Member Benefit Tier List!

Everyone loves a good old-fashioned tier list!  Everyone loves Wizard101 member benefits! Why not combine the two and create our very own Member Benefit Tier List!

I will list all the member benefits under a category, starting at being the worst and finishing in the S tier being the best. Please note that these tiers are based on opinion only and are not fact. You may find that you love Double Animus and don’t care for Double pet XP. Let us know your thoughts in the comments below!

The D Tier

Double Monstrology Exp and Animus
Daily Assignment and Daily PvP Assignment Boost

I know Monstrology has its fans, including myself. But most of the players I have spoken with just aren’t that into it.  

As for the daily assignment boosts,  to me this is be the least useful of the bunch. I was only able to complete a few assignments within the time given, limiting the benefit from it significantly.

The C Tier

Free Chest Re-Roll
Training Point Buy Back

These are both nice benefits but they have some problems restricting their potential! First off, although this benefit can be useful for newer players it’s rare that you would want or need to buy back your training points once you have gained a better understanding of the game. This makes this benefit far more useful for new players than more seasoned wizards who have little need of it.  

The chest re-roll is limited to one re-roll per boss each day. Making farming a little nicer for one run but still not providing an amazing benefit.

The B Tier

Zero Energy Fishing
Double Reagents and Unlimited Crafting

This member benefit definitely has its perks. Whether you’re trying to level up, catch new fish, find a rare wand or even a new permanent mount to add to your collection, this benefit lets you go wild with lures!  

While fishing can seem boring for some, others find it to be a relaxing change from the usual game play. The hunt and grind for what you want is always worth it when you finally get it, and fishing is no exception since it offers some great rewards. If you haven’t tried fishing yet you may not find this benefit to be very exciting, but anyone who’s fished before will understand just how good unlimited fishing is!

Double reagents are just amazing. Every reagent you collect by gardening, gathering or fighting is doubled. Always paired with unlimited crafting, there is no cool down time when you craft items. With no timers, you can craft to your heart’s content whilst doubling your chances of getting some of those pesky, harder to get reagents!

The A Tier

Double Pet xp

Everyone loves double pet experience. It’s fortunately a common benefit, and everyone rushes to the Pet Pavilion to train up their pets which we all know will inevitably fail and leave us crying ourselves to sleep… no? Just me? With double pet XP every game you play or snack you feed to your pet gives twice the benefit that it would have normally. So, a Fancy Yogurt that would give your pet 50 XP will give you 100 XP during this benefit. Almost enough to level to teen in one snack! Even gold bought snacks like Shanta Pudding give significant boosts to your pets XP during this reward.

Either way, we all know and love Double Pet XP and we’re all praying it doesn’t go anywhere, anytime soon! 

The S Tier

Double Gardening Rewards

Welcome to the crème de la crème! This is undoubtedly the best and tragically the rarest of all the member benefits. We get this gem a few times a year and boy do we capitalize!

Whether it’s Couch Potatoes, Evil Magma Peas, King Parsley or Pink Dandelions, you will double every single seed, snack, reagent or housing item that your garden drops during this reward. 

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So that was my tier list of all the eight current member benefits available in Wizard101! Let us know in the comments if you agree!

Crafting101 – Dragonspyre | Pt 2

You didn’t think we were only going to cover the Life recipe and not the other schools did you? Well, if you did, don’t worry, we’ve got you covered! 

As we mentioned in Part 1, for your second crafting quest, Balthazar Dragonthorn gives you a quest that corresponds with your school. In the first Dragonspyre crafting guide we showed you what the Life School quest would be like, we will be explaining more about the other schools quests in this edition. For Life, the Quest is Needle and the Vine. If you are a Life wizard and have found this article looking for a Dragonspyre Crafting Guide, CLICK HERE.

Please note: If a particular reagent has already been covered in an earlier recipe, I won’t repeat the reagent but will let you know which recipe we already covered it in! – Now, let’s begin, shall we?

Reagents in Common

Crystal Vial

in total are required. Crystal Vial is a pricey reagent when bought from a vendor and the Bazaar. The vendors in Wysteria, Mooshu and Dragonspyre sell them for 330 gold where as buying them from the Bazaar can cost between 165 to 1650 gold each, depending on how many are listed available. Harvesting Pink Dandelion can also get you some of these vials.

Frost Flower

15 in total are required. Frost Flower is a fairly popular reagent that spawns all over the coldest places spiral. It is especially easy to find in Grizzleheim and Wintertusk and there is always a frost flower near the Ice Tree, Kelvin, in Ravenwood! Frost Flowers can be found at the Bazaar, pricing anywhere from 33 to 325 gold each. Harvesting Evil Snow Peas, Fickle Pickle, Frozen Fly Trap, Orange Dandelion, Snow Apples, Honey Bee Plant and Boon Tree will increase your chances of collecting Frost Flower.

Black Pearl

in total are required. Black Pearl is a challenging reagent to find. It can be gathered as a rare harvest from black lotus or pearl. It can also be transmuted. You can also purchase Black Pearl from Diego 175 arena tickets. The Bazaar has them available but they are quick to go, so if they are available buy them quickly. They usually sell for anywhere from 188 – 1875 gold each. A few gardening options are Alligator Pear Tree, Deadly Fly Trap, King Parsley, and Ultra Tiger Lily.

Stone Block

20 in total are required. Stone block is one of the easiest reagents in the game to find.Two of them spawn right in The Atheneum, where you get the quest. The Bazaar sells them from 18 to 175 gold per piece. You can even buy a bundle of 100 from the Crowns Shop for 499 Crowns. Burning Snap Dragon, Dandelion, Fickle Pickle, Snap Dragon and Tiger Lily all drop this reagent.

Storm - Needle and Rain

This is the Storm specific robe you need to craft for Balthazar Dragonhorn. The reagents are listed below.

Leather Straps

12 in total are required. They may be harvested from Orange Dandelion and Trumpet Vine. The Transmute Recipe is listed below.

Storm shark

in total are required. You can craft this from your school tree in Ravenwood. These are sold in the bazaar for roughly 160 gold and Harold Argleston/Zan’ne for 250 gold. They may be harvested from Fish on a Vine, Fickle Pickle, and Bamboo Shoots.

Jade

14 in total are required. Jades cannot be found in the Spiral, but you can also buy these from vendors like Al Saf’wan or Campbell Hodgson for 15 gold per gem. The Gardening sources for Jade are Burning Snap Dragons, Snap Dragons, Ivy Leagues, and Ultra Dandelions.

Ice - Needle and Frost

This is the Ice specific robe you need to craft for Balthazar Dragonhorn. The reagents are listed below.

spider silk

12 in total are required. This may be harvested from Orange Dandelion or Boom Shroom. The Transmute Recipe is listed below.

Evil Snowman

in total are required. You can craft this from your school tree in Ravenwood. These are sold in the bazaar for roughly 160 gold and Harold Argleston/Zan’ne for 400 gold. They may be harvested from Bamboo Shoots, Evil Snow Peas, and Fickle Pickle.

Amethyst

14 in total are required. Amethysts cannot be found in the Spiral, but you can also buy these from vendors like Al Saf’wan or Campbell Hodgson for 15 gold per gem.

Fire - Needle and Flame

This is the Fire specific robe you need to craft for Balthazar Dragonhorn. The reagents are listed below.

Leather Straps

12 in total are required. They may be harvested from Orange Dandelion and Trumpet Vine. The Transmute Recipe is listed below.

Sun bird

in total are required. You can craft this from your school tree in Ravenwood. These are sold in the bazaar for roughly 160 gold and Harold Argleston/Zan’ne for 400 gold. They may be harvested from Bamboo Shoots, Burning Snap Dragon, Pink Dandelion, and Helephant Ears.

Onyx

14 in total are required. Onyx cannot be found in the Spiral, but you can also buy these from vendors like Al Saf’wan or Campbell Hodgson for 15 gold per gem.

Death - Needle and Bone

This is the Death specific robe you need to craft for Balthazar Dragonhorn. The reagents are listed below.

Bronze Gear

12 in total are required. These may be harvested from Orange Dandelions. There is a chance The Minotaur in The Acropolis will drop this item. The transmute recipe is listed below.

Banshee

in total are required. You can craft this from your school tree in Ravenwood. These are sold in the bazaar for roughly 160 gold and Harold Argleston/Zan’ne for 400 gold. They may be harvested from Bamboo Shoots.

Amethyst

14 in total are required. Amethysts cannot be found in the Spiral, but you can also buy these from vendors like Al Saf’wan or Campbell Hodgson for 15 gold per gem. 

Myth - Needle and Fate

This is the Myth specific robe you need to craft for Balthazar Dragonhorn. The reagents are listed below.

Ectoplasm

12 in total are required. You can harvest ectoplasm from Orange Dandelions, Ultra Snap Dragons, and Ultra Trumpet Vines. If there are any in the Bazaar, you can buy them for roughly 250 gold per reagent. The transmute recipe is listed below.

Cyclops

in total are required. You can craft this from your school tree in Ravenwood. These are sold in the bazaar for roughly 160 gold and Harold Argleston/Zan’ne for 400 gold. They may be harvested from Bamboo Shoots and Fickle Pickle.

Ruby

14 in total are required. Rubies cannot be found in the Spiral, but you can also buy these from vendors like Al Saf’wan or Campbell Hodgson for 15 gold per gem. These can be harvested from Ivy Leagues, Snap Dragons, and Ultra Dandelions.

Balance - Needle and Luck

This is the Balance specific robe you need to craft for Balthazar Dragonhorn. The reagents are listed below.

Bone

12 in total are required. Bone may be harvested from Dandelion, Deadly Fly Trap, Pink Dandelion and Orange Dandelion. The Transmute Recipe is listed below.

Locust Swarm

in total are required. You can craft this from your school tree in Krokosphinx, Krokotopia. These are sold in the bazaar for roughly 160 gold and Harold Argleston/Zan’ne for 400 gold. They may be harvested from Bamboo Shoots and Fickle Pickle.

Onyx

14 in total are required. Onyx cannot be found in the Spiral, but you can also buy these from vendors like Al Saf’wan or Campbell Hodgson for 15 gold per gem. 

Transmute Recipes

Frost Flower

The Frost Flower Transmute Recipe is available from Torald Wayfinder in Grizzleheim – Northguard. It is sold for 300 gold. You will need 10 Mist Wood and 10 Stone Block. 

Black Lotus

The Black Lotus Transmute Recipe is available from Toshio in Mooshu – Jade Palace. It is sold for 300 gold. You will need 10 Cat Tail and 10 Ore.  

Black Pearl

The Black Pearl Transmute Recipe is available from Toshio in Mooshu – Jade Palace. It is sold for 400 gold. You will need 15 Black Lotus per pearl.

Ectoplasm

The Ectoplasm Transmute Recipe is available from Balthazar Dragonthorn in Dragonspyre – The Atheneum. It is sold for 150 gold. You will need 5 Leather Straps. 

Spider Silk

The Spider Silk Transmute Recipe is available from Toshio in Mooshu – Jade Palace. It is sold for 150 gold. You will need 5 Ectoplasm per Spider Silk.

Bronze Gear

The Bronze Gear Transmute Recipe is available from Felicia Worthington in Marleybone – Regent’s Square. It is sold for 150 gold. You will need 5 Spider Silk per gear.

Bone

The Bone Transmute Recipe is available from Wul’yahm in Krokotopia – Oasis. It is sold for 150 gold. You will need 5 Bronze Gear per Bone.

Leather Straps

The Leather Straps Transmute Recipe is available from Eudora Tangletree in Wizard City – Olde Towne. It is sold for 150 gold. You will need 5 Bones per Leather Strap.

 

Thank you, Starlights, for joining me crafting and collecting reagents! Catch our next edition of Crafting101 in Celestia, where we will craft an Amulet of the Seven Seas.

By Saffron ShadowWeaver and Peyton Lionheart

Contest Winners

What a wonderful time we had looking at all of the entries! It was fun for the whole team. 

Here are the winners of the Christmas Decoration contest, prizes will be sent to the email you provided: 

 

- 1st Place -
Austin Death: Aero plains Bundle

- 2nd Place -
Jeffery Shade: 5,000 crowns

- 3rd Place -
Laura Battleblood: Yuletide Parade Truck!

- 4th Place -
Jerry Tom: 7 packs of your choice

- 5th Place -
Nathan Darkblood: 4 packs!

Take a look at these other amazing screenshots

We tired to add many of your pictures as we could, sorry if we missed yours. There might be a special surprise coming from Santa for all of you who worked so hard decorating your homes for the season! Keep a close eye on your emails!!


Thanks to everyone who entered, we will be having more contests like this in the year ahead and would love to hear your feedback or suggestions. Please email us with any thoughts at [email protected] or comment on this post.

Dorm Decorating: Xmas Edition

It’s Christmastime in the Spiral once again! I’m sure all of you are just about as excited as I am (as if that’s even possible!). It’s the most wonderful time of the year and you can show your Christmas cheer with an exciting and original Christmas themed dorm room!

I am completely new at glitching and Castle Magic, but I’ve picked up a bunch of fun tricks this season to share with you all! For my dorm, I didn’t want to use any of the Christmas themed trees we all love so much. Instead, I decided to make my own original Christmas tree.

For my Christmas tree, I chose to use six of the Blue Holiday Ornaments and glitched them into the air using my trusty Maple Bookcase and Black Checker. For this glitch, all you have to do is set down whatever object you want to float and then place the bookcase next to it. Then you place the Black Checker on whichever shelf that you want your item to be in the air. You grab your Black Checker on the shelf and move it so your bookcase sinks into the floor. Once it’s there, you can move the item into the bookcase and then move the maple bookcase and your object is in the air! After this, to remove your bookcase, you grab the checker again and move it so your item stays in place.

I found all of the ornaments used for this in the Bazaar (and for quite a cheap price). All around my tree I have floating presents using the aforementioned ornament glitch. I thought this would be a really magical focal point and it turned out better than I had imagined. Speaking of the actual Christmas tree, it’s the Snowy Polarian Tree shrunk down twice along with the ornaments using Castle Magic. As you’ve probably noticed by now, my not-so-Christmas tree topper isn’t actually on the top of my tree. I did this because outside of Photomancy, the tree is too tall for it to show. For this, I just grabbed a handy Star Staff and enlarged it five times with Castle Magic as well.  

To the left of my tree, I made a cozy sitting space featuring one of the goodest of boys. Right next to him, I glitched a Regular Keeper Tank with a Red Cap Carpe (the perfect Santa fish!) into the floor using a rug and the Maple Bookcase. For this glitch, you start by placing your tank in your dorm and then set out your Maple Bookcase with the Black Checker on the lowest shelf. Once that is done, you grab the checker and move the opposite end on the bookcase into the tank. Grab the Maple Bookcase and set it down so that your tank is up in the air. After this you grab the checker once more and move it so that the bookcase is no longer touching the tank, which is now floating. Then you pick up your bookcase and then place it once more. This time you will put your checker on the second shelf and place a medium rug (either the Medium Magenta or Medium Purple). You then move the checker so your bookcase sinks once more and place the opposite end on the long side of your rug. Next, you move the bookcase and make sure that the rug is placed evenly inside of the tank. As you’ll see now, the rug fits perfectly where the wooden bottom stops and the blue base starts. Once this is done, remove the bookcase by grabbing the checker and place it somewhere else in the room. Pick up the bookcase. Grab the rug and move it anywhere in your room where you want your tank and you’ll see that the tank is sunk into the floor without the bottom wooden piece showing!

Inside the tank, I have a shrunk down Snowman and a Snow Pile. Remember that when glitching items inside of the tank, you need to place them where the tank will be first, which can get tricky if you need to float each item. That’s why sinking the tank is a perfect option if you want some extra flair! For the Snowman and Snow Pile, I shrunk them both using Castle Magic Reflectors and Start Detectors with the shrink cards in place (this is all trial and error, depending on how small you want an item. Using a Magic Reflector, you can use castle magic on up to eight items and you can shrink or grow a single item at least eight times!).  On top of the tank, we have another Snow Pile shrunk down. I also included some Yuletide Candy Canes and peppermints for all of the guests to enjoy.

One of my favorite glitches of all time would have to be putting the Silver Chest over the plain wooden one for your bank. It was revolutionary for me when I first tried it and it worked so well! I simply used two medium rugs and the chest. All you must do is place one rug on top of the other at different angles and rotate the first one until it is under the wooden chest. Once that’s done, you set down your Silver Chest (which is the one found under the furniture tab in the Bazaar) directly on top of your wooden bank chest.  You’ll never have a plain chest for your bank again!

Next to the chest, we have a matching table with the Cookies and Milk glitched on top using the Maple Bookcase once again since they wouldn’t fit normally, you always have to give a little something back to Santa! (even if he is trapped in your fish tank at the moment).

Next to my glitched chest, I used up my spare Blue Holiday Ornaments and glitched them into the air and placed the Azteca Basket underneath. For that, I used the Maple Bookcase and Black Checker glitch with the bottom shelf, one with the second shelf from the bottom. All ornaments were shrunk two sizes down and I enlarged the basket by a size. All the String Lights were enlarged twice with Castle Magic as well. Last but not least, in the window, I placed the Gingerbread House to finish off my dorm.

I hope you all enjoyed my article on How to Make the Most of your Dorm: Christmas Edition! Decorate those dorms and have a very magical Merry Christmas!

This article is by Community Contributor, Jen Skullbreaker

The Elements of Decorating

Intended For the Novice Decorator

I have no doubt you’ve been to homes with phenomenal mazes that extend to places in the sky you didn’t think they could reach, or beautiful portal displays of every house in the game. Each portal with an angel plant at elder, dancing elegantly nearby, or player-made homes of building blocks that are realistic in exterior and interior design. They all grab something within us. A kind of magic different than anything else in the game. When we enter those phenomenal homes, we are pulled into their absolute splendor.

Whether it’s to find a housing gauntlet or be inspired by other decorators, we’ve all entered another player’s in-game castle and felt a sense of awe in its aesthetic. As an avid housing decorator, I have won contests and have earned positions on the Top Rated houses leader board. Today, we will delve into the elements of decorating and see how you can apply these skills of craftsmanship to your own interior and exterior decor.

The Elements

Scale

Evaluate the overall size of your decoration in comparison to your character as well as your screen. From creating three-story high towers that can’t fit in your screen, to the smallest flower pot, the element of scale is probably one of the most important considerations.

Depth

Similar to “Space,” we need to think about angles and balance between the items. We cannot be decorating too flat, but we also need to decide what should get the most attention with depth. Debatably, this element can also be considered the most important.

Space

Next, we must determine how much space there should be between your items. Where can people walk through? Where should people walk through? At times, I find the best use of space in my home is when I block off areas I simply don’t want to decorate in order to focus on the bigger picture.

Realism

The truthfulness and believability that your decoration style can be accepted as possible in the game. For example, this does not mean you cannot have floating candles, because that can be explained with magic. Therefore, that would be truthful and believable. What this rule suggests, is to justify your room or exterior, and try to think of it from a new perspective. We must justify how believable the design is by looking at it with our visitor’s eyes in mind. 

Originality

 Does that stunning, beautiful, masterful home you just decorated feel like it’s yours? Of course, incorporating other’s ideas doesn’t hurt, but what does taking that idea add? How do you develop upon the different styles and themes within your castle? Remember, context screams louder than the idea itself.

Texture

 Make sure nothing feels too repetitive in your decor. Try to find items that break up your texture and gather attention, or create textures that repeat well together. With repetition, the simpler an idea is, the better. With complexity, it is better for it to stand-alone.

Color

Color is quite powerful. I suggest knowing or learning some color theory. Learn about the emotional impact of colors, what colors represent, what different colored roses represent, which are the primary, secondary, and tertiary colors- the list goes on. Think about how different colors make you feel.

Palette

A palette is a collection of colors that are consistent throughout your design. As this is a video game where we cannot always pick specific colors, we should be lenient with where our shades and tones happen to fall within the overall color family.

Example: Garden of The Albion Enchantress  

 

My entry for Paige Moonshade’s annual Summer contest.
Honorable mention 2018.

Here is one of the dorm rooms I’ve decorated, entered in Paige Moonshade’s Ninth annual best little Wizard City dorm contest. Let’s go through each of the various elements to see how we employ them in this example.

The scale might be one of the first things you notice. Several well-placed items make the room feel more grandiose because of their stature. The objects barely fit into the frame. Next, let’s see the depth. We create depth through the garden between the archways. Very diorama-like, it sits with us having to peer in, with each one of us taking a different perspective. This technique is used in Mooshu, with there being a fence next to the sidewalk and bamboo plants spread out between the wall of bamboo.

By examining this space, we see it is very tight, crammed, and in-your-face, especially when viewing it from an in-game perspective. Standing there, You are filled with a view 360 degrees around you of items. You can barely find your way out, and it’s not the door you think it may be. It is overgrown and wild, the feeling, like an enchanted garden that belongs to an evil queen.

We may find ourselves questioning the truthfulness of this design. Would an overgrown, enchanted garden of a witch looks like this? I  believe it would be. It was very W.I.T.C.H. inspired, after I had binge-watched the short running television series for the second time, and I wanted to incorporate its dark and contrasting magical vibe into my own decor (notice how that also covered the color section too? These elements can correlate to each other in intriguing ways!).

 

Selfie!

Some of the ways I break up the texture of items in my design is by using wall lamps to pretend to hang them on pillars and wall-like items. In a similar fashion, the bright mushroom breaks apart the dark violet texture, while still being within the color scheme established. In our palette, we see bright greens, dark violets, vibrant and dark reds, and light blues. These are consistent and rarely fall out of line.


As decorators, we strive to create new worlds within our own homes or give homage to the ones we have quested in, and bring it to life. Each Wizard is given one dorm in Ravenwood and I hope this helps you make the best of it and the other castles that you own. Thank you, Starlights

Christmas Festival 2018

Join Ravenwood Academy Saturday December 29th at 6pm Eastern to celebrate the season together with all of your community friends. We will be throwing a big house party and everyone is invited! There will be tons of fun for everyone with Gauntlets, PVP, Fishing, Mini Games, Freebie vendors, rides.

We will be in realm Greyrose with porters to take you to the house party! 

If you have any questions or concerns feel free to comment here or email us [email protected]

There will also be prizes, so be sure to come to the event to win some!

The event will also be streamed on our official Twitch channel: https://www.twitch.tv/ravenwoodacademy

Krampus Guide

It’s Christmas in the Spiral! You know what that means? You now have access to the skeleton key boss, Krampus. You can find the dungeon entrance in Wizard City Ravenwood behind the Ice Tree, Kelvin.

 

When you enter, everything will be decorated and pretty for Christmas.

Until you are caught running in the Halls. Everything turns dark. Now you’ve made Krampus angry and have 3 options to choose from.

  1. Wooden Key Krampus
  2. Stone Key Krampus
  3. Gold Key Krampus
Or, runaway and beg for forgiveness. But we all know that won’t work! So you’re better off confronting him. You might be scared, but no worries! I’ll teach you how to conquer him!

Wooden Key

Behind the Wooden Key option, you will find a Krampus, Rank 6, with health maxing at 4,900.

He Resists to:

  • Fire – 15%
  • Balance – 10%
  • Death – 10%
  • Storm – 10%
  • Myth – 10%

He Boosts to:

  • Ice – 15%
  • Life – 15%

You will not be able to Stun or Beguile him.

Stone Key

Behind the Stone Key option, you will find a Krampus, Rank 11, with health maxing at 15,072.

He Resists to:

  • All schools – 20%

He Boosts to:

  • Ice – 30%
  • Life – 30%

You will not be able to Stun or Beguile him.

Gold Key

Behind the Stone Key option, you will find a Krampus, Rank 15, with health maxing at 30,144.

He Resists to:

  • Fire – 50%
  • Death – 50%
  • Balance – 30%
  • Myth – 30%
  • Storm – 30%

He Boosts to:

  • Ice – 30%
  • Life – 30%

You will not be able to Stun or Beguile him.

Cheats

  1. Maycast shadow Steal Charm on any blades casted on yourself
    – You can use Aegis the first time to get around this cheat. Any other time could get your unprotected blades stolen.
    – You can also cast Blades on other Wizards. Be warned that he could take your blades if you have any.
  2. Removes Feints
    – Indemnity will not work. Cheat is triggered twice.
  3. At the beginning of every 3rd round, he will dimension shift any traps
  4. Every 5th round minions will be summoned.
  5. Late Rules:
    Wooden: Will cast an enhanced power link
    Stone: Will cast Scald and a -75% accuracy Smoke Mantle
    Gold: Will cast DoT for 1,596 Fire damage over 3 Rounds and a -75% version of Smoke Mantle on the Wizard.

Strategy

Hitter: Buff up using non-blades. For example, traps and Windstorm or Star school aura spells.

Supporters: Blade up the hitter and get them set up to hit before the 5th round to prevent having to deal with the minions. Supporters should also heal and shield to prevent defeat.

Make sure the person Hitting goes last

Round One: Supporters should begin to set up by casting Elemental or Spirit Blades/Traps and any other Blades/Traps that the hitter can use. The hitter should use any of their school traps.

Round Two: Enchant Blades and Traps using potent/sharpen to increase the damage.

Round Three: One support team member can use the hitters’ school global spell, ex. Time of Legend, or Darkwind, and the rest can continue blading up the hitter. The hitter can use their preferred Star School damage spell, e.g. Frenzy, Berserk etc.

Round Four: This is the round you will want to use any last buffs you have while the hitter attacks with their strongest spell. Preferably a shadow hit if they can and no DoT spells. If you do not have Shadow magic yet and you are the hitter, use your highest damage spell to hit.

Now you know how to beat Krampus, go save Christmas before It’s too late!

 

Catching the Kiliman Copperleaf Doodlefish

Every Monday morning the weekly tournament fish changes. In this article, I will share my experiences with the fantastic hobby of tournament fishing!

Kiliman Copperleaf Doodlefish

Life School | Rank 2 | Common /Regular |1500 XP

Αverage sale price in gold: 700 each

Used in recipe:Pet Bread Crumb

Ingredients:

1 Merle Doodlefish
1 Satyr Doodlefish
1 Zeus Doodlefish
1 Pacal Doodlefish
1 Goliath Doodlefish
1 Kiliman Copperleaf Doodlefish
1 Nalia DuneStrider Doodlefish
1 Flytrap Doodlefish

Vendor:
Jackie Whisperflame/Wizard City – Pet Pavilion – West Ende Girls Snack Shop  (5,000 Gold)

Limits:

Small Fry: <10

Whopper: >40

Fish Location:

Housing Items:
The Sun Palace

How to catch a Whopper:

In the same area, the Sumo Koi fish is available to be caught. It is the same rank, same school but different size in whopper. The Kiliman Copperleaf Doodlefish‘s shadow in the water is 40 in length for a whopper and the Sumo Koi’s shadow is 35 in length. Also, the Doodlefishes always swim faster than other fishes.

How to find this fish:

  1. Common Vitality Lure/ Winnow Rank 3 Fish/ Reveal Large Fish
  2.  If no fish are affected: Summon Fish and repeat
  3.  If a fish is revealed: Charm Fish / Minor Vitality Lure and catch it.

Advice:

The Sun Place has two ponds that link together for the fishing spells. So, it is unnecessary to repeat the spells when you go inside in the second pond.

 

The first 3 winners will get tournament tickets:

First place: 120 tickets
Second place: 50 tickets
Third place: 20 tickets

The Tournament end on the 17/12/18

Good Luck!

The Music of Mooshu

Intended for Musician and Non-Musician

As the emperor falls ill, the factions of Mooshu wage war against each other and there is no way of knowing how it will all play out. Mooshu’s people are hesitant to trust us wizards because of Malistaire who stole their spiral key  in an attempt to resurrect his beloved Sylvia. Let us delve into the atmosphere and take a closer look at how the music of Mooshu is used to aid the story.

“Main”

From the first moment, the texture is established through a high-pitched gong. The plucked strings set the serene tone and give the land of Mooshu a musical identity. We feel the authenticity in relation to our own world. The flute comes in, sustaining a single tone with an embellishment, queuing the plucked strings to play a phrase in a soli. A soli is the musical action of having a single section play together, similar to a solo, but with more people playing the same phrase.

After that, we dive into the first melody. Syncopated and fluttering with notes, this is our driving theme of action. The finger cymbals add percussive texture. The flute plays it first, before the plucked strings, giving us continuity in the established musical texture, as well as creating a call-and-response pattern between these instruments.

By 00:32 seconds, we have our second melody. This melody contrasts with the first by being calmer, less syncopated, and having fewer notes. After the flute plays, the bowed strings make their first appearance, adding grandeur and excitement to the texture. The flute climaxes in a beautiful solo, with the same melody as before, except the notes are more sustained. This leads to the calming down.

Our call-and-response pattern continues as the plucked strings and percussion lead us back into the hardy bowed strings. The strings play an ostinato as the flute develops the melody sustaining notes whilst adding a flutter, combining the two melodies we have heard previously. The next section calms us down, phasing in and out the different instruments and bringing us back to the beginning.

 

 
 

“Plague”

The Shoshun village is one of the most memorable parts of Mooshu, acting as a major crossroads of four paths. Guarded and maintained by monks, here is where we find the healing waters that will save the plagued waters of Mooshu. The plucked strings take the majority of the piece with a motif before the erhu plays the melody at 00:49 seconds. This is the same melody as the second theme in the piece before, but the piece recontextualizes this theme to the current events of the story. This theme represents Mooshu’s ongoing troubles.

 

Next, at timestamp 1:25, the brass plays. This is a new instrument that hasn’t been in the first theme, and the majority of this piece is over when the brass comes in. The entry of the brass, ascending in pitch, represents the wizard uplifting Mooshu from its troubles. The high strings come in as the harp plays descending lines. This minor tonality represents the struggle of saving Mooshu from the plague.

“War”

Starting with the dark brass, there is new context to this timbre. The factions of Mooshu are waging war against each other and our wizard is the one who must be swift as the coursing river, with all the force of a great typhoon, with all the strength of a raging fire, and mysterious as the dark side of the moon.

Spontaneous and erratic, the deep drums signal the driving emotion of the high stakes in this section. The bowed strings and flute play, queuing in the hardy, pulsing plucked strings and percussion. This music represents how the attack occurred at Hametsu village, pillaging it to ruin.

The war theme contrasts with the plague theme in style and orchestration, but the pulsing melodic ostinato emphasizes the first three out of three-and-a-half pulses in each measure, similar to the melody heard in the plague theme. I say “three-and-a-half pulses” because the entire piece is in an “unusual” time signature to our western ears. The piece is in 7/8, meaning we must divide the number seven into three pulses, making one of them unequal to the others.

The brass enters again, signaling the devastation to the village with their minor tonality and descending tones. Afterward, the pulsing ostinato in the plucked strings continues as new elements are added to the texture. The plucked strings mimic and develop the brass’ line as a motif to tie the end together.

“Haunted”

The Haunted Theme plays in the Yoshihito temple that serves as a crossroads to the final areas of Mooshu. Serving as the grey area between life and death, the tone is melancholy and almost sorrowful.

We begin with the high strings harmonizing in a minor tonality, with the plucked strings and percussion responding to the high string’s cry. The erhu plays the melody, heard from the Plague and Main themes. The major harmonies and wind chimes give the theme new light. This thematically represents peace and the finality of death.

We glissando into the climax at 00:39 seconds. This glissando places the strings to play the highest notes an octave above the erhu. The erhu then walks down the scale in eighth notes, giving us resolution into the next phrase.

The ostinato heard in the Main Theme comes back, then, we jump around notable themes from the other three pieces. This alludes to the haunted theme acting as a recapitulation of the theme we heard before which brings resolution to this chapter of the story.

“Mystical”

This selection from Pirate101 is heard in the Skyways and is one of the most simple in orchestration. We begin with the koto playing a simple line. From the placement of the pitches, it feels syncopated, despite it being completely even eighth notes. This is accompanied by finger cymbals, blocks, and unique drums, fitting into the timbre of the previous pieces.

The erhu comes in, slightly thickening the light texture, adding sustained notes that stabilize the orchestration before the flute comes in. At 00:42 seconds in, we are greeted with a familiar element heard in the previous pieces of descending arpeggios. The flute seems to dim away as the tam-tam crashes, giving drama to the texture.

The plucked strings and flute play the melody in unison, emphasizing its importance. The brass come in, adding counterpoint in the pause of the melody. This calms down into a flute solo with the plucked strings having a wonderful glissando, giving a magical effect. The plucked strings come back in as the flute plays the main melody of the piece before the percussion, strings, and flute changes the texture into a climactic tutti, or the entire orchestra, before we calm down to start again.

Thank you, Starlights, for venturing through the music of Mooshu with me. Have a wonderful night.

Disclaimer

Please note: I transcribed the music from the original/classic mode music scrolls. Not all of my transcriptions are 100% accurate, but they are close and the rhythm is properly notated.

A Yuletide Carol

Intended for Musician and Non-Musician Alike

It’s beginning to look a lot like Christmas, everywhere in the spiral. We sit by the glowing embers, drinking our hot chocolate, cuddling with our fuzzy kitten, when ho! – there’s Christmas music in the Bazaar! You run by the great tree near The Commons pool, through The Shopping District and take a peek into the yuletide scrolls, and in a wild frenzy, you decide to buy them all. ‘Tis the season, am I right? So now, the music is playing in your home, perfectly seasonal and festive.

Let’s take a look into these heart-warming music scrolls and see how well they rival Mariah Carey and examine the musical craftsmanship the composers at Kingisisle took arranging these holiday favorites.

https://www.youtube.com/watch?v=u92UQSI4NvM

“Jingle Bells” and “Yuletide Jingle”

Like snowflakes twinkling on the new-fallen snow, we begin with a glockenspiel and sleigh bells that set the festive tone. The piano glissandos, adding a new texture, heralding the melody, joyous and free. At 00:16 seconds in, the big band comes in. Heaven and nature sing as the trumpets and trombone begin to swing. The sax and percussion add such vibrant color, it really brings out a new Christmas wonder.

By 00:36 seconds, the first idea we heard with the twinkling and the melody being played on the piano develops, adding a new jazz band texture. It’s also worth noting the vibraphone playing a countermelody against the main jingle bells theme. This line arpeggiates the chord progression while the rest of the band plays.

With a strong, tutti finish, we enter a new section. The piano plays an impressive solo as the brass of the band stabs at some of the syncopated notes, adding emphasis. The saxophones take over the melody as the brass continues while the piano flourishes the piece with arpeggios. We are brought back to the first section we heard before a ritardando to the end.

Overall, our form was AABA, or in other words, we played our first section twice, played a new section, then went back to the original. In our culture, it’s very common to have Christmas songs played in a jazz style, even if we don’t know that it is. White Christmas and All I Want For Christmas is You are good examples with their jazz chords and interpretation.

Above is a simple arrangement of the piece “Jingle Bells.” The capital letters beneath each note match the pitch on your computer keyboard related to the Grand Playable Piano and Playable Toy Piano items found in the crown shop.

Notice the points of the music where it has the number 1 and number 2. In music, we typically call these “first” and “second endings.” The idea behind this is that you will go back to the beginning of the section, indicated by colon called “the repeat sign,” and play the same thing that you have just done before, but now with a variation on the ending. The first ending is called the “antecedent” phrase, because it does not resolve, setting up the theme’s repeat. The second phrase is the “consequent” phrase since it contains the resolution.

https://www.youtube.com/watch?v=8tIwlRqPx60

“Deck The Halls”

In a rather upbeat manner, we start off with a line of eighth notes with some sixteenth note syncopation played by the piano as the harp glissandos along. A wind instrument calmy takes the melody. The flutes play along, strengthening the fa-la-la-la-la-ing of the chorus. This pattern continues until the reeds join in to resolve the phrase.

Next, at 00:39 seconds in, the melody is handed to the bassoon. This personally reminds me of older family members like grandparents that have a deeprooted joy for Christmas. The wood blocks add emphasis to the articulation the bassoon displays, developing the melody. The clarinets rock back and forth between their notes, like little youngsters playing with their elders.

The strings delightfully swoon through, gaining the household’s attention. The bassoon adds ascending arpeggios and it appears like the family is talking to one another. The family seems pleased with each other, all ending in the same melody.

We have a ritardando that leads us into the next section. The Commons theme begins to play, proclaiming that Christmas shall be brought to Wizard City with great fanfare. The Commons theme replaces the Deck The Halls theme seamlessly, because of the melody’s similar contour and rhythm, as some of the original melody still shines through.

 

In this simple arrangement of “Deck The Halls,” we play with the idea of different voices having different parts of the melody. At first, the treble staff rings out the melody as the bass staff holds the primary note of the chord, known as the “tonic” and also the “root of the chord.” We seamlessly switch the melody to the bass, giving emphasis on “fa-la-la-la-la,” but immediately switch back to the treble to complete the resolution.

The words at the end of the music, “D.S. al fine” means to go back to the sign and stop where it says “fine,” meaning “finish.” Unlike “Jingle Bells,” the resolution is built into the music. This is what we call “ternary form,” where we end with the section we started with, having a contrasting section between them.

https://www.youtube.com/watch?v=5zymp2tyEbc

“Carol of The Bells”

Dramatically, the piano and sleigh bells set the tone, as though we see a dim candle lit in midst of a storm. Short and plucky, the bass line comes in, descending down a major tetrachord. Scales are composed of two tetrachords, which are four note patterns. Echoing the line, the strings harmonize going down the next four notes. When notes move towards a descending motion like this, we typically feel calmed. This is also why the resolution of a piece relies on the tonic note when the rest of the scale ascends above it.

A rhythmic motif is added, emphasized by the piano and strings. A motif is a short, recognizable phrase that can be developed throughout a piece by using different notes or adding variation to the rhythm. This introduction is hinted at when we come to a cascading figure built upon a melodic minor scale.

This brings us to a new section at 00:20 seconds that reminds me of children playing beneath the tree on Christmas day. This melodic figure develops by changing the pitches whilst maintaining the rhythm for continuity. This is followed by the same cascading scale we heard before. This repeats, as the strings add-in again, leading to a climax.

Next, at 00:45 seconds, the brass come in. Their dark tone adding to the quality of the minor chords they play. This develops the line the piano has played previously, giving the notable ostinato new context with this texture and reharmonization.

This leads us into 00:53 seconds, where it feels truly magical with the sustained chords in the strings, the arpeggiated solo in the piano, and of course, the wind chimes. The horns come into the texture, introducing the trumpets, playing chords. The progression goes from the minor tonic i, to the relative major III, to the dominant V. In music analysis, we typically label chords with Roman numerals and capitalize the numeral based on major or minor tonality. This progression is the climax of the piece, using the chromatic voices to cause linear dissonance which then leads to the chords that point us to where the tension can be resolved.

We end the piece in a recapitulation of the melodic content that occurred at the beginning of the piece. We end in the very way we started, like that dim lit in the storm, fading away to nothing. This piece contrasts compared to the others. Neither in a jazz style, nor a Major key, we have a dramatic orchestral style set in a minor key, which evokes the sense of Christmas past, similar to other pieces like God Rest Ye Merry Gentlemen.

Take note of how the second staff is now also a treble clef. This means we play the second one with our left hand, but now we are playing in a higher register than before. Looking through the piece you will see that when we have the majestic ascending scales, the left hand will cross above the right hand in order to give the needed harmony while working with the restrictions of the in-game instruments.

Thank you, Starlight, for venturing through my Yuletide edition analysis. You have truly made this Yuletide bright. I bid you a Merry Christmas and a Happy New Year!

Disclaimer:

Please note: The above sheet are not transcriptions from the music scrolls, as they would be in previous articles. These are simple arrangements I’ve made to accommodate the simple nature of the in-game playable Wizard101 instruments.