Category Archives: Staff Announcements
Starting Fishing: Azteca
One beautiful part of Wizard101 is fishing. It can be a great way to spend some time with friends without the pressure of battle and strategy. Fishing will take you to some corners of the Spiral you may not have taken the time to explore before. Like any great hobby in Wizard101, it can lead to some great rewards.
After you complete the Avalon fishing quest “Angling Upward” Lucky Hookline will send you on a new quest, “The New World”. You will travel to Azteca to speak with Alejandro de la Paz in Saltmeadow Swamp.
You can now learn a useful spell for fishing tournaments. This spell removes fishing chests and ensures all fish in the pool are, indeed, fish.
Sink Chests – Sinks all chests to the bottom (removes fishing chests)
The cost is 10,000 gold and you can get it without any other level requirement in fishing.
Alejandro de la Paz will give you a new quest called “Rivers of Gold” which is the only fishing quest he has for you
Goals:
The first fish on the list to catch is the Ax-Xolotl, a rank 3 Balance fish found in the Zocalo. I recommend you use the Winnow Balance Fish spell and a Common Harmony Lure
The next one you must catch is the Pirahptor a rank 3 Death fish, found in Mangrove Marsh. I recommend you use the Winnow Death Fish spell and a Common Repose Lure.
The last fish you will need is the Chupacarpe a rank 3 Life fish found in Mangrove Marsh. I recommend you use the Winnow Life Fish spell and a Common Vitality Lure
Once completed, this quest will give you a new spell:
Buoy Chests 1 – It doubles the chance of catching a chest.
This spell increases your chances of getting a chest when cast. It replaces the Summon Fish spell and can combine with the Winnow spells. It has a cooldown time of 15 minutes, since that’s how long it takes for new fish to return.
You now have great spells for fishing tournaments and for finding chests! There are many wonderful things awaiting a fisherman in the Spiral!
Tips
Fishing takes patience, but it’s a great way to use your unused energy.
You can keep your best fish and display them in aquariums, or sell your fish to Lucky Hookline for gold!
Use the Angler’s Tome to see fish you’ve caught throughout the game.
You will earn the greatest amount of experience when catching fish that are new to your tome.
Many rare items can be found in fishing chests!
Don’t forget that the fish you see in front of you are not the same fish other Wizards see. Other players cannot catch or scare your fish away. However, if you catch a fish or scare it away, it will be replaced after 15 minutes.
If the pond does not have the right school of fish, scare them away by running in the water and come back later!
Also, remember that the first time you go to an area, they load the names of the fish. Of course, this is hard to see but always keep it in mind about rare and epic fish you are looking for.
Thank you for reading the series on fishing quests in all the worlds. I hope I helped you learn some new things. Until the next update, Happy Fishing!
I’d love to hear about your fishing adventures in the comments!
Introduction to Monstrology
What is Monstrology?
Monstrology uses Animus Extraction spells to create Treasure Cards that summon foes to aid you or banish them. You can also use it to make Housing Guests you can place in your Castle. Or, if you prefer, you can fight them again by placing them in your Monstrodome.
What is Animus?
Animus is the magical essence of enemies you’ve defeated with Extraction spells. After gathering specific amounts of Animus, you can use it to craft Treasure Cards that summon those creatures. You can also make treasure cards to banish that particular monster. It can also create Housing Guests, NPC’s you can place in your castle.
When you collect a new creature’s Animus, it will create a profile for that creature. You can see this profile by pressing “T” to view your Monstrology Tome. This profile will show you the School of the monster, whether its a boss monster and its rank. The more powerful the creature, the higher it’s rank.
Higher ranked monsters will need you to have a certain number of Monstrology ranks to extract their Animus. If your level exceeds that of the beast, there’s a chance for you to obtain extra Animus!
As you can see, The Devourer is a rank 18, and it needs 20 animus to create a summon treasure card, 30 to generate a house guest.
What is the Monstrodome?
The Monstrodome is a place-able pocket arena for your Castle! Here you can fight up to four foes by using Monstrology Treasure Cards. To get started, place your Monstrodome in your Castle and click on it. You will see all your Summon Treasure Cards, pick the ones you want, and appear in the duel circle.
You can fight the selected creatures as many times as you like with the same treasure card. Remember to choose the right ones! Once the card placed in the Monstrodome, you cannot recover it. Only have four monsters active in one Monstrodome at a time. To put a new monster in the fight, you will have to delete an existing monster from the Monstrodome.
You can buy a Monstrodome in the crowns shop, or you can craft one! Felicia Worthington sells the recipe for it. She can be found in Regent’s Square in Marleybone.
To craft it, you will need the following items.
- Ten Summon Foulgaze Treasure Cards
- Ten Summon Lady Blackhope Treasure Cards
- Ten Summon Lord Nightshade Treasure Cards
- Eighty Sandstone
- One Hundred Mist Wood
- Twenty-Five Black Lotus
- Fifty Brass
If you prefer, you can use Monstrology to decorate your Castle. You can use the animus you’ve collected to create a House Guest of that monster. Once created, you can place it wherever you like within your Castle. There it will remain and roam about your house, like a pet, or mount.
Getting Started!
Currently, there are twelve Animus Extraction Spells. You can buy these spells with Gold, each corresponds to its type of monster. Molostrologist Burke sells them in the central hub areas throughout the Spiral. The following list will tell you where to find them.
- Wizard City: Gobbler, Spider, Undead
- Krokotopia: Colossus, Mander
- Grizzleheim: Imp, Treant
- Wysteria: Pig
- Zafaria: Elephant
- Avalon: Wyrm
- Azteca: Parrot
- Polaris: Polar Bear
You get one point of Animus for making a successful attack with an Extraction spell. A second if point is awarded if that same attack defeats the monster. A third point can be obtained if your Monstrology rank is higher than the monster’s level. And Myth Wizard’s gain an extra point by default. However, you must win the duel to extract the Animus.
It is essential to use the appropriate Extraction spells and have the right level to do so. To gain ranks, you always have to capture Animus one or two points above your current rank. Once you’ve obtained the Animus, you can look it in the Monstrology Tome feature of your backpack. Press “T” to go straight to your Tome.
To start Monstrology, you will need to be at least level twelve. Speak to Monstrologist Burke in Ravenwood, and she’ll give you the quest “Know Thine Enemy.” You will then need to extract a Lost Soul Essence in Unicorn Way. Once you have completed the quest, follow this guide if you want to gain ranks.
Gaining Monstrology Ranks
- Three Hundred Thousand Gold
- One Hundred and Fifty Crowns (*Optional for most efficient progression)
- A Fire, Myth or Storm Wizard with a high Critical Rating
- A friend to help you (*Optional for the most efficient progression)
Keep your deck as simple as possible
Your friend should only use Blades, Prism or Traps
Go to Sapphyra´s Tower in Olde Town, buy a Triple Animus Elixir from the Crowns Shop and start capturing Foulgaze till you reach level 5.
Once you reach level 5 go to Colossus Boulevard. Enter and complete Briskbreeze Tower, continue until you reach rank 13.
Go to Azteca and buy the Extract Parrot spell from the Monstrologist Burke in the Zocalo.
For this guide, I chose to capture Splinter Wing in the Cloudburst Forest to reach rank 15, but any Parrot mobs will do.
After you reach rank 15, go to Polaris and buy the Extract Polar Bear spell from the Monstrologist Burke in Walruskberg.
I chose the Gulag Guard in Urville Station to reach rank 17.
Next, go to Northguard in Grizzleheim and buy the Extract Treant spell from the Monstrologist Burke.
Capturing the Mutant Briar in Empyrea’s Chaos Jungle will take you all the way to max.
When you have gained twenty-four ranks you’ll reach the current maximum rank, Illustrious Monstrologist.
Thanks for Reading!
I hope this guide has helped you on your way to reaching Illustrious Monstrologist. If you like this guide, please leave a comment below I would love to hear what you have to say! Feel free to share this guide with other Wizards who are looking to learn about Monstrology.
If you want to stay up to date on the latest guides and all things Wizard101, you can follow Ravenwood Academy on Twitter and Facebook. We also have a Ravenwood Academy Discord channel. We’d love to see you there! And don’t forget to check out the other guides and articles on the site.
Thank you again for reading!
Pip Wizardry 2020
Pip Wizardry 2020!
Calculating Damage Per Pip
This can be represented by the formula: (damage)/(x-y).
Here you would take the spell’s average damage (based upon the values on the card), and divide it by the difference of its Pip cost (represented by the letter x) and its utility Pip cost (represented by the letter y) which we’ll get to in a moment.
So the math for Storm Owl would look like this:
(damage)/(x-y)
(1400)/(10-0)
1400/10
= 140
What Are Pip Reductions?
A Pip reduction is something factored into a spell’s DPP calculation. These reductions happen when a spell has an added effect or utility attached to it. When calculating DPP, some Pips may get subtracted.
For example, one type of Pip reduction is the scion condition. Scion spells cost 11 pips, and do x2 damage if a particular condition is met depending on the spell. Because Scion spells can do x2 damage, reducing their initial damage. Their base damage is around the damage of a ten Pip spell. See where I’m going with this?
The Scion Condition results in -1 Pip when calculating damage per pip. Yet, the Scion condition is not the only Pip reduction. There are, in fact, many more.
Types of Pip Reduction
The following list contains the types of Pip reductions along with how many Pips they reduce.
- Special: 10% Pierce blade: -0 Pips
- Rusulka’s Wrath blade/weakness: -0.5 Pips
- 800 Absorb: -1 Pip
- Disarm: -1 Pip
- Guiding Light: -1 Pip
- Infection: -1 Pip
- Pierce: -1 Pip
- Remove 2 pips: -1 Pip
- Scion Condition: -1 Pip
- Steal 1 pip: -1 Pip
- Stun: -1 Pip
- Summon minion: -1 Pip
- Trap: -1 Pip
- Tower shield: -1 Pip
- Bubble change: -2 Pips
- Double Disarm: -2 Pips
- Double stun: -2 Pips
- Gain 1 pip: -2 Pips
- Plague: -2 Pips
- Pierce before hit: -2 Pips
- Smokescreen (40% accuracy debuff to all enemies): -2 Pips
- Spirit Shield + Elemental Shield: -2 Pips
- Stun all: -2 Pips
- 45% Weakness: -2 Pips
- AOE 45% Weakness -3 Pips
What This Means
These Pip reductions may NOT all be accurate, because determining the number of Pips a utility takes away is tricky. KI developer Mattnetic has said some utilities may cost less and others more. The issue is finding out which ones. Most pip reductions appear to be -1 one Pip, with AOE utilities such as Plague counting as -2. One for the utility, and one for the AOE effect. However, that still leave some loose ends, so allow me to to tie those up right now.
Because all King Artorius spells to get a 10% Pierce charm, the Pierce charm is not counted as a utility. Thus, every King Artorius spell gets it for free.
Rusalka’s Wrath gives either a 30% storm blade or a 30% Storm Weakness to the caster. Considering it has a chance to positively and negatively affect the caster, it was given 0.5 pips instead of 1.
Because the typical bubble would cost two pips, the Pip reduction is counted as two Pips.
Calculating the Pip reduction for an 800 Absorb was difficult. The actual Absorb spell is three pips for a 400 Absorb; therefore, wouldn’t it be counted as six Pips for an 800 Absorb? If so, then the DPP of Hungry Caterpillar would be extremely high. But that wouldn’t be, right? Would it? These things can be quite challenging.
What Are Damage Multipliers?
You factor in a damage multiplier after you calculate a Pip reduction. For example, a standard damage multiplier is an AOE, or area of effect. An AOE spell is when a spell hits all enemies. Let’s take the spell, Glowbug Squall. This spell is an AOE, and it does 940 damage to all enemies. It costs five regular Pips and one shadow Pip. A Shadow Pip currently equals 3.6 Pips; therefore, Glowbug Squall would be 8.6 Pips in total.
AOE spells have their damage multiplied by 0.75, or 3/4. To account for this spell being an AOE, we get the inverse of 3/4 and multiply by 4/3. Instead of dividing 940 by 8.6, we would multiply 940 by 4/3 first to get 1253.3. Now, we divide by 8.6. Finally, this makes the DPP of the spell Glowbug Squall 145.7.
Calculating Drain DPP
Calculating DOT DPP
One more type of damage multiplier is “damage over time” or DOT. These spells have initial damage, and then the damage dealt over three rounds. Because this damage takes longer to deal, the damage is 25% higher than the average spell—DOT’s damage multiplies by 1.25. So, to find DPP of spells with DOT’s divide by 1.25 to get the final DPP value.
X rank spells like Tempest and Snowball Barrage are not affected by the AOE multiplier. Because they already have their damage per Pip value listed on the card.
What do the Devs say?
The first chart here is from Ratbeard’s Dev Dairy, it shows the individual base DPP for each school of magic. In addition to the new and old DPP for each school’s Shadow-enhanced spells.
With the damage per pip chart below, you will start to notice things with some spells above rank 7. The damage per pip curve caps off at eight Pips. It does not increase further. To account for this, rank eight spells and above get utility for cheaper then what a rank seven or lower would. They get these utilities at a 50% discount, compared to a rank seven or below spell.
There is one utility that does not get this discount, the Scion Condition, which remains at -1 Pip, not -0.5. The discounted utilities are bolded on the chart.
Another thing to note is rank seven spells DO NOT get penalized for being an AOE. They are purposefully over the damage curve. None of the things mentioned above apply to Shadow enhanced spells.
Formulas: (x = number of Pips and y = utility Pip cost)
AOE: [(damage)(4/3)] / (x – y)
DOT: [(damage)(0.8)] / (x – y)
Drain: [(damage)(25/22)] / (x – y)
If you’re interested in learning more about DPP you can check out Ratbeard’s Dev Dairy on the subject with this link! https://www.wizard101.com/game/dev-diary/spell-balance-audit
Final Notes
Moving forward the it’s important to keep this information in mind:
- One Shadow Pip equals 3.6 pips
- Storm base DPP is 125
- Fire base DPP is 100
- Myth base DPP is 90
- Death and Balance base DPP is 85
- Life and Ice base DPP is 83
- DOTs have a damage multiplier of 1.25
- Rank 7 spells are intentionally above the curve in DPP (no x4/3 AOE multiplier when calculating DPP)
- DPP scales slowly as spells start to cost more Pips
- Shadow enhanced spells have a higher DPP compared to regular spells.
We hope this article helps you to understand the logic behind the recent changes to the game and how they will help balance things going forward. Personally, I am excited to see what new spells will be possible now.
Thanks For Reading!
Starting Fishing: Avalon
After you complete the fishing quest “Not If I Catch ‘Em First!” in Dragonspyre, Lucky Hookline will send you on a journey to Avalon.
Brooke Waterman awaits you in Caliburn with another quest, “A Fishy Competitor.” As you enter Caliburn, Brooke will be found along the shore of the lake to your left. I have marked her location on the map below.
Brooke will then send you to Caer Lyon to speak to her sister, Wren Waterman, who has a new fishing quest. You’ll find Wren next to the river, as shown on the map:
The quest you receive from Wren Waterman is aptly named, “A Fishy Competitor”, as you will be competing with her sister Brooke, to catch a wide variety of fish.
Goals:
1 Sword Tail / Rank 1 Fire / Caer Lyon / Winnow Fire Fish / Minor Flame Lure
1 William Walleye / Rank 2 Balance / High Road / Winnow Balance Fish / Winnow Rank 2 Fish / Minor Harmony Lure
At the end of this quest, Wren will give you a new one called “Angling Upward.”
In this quest, you’ll need to catch 4 new fish.
Goals:
1 King Mackerel / Rank 3 Ice / Rare / High Road / Winnow Ice Fish / Winnow Rank 3 Fish / Common Frost Lure
1 Sea Fairy / Rank 3 Life / Epic / The Wyrd / Winnow Life Fish / Common Vitality Lure
1 Hag Fish / Rank 2 Death / Sentinel / The Wyrd / Minor Repose Lure
1 Hamlet / Rank 2 Death / Dun Dara / Winnow Death Fish / Minor Repose Lure
At the end of this quest, you will earn a spell which Removes Rank 2 Sentinels. We can finally get rid of the Sentinels too strong for the Rank 1 Banish spell!
Tips:
Fishing takes patience, but it’s a great way to use your unused energy.
You can keep your best fish and display them in aquariums, or sell your fish to Lucky Hookline for gold!
Many rare items can be found in fishing chests!
Don’t forget that the fish you see in front of you are not the same fish other Wizards see. Other players cannot catch or scare your fish away. However, if you catch a fish or scare it away, it will be replaced after 15 minutes.
If the pond does not have the right school of fish, scare them away by running in the water and come back later!
Also, remember that the first time you go to an area, they load the names of the fish. Of course, this is hard to see but always keep it in mind about rare and epic fish you are looking for.
Good luck and let us know how your fishing adventure in Avalon goes!
Next destination: Azteca!
Until then, you can see more information about fishing here.
Good luck!
Starting Fishing: MooShu
Our journey brings us to Mooshu, to visit the wise old Fishmaster known as Ryoshi. He’ll help us along on our journey with new quests, new fish, new spells, and an opportunity to level up in fishing.
After finishing the final quest in Grizzleheim, “New Fishing Buddy”, we will be going to the Jade Palace in Mooshu.
Ryoshi will help us continue our adventure with a new quest:
“Fish, Glorious Fish!”
Goals:
Catch one Grape Jellyfish, a Rank 2 Storm fish. You can find him in the Tree of Life. To increase your chances use the Winnow Storm Fish spell and a Minor Spark Lure.
Catch one Origami Fish, a rare Rank 2 Storm fish. This one will also be found in the Tree of Life. To increase your chances use the Winnow Storm Fish spell and a Minor Spark Lure
Once we have finished this mission, he will give us a new one:
“Cast of a Champion”
Goals:
Catch one Dragon Eel, a Rank 2 Fire fish. He can be found in the waters of the Jade Palace. To increase your chances use the Winnow Fire Fish spell and a Minor Flame Lure
Catch one Sumo Koi, a Rank 2 Life fish. You will find him in Kishibe Village. To increase your chances use the Winnow Life Fish spell and a Minor Vitality Lure
Catch one Codfather, a rank 2 Death fish. He’ll be swimming around in the Ancient Burial Grounds. To increase your chances use the Winnow Death Fish spell and a Minor Repose Lure.
Catch one Ninja Fish, a Rank 2 Ice fish. You’ll find him in Tatakai Outpost. To increase your chances use the Winnow Ice Fish spell and a Minor Frost Lure.
As soon as this quest is over, it will give us a reward, a critical spell to have! With this spell, we will be able to winnow Rank 2 fish! Thus, in combination with the other winnow spells, we can catch the fish we want:
Winnow Rank 2 Fish- Scare away all except Rank 2 fish
Ryoshi has 2 extra spells to sell us. They each cost 5,000 gold and to get them one must be a level 6:
Winnow Rank 1 Fish- Scare away all except Rank 1 fish
Winnow Rank 3 Fish- Scare away all except Rank 3 fish
These are 2 very important spells, as they allow us to scare away all other Ranks of fish, except what we are fishing for. It helps us to catch the desired fish easily!
This ends our journey to MooShu and the basics of missions and spells!
Tips
Fishing takes patience, but it’s a great way to use your unused energy!
You can keep your best fish and display them in aquariums, or sell your fish to Lucky Hookline for extra gold!
Don’t forget that the fish you see in front of you are not the same fish other Wizards see. Other players cannot catch or scare your fish away. However, if you catch a fish or scare it away, it will be replaced after 15 minutes.
If the pond does not have the right school of fish, scare them away by running in the water and come back later!
Also remember that the first time you go to an area, they load the names of the fish. Of course, this is hard to see but always keep it in mind about rare and epic fish.
We should not forget that Krokotopia, Zafaria, and Celestia also have fish available, even if there are no fishing quests located there. They will give us enough XP to be able to reach a higher level in fishing.
Our next destination is Avalon!
Until then, see more information on our site for more fishing and its secrets here and let us know what you think in the comments below!
Good luck!
Ravenwood’s Spiral of Gauntlets
Community House Party!
This Saturday, June 27th, meet us at the Fairegrounds in realm Pixie at Noon EST for a lift to the party house where we will have Gauntlet runs and friendly PvP with the entire Ravenwood Community. Every housing gauntlet in the Spiral and 6 PvP rings are open at this free-to-play party. So, bring your friends and show them around!
Summer Fashion
But wait, that’s not all! This week, join us as we bring back a very special Ravenwood event. Show off your fabulous summer stitch in the Summer Fun Fashion Competition for a chance at some amazing prizes!
1st Place – 5000 Crowns and a Charmers Mystical Flute
2nd Place – 2.5k Crowns and an Archangels Attire Set
3rd Place – A Sunflower Skimmer Mount
If you want to be considered for this fashion event send an application in before this Wednesday at Midnight EST. Screenshots will be judged by the Ravenwood Academy Events team and published here for all the Spiral to see!!
Apply Here:
Fabulous Summer Fashion Application
Keep your eye on our Official Social Media channels for more details and updates as the event draws near.
Our Official Porting Team will be at the Fairegrounds in Realm Pixie. Meet us there and a porting Wizard will bring you to the party!
Farm Castle Gauntlets with help from the Ravenwood Community Helping Henchmen and party with the community. Voice chat is available on Discord so you can hang out with your friends in real-time!
Follow Ravenwood Academy as Amber on Twitch to catch our events and other fun streams.
Available Gauntlets
The Accursed Play Gauntlet
The Great Clock Gauntlet
Grand Tourney Arena
Sinbad and the Iron Sultan Gauntlet
Spiral Cup Gauntlet
Midnight Sun Pagoda
Winterbane Hall
Fantastic Voyage Expedition
The Doomsday Krok Gauntlet
Porting Wizards
Look for the Official Porting Team at the Fairegrounds in realm Pixie!
Discord Moderator Mana – Samantha LifeWhisper
Discord Admin Hunter – Hunter StrongStone
Discord Admin Cyclic – Gavin Bane
Discord Admin Traid – Alexander FireBlood
Discord Admin Shadow – Amber
Facebook Moderator Kenny – Michael Thunderblood
Add one of these Wizards to get a ticket to the party that will allow you to return all day long!
Helping Henchmen
Our community Helping Henchmen and Staff will be looking for teams that need a hand. We want everyone to have fun. Every level of Wizard is welcome and needed at the event. This might be a great time to start a new Wizard, or teach the game to a family member or friend. Don’t be afraid to ask out loud for a team, we will help you get matched up for maximum farming fun!
Follow our Social Media channels or join us on Discord for more questions. We can’t wait to see you there!
Starting Fishing: Dragonspyre
Dragonspyre is one of the most important worlds for fishing spells in Wizard101!
Now that we’ve finished Grizzleheim’s “Ol ‘Fishing Buddy” mission, Lucky Hookline will give us the “Turn Up The Heat” mission. This takes us to Yuri Smokesnare in The Atheneum.
If you need help finding Yuri, open the map to find the fishing icon:
You’ll start with the “For the Lava Fishing” mission. Before we begin, let’s see what fishing spells we can get from Dragonspyre:
Yuri’s Rank 2 fishing spells cost 1000 gold. These spells are helpful for fishing tournaments:
Reveal Large Fish – Reveal Whoppers and almost Whoppers.
Reveal Small Fish – Reveal Small Fries and almost Small Fries.
Timor Flamecaster
Timor Flamecaster is the next fishing NPC, You can find him in the Labyrinth in the Necropolis.
Dragonspyre / The Necropolis / The Labyrinth
Luckily, you don’t have to complete the dungeon. Timor will be standing by the entrance before the lava lake.
After reaching fishing level 2, we will be able to buy more fishing spells for 1000 gold each:
Reveal Fish Rank 1 – Reveal the location of all Rank 1 Fish.
The next spell, called Winnow, is available at fishing Rank 3, also for 1000 gold each. Winnow is very important for fishing, since it keeps only the school of fish we want.
Winnow Balance Fish – Scare away all fish except Balance
Winnow Death Fish – Scare away all fish except Death
Winnow Fire Fish – Scare away all fish except Fire
Winnow Ice Fish – Scare away all fish except Ice
Winnow Life Fish – Scare away all fish except Life
Winnow Myth Fish – Scare away all fish except Myth
Winnow Storm Fish – Scare away all fish except Storm
Now that we have these spells, let’s return to Yuri in the Atheneum who has the next mission “For the Lava”:
Goals:
Catch one Fire School of Fish / Rank 2 Fire / The Atheneum
Without the Banish Sentinel spell, it’s hard to fish in areas with Sentinels. Instead, go to the Atheneum and catch this fish by using: Winnow Fire Fish / Charm Fish / Minor Flame Lure.
The completion of the mission will give us another quest: “Among Us Stalk the Sentinels.”
Goals
Catch one Dragonfly Fish / Rank 2 Life / The Atheneum / Winnow Life Fish / Charm Fish / Minor Vitality Lure
Catch one Hard Albacore / Rank 2 Death / Plaza of Conquests / Winnow Death Fish / Charm Fish / Minor Repose Lure
Catch one Sweet Yellow Grunion / Rank 2 Myth / The Crucible / Winnow Myth Fish / Charm Fish / Minor Fable Lure
When this mission is complete, you can start the quest: “Catch ‘Em If You Can.”
Goals
Catch one Red Armored Guard / Rank 1 Ice / The Atheneum / Minor Frost Lure (If you want to catch a Sentinel fish, press the space bar before the lure goes under the lava)
Once this quest is completed, you will receive the Banish Sentinel spell. This handy spell will remove rank 1 Sentinel fish from any fishing area it is cast in.
Reward: Banish Sentinels 1 – Force Rank 1 Sentinels to flee.
What a relief to finally have this spell! After this quest, we will earn the Dragonspyre Angler Badge.
Now, there’s one more quest from Yuri Smokesnare: “Not If I Catch ‘Em First!”
Goals
Catch 3 Ember Parrot Fish / Rank 2 Fire / The Tower Archives / Winnow Fire Fish / Banish Sentinels 1 / Minor Flame Lure
3 Trigger Fish / Rank 2 Fire/ The Grand Chasm / Winnow Fire Fish / Banish Sentinels 1 / Minor Flame Lure
Completing this quest will reward you with a Dragonspyre-themed regular keeper aquarium:
Once you complete the quests and earn Fishing Rank 6, you can train new spells from Yuri. These powerful level 3 lures cost 5000 gold each.
Common Harmony Lure – Catch a Rank 3 fish with a Balance Lure
Common Repose Lure – Catch a Rank 3 fish with a Death Lure
Common Flame Lure – Catch a Rank 3 fish with a Fire Lure
Common Frost Lure – Catch a Rank 3 fish with a Ice Lure
Common Vitality Lure – Catch a Rank 3 fish with a Life Lure
Common Fable Lure – Catch a Rank 3 fish with a Myth Lure
Common Spark Lure – Catch a Rank 3 fish with a Storm Lure
Tips
Dragonspyre is a world full of new fish that will give you enough XP to level up.
The best method is to catch the common fish, then rare fish, and finally the epic fish.
You can see the Fish Locator Table to see what you are missing from your Angler’s Tome.
Of course, fishing is always a great way to use unused energy! But you’ll need to be patient with Dragonspyre fishing. Because there are so many different fish, you may not catch the one you need first try.
As mentioned before, remember that only you can interact with the fish you see. No other player can remove your fish, and you can’t remove theirs either. After catching a fish, the pool will replace your caught fish after 15 minutes. If the pool does not have the fish you want, drive out the unwanted fish and wait for a new set to return.
Our next destination is Mooshu.
Until then, see more information on our site for more fishing and its secrets here and let us know what you think in the comments below!
Good luck!
The Forgotten Lore of Celestia
Warning Spoilers Ahead!
“Long ago, the Astral Wizards of Celestia created powerful magic using the energy of the Stars, the Moon, and the Sun.
The sorceress Morganthe, a Queen of the Shadow Web, wanted the secrets of Celestian magic at all costs. The Celestians refused her, so she raised a Dark Army and sent it against them. After decades of battle, the Astral Wizards realized their world would fall. They summoned the Storm Titan to defeat Morganthe’s legions and to bring their world safety.
The Storm Titan betrayed the Celestians by sinking their world beneath the Waves together with Morganthe’s invading forces. Realizing they were doomed, the Celestians raised mighty Domes to protect their treasured city from the waves, though it was too late. They perished along with Morganthe’s invading army. Celestia was lost to the Spiral, its Spiral Door closed forever.”
-KingsIsle Entertainment
From Fire to Water
Celestia and its People
They say that the Celestians were an incredibly advanced magical society. Many say they were ahead of their time. Its people were both powerful and wise. Peaceful, intelligent beings. They were devout in the pursuit of knowledge across a wide array of subjects not only astral magic. A culture of Wizards and inventors creating magical contrivances. Items to aid in their everyday lives. They were a culture of people who looked closely at the effects of their choices. Not only upon themselves but the Spiral as well.
The Origins of the Spheres
A Gap In Time
This is where the early history of Celestia ends. Anything between this period and the war against Morganthe vanished. As a result of Celestia sinking beneath the waves, everything disappeared. What might have been is generally unknown. Events that might have transpired? The marvels of the Celestian’s contrivances? The Celestians advances in the realms of magic, science, and society all disappeared. This is until new information emerges. Until then one thing is certain. Most of Celestia’s history lies not in its murky beginning, but rather in its unfortunate demise.
The Beginning of the End
The Crustacean Empire
The Rediscovery
Once again, time would move on and the location of Celestia became lost to the Spiral. That is, until a certain Thurston Plunkett rediscovered the world. With the support of the Spiral Geographical Society, Plunkett secured a ship and crew. He then led an archeological expedition to Celestia. They were hoping to learn it’s secrets. Plunkett thought they might even determine exactly what caused its disappearance.
The Skyship Explorer would be shot down upon arrival. Crashlanding on the Floating Land, the crew and expedition became lost and separated. Despite this setback, Plunkett and most of the remaining expedition would carry on. They began the construction of several exploratory underwater domes. Once completed and drained the archeological exploration of Celestia would begin. Unbeknownst to the expedition, in rediscovering Celestia they had angered the Crustacean Empire. They also opened the door once more to Morganthe and her forces. The Crustaceans and Shadow Web would come, to put a stop to the exploration. They would raid the uncovered ruins, splitting up the remaining Marleybonians. A distress call would go out across the Spiral and only a certain Wizard in Wizard City would hear it.
What Happened to the Celestians?
Not as Dead as We Think...
Gone but Not Forgotten
On top of this there’s the matter of Qyburn Stellargaze in the Arcanum. He remarked in his Bio back in February of 2017 that he hasn’t been home to Celestia in at least a millennium or two. Provided Qyburn is being serious with that remark, that would mean the Celestians are not only an ancient people but also long-lived ones as well. This adds an interesting layer to the entire situation, allow me to paint the entire picture.
morganthes invasion
Morganthe invades after being denied Astral magic. As the siege drags on, the Celestians move their civilians to the safety of another world. A world known only to the Celestians (likely one from their Grand Spiral chart). Being so long-lived they could simply wait out the Morgantine invasion if things didn’t go as planned. In the process the Celestians also take any of their knowledge that isn’t nailed down. Taking the most important and portable objects: books, tomes, scrolls, and etc., things which likely pertained to history, magic, and culture. While leaving behind the less critical things. Writings on less important and less sensitive subjects and things that couldn’t be easily relocated. Such as the Astral Archivist, obelisks, monoliths, carvings, pedestals, frescos, and so on. This would explain why we don’t encounter any civilian ghosts. It also explains why we don’t have a lot of information on Celestia’s history before Morganthe’s invasion.
If the Titan fought with them as planned Morganthe’s army wouldn’t stand a chance. But, if something went wrong the Celestian’s could retreat to the safety of their magical domes and let the Titan wreak havoc on Morganthe’s army. When the Titan betrayed the Celestians unexpectedly, there wasn’t time for the retreat. Both sides perished as a result, which might explain why we don’t see any Celestian spirits or Shadow Web spirits inside the District of the Stars.
The Last Nail
Because there was no one left, no message was sent and so Celestia faded into obscurity until the Marleybonians arrived. Perhaps we weren’t the only ones to receive Thurston Plunkett’s SOS. If any Celestians were listening, the mere mention of the Shadow Queen’s return, it would be more than enough to keep them where they are. If this theory is true there could be a remote population of Celestians in some hidden corner of the Spiral. Waiting, patiently, for the day they can finally return home.
Reading the Celestian's Writing
It is fascinating to note, that the various inscriptions found on walls, obelisks, and other objects throughout Celestia are not gibberish. These symbols are a monoalphabetic substation cipher, meaning for every letter of our alphabet there is a corresponding character that never changes. So, while the individual symbols are different any message or word written in the cipher will always directly correspond to the other set of characters, for example, the word “loom” is written and spelled with the same corresponding characters in either script. If you know all the characters or have the translation key to the cipher cracking the code is a cinch, and the inscriptions on the Stone of Mazzaroth give us just that.
The Stone of Mazzaroth
More Messages
The Celestian Base Camp
The District of the Stars
Stormriven Hall
Bonus Piece!
Across the entirety of Celestia, on the trims of many floors, walls, and ceilings, you can find the words “Moon Sun Stars” written repeatedly in that order.
As a nice final touch, the message written beneath the name of the world in this image says:
*Beneath the waves the stars still shine*
While I may have searched Celestia from top to bottom for these messages, its very possible I may have missed some. If you have found any more messages in your adventures please share them below, I do enjoy these sorts of things.
Thanks for Reading!
Ravenwood Academy Class of 2020
It’s been an unprecedented few months in the community and in the world around us. Many members of the Ravenwood Community are graduating in these trying times. Ravenwood wants to celebrate and give our friends that are unable to attend ceremonies recognition for all that they have achieved. So, this year, Ravenwood Academy is holding our own community commencement ceremony!
Join Ravenwood and the Fansite Festival on Saturday, June 6th to attend a graduation ceremony in-game! If you wish to attend, meet us at Ravenwood Academy in front of Bartleby in realm Pixie at 2:30 pm Eastern Time. From there, our porting team will escort you to Seth Nightflames house where the ceremony will begin at 3 pm sharp. After celebrating, we will port over to the Spiral of Gauntlets house for a Ravenwood Community style reception.
If you’re attaining a diploma/degree this spring/summer and wish to be recognized on stage; email [email protected] , or contact an Administrator on Discord by June 3rd at midnight EST. Include the type of diploma, certificate, or degree you will be receiving, and your Wizards name and level. Let’s celebrate your success! We can’t wait to see you there!
Congrats Grads!
Congratulations to the Ravenwood Academy Class of 2020!! We are so proud of all you have achieved!
Neela EarthStone – BFA in Animation: Videogame Art and Minor in Game Design
Aaron Ashthorn – College for Graphic Design Diploma
Carlos IceBlade – College for Theater Arts Diploma
Hunter SpiritBlossom – Automative Technician Diploma
Brooke Night – High School Diploma with focus in Natural Science
Sarah LifeFriend – Advanced Regents High School Diploma
Steven Head – Core 40 High School Diploma
Alex – High School Diploma
Ashley – High School Diploma
Austin – High School Diploma
Abigail StarSpear -High School Diploma
Angel Dreamer – High School Diploma
Blaze NightDust – High School Diploma
Chase StormBlade – High School Diploma
Edward Rain – High School Diploma
Edward StarSinger – High School Diploma
Jasmine Night – High School Diploma
Juan FrostEyes – High School Diploma
Julia GhostSong – High School Diploma
Kevin FireSpear – High School Diploma
Kieran SunShield – High School Diploma
Laura – High School Diploma
Mitchell SpriteRiver – High School Diploma
Nicholas WildPetal – High School Diploma
Sabrina Cloud – High School Diploma
Saffron Rose – High School Diploma
Samuel ThunderWalker – High School Diploma
Sarah AngelHunter – High School Diploma
Shanna SunHeart – High School Diploma
We can’t wait to celebrate with you!!!
Fansite Festival
Don’t forget to check out all these other amazing events that will be a part of the 2020 Fansite Festival!