Tag: Wizard101
-
Alternatives For Energy Gear
•
The level 120+ Snowdrifter’s Set have the best energy bonus, but what are some other options for those that don’t enjoy spending 3 million crowns on packs? Farm Waterworks (Crown Shop Price: 7995 Crowns) Luska Charmspeak & Sylster Glowworm can drop this full set of level 55+ energy gear, as…
-
Pets, Pets, Pets! Basics
•
To begin with pets in the spiral there are a few things you need to do first. This article is meant to help you figure out where to begin being a pet owner in game. 1. Plant a garden! I know, you thought this article was about pets, well it is.…
-
Darkmoor Runs Event!
•
Come join us Saturday November the 17th!! Meet us at 6pm Eastern in the Commons realm Unicorn for our Full Darkmoor Runs event. Our staff and Dungeon Runners will take teams of level 100+ Wizards through the Graveyard including Aphrodite! After a few runs we will meet in the commons…
-
Lambent Fire: 2 Turn Farming Strategy
•
Lambent Fire Lambent Fire is a Stone Skeleton Key Boss that is found in Crystal Caves – Avalon. He drops the Burning Rampage spell, which is highly sought-after by many fire wizards. Unfortunately, his cheats work conveniently well to make the battle harder specifically for fire. Main Cheats & Common…
-
Level 5 Gear Guide
•
Gear choices can be a little bit confusing for a new Wizard sometimes. Here is a guide to help you understand your options and help your level 5 wizard be the best it can be. For 585 gold your level 5 wizard can buy the helm, robe, and boots shown here…
-
Copying a Pet Using the Piggle Method
•
So, you want to make a great pet for questing? Unless you’re an experienced pet hatcher, I recommend that you copy a pet from the Hatchmaking Kiosk. Before you get started, make sure you have a full garden of Couch Potatoes and Evil Magma Peas for a good supply of pet snacks and…
-
Power Pips
•
Power pips are a special feature within the game and with good reason. A wizard has a base chance of getting a power pip, starting at level ten. This chance goes up by one percent every level until you reach level fifty, where it is maxed at 40%. Power pip chance can…
-
Shields101
•
Shields are a type of ward and are the exact opposite of traps. While traps add damage to a spell, shields detract damage. Charms and blades trigger first, and wards go second. So any shielding you do will affect the spell with the charm buffs. There are three different types of…