Pirate House Party

Yarr Harr Pirates!!

We are excited to announce something new! We will be throwing our first ever Pirate101 house party on December 8th, 2018! Meet us on Skull Island in Avery’s Court, Commodore realm at 12pm Eastern American Time. Besides the best Pirate101 house party ever we will have:

  • Obsidian Key Boss Runs
  • PvP
  • Raffle for a prize
  • Hide and seek
Dungeon Runs:
  • Moo Manchu
  • Kane  
  • Smugglers

Not only that, there will be prizes too! We will have Moo Manchu’s wands and Empire Bundles for a few of you lucky freebooters.

Rules for PVP

  • Old Scratch is banned
  • Overwatch 5 is banned
  • All Seasonal Champion Weapons are banned
  • Ghor is banned (eagle eye glitch)
  • All tiers of the Beastmaster’s Banner are banned 
  • Nefarious Staff and Terra-Cotta robe (Tower of Moo Manchu version) are banned for all classes EXCEPT Witchdoctors.
  • Blast of Discord is banned
  • First Mate’s Boon is banned
  • All Haywire Companions are allowed (overwatch 5 cannot be given to them however)
  • All Doubloons are banned

Catching the Jabber Pollock

Every Monday morning the weekly tournament fish changes. There are fishing secrets I can tell you. I want to share with you my experience in the fantastic world of wizard101 tournament fishing!

This week we have the Jabber Pollock:

School Myth | Rank 2 | Common/Regular | 1400 XP
 
Limits:
Small Fry < 15
Whopper > 25
 
Fish Location in order:
Avalon/High Road/ Poisoned Well
 
No used in any recipes
 
Αverage sale price in gold:
500 each
 

How to catch a Whopper

The only place we can find it is the dungeon: Poisoned Well. Be careful, because you must finish the battle first. So prepare your gear or your deck for a fight before you go in. Once you get to it, Jabber Pollok is the only myth school fish in the pond.
 
 

How to find this fish in order

1. Reveal Fish School/Reveal Large Fish

2. If no fish are affected Summon Fish and repeat
3. If a fish is revealed – Minor Fable Lure or / Common Fable Lure and catch it.

The first 3 winners will get tournament tickets:
First place: 120 tickets
Second place: 50 tickets
Third place: 20 tickets
 
The tournament end in 19/11/18
Good luck!

Jewels

What are Jewels?

Jewels are items in the game that can be added–affixed–to equipment. (Athames, rings, amulets, decks, and even pets!) There are five different types of jewels–circle, triangle, square, tear, and star. Each different shape gives different boosts to stats.

Square jewels boost resistance, stun block, critical block, and incoming healing percent.

   (The square, tear, and triangle shape jewels.)

Triangle jewels boost shadow pip percent, power pip percent, accuracy, and can grant cards.

Tear jewels increase mana, health, energy, and fishing luck.

Circle jewels boost damage percent, critical chance percent, and outgoing healing percent.

Star jewels are equipped to pets, and can offer a multitude of different things; accuracy, cards, damage, resistance, and can even increase your gold obtaining rate. Star jewels can also boost your pet’s attributes. (Suffice to say, star jewels can give your wizard a handy little boost.)

(Know that jewels can boost specifics as well. A square jewel that is red will give you a boost in a fire resist. Jewels that are rainbow colored are the jewels that are universal–universal resist, universal damage, universal accuracy, etc.)

 

When you affix–socket–a jewel to an item, you must shatter–break–it to reopen that slot. When you shatter a jewel, the jewel will usually disappear. There are exceptions to this rule, so before you affix a jewel to a piece of equipment, double check that it is, in fact, shatter-proof.

You can carry up to a hundred jewels in your bag. They can be trashed and sold, but they cannot be auctioned. You can put jewels in a bank and the shared bank.

Obtaining Jewels

Like mostly everything in the game, jewels can be obtained be farming, buying off of vendors, or crafting. (You can even find jewels in fishing chests.) Some jewels can’t be bought, some can’t be crafted, some can’t be farmed. It’s annoying, but it’s life.

To craft jewels, you need two things: the recipe and the jewel crafting station. (Which is obtained from a quest at level 15.) All jewel recipes require three fundamental things: a type of metal, a type of gem, and a type of treasure card. What type of metal, type of gem, and what type of treasure card depends on the recipe, but that’s the blanket rule.

For example, the recipe for a random ice school jewel for levels 45-65. In the bottom left, the ingredients needed are listed. 15 sapphires, 4 bronze, and 4 ice spear treasure cards.

Farming for jewels works just as farming for any other type of equipment. Do your research before setting off. Buying jewels from a vendor is just like buying gear from a vendor.

 

This is a novice’s wrench.

Opening Sockets

Some items have sockets that have a lock over them. This means you must open the locked socket before you can affix anything to it. This requires an item: a wrench. Different items require different wrenches. If you don’t have the correct wrench, you can pay crowns to unlock the socket. Wrenches are traditionally dropped by bosses, but a variety of bosses drop different wrenches.

Affixing Jewels

Courtney, you say, I have the jewel I want to affix, but what do I affix it to? 

Great question, young grasshopper.

You affix jewels to gear you know you will be using. The better the jewel, the more you want to ensure that it will get used.

Just recently, I got my gear from Darkmoor. My ring, Band of the Chilling Light (dropped from Aphrodite, the gold skeleton key boss in the Graveyard) gives three sockets: a circle, a tear, and a square. Since I plan on using this equipment piece of a long time, I would choose to affix a good jewel, perhaps a universal resistance jewel, a health-boosting jewel, and a really good damage jewel.

The ring I used before I got this one was one I got in Zafaria. At level 66. I never replaced the ring because I had my best jewels affixed to it, and the rings I found later on never matched up to it.

When you’re a lower level, you switch gear a lot. When you’re level fifteen, there’s a good chance you’ll be using a different athame at thirty. There’s nothing wrong with that, and I highly recommend you do not use a level fifteen athame at level thirty. Don’t equip a rare/good jewel you just found to an athame you’ll use, perhaps, for five more levels. (This is a suggestion, not a requirement. What I’m trying to get at is to plan out how long you’re going to use a piece of equipment. It does no good to waste jewels you spent hours farming for.) 

Shattering Jewels

This is the downside. I mentioned it above, but for almost all jewels, when you affix them, to get rid of them you must shatter them. This breaks the jewel, and you can never get that jewel back. There are jewels that are shatter-proof, but there are more jewels that aren’t. Be very careful what jewels you choose to affix.

 

I was very fond of the +17 ice damage as well as the +32 fire resist. I also never really found a better ring, but that could have been me forgetting to double check my gear.

The process of affixing/shattering a jewel to an item

 

 Community Contributor Courtney PixieBreeze

NEW Aero Plains Bundle

So with the release of Empyrea Part 2, Kingsisle has released a brand new bundle!  The all-new Aero Plains Bundle is related to the Aero Dwarves of Empyrea, some of my favorite area’s and characters!

With it, we get a load of new items like:
– The Aero Village House
– The Squirreligig Pet
– The Aero Dwarf Gear Set
– The Aerocannon Wand
– The Blue Ox Mount (Perm)

So how does this bundle stack up?  Is it worth your purchase?  Well, let’s take a look, shall we?!


The Gear

I think a lot of you will read this because of the gear.  Whenever a new bundle releases, there’s always the question of whether the gear will be an absolute must-have, or not.  Well, it’s not bad!

  

I think an immediate fun feature to note is the variety of cards!  They’re all smaller pip versions of the originals and could be a lot of fun to mess around with!

The stats are also not too horrible, and could serve as filler gear while you farm for your new Paradox gear!  The shadow pip chance is good, providing a combined shadow pip bonus of 11%!  This universal gear would be especially useful for a Balance wizard!

The wand could also be fun, especially in PvP with that may cast Mana Burn!


The Pet and Mount

The new pet is simultaneously the cutest and coolest pet I think I’ve ever seen!  The aptly named Squirreligig is a two-tailed blue and white squirrel that flies by spinning its two tails like a helicopter. Is that not just the most amazing thing ever?!

With it, comes an Unstoppable card and 4 Epic talents!  It also has decent stats, meaning transferring stats to this cool dude won’t be too hard!

The new mount, the Blue Ox, is a pack horse version of the Blue Ox mob from the
Aero Plains!  It makes a super adorable little jingle noise as it bounces around the Spiral!

It’s my new personal favorite mount and I love its design!  I personally would buy 5 more of these bundles just to have a Blue Ox on each character!


The House

While there’s not an abundance of outside space, there’s plenty of room to create an amazingly built up house!  Personally, I plan on building a super fun community focused house!  A fun area for a whole lot of friends to just hang around in!

With fishing available, it seems like there is something to please every type of Wizard101 player!  As for the house itself, there are 10 separate outside entrances all leading into the same massive interior.  It is an actual maze inside.  It is, and I’m not exaggerating, HUGE on the inside.  With multiple levels and some massive rooms, designing the interior of this is not only gonna be fun, but also challenging!

Oh and don’t get me started on the waterfall!  Right next to which is a windmill that gives you a free item every day!  Oh, and did I mention there’s a PvP arena out back for some saucy duels?!  This house is definitely my favorite part of this bundle!


So In Conclusion

Well, I think it’s safe to say this bundle is one of the best we’ve ever seen in terms of all-around design.  The beautiful house, the plucky happy-go-lucky Blue Ox and the adorably cool Squirreligig all show amazing design and creativity!  The new gear design is also awesome and definitely stitchable!

Inspired by one of my favorite area’s in-game, this is a bundle I’d highly recommend to any of you looking to pick up a new bundle.  It’s creative and altogether fun and worthwhile!

We Are Now An Official Fansite!

Greetings and salutations, Community!

As some of you have seen on Twitter, Ravenwood Academy is now an official fansite of KingsIsle Entertainment. It is an honor and a privilege to be an official fansite. Thank you for being patient and staying with us over the last 9 months as we first started as a wobbly and awkward new website, as we changed and evolved and tried new things. Ravenwood Academy has finally come into its own and we all have cause to celebrate.

The Future and Goals for Ravenwood Academy

We are here for you, Community. We are not here for us, we are here for you; we want to support your events, we want to support your streams. As an example, here’s a community streamers story. We want to spotlight you, we want you to reach out to us and ask things. Don’t hesitate. Once again, we are here for you, not us.

We are going keep providing guides for players, new and experienced. We have so much content waiting for you! We want to help the newer wizards that are coming to the spiral, and we want to showcase you and provide the content that The Community is looking for.
 

I, myself, as the Owner of Ravenwood Academy, will be replying to all messages. The best way to reach me is by emailing: [email protected]!

If you have any questions or concerns, please feel free to email me.

Thank you all,

Nathan Darkhorn

Polarian Shipwreck

Are you ready to take on the next challenge? Is all the equipment there?
We need your valuable help, time, patience and screenshots!
 

I will continue with the Polarian Shipwreck

This is what’s been confirmed or not yet by Wiki and the Housing Item Identifier or other sources.
 

Battle Narwhal

 
Wiki: Verified
Housing Item Identifier: Verified
 

 

Proper Penguin

Wiki: Verified
Housing Item Identifier: Verified

 

Polarian Explorer’s Pickaxe

Wiki: Not Verified yet
Housing Item Identifier:
Currently, it hasn’t been found.
 

 

Polarian Explorer’s

Wiki : Not Verified
Housing Item Identifier: Gear not Verified, shows only the recipe for the mannequin.
Others sources: Not verified as of now.
 

Advice

The Castle contains 4 ponds that are linked together.
The spells will apply to both ponds, so there’s no need to repeat them.
The fishes of this Castle are mostly from the ice school, so use Winnow Ice Fish or an ice lure!
Winnow ice fish can help too if you use the Buoy Chests 1 spell.
The Napoleguin Doodlefish, Ice school, rank 2 is the doodle of this Castle.
 

Secret Pond

At a lower point on the ice wall of the Polarian Shipwreck, there is a different color to the ice. If you walk through, you will find a hidden pond.
 
 
If you get some of the crowns gifts that have not been confirmed in the Wiki, please take a photo with the chest drop and send it to us at [email protected]
 
Thanks for visiting Ravenwood Academy
I can’t wait to see your photos and comments!
 
Thank you and Good luck!

Energy Saving Tips

Hey everyone!

Just sharing something I found out recently that might increase your energy efficiency while training pets. Let me know what you think!

First things first.....

Before I start, consider getting some energy gear if you don’t already have some! I made a guide you can check out here for some ways to get energy gear without emptying your crowns wallet.
 
Also, you should never use snacks that give less than 8-10 XP unless you are completely broke. It’s just so inefficient. Sell them if you have them, and buy the rank 7 snacks from the bazaar. (If the snack is the same school as your pet, that’s a plus too.) You may already have some rank 7+ snacks from bosses you have fought while questing or farming, so you shouldn’t always have to buy when you run out of mega snacks.

Back to the point.....

This mainly applies to people that have a limited number of mega snacks. If you have like 400+ in that tiny little backpack of yours, keep doing what you’re doing.
 
You wanna make the most out of your precious, limited supply of mega snacks?
DON’T USE THEM.
(Well, not yet at least.)
 
This may not make sense at first, but trust me here. Consider this: regardless of what level your pet is, the same snack will always give the same amount of xp.
 On the other hand, the level of your pet DOES decide how much energy you spend per game during training.
 
But why does that matter?
 
Theoretically, you’d want to spend more time at the lower levels to take advantage of the cheaper energy cost. The better snacks will level you up faster (which is the goal), but that gives you less time at the lower levels. And there’s no way using worse snacks can be more effective……right?
 
Not necessarily.
 
Still kinda confusing right? Well check out this example!
 
Imagine you begin training a pet, and have these two snacks in your backpack:
 
Fancy Yogurt (x5)
Shanta Pudding (x13)
Pet: Baby (0/125 xp)
Naturally, you want to rush straight to Teen using those Fancy Yogurts right? Well, 3 snacks will level you up. Here are the results:
 
Pet: Teen (25/250)
Games Played: 3
Energy Cost per Game: 2
***Energy Used: 6***
Remaining Snacks:
Fancy Yogurt (x2)
Shanta Pudding (x13)
Now, assuming you play 15 more pet games and used the remaining Fancy Yogurts and all the Shanta Puddings, you would just barely make it to Adult. Here are the results:
 
Pet: Adult (5/500)
Games Played: 15
Energy Cost per Game: 4
***Energy Used: 60***
Remaining Snacks: None
 
Overall to get from Baby to Adult, it took 66 energy and all 18 snacks. We used the mega snacks first, which is typically how people train their pets.
 
Now, lets see if what happens when we take the same situation, but start by feeding the Shanta Pudding instead of the Fancy Yogurt.
 
Since it only gives 10 xp, you will need all 13 snacks just to get to Teen. Results:
 
Pet: Teen (5/250)
Games Played: 13
Energy Cost per Game: 2
***Energy Used: 26***
Remaining Snacks:
Fancy Yogurt (x5)
Shanta Pudding (x0)
 
Then, you continue to Adult by using the mega snacks. Results:
 
Pet: Adult (5/500)
Games Played: 5
Energy Cost per Game: 4
***Energy Used: 20***
Remaining Snacks: None
Notice the difference yet? In both cases, you played 18 games, used 18 snacks, and ended up right at Adult.
 
The difference? Energy. In the first scenario, 66 energy total was used. But in the second scenario, only 46 energy was used.
 
You literally saved 20 energy from baby to adult just by feeding snacks in a different order.
 
The concept is pretty simple: by spending more time at lower levels, you decrease your energy usage overall. This was just an example, so I used specific snacks and only did 2 levels of training, but the same idea applies for any other situation.
 
The longer you wait to use your mega snacks, the more energy you will save in the long run.
 
Yes, it will seem like it’s taking longer at first. Even in the example, it took 10 games longer just to get to Teen. But if you’re in it for the long haul, you will appreciate the extra energy and less time spent at the higher levels.
 
Personally, I like to wait until my pet is Ancient (mainly because I have an absurd amount of the +15 xp snacks) before I start using my rank 8 and 9 snacks. If your pet fails early, you can rest easy knowing that no mega snacks were wasted. This also allows you to speed through those expensive 8-10 energy games as quickly as possible, which saves a ton of energy.
This concept does also apply during double xp, but the biggest priority in that case would be to use all of your mega snacks before the event is over. The sheer volume of double xp is worth more than saving some energy, but it is entirely possible to do both.
 
Like I mentioned at the beginning, if you just have limitless mega snacks (and I know at least a few of you gardening monsters do), then ignore this completely, as it won’t help you. The goal is to speed through the higher levels to avoid high energy costs per game; but if you can speed through the entire thing with only mega snacks, then you do you.
 
For those of you that made it this far, I appreciate you taking the time to read this post! Do you think this is effective? Leave a comment below!
 

By Community Guest Author: NinjaDudeb12

A Game Changing Deck Strategy

Have you been spending your training points on a secondary school thinking it’s the best option to help on your questing journey?

Well, I have a little game changer for you! Personally, this helped me so much in my journey through the spiral. I am a life wizard and everyone knows us life wizards don’t hit hard in the beginning. It’s a struggle until we get Forest Lord. So, I thought learning the spells of the strongest school in the game would help me out a lot. I was wrong. I struggled through all the worlds until I got to Celestia, which is main world no.6! I spent all my training points on the wrong cards.

It wasn’t until I found a useful set up that saved me more times than I can remember that life in the Spiral got a bit easier.

Let’s elaborate shall we?

ICE - Tower Shield

Tower shield is a necessary spell in case you are facing an enemy you don’t have a shield for or didn’t pack a treasure card for. It reduces 50% damage from any school. I don’t take this spell out of my deck unless I have a shield to match the school of the enemy I’m facing in battle. You have to be level 16 to learn it. All spells require 1 training point but you will have to learn Frost Beetle, Snow Serpent, Volcanic Shield, and Evil Snowman before getting access to train the spell. You will need a total of 5 training points.

Tower Shield is also available as a Treasure Card which gives an additional 5% shield. It can be bought from the Bazaar in Wizard City Olde Town.

DEATH - Feint

Feint is one of my favorite spells from the death school. It’s a trap that adds 70% damage with a small catch of also casting a 30% trap on you. It is not linked to another school, so can be used on any enemy to add more damage. You will have to be level 26 to be able to get this spell. You will have to learn Dark Sprite, Ghoul, Dream Shield, Banshee, Vampire, and Skeletal Pirate before getting it. You will need a total of 7 training points.

Feint is also available as a Treasure Card too! Instead of a 30% trap on your self it reduces to 20%. Also can be bought from the Bazaar.

BALANCE - Reshuffle

Reshuffle, a spell I had no idea was actually trainable in Wizard City itself! This spell is another favorite of mine and never leaves my deck. It is a massive help when you’re fighting a boss, or even a mob battle and haven’t packed enough attack spells or heals. Reshuffle does exactly what it’s called, reshuffles all your cards back into your deck. This spell is located in Colossus Boulevard in Wizard City. Mildred Farseer has the spell for you to train along with a few others. You will have to be level 20 to be able to train it and will only be 1 training point. You do not need to learn all the spells that she offers in order to train one. 

Reshuffle can be bought from the Bazaar. If you haven’t trained the spell and see it in the Bazaar, buy it quick as it is fast to go. You can also buy Reshuffle from the Library in the commons of Wizard City.

Below is a picture of Mildred Farseer and a map of where she is located in Colossus Boulevard. 

BALANCE - Spirit and Elemental Blades/Traps

These 4 spells are great for setting up a boss or mob to increase your damage. The blades adding 35% and traps adding 25% damage. They are not only great for yourself but if you are working with a team of other wizards, you can also help out by trapping the enemy they are aiming to hit or casting the blades on them. So these are a multi-useful spell. I would only get the cards that match your school.

Niles, the Balance tree has these spells. He is at the entrance of the Krokosphinx in Krokotopia, which is the second main world in the Spiral.  You will have to be level 15-25 to get these spells and you also must complete all the Wizard City main quests to gain the Krokotopia Spiral Key. Each of these spells needs 1 training point. 

Below is a picture of Niles and where he is located.

Training Points

To learn all the spells above, you will need a total of 15 training points. Don’t panic! Every four levels, you gain 1 training point and your school spells don’t cost anything! Also, doing Prospector Zeke’s quests in every world, which involve you exploring the world you are in to find whatever item he has requested, will help you gain another training point in each world.

A picture of Prospector Zeke along with 2 of his quests are below.

I hope this guide helps you the way it did for me! 

Whirlyburly! The Basics

Introduction

So, how about Whirlyburly? Whirlyburly is that oddly-placed mini-game within our Velo City storyline. It’s kind of like chess, but three player… and hexagonal… with only three pieces…  Okay, so it’s nothing like chess, but it is a tactical board game with a lot of inner complexities that make it surprisingly fun.

The game can be complicated and confusing for a new player, and only through experience does one learn the ropes, but that’s what this is here for! So, let’s see what we can teach you!


The Cards

The random selection of 5 cards you get at the start of each round are what allow you to make specific plays. Ideally, you want big movement pattern cards, but often small, strategic plays can win you a match!

It’s important that you can discard any card you don’t want. A simple right click will allow you to find a better one for the next turn!

You can also gain a lot of tiles at once by matching the letter of your card to your piece. So, S for Scrapper, and when he finishes he takes with him a large area that surrounds him!

You can also change what piece has which card before the selection phase ends by simply clicking them and a new card!


The Pieces

Contrary to the name, the Charger isn’t specifically designed to charge at the opponent and take chests. Each piece functions in the exact same way, but with different prey and counters.

The best you can do is watch where the enemy sends their pieces. If both of their hunters are near a single place, send your Charger in while keeping your Scrapper away. Those 3 point kills make a massive difference. This smart positioning often allows you to take chests without much hassle or competition!

But be wary of overextending! If you send your Hunter in to take a chest, make sure their Scrappers aren’t on your borders ready to pounce!

Remember that you can also knock pieces off the map! If a piece is near the outline, use a Hunter or Charger to knock them off of the edge, sending them back to spawn!


The Points

The points system is pretty easy to understand but can be a lot more complex when you are left with decisions that could drastically affect your score at the end of the game.

The 10 point chest is almost always a good idea, but on your way, you may be killed and leave uncontested tiles for your enemies to take! Tiles build up points faster than you think, so leaving a ton of them on the other side of the board free to be retaken is not a good idea.

Capturing is also a solid method of gaining points. If you can repeatedly take out their pieces and contest tiles you’ll quickly score into first place!

The last round! This is super important and can make or break your entire game. Taking tiles should be your absolute priority. Don’t leave yourself at risk in the round before, otherwise, you’ll just take the tiles you already have. Save some of those Area Capturing tiles for last and boost your score as much as possible!


Conclusion

Whirlyburly is actually quite fun, endearing and a unique game once you start to understand it. It can quickly take up a lot of your time and you’ll end up spending too much time in Velo City, or you’re like me and have created an entire gear set just to wear into games!

Hopefully, this allows you guys to better experience our new mini-game and earn some cool shirts!

The WizardCity Orchestra

Intended for Musician and Non-Musician Alike

Wizard City, founded by Merle Ambrose, composed by Nelson Everhart, has an unexplainable joy located in the centre of the world that is uniquely magical. As we cross the line from magic to music, we will analyze through this guide the music that aids the story of the first world we step in. This is unique kind of guide- guided listening!

Music typically aids a story. A leitmotif is a form of musical aid when music is played to represent a specific character or theme. Famously used in Richard Wagner’s 15 hour Opera, The Ring Cycle (home of “The Ride of The Valkyries”). Leitmotifs often relate to each other in a musical way to present continuity in the aesthetic of what it represents.

“Main Theme”

One of the most iconic themes presented in Wizard City is located within The Commons. Throughout this article, a theme is defined as the main melody within a piece of music. I stress this, because we typically think of a theme as the piece as a whole.

This melody, notated above, is a descending major scale with some notes fluttering down faster than others in what is called sixteenth notes. We also have notes going back and forth between each other- a common characteristic in most of the Wizard City melodies. What is a major scale? It is commonly referred to as a collection of notes played in a specific order (Do Re Mi Fa So La Ti Do, if you are familiar with Solfege and/or The Sound of Music) that comes off as “happy” in tone.

We begin the melody on the English Horn, a relative to the oboe before being taken from the light and airy flute. Pizzicato strings snap along, giving a bouncy vibe. Please note, I only transcribed the underlying bassline and not the complete strings section. For simplicity’s sake, the example is written in concert pitch.

As we drive away from the complex aspects of music theory and orchestration, how does this make us feel? It makes us feel happy and relaxed. “The Commons” is for gathering with the community, and with the few instruments playing at any given time, it feels intimate and easy-going. The light atmosphere is perfect for a passing place to collect quests, or to simply walk on by.

“Theme 1”

Next, we have the original Ravenwood theme. The horn begins by ascending a dissonant Lydian arpeggio coming to a resolution within the next measure. After that, we repeat that same idea, but go down a whole tone scale, similar to how we went down a scale in The Commons theme. The music of Ravenwood is meant to be glorious and bestilling; to be standing before an ancient being as grand as Bartleby and to feel his serene vibe.

The strings respond to the horn, going back and forth between two notes in nearly the same rhythm the horn did, stating the theme as it develops. The Commons theme too, went back and forth between two notes in its melody, connecting these two melodies in a very subtle way.

“Theme 2”

We continue to explore Wizard City with Olde Town. The selection I picked from here begins at 00:27 seconds into the third track. This is the point we truly see the themes come together. The horn begins with a melodic shape that will develop into Theme 3’s main melody, then using that with a descending scale, similar to the whole tone scale used in Theme 1. There is then a key change that develops the first statement into A major, continuing onto a fragment similar to the main Commons theme.

After that climax, the strings (or clarinet in the rendition above) relax with a rhythmically slowed-down version of the Commons theme, developing its character. This is where our Wizard accepts the three streets questline and ventures forth, representing how they are becoming more at home with the world they magically were summoned to.

“Theme 3″

The orchestra ventures to Unicorn Way, the starting point of all trauma our wizards suffer. The clarinet soothingly hums out a happy, twinkling theme. 

It goes to and fro between thirds with passing tones in between, similar to the starting melody of Theme 2. But this specific melody develops until it begins to ascend. This is the first time we have purposely shaped the melody to ascend. This is the largest the melody has ascended, even from the beginning ascension of the Ravenwood Theme.

We go through a key change as the horn reaches the climax of the piece. The horn reaches a high Eb, the highest note used in the melody so far. Both of these show a deeper meaning that our Wizards will reach great lengths in their future. The future of our Wizard’s life is hinted that we will be expected to do great things during our time in Ravenwood, and the music encompasses that idea. 

After an instrumental interlude, we return to the classic Commons melody, but the ending has developed. Before it was five notes, now it is seven.

Thank you, Starlights, for venturing through my tour of The Wizard City Orchestra. Have a wonderful night.

Disclaimer:

Please note: I transcribed the music from the original/classic mode music scrolls. Not all of my transcriptions are 100% accurate, but they are close and the rhythm is properly notated. The Golem Tower, Wizard City Combat, and Wizard City Dreamworld Themes did not fit in with the above, so I have not included them in this presentation.