995 Crowns)

This full set of level 70+ gear drops from various parts of the dungeon. The first battle (Tse-Tse Snaketail) drops the hat, the second battle (Elephant Spectral Guardian) drops the robe, and the fourth battle (Starburst Spiders) drop the boots. Additionally, this dungeon is guaranteed to drop two Rank 8 mega snacks every run.

Farm Grand Tourney Arena

(Hoard of the Hydra Pack Price: 399 each)
The Grand Tourney Arena is a housing dungeon, which can be done without a membership. The last two battles of this dungeon can drop all 3 pieces of the Pixie’s Encanta Set, originally from the Hoard of the Hydra pack.
 
While the level of the gear drops ranges from “Any Level” to “Level 100+” based on your level and the tier of the dungeon, it’s one of the best sets of energy gear available for all levels. The Level 50+ Set is better than the one from Waterworks, and the Level 70+ Set is better than the one from Mirror Lake.

This dungeon also drops other gear and and some nice snacks. For a complete list of drops, click here.

Farm Spiral Cup Gauntlet

The Spiral Cup Gauntlet is a housing dungeon that drops the Greenwarden’s Energetic Set, which can be acquired from the Wyvern’s Hoard Pack, but unlike the previous dungeon it only drops up to “Level 90+” gear.
 
If you compare the highest level energy gear from each of these dungeons, the Level 90+ Greenwarden’s Energetic Set is slightly more favorable with 1 more energy in the robe and the boots. Despite this, more people prefer to farm Grand Tourney Arena for the additional snacks and other drops.
The picture for the Level 90+ Version is currently missing.
(Wyvern’s Hoard Pack Price: 399 each)

Farm the Telegraph Boxes

(Wyvern's Hoard Pack Price: 399 each)

The 5 B.O.X.E.S Event, each of these dungeons drop the Greenwarden’s Energetic Set at a level corresponding to its world. The highest level available as a drop is the Level 80+ version of the set, which comes from the Avalon Telegraph Box

While the Spiral Cup Gauntlet does go up to Level 90+, the Telegraph Boxes allow you to use the “team up” feature which makes it easier to farm. It is known to have much higher drop rates, but it is a seasonal event that only comes a few times a year.

PvP Tournaments for Arena Tickets

(Total Cost: 900 Arena Tickets)
PvP tournaments are not the most practical option for everyone, but if you love PvP and fishing, they will be an excellent option for you. The Seafarer’s Set is the best energy gear for low-level wizards, and it gives a nice fishing luck bonus as well.

If you are a member, you can pay using gold to enter PvP Tournaments. Once you earn enough tickets, you can buy this gear from Brandon Mistborn, a vendor in Unicorn Way right outside of the Arena. Each Tournament can get you a minimum of 250 tickets, so it shouldn’t take too long.

Get a Ring & Athame that give Energy

 

At level 56+, Wintertusk has craftable rings and athames that give a little energy.

Recipe Vendor: Ingulf the Grower (Vestrilund)

 
 
At level 72+, you can buy rings with a similar energy bonus at the bazaar.
 
Bazaar Price: 10,500 gold
At level 76+, various Avalon bosses drop a ring that gives more energy and high damage.
 
The pictures of the other school rings are currently missing, but here are the names:
– Sir Corwin’s Ring (Myth)
– Sir Malroy’s Seal (Death)
– Nameless Ring (Balance)
– Brisk Circle of Nodor (Ice)
– Lady of the Lake’s Signet (Life)
– Deep Water Rising Ring (Storm)

 

 

At level 100+, the Gold Skeleton Key boss in Darkmoor (Aphrodite II) drops a ring, athame, and wand that give a high energy boost, Additionally, she rewards a +1 energy jewels for tear slots.

Get a Dapper Corgi Pet with Energy Talents

The pet itself gives +8 energy, and can give a maximum total of +53 energy with both energy talents and jewel.

 
Energy talents available:
 
• Energy: (Star Jewel only) +5
• Big Energy: (Star Jewel only) +10
• Huge Energy: (Star Jewel OR Pet Talent) +15
• Ultra Energy:(Star Jewel OR Pet Talent) +20
 
The pet talents will not stack with the same jewel. The ideal combination would be to have the “Ultra Energy” and “Huge Energy” talents with a “Big Energy” jewel, as the picture shows.

The Dapper Corgi pet is not available on the Hatchmaking Kiosk; however, the talents are easily obtained from there. For example, the Pixie Queen pet (there are 2 with the same name in the kiosk, I’m referring to the one that doesn’t give a Fairy item card) has many options on the Kiosk with both energy talents, as well as some other useful utility talents. The Unicorn pet is another great option. Once you get both of the energy talents from there, find a friend to hatch a Dapper Corgi with if you want the extra +8 energy.

As for the jewels, many bosses drop them. I got mine from farming Halfang Bristlecrown while farming for gold. He drops all 4 of the energy jewels, in addition to a vast selection of other jewels, so unless you already farm him often there are probably better options.

The Handsome Formori mobs in Dun Dara, Avalon are one of the best options because they are relatively easy to defeat, you can fight more than one at a time, and they do not drop many different types of jewels.

Know any other good ways to get some energy gear? Let me know down in the comments below, or send an email to us!

Pets, Pets, Pets! Basics

To begin with pets in the spiral there are a few things you need to do first. This article is meant to help you figure out where to begin being a pet owner in game.
 
1. Plant a garden! I know, you thought this article was about pets, well it is. You will be surprised to learn how much gardening will help you with your pet ventures. Not only do you gain cards and drops to sell for gold by gardening (which you will need for hatching pets), this is also where you can get some very good pet snacks, and lots of them if you do it right.
 
2. Acquire a pet! You can get pets from many different places. You can buy pets in the crown shop, buy them for gold in some places, get them from packs, and even from game drops. For a complete list of just about every pet in game and where to get it, visit http://www.wizard101central.com/index.php
 
3. Choose your favorite pet training game and start training. Some people just go straight to the dance game to quickly feed their pet snacks. If the pet you currently have isn’t the one you want, or not getting good talents then it’s time to start hatching to get a better one.

Training

 
 
Every pet has stats that are the following: Strength, Intellect, Agility, Will, and Power.
To increase your pet’s stats and experience shown within the experience bar you must train the pet. There are many different games in the pet pavilion to play that will train your pet. You can choose whichever one you are good at or enjoy, or just go for whatever is the easiest.

My personal favorite is the maze because it kind of reminds me of a Pac-Man sort of game, but the dancing one is quick, so I like that one too.

 

Stats and experience points are based on which game you play, how well you play that game, and what snacks you feed the pet for reward.

 

There are extensive reference guides at http://www.wizard101central.com/index.php that will tell you everything you’d ever want to know about pet snacks and such. The only way to bring up a pet’s level and power is through feeding them snacks, and the only way to feed them the snacks is to play the games.

Pet Levels

There are 7 levels to pet training beginning with baby. Each level after baby is as follows:
-Teen -Adult -Ancient -Epic -Mega -Ultra.
 
With each level the amount of energy it costs to train your pet will increase, as well as the experience needed to reach the next level. The energy cost goes up by 2 for each level until epic, where it stays at 10 energy per game. The experience needed will double every level until you reach epic, then it will stay at 2000 experience points.

Pet Talents

As you train your pet it will learn talents each time it levels. There are talents that can benefit your wizard in many, different ways, then there are what most call “selfish talents”. Selfish talents are talents that boost the pet’s max stats. For more detailed information on the different pet talents, and how to get them, etc. refer to http://www.wizard101central.com/index.php

By: Tiffany Rainhaven

Lambent Fire: 2 Turn Farming Strategy

Lambent Fire

Lambent Fire is a Stone Skeleton Key Boss that is found in Crystal Caves – Avalon. He drops the Burning Rampage spell, which is highly sought-after by many fire wizards. Unfortunately, his cheats work conveniently well to make the battle harder specifically for fire.

Main Cheats & Common Strategies

He cheat-casts steal charm on all fireblades, elemental blades, and universal blades. Aegis can be used to prevent this cheat, but many people don’t have that spell yet. If Bladestorm is used, only the caster will have their blade stolen. A common strategy is to have someone spam quench (fire dispel) on the boss so that someone else can blade. Hitters of other schools often don’t worry about this cheat (other than balance), but it’s mainly fire wizards that are farming this boss.

He also cheat-casts Immolate on any universal traps. That’s right – no feints, even if protected with Indemnity. You would need someone to spam quench for that, too. The only exceptions to this cheat are Mass Feint and Malediction (mass universal traps). Regular traps (like Fire Trap, Elemental Trap, Fuel, and Backdraft) all work fine. Fire Prism and Mass Fire Prism are both allowed.

A minion will also cheat-cast Bad Juju at the end of the 3rd turn to whoever has the most pips, which is usually the hitter. That always has to be cleared using a wand spell or Cleanse Charm before hitting. This cheat is part of a cheat-cycle and repeats every 3rd turn.

So if you’re fire, it’s hard to blade and hard to trap. Farming is all about efficiency; regardless of the drop rate, you have a higher chance of getting what you want if you get more runs in. But with all of the cheats against buffs, how could 4 average fire wizards ever hope to beat Lambent Fire in 2 turns?
 

Here’s The Strategy

 
Person 1: Minion Killer
 
You need one person to kill the minions. If you’re a fire wizard with a +1 pip deck, use Mass Fire Prism followed by an enchanted Scald.
 
Yeah, I said Scald. Trust me on this.
 
How high your damage is won’t matter, the minions will die regardless. If you don’t get a power pip on the 1st and 2nd turn, no worries; it will just take 3 turns to kill.
 
If the minion killer ends up not being a fire wizard, just find someone that can kill the minions by the 2nd turn. Having a spell that is both AoE and DoT (like Deer Knight or Reindeer Knight) would be ideal, but anyone else that can one-shot minions by the 2nd round is fine.
(Ex: Stormblade + Tempest/Storm Lord)
 
Person 2: Main Hitter

Here’s another surprise for you fire wizards: if you’re the hitter, use Fire Prism (single) on the boss, followed by an enchanted Heckhound. Even if you have a shadow hit ready.
 
Another “useless” spell, I know. Just go with it.
 
If your main hitter is not fire, then just have someone blade and hit with any DoT spell. Frostbite, Poison, or Thunderstorm (Rain Core pet spell) are all great options. Even if you have a stronger spell, please stick to DoT.
 
                                                                       Person 3: Secret Weapon
 
This is where the strategy comes together. Most of the people farming this boss are fire, right? Someone probably has Dalia’s Smoldering Hairdo, the fire hat from the Professor’s Hoard Pack. Congratulations, you have been selected to use Incindiate.
Does it make sense yet?
 
This will detonate all of the previously used DoT spells AND double their damage. To put this in perspective: Assuming a fire wizard was the main hitter and used what I said above, it would end up being a 5-7 pip Heckhound with a prism. If you include a Colossal enchantment and the double damage from Incindiate, you’re looking at a 1900-2440 base damage attack. That’s more base damage than any spell in the game. And that’s still without the 30% ice boost (from prism), stat damage, or even a possible critical.
 
The Scald works similarly; with Colossal and Incindiate, it would have 1540 base damage, which is still more damage than Raging Bull. That alone with the 30% ice boost is guaranteed to kill minions (and land a solid hit on the boss as well), not to mention your stat damage.
 

If you’re a non-fire wizard but you have the hat, you can still make it work. If you have a fire mastery amulet, great. If you have a +1 pip deck, using empower on the 1st turn will give you enough pips to cast Incindiate on the 2nd turn

f you are balance, you could go first and use bladestorms (cheat will only steal blade from you) to boost the other 2 hitters, or use Donate Power to boost the Heckhound, or both.
 
If you have Dworgyn’s Havoc Hood (the death hat from the Professor’s Hoard Pack), Mass Feint would also help.
 
If you are not fire but you are still a strong hitter, then you can blade and hit with whatever you got; just keep in mind DoT will do double damage.
 
If you have none of these, you could always buy Donate Power tc from the bazaar and use that on the main hitter before they use Heckhound, or buy Fire Trap/Elemental Trap/Fuel tc. Just find some way to be helpful.
 
 
 
Person 4: Backup

There is no specific role for this person, just help somehow. If you are fire/ice/death, I recommend doing the same thing as the main hitter. I’m specifically including ice and death because they both have solid, low-pip DoT spells they can use, and they each have a 30% damage boost against Lambent Fire.

If you’re fire but have really low accuracy/damage, use traps for the hitters. (Traps have to be after prisms, so enter battle after the hitters.)

If you are balance, you could go first and use bladestorms (cheat will only steal blade from you) to boost the other 2 hitters, or use Donate Power to boost the Heckhound or both.
 
If you have Dworgyn’s Havoc Hood (the death hat from the Professor’s Hoard Pack), Mass Feint would also help.
 
If you are not fire but you are still a strong hitter, then you can blade and hit with whatever you got; just keep in mind DoT will do double damage.
 
If you have none of these, you could always buy Donate Power TC from the bazaar and use that on the main hitter before they use Heckhound, or buy Fire Trap/Elemental Trap/Fuel tc. Just find some way to be helpful.
 
 
 
(If you’re a high level and wanna get fancy, a death wizard could use Empower then Wrath of Hades, or a myth wizard could use Empower tc then King Artorius (which both have a big 1000+ damage DoT). If you’re hitting minions, an ice wizard use Empower TC/Snow Angel, or a myth wizard could use Mythblade/Noble Humongofrog. Feel free to get creative!
 
Putting It All Together
 
If your backup person is not hitting or trapping, have them go first, followed by the 2 hitters (in any order). If the backup person is hitting, then all 3 hitters go in any order. Most importantly, have the person using Incindiate go last.
 
If anyone on the team doesn’t have enough pips to do their part by the 2nd turn (due to lack of power pips, entering late, etc.), everyone needs to wait until the 3rd turn to hit.
 
If your hitters aren’t very strong, or you don’t have a backup person, hitting on the 3rd turn can also give everyone an extra turn to trap, and increases Heckhound’s base damage (by gaining an extra pip). This would ensure a kill, although most full teams can manage it in 2 turns.
 
Preventing Fails
 
 
One of the unpredictable things in this battle that can cause a fail is Lambent Fire using Efreet. But with this strategy since the person using Incindiate is going last, the Efreet will always target them (since they will always be across from him) as long as you have a full team.
 
 
 
The Bad Juju cheat is another thing people worry about,
but hitting by the 3rd turn avoids this completely.
 
 
The minions CAN use Immolate, which can clear some of their prisms. If the minion killer is fire and has low damage, the Scald might not kill. Have a backup AoE hit in to clean up. Lambent Fire will not use Immolate.
 
Aside from that, watch your accuracy and power pips. Incindiate needs 15% accuracy to ensure no fizzles. Raise your power pip stat too, especially if you don’t have a +1 pip deck. Other than that, make sure your hitters all have 100% accuracy for their school. If your accuracy isn’t high enough, taking an extra turn to use Infallible is well worth your time. Accuracy and power pips are much more important than critical for this strategy.
 
 

Deck Setup

Minion Killer

If you are fire, this is the setup you wanna have. Keeping a maximum of 7 cards ensures that you will draw exactly what you need. the plan is to use Mass Fire Prism, then an enchanted Scald. If you get a pip fail can’t use Scald on the 2nd turn, use a trap while waiting for a pip. If your fire accuracy isn’t perfect, use Infallible tc regardless of pips.
 
If some minions clear their prism and end up surviving, then you have a backup enchanted Meteor Strike. In the rare case that it goes past the 3rd round, you may need a wand to for the Bad Juju cheat.
 
If you’re not fire, just replace the trap/prism with blades, and the attacks with your AoE spells.
 
 

Main Hitter/Backup Hitter
 
Same simple setup: Fire Prism then Enchanted Heckhound. Pip fails don’t really matter with Heckhound, but use a trap if someone else on your team needs to wait for pips. Just like before, you have an enchanted Meteor Strike and a wand hit for emergencies, but probably won’t end up using them.
 
If you aren’t fire, just replace the trap/prism with blades, and the Heckhound with your DoT spell. Backup hit is optional.
 
***All hitters NEED perfect accuracy, more than anything else. If you fizzle, you miss out on the Incindiate. If someone on your team needs to use Infallible tc, just hit on the 3rd turn.
 
Secret Weapon
 
It’s pretty simple for this person: enter the battle last and be ready to use Incindiate by the 2nd turn. if you have a +1 pip deck and at least 90% power pips, you’re solid. You can use a Fire Trap or anything else that would be helpful while you wait. If you don’t have a deck pip, increase your power pips as much as possible and use Empower tc on the 1st turn. Regardless, 15% fire accuracy is a must. Backup hit is optional.

Other Backup 
If the Backup is a fire wizard with low damage/accuracy and doesn’t want to hit, this is also a possible setup. Pack whatever traps you have, and go after the hitters so that your traps go after their prisms.
 
If the backup isn’t fire, then go first and support in any way possible. An easy way is by using Donate Power tc to boost Heckhound on the 2nd turn.
 
 
While I do agree that this strategy is a bit particular by requiring a spell like Incindiate, also consider that you’re more likely to run into fire wizards with this boss than anywhere else. The chance that someone on your team has it is pretty decent. All the current guides and strategies advise against having too many fire wizards (which is terrible since fire wizards farm it the most), but this one encourages it. This is also the only current strategy that can be done in 2-3 turns with a team of average Archmage fire wizards.
 
Good luck on your drops!
 

By: NinjaDudeB12 #4545

Copying a Pet Using the Piggle Method

So, you want to make a great pet for questing? Unless you’re an experienced pet hatcher, I recommend that you copy a pet from the Hatchmaking Kiosk. Before you get started, make sure you have a full garden of Couch Potatoes and Evil Magma Peas for a good supply of pet snacks and Gold for hatching.

Now, you browse the pets on offer in the Hatchmaking Kiosk and you see the perfect max stat double-resist triple-damage pet in the Hatchmaking Kiosk. You hatch with one of your pets and hope some of the talents on the desirable pet manifest on your new pet.

Once your new pet has hatched, you train it to teen, and it gets Spell Proof. You’re feeling super confident so you train the pet to Adult. It manifests Pain Giver. Woot! The pet is looking great! You train the pet to Ancient and it gets Mana Gift. Ugh. That’s definitely an undesirable talent.

What should I do now?

Should I trash the pet? Should I start over and hatch again tomorrow and hope for the best again?

Unfortunately, once you’ve trained a pet beyond Adult and it manifests an undesirable talent, it really is a fail. I would probably trash the pet.

But, here’s the deal: if you only trained your pet to Adult and you hatch it with the pet from the Kiosk again you will transfer more of the talent pool and stats to the offspring. You can use a technique I use to continue transferring a pet’s talent pool and stats to your own pet.

The method I use to copy a pet’s talent pool and stats in just a few hatches is known as the Piggle Method. It’s called the Piggle Method because you start with a Piggle pet bought from Tennant Wastelander for 350 Gold. Tennant Wastelander is one of the “Pet Shoppe Boys,” and a Pet Vendor in Wizard City. He’s located in the Pet Pavilion, inside the Pet Shoppe Boys’ Pet Shop.

Why do you use a Piggle?

The reason we use a Piggle pet is that most of their talents are Common, so it’s easy to track the talent pool with each hatch. Also, the talents aren’t very ‘sticky’, or hard to get rid of although that doesn’t really matter when you follow this method

Are there any tricks to transferring the talents and stats?

Once you’ve bought your Piggle pet train it ONLY to Adult. Go to the Kiosk and find a pet you want to hatch with. Once you’ve found a suitable pet, scroll through your pets and select your Piggle. Take a screenshot or a snip before you click Hatch. Now train the offspring to Adult. Once your new pet is Adult, hatch again with the same Kiosk pet when you can, following the same steps above.

Will I get the pet I want in the first hatch?

You may not get the pet body you desire in the first hatch, or even in the first ten hatches, but you will get it, eventually. Just keep following the process of hatching with

the Kiosk pet, training the offspring to Adult and hatching again until you have copied the pet, its stats and talent pool.

The new pet failed at teen, should I train it to adult?

Until you’ve copied the pet’s talent pool and stats, don’t worry about which talents your pets manifest. The manifested talents only become important when you have copied the talent pool and stats completely.

Your pet talent pool is on the left and the stats are on the right. A high pedigree shows a high number of Epic talents which may or may not be desirable depending on your goals. The higher the pedigree the more Gold your hatches will cost.

If you own the same pet body, train your pet to Adult then hatch with the desired pet from the Kiosk just like I explained above using the Piggle. Then, train the offspring to Adult and hatch again. Hatch the new offspring with the pet you are copying until you have a pet with the identical stats and talent pool.

How can I tell I’ve copied the pets talent pool and stats?

If you look closely at the picture below, you’ll see that each of the numbers in the “SAP” (Strength, Intellect, Agility, Will and Power) column is identical to that of the

parent pet. Also, each of the talent pool dots appears in the corresponding lines on both pets.

 Will I get the same talents on my pet as the kiosk pet?

Once you’ve copied the pet’s talent pool and stats completely, your job has only just begun. Now the hard part starts. It will still take many hatches to train a pet that manifests all the talents you want because you’re not copying the pet’s manifested talents, you’re copying the entire talent POOL. Any five of the ten talents can manifest in your pets when you train them, regardless of what talents the parents have manifested.

 Make 2 or 3 base adult pets

Next, train your pet with the identical stats to Adult. If it doesn’t fail, hatch it again with the pet you’re copying. And if it fails, still hatch with the desired pet again until you get a pet to Adult that hasn’t failed. I recommend that you make two or three Adult pets that haven’t failed to keep as your base pets for hatching until you have gotten 2 or 3 pets to Ancient that haven’t failed.

Next, make 2 or 3 base ancient pets

Once you have 2 or 3 Adult pets that haven’t failed, you can hatch your own pets together if the Kiosk pet isn’t available. Now hatch one of your Adult pets with the Kiosk pet or one of your own base pets, now you can try to train a pet to Ancient without failing. If a pet fails by Adult, go back to your previous pet to hatch again with the Kiosk pet, or hatch your 2 Adult pets together if the Kiosk pet isn’t available.

Make 2 base epic pets

When you have 2 pets trained to Ancient that haven’t failed, you can train up your base Adult pets. If they fail before Epic, hatch one of your 2 Ancient pets with the Kiosk pet, or hatch them together if that pet isn’t available, and try to get 2 pets to Epic that haven’t failed.

After you’ve gotten 2 pets to Epic without failing, you can level up your Ancient pets as far they will go without failing, keeping your 2 Epic pets as insurance. If those pets fail, hatch one of your Epic pets with the Kiosk pet or your other Epic pet and train as far as you can without it failing. If your pet fails, you still have your 2 Epic pets to fall back on.

How long will it take to get a pet with the same talents?

Making the perfect pet will eat up your Gold, pet snacks and your patience. Sadly, we have no control over which talents will manifest. Also, regardless of which talents have manifested up to Epic, the final talent at Mega appears to be a random talent from the talent pool. So it really is just a matter of persevering with the hatches until you get a pet that manifests the talents you want.

If you take the precautions of making and keeping base pets that haven’t failed, your efforts will pay off, eventually.

Should I feed my pets snacks that they like?

Seeing as we all have a finite amount of energy, the best thing to do is to conserve energy and feed your pet snacks that will give them the most XP per pet game. I feed my pets Captain Cantaloupe and Mystic Dragon Fruit until I’ve maxed out all the stats. Once I’ve maxed out all the stats I feed my pets Fancy Yogurt.

I’m out of Energy and my pet has only 2 xpto level up!

If you find you have only one or two XP remaining to level your pet, instead of playing another pet game, feed your pet unwanted gear and items from your backpack until the pet receives the XP it requires to level up. You can also buy Pet Crumbs from the Crown shop for 100 Gold per pack feed the individual Crumbs to your pet until it levels up.

While this process might seem complicated at first once you’ve done it a couple of times you’ll get the hang of it.

By: Samantha McDonald 

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