Shark Week

Happy Shark Week!

Hello Wizards, it’s Erin EagleCaller, and Shark Week is here! All week in Wizard101, we’re celebrating the fantastic sharks of the Spiral!

During this event, you have a chance to catch the Warhammerhead as well as all seven Stubby Sharks. It’s also the perfect time to catch the seasonal fish, the Basking in the Sun Shark! You can find these magnificent fish scattered in various locations throughout the Spiral.

Shark Week comes to the Spiral but once a year. Usually near the end of July or the first week of August. Yet, it’s one of the few times; we can find all the Stubby Sharks together (except the Warhammerhead). It’s a big opportunity for Wizard101’s Fishing enthusiasts. You won’t want to miss it!

In light of this, allow me to fill you in on how you can catch these magical fish.

Warhammerhead and Stubby Sharks

The best spots to find the Warhammerhead and Stubby Sharks are in the Commons and Northguard. Since they’re both Rank 2, use the Rank 2 Winnow to help find them. Then using Reveal Fish School spell to help catch them all.

You’ll want to use the corresponding lure to the shark that you want to catch. I’d suggest a minor or common fishing lure of the same school to capture them.

If you don’t have the Rank 2 Winnow spell, you can get around it using Reveal Fish Rank 1. Because the Warhammerhead and the Stubby Sharks are all Rank 2 fish, the spell won’t mark them. That way, you can be sure that it is a Warhammerhead or Stubby Shark! Remember, all Stubby Sharks are the same rank regardless of school.

Basking in the Sun Shark

Don’t forget to catch the Summer Fish, the Basking in the Sun Shark! They’re staying with us for the entire Summer; if you don’t find one during Shark Week, don’t fret! Remember to snag one before the season ends to complete your shark collection.

The Commons is the best choice for finding the Basking in the Sun Shark. Using reveal fish school, take notice to which are fish are Fire school. Then using any Fire Lure, you’ll want to catch the larger fish in the pond. The Basking in the Sun Shark is almost double the length of your lure, making them easy to spot.

Shark Locations

Warhammerhead

The Warhammerhead is in Wizard City’s Triton Avenue; yet, they’re not a common catch. So, it’s not the ideal spot to find them.

This shark is also found in Grizzleheim. Look for them in Northguard, Helgrind Warren, Mirkholm Keep, and the Vigrid Roughland.

This fish can be housed in a Regular Aquarium

Stubby Sharks and Basking in the Sun Sharks

Stubby Sharks and Basking in the Sun Sharks have a wide range of fishing spots. They’re in Wizard City, Krokotopia, Mooshu, Grizzleheim, Zafaria, and Avalon.

In Wizard City, they are in the Commons. If you’ve begun the Immortal Games in Aquila, these sharks are also in the Garden of Hesperides.

As for the other worlds, you can find them in the Oasis, the Jade Palace, Northguard, the Baobab Crossroads, and Caliburn.

Although less common, the Basking in the Sun Shark can be found in every Castle or House that has a fishing pond.

Both of these fish can be housed in a Regular Aquarium.

Thanks for Reading!

That’s all for Shark Week this year. Thank you so much for reading our guide. I hope this helps you in your shark hunt, happy fishing!

Make sure to check out all the other great fishing guides at Ravenwood Academy! Happy Fishing Wizards! :Pacuman::Pacuman::Pacuman:

Legendary Ice PVP

Today’s topic is going to be pretty chill as we get into Legendary Ice PvP. The best level for Legendary Ice is definitely 66. My character was level 66 for the purposes of this article. Now, why Legendary ice? As ice you have loads of health a lot of resist so tanking long enough to stay alive and hit isn’t usually a problem. I had a fun time getting to Warlord.

I went with a well balanced setup. I chose to play to this schools strengths with lots of resist, decent damage, and pierce. For ice, it’s easy to get these stats especially with a ward pet. My basic strategy for this school was to save pips and use a combo.

My stats for this wizard ending up being 64 ice damage, 68 resist to ice, 63 to storm, 73 to balance, 60 fire resist and 48 universal.

Gear

For this setup use House of Scales or Waterworks hat for the excellent well-rounded stats. The Shivering Breath Robes is best for damage, critical and resist. You can craft this robe in Zafaria. My set up also uses the Professor’s Hoard pack boots. An Immortal’s Lore pack wand for it’s damage and pierce. The Duelist ring and athame for damage and pierce. A Life Mastery amulet and a resistance pet. As for the deck, I use House of Scales for the accuracy boost.
 
You will also need to get Winter Moon and Reindeer Knight. These spells will help with stuns, get rid of minions, and keep pressure on your opponent.
 
I actually made Leaderboards on this character, as I kept pushing. It was fun, and I enjoyed it.

ScHool Specialty

Your goal as an Ice is to keep applying pressure. Chip away at their health with attacks. Using over time attacks will deal damage, and suppress their attacks as well. Blades are your best friend.

Deck Setup

3 Freeze, 3 Frostbite, 5 ice blades, 3 ice dispels, 3 Reindeer Knight, 3 Snow Angel, 4 Steal ward, 3 Stun Block, 5 Towers, 3 Volcanic shield, 2 Balefrosts, 4 Winter Moon, maxed out Colossal enchants, 3 Gargantuan enchants, 3 Snow Serpent, 3 Fairy, 3 Satyr, 3 Reshuffle, and 2 balance dispels.
 

Treasure Card Deck

3 Ice blades, 4 Tower Shields, 5 Gargantuan, 3 Sanctuary, 1 Shatter, 3 Cleanse charms, 2 Reshuffle, 3 Elemental blades, 2 Weakness, 2-3 triage, and 1-2 lord of winter.
 

General Strategy

The main strategy is to outlive your opponent and continue attacking. This is slow gameplay and it will add up with combos. I always blade into an overtime attack when I can. I have 3 different types of over time attack. One is a single target and Two are all one enemy attacks. I fought a lot of Wizards with minions, with all one enemy attacks it was convenient for me to kill them.
 
What if you get hit by a Myth with shift? That’s why we have resist to our own school. That way you can survive your own hit, and be able to heal back. I don’t go too crazy with blades when I DoT (Damage Over Time). Usually, I save that for when I get an open shot to hit with Wintermoon, lord of Winter, or any other direct damage hit. The DoTs are also meant to get rid of shields, and DoTs work well against spammers.
 
Heal when your health gets low, you’re going to be tanking a lot. You’ll have the pip advantage to do so when you’re setting up to do those constant attacks. Use Sanctuary or Balefrost when they Doom, they will always try to stop you from healing.
 
That wraps up this article on Legendary ice PvP. I hope you enjoyed it. If you have any questions, reply in the comments section below. Thanks for reading!

Fishing: Code Wands

After the Zafarian fish were updated, chests containing precious code wands that don’t exist anymore as drops from bosses. The code wands are found in various lakes in Zafaria, but let’s focus on a single area in Zafaria that is well known as Elephant Graveyard.

Location

Zafaria In order:

Baobab Market / Stone Town / Waterfront / Drum Jungle / Elephant Graveyard

The Wands

1.Amaranthine Staff

2. Staff of the Querent

3. Fog Staff

4. Staff of Imperator

5. Warpwood Wand

6. Blue Raptor

7. Dragonclaw Blade

8. Viridian Scepter

9. Galvanic Hammer

10. Goldenbeak

 11. Umbra Blade

How Do Get Them

There are many methods one can use to catch these wands, but we must first mention that the chests are in all ranks, schools, and categories like the common, rare and epic fishes. So the best method is to go there and catch what you see. However, doing so will waste a lot of time and energy to a more efficient method would be, having in mind that the right pond has more chests from the left, and in the second phase, that most fish are a school of death, we use a middle bait of this school, mostly.

  1. Reveal Fish School: See if a death fish appears and cast bait Lesser Repose Lure or Minor Repose Lure and catch what you can from what you have in front of you or all, even sentinel fish.
  2. Winnow Death Fish / Banish Sentinels 1: Use after Lesser Repose Lure or Minor Repose Lure grab you can first on the right side of the lake and then on the left after you repeat the Banish Sentinels 1 spell again.
  3. Use Minor Repose Lure and catch all sentinel fishes. These fish contain chests like all fish and all categories. But they differ in how to catch them. Do not wait to pull the lure into the water to hit the space bar, but once they touch the lure, press the spacebar right away.
    Note: If 15 minutes have passed, repeat with Summon Fish and re-do Method 1, 2 or 3.
  4. If you have the Buoy Chests 1 spell, you don’t need to use the Summon Fish spell because it resets along with a 50% greater chance of returning to chests. So then you have two options:
  • Make Winnow Death Fish / Banish Sentinels 1 by using Minor Repose Lure and catch what’s left.
  • Make Winnow Death Fish and catch all the sentinel fish and then what is left of the school of death.

Do not forget that there are no fishing spells that scare aware the sentinel fishes whatever their school, except Banish Sentinels 1.

The whole collection together:

Thank you for reading, please don’t forget to let me know if this article helped you by leaving a comment below! 

Good Luck!

Legendary Storm PvP

Hello, and welcome to Legendary Storm PvP. I know, shocking. Why Legendary Storm PvP you may ask? When I was playing Wizard101, back when PvP was popular among my friends, we all liked Legendary PvP. The not so high stats, the no use of shadow pips, the little grind we did to get House of Scales or Waterworks gear was all fun. As a Legendary Storm, it was definitely a journey. Why Storm and why not Balance though? Good question. I liked that nobody ever really chose this school to solo, nor do I need to be just like everyone else and make one. I liked Storm for its high damage and pierce and the way it handles itself.

PvP as a Legendary nowadays is easy, fun, and sometimes unpredictable. I can guarantee I don’t win every one of my matches, but most. To those reading, you have to either farm Loremaster for some spells, craft or buy packs, depending on your preference. As some spells are wanted in PvP. For example, my storm has Queen Calypso, a card I use to bring out the utility of my spells, and the Damage Per Second it provides. I suggest crafting to those who don’t want to farm or buy packs, as it is one of the fastest ways to get the spells, believe it or not.

Gear and Stats​

My Storm specializes in quick attacks, ending the rounds easily, and has high damage and pierce at 65. For a Storm, I would suggest going for high damage and pierce over critical, because of the critical nerf.

The gear that would be a good set up for Damage and Pierce would be:

  • Robe: House of Scales – Lower Zigazag Vestment
  • Hat: House of Scales – Lower Zigazag Headdress
  • Boots: Professor’s Hoard Pack – Halston’s Stormy Slippers
  • Wand: Immortal’s Lore Pack – Aquilan Velite Lance
  • Ring: Vendor: Brandon Mistborn – Duelist’s Daredevil Ring
  • Athame: Vendor: Brandon Mistborn – Duelist’s Fatal Razor
  • Amulet: Lower Zigazag – Condemned Soldier’s Charm
  • Mount: Avalon Outlaw’s Bundle – Vulpine Avenger Mount for pierce OR
  • Mount: Ghulture’s Hoard Pack – Storm Ghulture for damage
  • Pet: Any pet with all 5 talents being damage for maximum damage output, and socketing a Spell Proof Jewel

Pierce Jewels are needed on your Ring and Athame.

  • Circle Jewel: Plain Piercing Amethyst +3% pierce
  • Tear Jewel: Plain Health Opal +65 health
  • Triangle Jewel: Plain Pip Opal +6% power pip chance
  • Square Jewel: Plain Defense Opal +16 universal resist
  • Triange Jewel: Plain Accurate Amethyst +7 storm accuracy

With all the gear and jewels equipped your storm should have 125 Damage, 32 resist, 27% accuracy, 54% critical chance, 20% pierce and 79% power pip chance. We will also be using Infallible before we hit which gives an additional 15% accuracy and pierce over 4 rounds.

Spells Trained through Training Points​

  • Ice School  – Tower Shield
  • Sun School – Gargantuan
  • (Prepare for the weird one) Fire School – Phoenix, Infection, and Stun Block.

Main Deck Set Up​

  • 6 Queen Calypso’s
  • Max Damage enchants, thus being Gargantuan
  • 3 Lightning Bats
  • 5 Wild Bolts
  • 4 Tower Shields
  • 3 Volcanic Shields
  • 3 Glacial Shields
  • 3 Pixies
  • 3 Darkwinds
  • 2 Storm Dispells
  • 3 Storm Shark
  • 2 Insane Bolts
  • 3 Storm Lord
  • 2 Storm Snakes
  • 4 Storm Blades

Side Deck Set Up​

Now, for that phoenix spell I mentioned earlier – you are going to want to enchant a lot of them from the Mutate Phoenix spell.

The Spell Thunderbird has such high utility, as it gives you x3 +30% traps universally, pack 3 of them.

  • 2 Storm Lord
  • 4 Tower Shields
  • 5 Infallible
  • 3 Kraken
  • 5 side Queen Calypso
  • 3 Triton
  • 2 Storm Shark
  • 3 Triage
  • 2 Gargantuan

Strategy​

The goal is to hit as fast as possible, preferably trying to pull an infallible first round to get that maximum amount of Pierce through the first couple of hits. If you can get infallible up, you can then hit with multiple Queen Calypsos and small hits, dealing good damage, and keeping them on the defensive.

If your opponent hasn’t stun shielded, that’s where Storm Lord comes in play. Switch back from playing offensively and defensively as you will need to make sure you can be able to out damage per second them and survive. Don’t just hit randomly, as we’re built on strategy. Make combined hits that make sense.

For example, you have the pips needed for the 5 pipped Thunderbird. You cast that into a Queen Calypso, giving you a +30% and a +20% traps on your opponent, making use of that utility you have.

Avoid spamming cards like a wild bolt or insane bolt as you are wasting pips. Use a Wild bolt to get off a shield, or start off with a hit, or need to get rid of a card.
Infection is for your heal spammers, and with all the pierce you have, it’s fine to hit through shields. All your other hits, use in situations where you know your opponent is open, and you can do mass damage. All spells and all battles aren’t all the same. Different situations occur, just have to be patient and committed to learn and understand what to do in different situations.

I hope you’ve enjoyed the guide. If you got any questions, my Discord is 𝕴𝖓𝖋𝖊𝖗𝖓𝖆𝕲𝖆𝖒𝖎𝖓𝖌 #1999, and I will gladly answer all questions related to storm Legendary PvP.

Crafting101 – Zafaria

Today we will craft two Conga Drums and two Spirit Caller Drums for the quest "Drum a Little Drum"

Welcome back to Crafting101, young Wizard! Congratulations on achieving your Grandmaster Artisan Badge. You are now well on your way to becoming a Legendary Crafter. The Zafaria crafting quest is unlike any other crafting quest. You cannot complete this quest by teleporting to a friend to access the trainer early as you could with the others. You must complete the quest “To Market, To Market,” before being able to collect his quest.

Koyate Ghostmane

After completing ‘To Market, To Market,” Koyate Ghostmane will have the quest for you. You can find him near the large hollow log in Baobab Market. He is the first lion you see when you enter the area. Once you talk to him, you get the quest “Drum a Little Drum.” This quest requires you to craft two Spirit Caller Drums. The recipe for the Spirit Caller Drums will automatically go into your recipe book.

You will notice that you need Conga Drums for the Spirit Caller Drums recipe. These will also need to be crafted. Gearwise sells the Conga Drum recipe for 4,755 gold. You can find him in Survey Camp, Celestia.

The Recipes

There are many reagents required to craft both of these drums. Below is a list of all the reagents you will need in order to craft them.

Conga Drum

You need two Conga Drums to make the two Spirit Caller Drums. In previous worlds, we crafted two items twice. Now we will learn how to craft items that are an ingredient in other recipes. This is an essential tool if you plan to craft a house, such as The Wyrd or The Treetop Getaway.

Legion Shield

The Spirit Caller Drums need 8 Legion Shield treasure cards between them. These have a chance of being harvested from White Tiger Lillies or Missile Toe plants. If you’re lucky, you may find this Treasure Card in the Bazaar. It’s price ranges from 540 gold to 1013 gold.

You can farm Winter Skulls in Nordrilund and Nastrond for a chance at this treasure card. These places are in Wintertusk, Grizzleheim.

Giant

Our Conga Drum recipe requires four Giant treasure cards. The easiest place to find this treasure card is from the Archivist in Celestia. You can also harvest Giant from Sunion plants.
 
Dromel Merchant, Lost & Found, and the Treasure Chest all have this item as one of their daily rewards. Avery Templeton’s treasure card recipe is listed below under ‘Transmute Recipes.’
 

Amethyst

The bright violet accent in the Conga Drums requires 2 Amethysts. Amethysts aren’t found in the Spiral. Buy them from vendors like Al Saf’wan or Campbell Hodgson for 15 gold per gem. Harvesting plants such as the Fortune Cookie Tree, Ivy League, and Snap Dragon can also give you this card.

Perfect Onyx

The Spirit Caller Drum recipe requires 4 Perfect Onyx. Noxolo Fasttrack and other reagent vendors sell them for 100 gold each. Noxolo lives within the large hollow log in Baobob Market, Zafaria. Additionally, Perfect Onyx may harvest from Ivy League and Maelstrom Snap Dragons.

Crystal Vial

The Conga Drums recipe needs 2 Crystal Vials. It is a pricey reagent when bought from a vendor or the Bazaar. The vendors in Wysteria, Mooshu, and Dragonspyre sell them for 330 gold.

Buying them from the Bazaar can cost between 165 to 1650 gold each. Their cost depends on how many are available. Harvesting Pink Dandelion can also get you some of these vials.

Pristine Vial

Four Pristine Vials are in the Spirit Caller Drum recipe. Pristine Vials are either bought or harvested. Archytas sells these for 500 gold each. Also, if you grow the Maelstrom Snap Dragon, you will have a chance at harvesting this item.

Black Pearl

There are 28 Black Pearls in our Spirit Caller Drum recipe. Black Pearls are a challenging reagent to find. It can be a rare harvest from Black Lotus or regular Pearl. You can also buy Black Pearl from Diego for 175 arena tickets. The Bazaar has them available for 188 – 1875 gold each.

A few gardening options are: Alligator Pear Tree, Deadly Fly Trap, King Parsley, and Ultra Tiger Lily. The transmute Recipe is listed below.

Golden Pearl

The gold accent in the Spirit Caller Drums calls for 16 Golden Pearls. These are a rare harvest from pearls found in many underwater places in the Spiral. This includes Stormriven Hall, The Grotto, The Portico and Waterworks in Crab Alley.
 
This reagent can be harvested from Maelstrom Snap Dragon, Evil Magma Peas, Deadly Helephant Ears, and Fickle Pickles. The Gorilla, Minotaur, Magic Eggs, and Dragonfly all have this item as one of their daily rewards. The transmute recipe is listed below.

Sunstone

18 Sunstones are required for our Spirit Caller Drum recipe. These are a rare harvest from sandstone.

Sunstone is harvestable from Maelstrom Snap Dragon, Evil Magma Peas, Fickle Pickle, and Deadly Helephant Ears. The transmute recipe is listed below.

Aether

12 Aether will be required in order to complete both sets of drums. This is a rare harvest from Kelp and Shells. You may harvest this reagent from Deadly Helephant Ears, Evil Magma Peas, Fickle Pickle, King Parsley, and Maelstrom Snap Dragon.

You also might get this reagent from housing rewards. This includes The Dragonfly Ride, Dromel Merchant, Giant Gorilla and the Horn of Plenty. If you have arena tickets, Diego sells Aether for 200 tickets each. The transmute recipe is listed below.

Shell

16 Shells are in our Conga Drum recipe. This reagent is common in Celestia. Shells can be found in places such as Base Camp, Stormriven, District of the Stars and The Grotto. They’re also in Wizard City’s own sunken Triton Avenue, Crab Alley.

You may be lucky enough to harvest this reagent from Fickle Pickles and Maelstorm Snap Dragons. The transmute recipe is below.

Fossil

24 Fossils are required to craft our Conga Drums. This is a rare harvest from Stone Blocks. They can be found in places like Stone Town and Waterfront, Zafaria. Buying this reagent from the Bazaar can range from 100-1000 gold each. The transmute recipe is listed below.

Scales

The Conga Drum recipe requires 8 scales. You might harvest this reagent from Maelstrom Snap Dragons. Additionally, there is a chance to receive this item from The Magic Eggs housing reward instance. This reagent goes for 400-4000 gold in the Bazaar. You can find the transmute recipe below.

Transmute recipes

Giant

Giant is available from Avery Templeton in Base Camp, Celestia. You can buy it for 150 gold. The recipe requires 1 Peridot, 5 Pearl, and 3 Black Lotus for each Giant treasure card.

Black Pearl

The Black Pearl transmute recipe is available from Toshio in the Jade Palace, Mooshu. It sells for 400 gold. You will need 15 Black Lotus per pearl.

Golden Pearl

15 white pearls make up a golden pearl. Avery Templeton sells this recipe for 600 gold.

Sunstone

Sandstone can create sunstone. Sandstone is a rare drop from Stone Blocks. Sandstone is common in the Savannah and Stone Town. You can also find it in the Khonda Desert. This recipe is available from Avery Templeton for 150 gold.

Aether

You can make Aether with 15 kelp. Kelp is located in Celestia and Crab Alley. The recipe is available from Avery Templeton for 600 gold.

Shell

Shells can be created with 10 Scrap Iron. This recipe is sold by Avery Templeton for 600 gold. Scrap Iron can be collected in Marleybone.

Fossil

This recipe requires 15 Stone Blocks. It is available from Balthazar Dragonthorn in The Atheneum, Dragonspyre for 200 gold. Stone Blocks can be found in Celestia and many other places in the Spiral.

Scales

Scales can be created by using 5 Fish Fins. Transmute Fin uses 5 Scales. Both recipes are sold by Avery Templeton for 800 gold.

Completion

Now that you have all of your ingredients go back to your Housing Crafting Station. Craft the Conga Drums, then the Spirit Caller Drums. Once you have turned in the quest you will be awarded 7,981 gold and your Legendary Artisan badge. Congratulations, young Wizard! 

Thank you Starlights, for joining me in crafting and collecting reagents! Catch our next edition of Crafting101 in Azteca, where we will craft an Eagle War Shield.