Catacombs Farming Guide

Welcome!

Hello everyone! Discord community member Hannah here, or Emmaline GhostSong as you may know me in-game. Chances are, you’ve heard that Dragoon Gear is the over-all best for any max-level Wizard. But what is it, and how do you get it? If you have these questions, this is the guide for you.

To craft your Dragoon gear you’ll need to be a Visionary Crafter first. Then, you can gather the reagents and recipe. The reagents you’ll need come from two bosses. Today I have two different strategies for Prince Viggor and King Detritus. These bosses drop the Alchemical Extracts, Salts, and Crystals you will need.

 

These bosses are essential for farming level 130-140 gear for most offensive builds. Each piece of the Dragoon set requires 300 Alchemical Extract, 50 Alchemical Salts, 5 Alchemical Crystals, and a piece of Vanguard gear. Any school’s Vanguard gear will work to create your preferred Dragoon set.

You can also craft the Vanguard gear if you’re not getting them as drops. Each requires 180 Alchemical Extracts, 30 Alchemical Salts, and 3 Alchemical Crystals. That number can sound intimidating for the new Visionary Wizard.

 
Gathering all those reagents can seem like an impossible task. But don’t stress – it’s easier than it sounds! This guide is here to teach you some of the best strategies to farm these materials. Let’s get started!

Abandoned House Strategies

King Detritus is the first boss of the Wizard City Drains after completing Empyrea Part One. He is the Abandoned House dungeon’s final boss, which is an excellent spot for Alchemical reagents. Each run drops ten Alchemical Extracts – one from the first mob fight and nine from the boss. King Detritus also drops other Alchemical reagents, Vanguard Hats, and much more. During the Double Reagents member event, you can get up to seventeen extracts per run!
 
Suppose you do not have this dungeon unlocked. No worries! The Abandoned House is a free-to-play dungeon that any Wizard can teleport inside. I have seen many Wizards start farming King Detritus for extracts as early as level 120. So, the Abandoned House is a very frequented area for high-level free-to-play Wizards.

Mob Battles

There are two mob fights before the boss. The first fight will drop one Alchemical Extract, and the second doesn’t drop anything of note. The mobs range in health, depending on which type spawn. Have one or two Wizards pack a first-round AOE hit, plus a blade or Mass Feint depending on your teammates. This setup should defeat all enemies in one round.

Fighting the Trash King

The most common strategies for farming the Abandoned House are the two round and four round strategies. The two-round approach is usually best when you have a consistent four-person team. Meanwhile, the four-round is better when using the Team Up Kiosk. If you are new to farming King Detritus, you may want to try both to see which one works best for your play style.

2-Round Strategy

This strategy requires a hitter, a Storm Wizard with around 160+ damage. You’ll also need three support Wizards. Your hitter must be in the last position (4th), and everyone needs to join in the first round. Your team should coordinate three different types of Feints; some examples are Mass Feint, regular Feint, regular Potent Feint, TC Feint, pet-card Feint, etc. For the second round, you need any three types of blades that stack. Again, these can be any blades depending on your team, but they must be stackable.
 
Remember, never put more than seven cards in your deck for this strategy to work. You must get all three Feints down on the first round. Casting Feints after the first round will result in the minions removing all of the Feints that have been cast. Without the three Feints, it is challenging to defeat the boss in the second round. One of your support Wizards should pack a Cleanse Charm, as sometimes the minions cast Virulent Plague. If needed, this can go in place of their second-turn blade but never in place of their first-turn Feint.

First Round

1st: Feint

2nd: Feint

3rd: Feint

4th: Blade or Frenzy

Second Round

1st: Blade

2nd: Blade

3rd: Blade

4th: Epic Storm Lord (or Epic Glowbug Squall, if they have a shadow pip)

I personally find this strategy to be the most reliable and easiest way to farm for Alchemical Extracts. Your team will fall into a rhythm after a few runs. Each run will take about ten minutes and yield ten Alchemical Extracts.

4-Round Strategy

If you only want to do a few runs, can’t find a team, or prefer more laid-back farming, you may want to try the four-round strategy. This strategy is best when using the Team-Up sigil for Abandoned House. It is adjustable for up to five rounds if necessary and works with various school attackers.
 
The way this strategy works is by sending in only one player for the first round. This Wizard will cast a Potent Feint. Once the first round has started, the remaining Wizards will join. This ensures that only one minion spawns.
 
On the second and third rounds, blade the hitter. On the third round, the one and only minion will sacrifice itself. So when the 4th round starts, the only enemy left is King Detritus. Because there is no minion, your team can cast their Feints now. The hitter will traditionally cast their school’s King Artorius spell in the fourth round. But any good seven to eight pip attack spell will do the job.
 
While the 4-round King Detritus strategy is a bit longer, it can be less stressful when using Team-Up.

Prince Viggor Strategies

Prince Viggor, located in Viggor’s Tomb, is part of the Catacombs questline. Many Wizards farm Prince Viggor, as he always drops three Alchemical Salts per fight. He also has a chance to drop other Alchemical reagents, Daybreaker and Nightbringer Spellements, and Vanguard boots. There are two main strategies for Prince Viggor; this guide outlines both strategies.

The first strategy takes two rounds but is challenging to pull off and requires two or three Fire Wizards. The second strategy takes three or four rounds but is much more flexible. If you do not have this dungeon unlocked, any Wizard can teleport to their friend inside. But you must have a membership or purchase the Catacombs with Crowns for access.

Mob Battle

This dungeon has one mob fight before the boss. Rydall’s Plague is a group of four Death mobs with 3,590 Health each. Have two players pack an all-one-enemy spell that they can use on the first round, such as Meteor Strike or Tempest. One of your support Wizards should carry TC Cleanse Charm; if Rydall’s Plague goes first, they always cast Virulent Plague. Your other support Wizard should pack a blade or Mass Feint if they have it.

2-Round Strategy

Your Team

For this strategy, you’re going to need the following:

  • One Wizard of any school. They can be a support Wizard with high resistance. This slot is the only flexible part of your team for this strategy.
  • One Fire support. This Wizard will cast Backdraft.
  • One Fire attacker. Their damage should be 160 or higher. They need to have 100% Power Pip and Accuracy.
  • A Wizard with a Dalia’s Smoldering Hairdo hat from the Professor’s Hoard Pack. This must be a level 40+ version that gives the Incindiate card. A Pyromancer or another Wizard with a Fire Mastery Amulet will do the job. They should also have a 100% Power Pip chance & good Accuracy.

Fighting Prince Viggor

All players need to go into the battle in the first round, in the correct order, without being late. That is quite tricky but do-able. Your hitter must be in the third position, and your player with the Dalia hat must be in the fourth position. The players in the first and second positions are interchangeable.

Each player should have no more than seven cards in their deck, and everyone will need a different stackable blade. Your support Wizard should have a Feint as well as Indemnity enchantment on hand. The Indemnity prevents Prince Viggor from removing the Feint with a cheat.

Viggor and his Ice Minion also like to cast a -55 Tower Shield. So one support Wizard should have TC Shatters or Pierce on hand. They will cast Shatter or Pierce in the second round rather than blading. You’ll still kill without the extra blade, but you won’t have a chance without removing the Tower Shields.

First round:

1st: Indemnity Feint

2nd: Blade

3rd: Blade or Frenzy

4th: Blade

Second round:

1st: Blade or Shatter/Pierce

2nd: Indemnity Backdraft

3rd: Epic Scald

4th: Incindiate

When this strategy works according to plan, you can expect to do around 80,000 damage to Prince Viggor. One of your Wizards may sometimes need to do a backup Meteor Strike on the third round, but most often, you can 2-round!

Traditional Strategy

Speed is the most significant advantage of using the two-round strategy. Yet, it requires excellent coordination and is easy to mess up. If your team can’t execute the two-round strategy, you might try the traditional method. You will find this strategy is more flexible and has room for error. I usually do four rounds with my team. You may find three to five rounds will work for you. This strategy is adjustable.

Your Team

You’ll need the following for this strategy:

  • One tank or support Wizard. They will ideally have high resistance to tank some extra hits. They need to be able to cast Indemnity enchanted Feint.
  • Two other support Wizards. One of them may want to have their hitting gear on for the mobs or a potential backup hit.
  • One attacker. This can be any school, except for Myth or Death as Prince Viggor has a high resistance to those schools and may remove prisms. Storm and Fire are ideal schools to hit in this battle.

Your Decks

Your tank Wizard must pack Feint plus an Indemnity enchant.
 
All three of your support Wizards should coordinate to pack several stackable blades for your hitter. You could use elemental blades, dark pacts, school blades, pet blades, an so on. At least one support player should also pack TC Shatters and cleanse charm. You may pack traps. Yet, all traps must have an Indemnity on them. Do not cast them if Prince Viggor summons a Storm or Myth minion – so this should be a last resort only.
 
Your hitter needs a good attack all spell. When I hit on my storm, I use Storm Lord – as well as Frenzy or another aura, and usually one or two blades for themselves.

Fighting Prince Viggor

For the first round, have only your tank Wizard go in and cast Indemnity Feint. This tactic minimizes the amount of minion hits your team gets. Once the first round has started, the rest of your team can go in with your hitter in the fourth position.
 
Next, spend one to two rounds blading up your hitter. It may take a couple of tries for your team to see exactly how many rounds you need. I hit on the fourth round, but I find it is possible to kill on the third for some Wizards.
 
On the round you hit, use Shatter on Prince Viggor. The only time I don’t do this is if our team goes first and he doesn’t already have a shield on. If he doesn’t have a shield, but the opposing team goes first, cast Shatter anyway.
 
With the Feint, a couple of rounds’ worth of blades, and the Shatter, your hit should take Viggor and his minions out in one go. If, by some chance, you have a straggler, have your backup hitter cast a quick AOE. This strategy is a reliable way to farm Alchemical Salts – and if you’re lucky, Vanguard boots!

After Farming

Now that you know the strategies, you’re well on your way to crafting Dragoon gear. Pick up the recipes from Zasha Emberforge and get crafting! I recommend spending most of your time at King Detritus for Alchemical Extracts. Once you get most of your extracts, pop over to Viggor for a few runs to catch up on salts.
 
The meta PVE set for level 130-140 in most cases asks for the Dragoon Hat, Boots, and Amulet. Dragoon gear gives a lot of Health, and the robe and athame are staples in high HP builds for Ice Wizards. The stats of all Dragoon pieces are below but don’t forget about the set bonus! With three pieces, you get extra damage, which is a big part of what makes this gear so powerful. 
 
Also, some pieces come with great spells. The hats come with a zero-pip mass trap, the boots with an item card Sharpened Blade and Potent Trap, and the amulet with an overpowered four-pip AOE spell. Take a look!

The Stitch and the Recipe

The Gear Stats

Fire

Storm

Ice

Death

Myth

Life

Balance

Thanks for Reading!

Thank you for reading my guide on Dragoon Gear farming. I hope you’ve enjoyed this guide and that you have a better understanding of how to get this popular level 130+ gear. If you have any questions, leave them in the comments, or find me around the Spiral or Discord. I wish you the best of luck on your Catacombs adventures!
~Hannah/Emmaline Ghostsong

Visionary Myth Critical Guide

Note: This guide is created for level 130 myth wizards and requires a pet with 2.0 (max stats) to be successful.

Myth School

Myth is such an interesting school. Anyone that can take the wrath of Cyrus Drake in the first arc deserves a little respect. The myth school is not considered one of the best, but I’ve seen plenty of dangerous myth wizards when they run the right gear and strategy.

Since myth’s two main strengths are the use of minions and stuns, running a full critical set can probably break the Richter scale itself. Using a minion to keep shields off an opponent while combo hitting with stuns can make a landing critical hit terrifying for any opponent. This guide will lay out the gear to help your myth wizard reach 100% critical with the highest damage possible.

What You’ll Need

For the best setup, here is the gear you’ll need:

Hat: Mythic Paradox Conical – 140

Boots: Mythic Paradox Boots – 117

Wand: Jack Hallow’s Gourdtar – 195

Ring: Drake Ancestral Signet Ring – 84 (+ 18 Jewel)

Athame: Morganthe’s Bite – (+ 18 and +18 Jewel)

Deck: Mythic Paradox Deck – 51

Amulet: Universal Memento – 35

Robe: Quixotic Light Brigade Armor – 100

Overall Total: Damage 137% – Critical 839 (100%)

Stats like these would make Baba Yaga proud! Here’s the breakdown:

Calculations

Alternative Gear

Luckily, Myth only needs 2 critical talents in their pet to reach the 100% threshold. Because of this, there are a couple alternative pieces of gear you could replace and still maintain a full critical loadout.

Hat: Krokopatra Wonder Fez

Boots: Haughty Alphoi Boots

Amulet: Relic of the Shadow Palace (Gives +40% blade)

Athame: Dirk of Dimwood Vale

Robe: Kan Davasi Victor’s Gear

Deck: Rasputin’s Hypnotic Hand

Ring: Drake Ancestral Signet

Remember: Using these over the “best” gear loadout means you lose the maximum amount of damage you can run while keeping 100% critical.

Must Haves

– A double-critical pet

– Jack Hallow’s Gourdtar

Because of how the stats work out, myth has the luxury of replacing items to make up for loss of critical in their pet’s talents. As long as you have a pet with at least two critical talents and the Jack Hallow’s wand you can reach the cap.

Best of luck to all myth wizards!

Check out the rest of our Gear Guides, we have a guide for every school at Ravenwood Academy!

Visionary Life Guide to 100% Critical and Max Damage

Note: This guide is created for level 130 life wizards and requires a pet with 2.0 (max stats) to be successful.

Life School

The Life school is a beautiful school. It’s one of the few schools that can do everything whether it’s tanking, healing, or hitting. Because of this there are many strategies that a max-level Life Wizard can choose for both PvP and PvE.

 
This article will focus on the 100% critical gear strategy! I will help you achieve the max amount of damage while still keeping 100% critical. This strategy is popular with Life wizards since it guarantees strong heals without giving up damage.

What You’ll Need

For the best setup, here is the gear you’ll need:

Hat: Lively Paradox Conical – 134

Boots: Lively Paradox Boots – 112

Wand: Tormentor’s Skullsplitter – 181

Ring: Lively Paradox Ring – 89 (+18 Jewel)

Athame: Dark Woman’s Dagger – (+18 and +18 Jewel)

Deck: Paradox Deck – 49

Amulet: Spirit of Darkmoor’s Jewel – 35

Robe: Ornate Light Brigade Armor – 91

Pet: A quint-critical pet – 112.32 (with life-giver and life-bringer damage talents)

Total: Damage 120% – Critical 857 (100%)
That’s a good amount of damage for running 100% critical as a Life. Here’s a breakdown of all the gear and its stats:

Calculations

Possible Alternative Gear

Note that the gear listed above totals 857 critical, and you only need to reach 838 critical to get 100%. If you can’t get the perfect max critical and damage, it’s okay! There is room for other gear to replace some of the pieces above. Here are a few I recommend.
 
Hat: Krokopatra’s Vigor Fez
 
Boots: Cabalist Stompers of the First
 
Amulet: Jewel of the Shadow Web (Gives +45% blade)
 
Athame: Spirit of Darkmoor’s Thorn
 
Robe: Undying Malistaire’s Tunic
 
Deck: Rasputin’s Deck of Fortitude
 
Ring: Mithraya Vivid Seal
 
Remember, choosing one of these over the “best” gear means you lose other stats, like damage, health, power pip chance, resist, etc…

Things You Can’t Go Without

Quint-critical pet

– Tormentor’s Skullsplitter

You can’t get around these essentials. You can replace a few pieces of gear and still get 100% critical, but not these two. They’re vital to the guide (hah, puns!). Unfortunately, the only thing that will be difficult to get is these two pieces. One is from a seasonal pack while the other requires patience and hatching skill.
 
I hope this guide helps some fellow life wizards create the perfect gear set! Let us know what pieces you choose in the comments below!

Check out the rest of our Gear Guides, we have a guide for every school at Ravenwood Academy!

Death Guide to 100% Critical

This guide is for level 130 death wizards and may require a 2.0 pet
 

Death School

The Death school can be deadly in the arena. It’s a school that specializes in draining the enemy’s health while regaining it’s own. The death school is opposite to the life school, but their purpose is almost the same. Because they can both attack and heal at the same time, death spells deal less damage than other schools. Luckily, with the right strategy, a death wizard can become essential to any team.
 
This article will focus on one gear strategy in Wizard101, the 100% critical set. The greatest amount of damage that can run while still obtaining 100% critical will be in the gear guide. This strategy is popular with Death wizards because a critical drain attack will hit hard and heal at the same time.
 

What You’ll Need

For the best setup, here is the gear you’ll need:

Hat: Deathly Paradox Conical – 137
 
Boots: Deathly Paradox Boots – 114
 
Wand: Tormentor’s Shredder – 195
 
Ring: Deathly Paradox Ring – 91 (+18 Jewel)
 
Athame: Mercy of Shadow and Light – (+18 and +18 Jewel)
 
Deck: Deathly Paradox Deck – 50
 
Amulet: Death Seeker’s Talisman – 35
 
Robe: Baleful Light Brigade Armor – 100
 
Pet: A double-critical pet – 63.21
 
Total Damage 130% – Critical 839 (100%)
 
This is the most damage a Death wizard can have while maintaining 100% critical.

Alternative Gear

Since the Death school only needs two critical talents on a pet to reach 100%, you don’t need this exact set to reach full critical! This means you could choose gear with lower critical and higher resistance/health. All you need to do is replace the missing critical with a triple or quint-critical pet. Note that the above gear goes to 839 critical, but you need to reach 838 critical to be 100%.

Here’s some possible alternative gear to consider
 
Hat: Krokopatra’s Oblivion Fez
 
Boots: Cabalist Stompers of the Finality
 
Amulet: Shadow Queen’s Grace (Gives +45% blade)
 
Athame: Lord of Death’s Razor
 
Robe: Death Lord’s Cloak of Woe
 
Deck: Rasputin’s Wicked Hand
 
Ring: Ghost Dog’s Dire Loop
 
Remember, Using these alternatives means you lose other stats, like damage, health, power pip chance, resistance, etc.

Things You Can’t Go Without

A double-critical pet
 
 The Tormentor’s Shredder
 
Unfortunately, the Tormentor’s Shredder is a must-have for the highest damage and critical at the same time.
There are many excellent gear sets you can use as a Death wizard. This guide will help you unlock the true potential of Death school in attack. Thank you for reading it, let us know how this set up worked for you in the comments below.

Check out the rest of our Gear Guides, we have a guide for every school at Ravenwood Academy!

Visionary Fire 100% Critical and Max Damage Guide

This is a guide on achieving high damage and 100% critical for Fire school at Visionary, currently max level 130. It is possible for all the schools in the Spiral to attain 100% critical. However, when you boost a particular stat, you decrease others. With this critical and damage build you will sacrifice resist, pierce and power-pip chance.

Note: All pets must be 2.0 (or max stats) for this guide to be successful.

Fire School

Ah the school of fire. This is my main school and I use this build questing anywhere outside of Empyrea. With my guide, Fire school can get 157% damage and 100% critical. This is one of the highest critical builds in the game, second only to Storm. 

Advantages of the Fire School

One of the main advantages of fire school is the d.o.t.s. or, damage over-time spells. With this build, fire dots or other spells can wipe out mobs in a single turn. You will also have over 6k health with this gear set. This high health is a huge advantage over the storm school, which boasts higher damage.

What You’ll Need:

The gear you need:

Robe: Radiant Light Brigade Armor

Hat: Fiery Paradox Hat

Boots: Fiery Paradox Boots

Wand: Kapudan’s Boarding Hook

Pet: Quad critical Double damage pet

Athame: Edge of the Shadow Web (with two (2) +18 critical ruby jewels)

Ring: Fiery Paradox Ring (With one (1) +18 critical ruby jewel)

Amulet: Talisman of the Daystar

Mount: Fire Ghulture

Deck: Fiery Paradox Deck

Total Damage: 157% 
Total Critical: 839 (100%)

Gear Build

 Calculations

 

Alternative Gear for high damage and 100% critical

 This setup is the previous Max damage and 100% crit that fire could have gotten before the new Sinbad and the Iron Sultan gear. This gives you 149% critical and 100% critical. 

What you’ll need

The gear you need:

Robe: Radiant Light Brigade Armor

Hat: Fiery Paradox Hat

Boots: Fiery Paradox Boots

Wand: Jack Hallows wand

Pet: Quint damage critical pet

Athame: Edge of the Shadow Web (with two (2) +18 critical ruby jewels)

Ring: Mithraya’s Blazing Loop (With one (1) +18 critical ruby jewel)

Amulet: Talisman of the Daystar

Mount: Fire Ghulture

Deck: Fiery Paradox Deck

Total Damage: 149% 
Total Critical: 844 (100%)

 

Gear Guide For Fire

Calculations

Check out the rest of our Gear Guides, we have a guide for every school at Ravenwood Academy!