Catching the Ice School of Fish

Every Monday morning the weekly tournament fish changes. There are secrets that many Wizard101 fishing lovers don’t know. I want to share my experiences with you and travel together exploring the fantastic world of wizard101 tournament fishing!

 Ice School of Fish

 

School Ice | Rank2 | Common/ Regular | 1,200 XP

No used in any recipes

Αverage sale price in gold:  600 each

Limits:

Small Fry <10 

Whopper >40

Locations In order:

Azteca/The Zocalo/Zultun Dock/ Cloudburst Forest

Celestia/Celestia Base Camp/ District of the Stars

Dragonspyre:

The Basilica/The Atheneum/Plaza of Conquests,

The Basilica/The Atheneum,

The Basilica/The Atheneum/The Grand Chasm 

The Basilica/The Atheneum/The Tower Archives

The best place to catch it:

Cloudburst Forest because there is no other fish of the ice school there!

How to catch a Whopper

Use the spells in order: Winnow ice fish and then Reveal Large Fish. If no Fish are affected, summon fish and repeating the 2 first step. If you see any ice fish, put ice lure 2 or 3 and try to catch it! If you can’t see anything, go to the highest point and repeat the spell. Try glancing to all destinations quickly to see if anything shows up.

The first 3 winners will get tournament tickets:
First place: 120 tickets
Second place: 50 tickets
Third place: 20 tickets
 
The tournament ends at 30/07/18

Good luck

Catching the Guard Doodlefish

Every Monday morning the weekly tournament fish changes. There are secrets that many Wizard101 fishing lovers don’t know. I want to share my experiences with you and travel together exploring the fantastic world of wizard101 tournament fishing!

 the Guard Doodlefish

 

School Balance | Rank 1 | Common/Regular | 1,500 XP

Limits:

Small Fry < 13 

Whopper > 40

No used in any recipes

Αverage sale price in gold: 700 each

Fish Location:

Housing Items:

Battlemage Keep
*Houses purchased through Bundles, have a unique doodlefish.

How to catch a small fry

Go to the Commons and then navigate yourself to the Castle Tours headquarters where you can find the following in Visit Castle/ top rated list. It the only Balance school fish this season in that Castle. The fish that we are looking for, the shadow in the water are 13 and less for small fry. That means we are looking for fishes that have a smaller shadow. If a lure is always 10, that fish in small fry are 1,3 less that lure. But for doodlefish those limits are relative, they are about double the size of the lure.

See an example with a guard doodlefish at 13,60 relative with the lure:

The first 3 winners will get tournament tickets:
First place: 120 tickets
Second place: 50 tickets
Third place: 20 tickets
 
The tournament ends at 06/08/18
 

Good luck!

Catching the Fish Sandwich

Every Monday morning the weekly tournament fish changes. There are secrets that many Wizard101 fishing lovers don’t know. I want to share my experiences with you and travel together exploring the fantastic world of wizard101 tournament fishing!

This week we have the Fish Sandwich:

School Myth 1 | Rank | Common/ Regular | 1,300 XP
 
Limits:
Small Fry < 10
Whopper > 29,90
 

Fish Location In order:

 
Wizard City/ The Commons/ Shopping District/ Olde Town/Cyclops Lane
 
Zafaria/Baobab Crossroads/ Baobab Market
 
Housing Items: 
Castaway’s Bungalow
Myth House
Aero Village
 
NOTE: Houses purchased through Bundles have a unique doodlefish.
 

No used in any recipes

Αverage sale price in gold: 300 each


How to catch a Whopper

The best place to try is the Castaway’s Bungalow because there aren’t any other myth fish there. If you don’t find any castle to visit, the next best location is Cyclops Lane. Check the big pond in the park, Myth rank 1.
>25 for Whopper.
 

Spells in order

  1. Winnow Myth Fish/ Reveal Large Fish
  2. If no fish are affected – Summon Fish and repeat
  3. If a fish is revealed – use Lesser Frost Lure, Minor Fable Lure or Common Fable Lure and catch it.
  4. If nothing shows or no message appears, search the pond and repeat Reveal Large Fish

Tips

The fish that we are looking for, the shadow in the water will be 30 and more for Large Fish. That means when we are looking for fish with our eye, If a lure is a 10, the Whopper Fish Sandwich is 3 times the size of the lure. To avoid catching Mythacudas, make sure the shadow is over 3 times the size of the lure and not 2.5.
 
The first 3 winners will get tournament tickets:
First place: 120 tickets
Second place: 50 tickets
Third place: 20 tickets
 
The tournament ends at 20/08/18
 

Good luck!

How to Win: Fishing Tournament

Every Monday morning a new fish is out there for us to catch fishing tournament. When you catch one of the right size, the game will ask if you want to enter that fish in the tournament. If your answer is Yes, it will remove it from your fish basket and automatically tell you in which place are you in the tournament. If you answer no, the fish will be in your backpack already and you can sell it, or move it to an aquarium. You can also transfer it with the aquarium in the shared bank and move it into another player in the fish basket and take back the aquarium and repeat this. For the tournament, it will not count if you transfer to your other characters. Only the fish caught during that week’s tournament can be entered to the list. Only the first 100 players to have entered will win gold. Wizards who are at least Level 7 will be called by Lucky Hookline to learn the skill of Fishing. It’s important to have all of the fishing spells trained for the fishing tournament!

The most important spells to start with

  1. Catch a fish with a school lure rank, must be fishing rank 2.
  2. Reveal Whoppers and almost Whoppers and Reveal Small Fries and almost Small Fries, must be fishing rank 2.
  3. Reveal the Magic School of all Fish, must be fishing rank 2.
  4. Winnow will scare away all fish except the school you are fishing for (each school) fishing rank 3.
Continue your training with Haarek Silverscale, Frode Silverscale, Yuri Smokesnare,Timor Flamecaster , Ryoshi, and Alejandro de la Paz. Follow them from the Wizard City to Grizzleheim, Dragonspyre , MooShu, Avalon, and Atzeca.

There are three types of rarities that a Fish can come in: Common, Rare, and Epic. These rarities represent how often Fish can be found skulking around in their native ponds. Common Fish are much easier to come by, while Rare Fish are a bit more uncommon. Epic Fish are very rare. For Common fish, you can earn 120 tickets for 1st place, 2nd 50 and third 20. For a rare fish earn 1st 250 tickets 2nd 120 & 3nd 50.

Finally for epic 500 tickets for 1st place, 250 for 2nd and 120 for third place. Only one take the first place, 2 the silver place (about +/-0,5 from the 1st ) and 3 the bronze place (about +/-0,5 from the 2nd). Fish have 3 different classifications which include Regular, Tall, and Large. Regular is the most common size used by Fish. Tall generally consists of Jellyfish and Squids while Large is mostly for Stingrays and other large Fish.

For the fishing tournament, we need the rarest fish that and only the small fry’s or whoppers. All the fish have a specific limit from keeper to whopper or keeper to small fry. Reveal Whoppers and almost Whoppers spell, show and fish that are +0,10 from the limit. Reveal Small Fries and almost Small Fries spell, show, and fish that are -0,10 from the limit.

The gold for these fish will be more than if we sell a regular fish. Catching a fish for the first time gives 100 times the normal experience of catching the same fish again. Catching rare fish and epic fish will give more experience than catching common fish. Different kinds of fish are ranked differently, and this classification depends on their degree of difficulty being caught. Any Fish can be caught using any lure, but using a higher rank lure gives a higher chance of catching higher rank fish. In order to have the best chance of catching any fish, you need the right lure or more rank and the right school. Example: For a fish school of storm, rank 2, needs the “minor spark lure” spell. For a common fish, usually, we didn’t need fishing luck. For a rare fish we need at least 15-25% luck and finally, for an epic fish, we need 25-50% fishing luck. Gear with additional Fishing Luck is available from Brandon Mistborn for Arena Tickets.

Everyone who enters a fish in a Tournament will earn the badge “Medal Catcher” plus “Deep Sea Pro (Catch 1 Whopper Fish) or “Catch of the Day”(Catch 1 Small Fry Fish). Currently, fishing ponds are available in portions of Wizard City, Krokotopia, MooShu, Dragonspyre, Celestia, Zafaria, Grizzleheim, Avalon , Atzeca as well as from houses purchased through bundles and all 7 schools houses. To catch a fish is easy: give the right lure (rank fish, school) and then when the lure sinks completely underwater, press the spacebar fast.

Sentinels will protect the other Fish by scaring away fish that are nibbling on Lures, or they may even steal the Lures.

If you want to catch a sentinel fish, when it first touches the lure, press space bar very fast, don’t wait to sink the lure.

To see the fish in your backpack press V to open your fish basket. You can sell them or keep them for your collection.

If you want to see how many different types of fish you have caught press the angler’s tome button in your fish basket.

At the bottom of the angler’s tome you will see the total fish.

  1. Total Fish
  2. Total different fish
  3. Total Small fries
  4. Total Whoppers

Do your fishing spell quests with me and discover the secrets of winning the tournament each week!

Are you ready for a fishing challenge?

Catching the Sword Tail

Every Monday morning the weekly tournament fish changes. There are fishing secrets that I can tell you. I want to share with you my experience in the fantastic world of wizard101 tournament fishing!

Sword Tail

School Fire /Rank 2 /Common/Large /1,400 XP
 

Limits:


Small Fry < 12,90
Whopper > 25

No used in any recipes

Αverage sale price in gold: 200 each

Fish Locations:

Avalon:
Caer Lyon
Caliburn
High Road
Lake Shore
Mysterious Well
Poisoned Well
The Wild
The Wyrd

How to catch a small fry

The best to catch this fish is the Mysterious Well. In all locations you will also find the “Fish and Chips” fire school rank 1. The smallest pond we can see everything from fishing spells in at the same time is the Mysterious Well. It is a dungeon but it is not necessary to fight in order to fish there.
 

Find it in Order

Caliburn / Caer Lyon/ Outer Yard / Mysterious Well

Spells in order:

  1. Winnow Fire Fish
  2. Reveal Small Fish
  3. If nothing is affected – Summon Fish and repeat
  4. If it shows a fish – Check to see if it’s moving faster than the others, if not it’s the “Fish and Chips”

via GIPHY

The first 3 winners will get tournament tickets:
First: 120
Second: 50
Third: 20
 
The tournament ends at 27/08/18

Catching the Mud Dekoi

Every Monday morning the weekly tournament fish changes. There are fishing secrets that I can tell you. I want to share with you my experience in the fantastic world of wizard101 tournament fishing!

This week we have the Mud Dekoi:

School Life
Rank 1
Common
Regular
900 XP

Limits:

 
Small Fry < 10
Whopper > 20

Fish Location in order:

Krokotopia

  • The Oasis/ Krokosphinx/ School of Balance/ Upper Zigazag
Mooshu
  • Jade Palace/ Yoshihito Temple/ Ancient burial grounds
  • Jade Palace/ Shoshun Village/ Kishibe village
  • Jade Palace/ Yoshihito Temple/Village of sorrow
Azteca
  • The Zocalo/ Zultun Dock/ Cloudburst Forest/ Tierra de Brea
Housing Items
  • Private Fishing Retreat

Αverage sale price in gold: 150 each

Used in recipes:

Tall Small Fry Aquarium

Vendors:
Eudora Tangletree/Wizard City – Olde Town   (2,750 Gold)
Frode Silverscale/ Grizzleheim – Northguard  (2,750 Gold)

Ingredients:

5 Storm Shield
15 Citrine
10 Mud Dekoi
50 Mist Wood
35 Leather Straps
5 Ancient Scroll



Tapestry to School of Life

Vendors:
Eudora Tangletree/Wizard City – Olde Town   (5,000 Gold)

Ingredients:

19 Spirit Armor
5 Mud Dekoi
1 Dagger of Absolution
30 Jade
60 Mist Wood
30 Acorn
15 Frost Flower

How to catch a small fry

The best place to catch this fish is in Upper Zigazag. In the same location you will also find the Jackson Polloc /Life Rank 2.
Mud Dekoi moves faster than Jacskon Polloc.
 

Find it in Order

Krokotopia/ Krokosphinx/ School of Balance /Statue /Upper Zigazag
 

Spells in order

  1. Reveal Small Fish
  2. If nothing is affected –> Summon Fish and repeat*
  3. If it shows a fish –> Reveal Fish School*
  4. If is life–> Reveal Fish Rank 1*
  5. If is rank 1–> Use life lure 1-3 and catch it
If nothing shows, repeat the summon fish spell.

via GIPHY

The first 3 winners will get tournament tickets:
First place: 120 tickets
Second place: 50 tickets
Third place: 20 tickets
 
The tournament end in 03/09/18

Fishing For Chest in Bundle Houses

In 2014 Wizard101 gave us fishing, by 2015 it had come to castles and houses.By 2016 after enough fishing, I noticed that some of the chests in bundle houses contained precious gifts. I started looking for more information online andI found various drops confirmed from houses purchased through bundles. 

My question was then: Does Every bundle pond, moat, or stream containing all of a bundles matching equipment? All of its gear, pet and mount inside the fishing chests found in its waters? I started a big hunt for the information, which continues to this day. In 2016, I decided to make a guide asking my friends in the community to screenshot anything that they got from chests in bundle houses

It turns out the answer is not so simple. To find out we need more wizards to get fishing and solve this mystery. Is all the equipment that comes bundled with Castles inside those chests? Some say yes. Myth or reality?

Eventually, we get confirmation that we can catch permanent mounts in Castles.

Fishing requires time and patience. It still has not gained a huge following in game, possibly due to its difficulty. If more wizards knew the secrets of fishing, and what they could win, we would have a better chance of finding out.

Fisherman Secrets:

  • Each Castle/House has a specific number of fish in its ponds.
  • When we catch some fish, they will be replaced automatically by new fish after 15 minutes.
  • Every Castle or location has one or more ponds.
  • Some ponds are connected between them so that the fishing spell you cast is for all. Some are not connected, so you need to repeat spells in each pond separately.
  • Each pond has specific limits. Some of the fish seem to travel through the limits, some even inside the obstacles, without being able to see them. So, we need specific spells to bring the fish closer to our position, and also to slow them down or even freeze them in place.
  • Each player has his own fish. No other one can scare off or catch the fish you see.
  • The fish you find in each Castle of the same type is the same for each Castle of the same name.
  • The chests there are like fish, in all categories, ranks, schools, and rarity. The fish are divided into common, rare and epic, the same is true for the chests.

 

The new fishing spell:

The new spell is like summon fish, affect the fish together with the chests. It gives us the ability to have a 50% better chance to get a chest from that moment on in the affected pond. KI gave us a great new fishing spell in Azteca, Buoy Chests 1, giving us fishers an exciting new advantage in finding these chests! The best plan is to catch everything in the pond within 15 minutes after we use these spells. 

More secrets:

Repeat the spell for every body of water that is not connected.Refresh the spells every 15 mins when the fish in the pond reset. 

How to search for rare/epic fish/chest:

We can tell them apart from the high speed and fast direction change.You will need fishing luck to catch these, and it may take dozens of resets to find them.If you do find them, stay there. 

Best plan after casting Buoy Chests 1:Use a rank 2 lure of whichever school seems to be most common in the housing pond when you use reveal. Try to catch as many fish as you can before the 15 min. reset.The spell only affects one pond every time, like the Banish Sentinels 1 does, before April 2018 update.*Banish Sentinels now Banishes Sentinels in the entire zone, not just the nearest pond.

  •  Every House also has a unique Doodlefish that confused us because they act like rare fish!

Are you ready to confirm that all the equipment is there?

Read More:

Massive Fantasy Palace

Polarian Shipwreck

Fishing Chests: Fantasy Palace

Does Every bundle pond, moat, or stream contain all of a bundles matching equipment?

All of its gear, pet, and mount inside the fishing chests found in its waters?

Are you ready to confirm that all the equipment is there?

We need your valuable help, time, patience and screenshots!

Let’s start with the Massive Fantasy Palace:

*This is what’s been confirmed or not yet by Wiki and the Housing Item Identifier or other sources.

Swift Gryphon

Wiki: Not Verified yet

Housing Item Identifier: Verified

Ancient Spear of Power

 
Wiki: Verified
Housing Item Identifier:
Epic Bundle Gift Card not available, so can’t answer
Prestigious (hat  robe – shoes)
Wiki: Not Verified yet
 
*The appearance boy/girl change depending on the character with the transfer of the shared bank, like all the clothes.
Housing Item Identifier: Can’t Verified gear, shows only the recipe of the mannequin.
Others sources and testimonies: Verified
(Discord: Wizard101/Fishing Gardening-help)

Fierce Hound

Wiki: Not Verified yet
Housing Item Identifier: Verified

Finally, the entire collection of 8 mini housing games:

 Wiki: Verified (All of them)

 
Housing Item Identifier: Verified (All of them)

As well as other pets, mounts, gear, unique housing items, seeds, regeants, teleporters, and many other precious gifts!

Advice:
  • The Castle contains 2 ponds that are linked together.
  • The spells will apply to both ponds, no need to repeat it.
  • The collected fish of that Castle are mostly balance school/rank 2, the Merle Doodlefish, so use balance lure!

If you get some of the crowns gifts that have not been confirmed in the Wiki, please take a photo with the chest drop showing and send it to us or directly at [email protected]

Thanks for visiting Ravenwood Academy
I can’t wait to see your photos and comments!
 
Thank you and Good luck!
 
Read more info here!

Darkmoor Strategy Guide

Hello Wizards, Amber Ravynsong here with the Darkmoor Strategy guide you all have been asking for. Darkmoor consists of three dungeons. First, Castle Darkmoor, then The Upper Halls, and finally The Graveyard. 3495 Crowns will purchase this area permanently, and 495 can get it for 6 hours. Start to finish, all 3 dungeons could be done in just under 2 hours if the strategy goes as planned. You are likely to spend a lot of time here farming for gear and helping friends do the same. Even more so if this is your first Exalted Wizard.


There are some new spells in the Spiral, and I run my strategy a little differently than some of the guides you may have read before. So, I will take you carefully through each boss and all 3 parts of the Area. If you follow this guide, you will have a much easier, quicker time getting through the dungeons, and getting those must-have Malistaire drops will be a whole lot more fun. So, let’s do this!

PART ONE, CASTLE DARKMOOR

Howling Chaney

The first boss we encounter in Castle Darkmoor is Howling Chaney. If you or your pet heals at all while in this battle, Chaney will hit you with Gnomes. That is Chaney’s only cheat, so stacking up some Feints and blades is the way to go. My preferred strategy is to stack a few Feints on the boss, then hit with something like Storm Lord, but blades are just fine here too. Chaney is easy, but don’t get used to it, there are bigger challenges to come.

SIR BLACKWATER

Next, we come to Sir Blackwater. Sir Blackwater will remove any single blades that you cast on yourself. “I Disarm you Wizard”If you are not life or fire you could self-cast spirit or elemental blades as he will only remove the last of the 3. If someone on the team is over-level, Aegis can be used for self-blading to thwart the cheat.

Even though Blackwater presents himself as Star school he has as much storm resist as any true Storm boss, so you will have to pack converts if you are Storm. Blackwater will Dark Pact to remove any weakness or universal traps such as Feint at the end of your casting round. Therefore, the only way to Feint this boss is to Feint the same round the attacker hits.

When we get to round 5, things start getting nasty with the boss casting pierce rings followed by Shadow school attacks within the same round. The ideal strategy here is to stack up as many blades on your attacker as possible in rounds 1-3. Have each team-mate besides the attacker cast a different Feint on the boss in round four while the attacker hits. If you follow that plan of attack, you should be done with Blackwater in short order.

After taking down Sir Blackwater, as you run up the stairs you will see a key door. Inside the room is a treasure chest only. The best drop you can get is a mastery amulet which also provides accuracy, a little damage, and a very useful Shadow Shield. If you were lucky enough to win a Gold Key in the last battle, use it here for sure.

The Howling Werewolf’s Collar is only one example of the Mastery Amulets that may drop here.

Continuing up the stairs, you will find yourself in the final area of Castle Darkmoor. There is a boss here you can fight if you fail the puzzle but this is not often done, as his drops aren’t worth mentioning and we still have many battles ahead. Run up to the crimson box and press X then up onto the platform pull down the center lever. You will see a spotlight on a far door which is the exit from part one, Castle Darkmoor.



PART TWO, THE UPPER HALLS

 

When you first enter the Upper Halls you will find a mob of Darkmoor Gargoyles at the end of a long hallway. It is not necessary for any reason to face this mob unless you are a completionist. They do not drop any important items and cannot be harvested for Animus at this time.

The first Wizard to approach them will be pulled into battle, but the rest of the team should simply run around this mob. Once the team has safely passed the first Wizard should flee and use dungeon recall. When approaching the mob the second time, the “pull” will not trigger and the first Wizard can run around the mob by heading straight for either side door.

This brings us to the first boss of the Upper Halls.

Akhtang

Akhtang is a Fire boss who likes to use Steal Charm to take your blades. So, no self-blades unless you have Aegis to enchant them. When any blade is cast Akhtang will “Rip it from you” This includes Elemental Blades, he will take the third blade from whoever received it. The only way around this is Aegis. This fight can be sometimes hilarious when the minions Insane Bolt and kill themselves, but that same attack can also hit you. Which is decidedly less hilarious.

This boss is quick and easy with the right plan. I suggest the Four Round Feint Kill strategy. Each round, a supporter casts a different Feint. The attacker will hit on round four. Blades are optional but appreciated. Shatter should be held in standby as a treasure card, just in case the boss decides to use a Storm Shield. We will use this same strategy next, and again in the Graveyard.

After defeating Akhtang you will be facing a Draconian mob. Unlike the Gargoyles before, these minions are worth fighting if you are collecting Animus. There is no cheat worth mentioning. They should be quick and easy to kill. However, you can also choose to simply run around them and continue to the next boss if you are in a hurry to get your new Spell.

Spirit of Darkmoor

The Spirit of Darkmoor is a Life/Fire/Myth boss and she resists those 3 schools. If you blade at all she will cast a Mass Scald. This attack can really add up to disaster for at-level defenses with all her pierce. So, I suggest no blades at all, to keep things simple and keep everyone alive. If you trap, she will hit you with an extremely powerful Myth wand attack. The only traps that do not trigger this cheat are mass traps such as Windstorm and Mass Feint.

This boss has lots of other nightmares in store for us if we let her live to cheat on round five. We don’t need to worry too much about that though, because we will use the Four Round Feint Kill strategy. Depending on your specific team, either divide up Feinting duties or try to heal and shield the Wizard with the Feints each round. We won’t talk about what happens on round five. If the worst happens, and you end up making it to round five, just flee and try again. For real. That rarely happens though, by round 4 we should be done and on to the next fight.

Shane Von Shane

Assuming you didn’t fight him instead of solving the puzzle this will be the first time you fight Shane Von Shane. You will face him again in the Graveyard, so remember the strategy and cheats we use here. If you or your pet heals, he will hit you with a very piercy 1k Vampire. That means, healing pets off. A healer can deliberately cast heals while facing Shane by first casting a death shield if the team needs that. This boss must be “spammed.” This means he must be hit every round by one teammate or he will start a series of cheats which end in your sure demise. The good news is, over time spells such as Scald, Deer Knight, Poison, and Elf do count as spam here for as long as the overtime tic is active. Our feint strategy won’t work here because any universal traps will be removed, even with Indemnity. The good news is, we can use other blades, traps, and shields freely with this version of Shane. It should be a pretty quick kill after a few rounds of blade stacking. Shane is the final boss of the Upper Halls, so after he dies if it’s your first time through you will be getting your spell on the other side of the porting lens.

PART THREE, THE GRAVEYARD

Welcome to the final part of Darkmoor, the Graveyard. This is the part of Darkmoor that you are likely to spend the most time in since the must-have Malistaire gear drops here.

YEVGENNY

The first boss inside the Graveyard gates is the zombie gatekeeper Yevgeny. Anytime a blade is cast this boss will stun the caster. On round five, Yevgeny will hit the Wizard with the lowest heath with a powerful Weaver. This often kills the receiving Wizard. The good news is, we can Feint. Again, we will employ the sure-fire Four Round Feint Kill strategy. If for some reason we get to round five, we will need to Shatter ahead of the hit. This boss is usually pretty fast, and the quicker the kill the better the drops. Be sure to check to see if you got one of the Graveyards prized drops, a no auction, school-specific damage athame.

SHANE VON SHANE

Yep, he’s back again, and this time with a mechanical robot body. This version of Shane has all the same rules as before with a few more. He is back this time as a Storm boss, instead of Death. If your attacker is Storm, convert is a must. Again, you will need a spammer and again you will want a Death shield before any deliberate heals. It is important to note, if you choose to blade, Shane gets a free Supercharge. In other words, if you choose to blade when his pips are high you are giving him free huge blades that could kill you. The best plan of attack here is to stack traps on the boss after converting. Then, add some blades when his pips are low, and Shane Von Shane won’t be a problem very long.

MALISTAIRE THE UNDYING

Malistaire is the final boss of the Graveyard and he holds the prized gear drops that everyone is after. The minions that spawn each time you face him are random schools. Malistaire will steal any universal blade or shield that is cast and he will remove any universal traps.

There are some exceptions to this rule that are important to note. If you are Balance and cast Bladestorm, he will only take your blade, not everyone’s blade. If someone on the team is over level 100 and has trained Indemnity, a universal trap such as Feint can be cast on this boss. If you are able to protect your blades with Aegis, they will withstand one cheat. Mass Feint will not be removed by Malistaire, and can stack with other traps.
 
After every fourth round, there will be an Earthquake. My preferred sure-fire strategy for a Wizard with at level gear and stats is as follows. Trap the boss for the first four rounds. Fifth and sixth round stack up some blades, and then hit on round seven or eight. Yes, counting rounds is necessary here.

They call him The Undying because when Malistaire dies the first time, he returns with even more health. It is the ideal strategy to cast Doom and Gloom on the kill round to counter-act this cheat, so be prepared with it in your treasure card deck unless you are the attacker. Ideally, after the boss dies someone lifts the Doom as soon as possible with Sanctuary or even just a school ring such as Darkwind. When Malistaire returns in shadow form, his dragon rebels against him and casts a 100% Feint. This makes killing him the second time that much easier. Use the same strategy as before to send him to the after-life for good this time, and good luck on drops.