This April Fools Day 2021, KingsIsle and Wizard101 delighted the Spiral with a mount to be remembered. The newCouch Potato.
Wizards of every school and level came together to celebrate The Great Potato Takeover all weekend long. Potato parties continue to sprout up all over the Spiral. Baked, mashed, or fried, we advise you to join the spud side before this epic mount leaves (maybe forever) on April 29th, 2021.
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These photos were taken at the scene, submit your photos of the event directly on Social media or by emailing [email protected]. This page will be updated as coverage continues all weekend at Ravenwood Academy.
The winners of our December contests have been announced! Congrats to the following amazing members of the Ravenwood Community!
Winter Stitch
Magical Coloring
Thank you so much for all the amazing entries. They were a joy to see all Winter long. Follow the links to see many more entries in the Community. I wish I could give prizes to them all. You guys are amazing. If you are a winner, watch your Pm’s and Dm’s for a message from me soon. Please keep your eyes on our social media channels for our next community contest or giveaway, and thanks for being part of the Ravenwood Community.
This Holiday season, with Karamelle & Yuletide in the Spiral, we want to celebrate! Show us your holly-jolliest Wizard101 holiday look, a sweet-as-sugar enchanted candy stitch, or your favorite wintery wear in a screenshot.
Happy Holidays! Nana is coming to Ravenwood this year, we hope you’ve been nice!
We were baking the Holiday cookies at Ravenwood this year, and we found this sweet Nana coloring pageat Wizard101.com that we wanted to share with you!
Download the original image then submit your own version to enter the Magical Coloring Contest! Use your imagination and any digital or physical medium to add color and show us your Holiday Karamelle spirit! Submit your entry on our Discord Contest channel, in our Official Facebook group (tag an admin), or by tagging @RW_Academy101 on Twitter to enter the contest by midnight December 31st, 2020.
Winners will be judged by our staff team and announced by January 7th, 2021. Prizes are as follows:
Welkommen to the Ravenwood Academy’s official review on the brand new Candied Isle Bundle! My name is DruBoo and I am here to guide you through the new content, step by step. Rest assured, this bundle is filled with all sorts of sweet surprises but you won’t find anything sour here!
Let’s begin where all journeys do, the Spiral Door! What a delightful view. Wizards will be captivated right away by the friendly, grass-filled, Karamelle themed wonderland. Thanks, Nana! In the distance, you will find scenic trees, a winding river, a cozy town square, and even a huge mountain that you can explore!
Welcome to Candyland
This is the town square! Here you will find 5 awesome houses, placed elegantly in a cozy circle formation. This area captures the sweetness of Karamelle and all its delights. In the center of the square, you will find a chocolate fountain that holds some pretty sweet daily rewards!
You may be wondering… where does all of this chocolate come from? Luckily, I found the chocolatier! A never-ending source of molten chocolate can be found under the town square, in a beautiful cave, surrounded with all sorts of wonderful sweets, all embedded into its chocolatey walls! Delicious, delightful, de-lovely!
Moving away from the town square, we come upon quite a monumintal mountain! The view from the top is breathtaking. You can see everything, from the wafer roof-tops to the peppermint PvP ring! Sweet! Before you enter it though, make sure you are not biting off more than you can chew!
You thought that was it? Well, I hope you saved room for dessert because we are just getting started! This bundle is full of fun little treats! Speaking of fun… your Wizard has the ability to drift up or down, and use a sleigh on the winding ice ramp that starts at the top of the mountain! For the more sensible Wizards, a door can be found at the bottom and top of the mountain, allowing for easy access!
The Extra Goodies
Sweetish Chef Set and Marshfellow Pet!
Okay, let’s talk gear! This bundle comes with a hat, robe, boots, and wand that would be at home in any magical bakery, and a toasty roasty marshmallow pet of your very own! The level 130 Sweetish Chef set can be seen below. This gear adds to the ever growing collection of “item set bonuses.” that came to Wizard101 this year. Three pieces of this gear will grant an extra 4% universal damage. Four pieces will earn you an additional 5% universal resist and, if you manage to get 5 pieces, your Wizard will be rewarded with 6% more outgoing healing as well as 8% more power pip chance! Look out, Nana! The gear comes with a variety of different statistics, it is up to you to decide if using some, or all of the gear is worth the whisk!
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Sweet Ride!
No really, that’s the mount’s name. Here you can see my stylish new vehicle. It comes equipped with chocolate-flavored syrup, a dazzling arrangement of sprinkles, and yes… It has a cherry on top! All of this, paired with a 40% speed boost. I sure do hope the brakes work on this thing!
This bundle can be found at GameStop for $39 and comes with:
– Candied Isles Village
– “Sweet Ride” Mount
-” Marshfellow” Pet
– “Sweetish Chef” Gear
– “Whisk of Doom” Weapon
– One-month membership or 5,000 Crowns!
With that, our scrumptious journey has come to an appetizing end. Whether it’s the vibrant town square, the smell of warm cookies rising from the ground below, or the fun-filled sleigh ride this bundle is sure to become a fan favorite!
Welcome back to Crafting101, Young Wizard! Now that you have achieved your Promethean Crafter Badge, you are well on your way to become a Champion, Visionary, and/or a Revered Crafter. You may complete this crafting quest by teleporting to a friend or questing to this point.
Ignus Ferric
You will find Ignus Ferric in the Hall of Pyromancy within The Panopticon, The Arcanum. Once you talk to him, you will be assigned “Forging a Legend,” requiring you to read from The Repository and enter The Arcanum world crafting room. Upon completion, you will be seen as a Champion Crafter and earn 43,500 gold, which you will need later to buy the recipe for your Legendary weapon
After that, you will be assigned the quest “Legendary Tomfoolery.” This quest requires you to craft one Legendary sword specific to your school. Let’s take a look through the reagents required to craft these recipes!
Antiquities
For all of the recipes, 25 antiquities are required in each recipe. Antique Chalice, Antique Chest, Antique Coins, Antique Egg, Antique TeaPot, Antique Unicorn Statue are all considered “Antiquities.” You can find these in the sands of Mirage in places like the Alkali Barrows, Caravan Caterwaul Canyons, Eerem Palace, Istanboa, Rubal Wastes, Yakhal Mountain.
Stardust
Three Stardust is called for in all of the recipes. This is a rare harvest from Comet Tail, which you may find in Castle Darkmoor, and Sardonyx, Kondha Desert, and Crescent Beach, Khrysalis. The Transmute Recipe is listed below.
Astral Shard
There will be 10 Astral Shards required in every Legendary weapon. This is a difficult reagent to get because it is typically only a mob drop. Some mobs you might want to farm are the Cave Crawlers in The Hive, Khrysalis, Bacuda Commander and Sentinel in Kataba Iceblock, Polaris,
Ore
Fourty-five Ore is needed in the Legendary recipes. This is a common reagent, notably found throughout Wizard City, Krokotopia, and Dragonspyre. It can also be harvested from plants such the Dandelion, Fickle Pickle, Helephant Ears, and Snap Dragon.
Vine
In each of these recipes, 5 vines are called for. The Vine can be harvested from plants like Moonflowers, Huckleberries, Sunions, Maelstrom Snap Dragons, and Trumpet Vines. The mobs and bosses of Mirage also are able to drop this reagent as apart of their loot, so keep your eye pealed when questing. Brandon Mistborn sells this reagent for 400 Arena Tickets in Unicorn Way, Wizard City.
Golden Pearl
You will need 5 Golden Pearls for each Legendary weapon you craft. These are a rare harvest that you can find from pearls in Stormriven hall, The Grotto, The Portico, and Waterworks, Crab Alley. They may be harvested from Maelstrom Snap Dragon, Evil Magma Peas, Deadly Helephant Ears, and Fickle Pickles. The Gorilla, Minotaur, Magic Eggs, and Dragonfly all have this item as one of their daily rewards. The Transmute Recipe is listed below.
Ignus' Legendary Torchstaff
Meteor Strike
Ten Ra Treasure Cards are required in order to create our staff. This item is auctioned in the Bazaar for _ gold. This card is a drop from Ahnic Striders and Djeserit Dwellers in Krokotopia. Another way to obtain this card is by harvesting Burning Snap Dragons. As a Pyromancer, you have the ability to craft this card from Bernie for 500 gold.
Perfect Rubies
Thirty-five Perfect Rubies will be required for Ignus’ Legendary Torchstaff. Perfect Rubies cannot be found in the Spiral, which you may buy this reagent from Canica Sweet Chile, Archytas, or Noxolo Fasttrack for 100 gold per Ruby. You may also harvest this reagent from Ivy League and Maelstrom Snap Dragons.
Tarrak's Legendary Frostome
Frost Giant
Ten Frost Giant Treasure Cards are required in order to create our tome. This item is auctioned in the Bazaar. You may also receive this Treasure Card as a reward for battling mobs in the Winterbane Gauntlet. You can harvest this from the White Tiger Lilly. As a Thaumaturge, you have the capability to craft this card from Carcinos in the Crustacean Empire, Celestia for 1,500 gold. In contrast, Librarian Fitzhume has this card available for 1,500 each.
Perfect Sapphires
You will need 35 Perfect Sapphires for this recipe. Perfct Sapphires cannot be found in the Spiral, which you are able to buy this reagent from Canica Sweet Chile, Archytas, or Noxolo Fasttrack for 100 gold per Sapphire. You may also harvest this reagent from Ivy League and Maelstrom Snap Dragons.
Ione's Legendary Sword
Tempest
Ten Tempest Treasure Cards are required in order to create our sword. This item is auctioned in the Bazaar. One way to get this card is to battle the Deep Woods Imps in Savarstaad Pass, Grizzleheim or Djeserit Dwellers in Krokotopia. You may harvest this from Burning Snap Dragons, Deadly Helephant Ears, Fiery Boom Shrooms, Fish on a Vine, and Maelstrom Snap Dragons. As a Diviner, you have the ability to craft this from Torrence for 1,200 gold.
Perfect Amethyst
You will need to get 35 Perfect Amethysts in order to craft Ione’s Legendary Sword. Perfect Amtheysts cannot be found in the Spiral, which you may buy this reagent from Canica Sweet Chile, Archytas, or Noxolo Fasttrack for 100 gold per Amethyst. You may also harvest this reagent from Ivy League and Maelstrom Snap Dragons.
Zander's Legendary Staff
Rebirth
Ten Rebirth Treasure Cards are required in order to create our staff. This item is auctioned in the Bazaar. You may also receive this Treasure Card as a reward for battling mobs in the Winterbane Gauntlet. Through Queen Crape Myrtles, you are able to harvest this card. As a Theurgist, you are able to craft this Treasure Card from Carcinos in The Crustacean Empire, Celestia for 1,500 gold. In contrast, Librarian Fitzhume has this card available for 1,500 each.
Perfect Jade
You must aquire thirty-five Perfect Jades for thsi recipe. Perfect Jades cannot be found in the Spiral, which you may buy this reagent from Canica Sweet Chile, Archytas, or Noxolo Fasttrack for 100 gold per Jade. You may also harvest this reagent from Ivy League and Maelstrom Snap Dragons.
Baba Yaga's Legendary Mace
Orthrus
Ten Orthrus Treasure Cards are required in order to create our mace. This item is auctioned in the Bazaar. You may also receive this Treasure Card as a reward for battling mobs in the Winterbane Gauntlet. This card is harvestable from Silver Trumpet Vines. As a conjurer, you can craft this card from Carnicos’ recipe in The Crustacean Empire, Celestia for 1,500 gold. In contrast, Librarian Fitzhume has this card available for 1,500 each.
Perfect Peridot
Thirty-five Perfect Peridots will be used in this recipe. Perfect Peridots cannot be found in the Spiral, which you may buy this reagent from Canica Sweet Chile, Archytas, or Noxolo Fasttrack for 100 gold per Peridot. You may also harvest this reagent from Ivy League and Maelstrom Snap Dragons.
Qismah's Legendary Dagger
Scarecrow
Ten Scarecrow Treasure Cards are required in order to create our dagger. This item is auctioned in the Bazaar. You may also receive this Treasure Card as a reward for battling Hobgoblin fiends in High Road, Avalon. The Deadly Flytrap, Deadly Helephant Ears, and Rotten Beats give this card in their harvests. As a Necromancer, you are able to craft this Treasure Card from Carcinos’ recipe in The Crustacean Empire, Celestia for 1,500 gold. In contrast, Librarian Fitzhume has this card available for 1,500 each.
Perfect Onyx
We will need thirty-five Perfect Onyxes for Qismah’s Legendary Dagger. Perfect Onyxes cannot be found in the Spiral, which you may buy this reagent from Canica Sweet Chile, Archytas, or Noxolo Fasttrack for 100 gold per Onyx. You may also harvest this reagent from Ivy League and Maelstrom Snap Dragons.
Jaki's Legendary Bow
Power Nova
Ten Power Nova Treasure Cards are required in order to create our bow. This item is auctioned in the Bazaar. You may also receive this Treasure Card as a reward for battling the Fomori Giants in The Wild, Avalon. Harvesting the Fiery Boom Sroom may yield this card as a reward. As a Sorcerer, you have the ability to craft this card from Carcinos’ recipe for 1,500 gold in The Crustacean Empire, Celestia. In contrast, Librarian Fitzhume has this card available for 1,500 each.
Perfect Citrine
Thirty-five Perfect Citrines will be needed to create Jaki’s Legendary Bow. Perfect Citrines cannot be found in the Spiral, which you may buy this reagent from Canica Sweet Chile, Archytas, or Noxolo Fasttrack for 100 gold per Citrine. You may also harvest this reagent from Ivy League and Maelstrom Snap Dragons.
Completion
Now that you have all your ingredients, go to The Arcanum world Crafting Station and craft your legendary weapon. Once you have turned in the quest, you will be awarded one crafting slot, 10,000 gold, and your Visionary Crafter badge. Congratulations, young wizard! We will now continue on to become a Revered Crafter now in Ignus’ next quest, “Hi-Yo Silver Chest.”
Aethyr Ore
Twenty-five Aethyr Ore is required for our focused weapon. By questing, you will receive this reagent in several quests. This reagent can be gathered throughout Empyrea, notably found in places such as the Aerial Jungle, Inner Athanor, and the Aerial Shores. The Transmute Recipe is listed below.
Shining Scales
You will need 3 Shining Scales in this recipe. These can be found throughout while fishing throughout the Spiral, notably in the school-themed houses, bundle houses, and the worlds of Wizard City, Avalon, and Zafaria. Check out our guides on fishing to see what else you can get here.
Shocked Key
There will be 10 Shocked Keys needed in order to craft this our focused weapon. As titled on the card, “This key was found in a Silver Chest” is most likely how you will farm these. This reagent can also be harvested from Key Limes.
Flying Squid Ink
Forty-five squid ink will be needed for this item. By questing, you will be able to receive some of this reagent in side quests such as “Ancient Kalamar Secrets,” “A Reasonable Reaction,” “Fahrenheit 4500,” “Postal Stamping,” “Presporo’s Books,” “That New Black Magic,” “Underground Package Service,” and “Word Search.” You may also farm it from the three bosses in the Secret Tunnel in Aeriel Jungle, Empyrea: Gannon, Madd’n, and D’viss.
Participation Trophy
Five Participation Trophies are required in our recipe. As labeled on the card, “A reagent bought with Arena Tickets,” you may purchase this reagent from Sir Nigel Higgenbottom in Unicorn Way for 800 Arena Tickets each. This may also be a possible reward from Daily Assignment quests.
Your Legendary Weapon
The weapon you crafted previously is an essential element to crafting your new one. The rarer reagents listed above will focus its power and enhance itself.
The Crystal Gems
You will need 35 more of your school-specific gem from the previous recipe. Locations have been mentioned previously.
Transmute Recipes
Golden Pearl
Golden Pearls can be created with 15 typical pearls. I have no doubt you already have this recipe from previous guides, but you may this recipe be sold for 600 gold by Avery Templeton in Survey Camp, Celestia.
Stardust
Stardust can be created with 15 Comet Tails. Comet Tails can be found in Crescent Beach, Sardonyx, and Kondha Desert, Khrysalis as well as Darkmoor and Aerial Shores, Empyrea. This recipe is sold for 5,000 gold by Zellozosia the HomeGilder.
Aethyr Ore
Aethyr Ore can be created with 15 Aethyr Dust. As you go about Empyrea harvesting the reagents for Aethyr Ore, you will also collect Aethyr Dust in the meantime. This recipe is sold for 10,000 by Lolligo in Aerial Shores.
Completion
Now that you have all your ingredients, go to The Arcanum World Crafting Station and craft your focused weapon. Once you have turned in the quest, you will be awarded 30,000 gold and your Revered Crafter badge. Congratulations, young wizard!
Thank you, Starlights, for joining me crafting and collecting reagents! Our next season of Crafting101 guides will feature the craftable houses, starting off with the Watchtower Hall.
Ravenwood Academy is excited to bring you our Halloween Spirit Contest! We know you’re getting sPoOkY around the Spiral and want to see it!
Take one screenshot of you and your friends getting into the Halloween spirit in Wizard101. Spooky stitches, mysterious mounts, creepy castles – how do you celebrate Halloween in the Spiral?
Post your screenshot in the Ravenwood Contest channel on our Official Discord server to enter the contest by October 31st at Midnight, US Pacific. You can enter by yourself or with a group of friends but only the person who posts the entry will qualify for the prize. Remember, all entries must be your original image and follow our community rules.
Winners will be judged by our staff team and announced by November 7th. Prizes are as follows:
1st Place: Spooky Carnival Bundle 2nd Place: 10,000 Crowns 3rd Place: All Souls Pegasus Mount
We can’t wait to see your pictures – good luck, Wizards!
Dragonspyre is one of the most important worlds for fishing spells in Wizard101!
Now that we’ve finished Grizzleheim’s “Ol ‘Fishing Buddy” mission, Lucky Hookline will give us the “Turn Up The Heat” mission. This takes us to Yuri Smokesnare in The Atheneum.
If you need help finding Yuri, open the map to find the fishing icon:
You’ll start with the “For the Lava Fishing” mission. Before we begin, let’s see what fishing spells we can get from Dragonspyre:
Yuri’s Rank 2 fishing spells cost 1000 gold. These spells are helpful for fishing tournaments:
Reveal Large Fish – Reveal Whoppers and almost Whoppers.
Reveal Small Fish – Reveal Small Fries and almost Small Fries.
Timor Flamecaster
Timor Flamecaster is the next fishing NPC, You can find him in the Labyrinth in the Necropolis.
Dragonspyre / The Necropolis / The Labyrinth
Luckily, you don’t have to complete the dungeon. Timor will be standing by the entrance before the lava lake.
After reaching fishing level 2, we will be able to buy more fishing spells for 1000 gold each:
Reveal Fish Rank 1 – Reveal the location of all Rank 1 Fish.
The next spell, called Winnow, is available at fishing Rank 3, also for 1000 gold each. Winnow is very important for fishing, since it keeps only the school of fish we want.
Winnow Balance Fish – Scare away all fish except Balance
Winnow Death Fish – Scare away all fish except Death
Winnow Fire Fish – Scare away all fish except Fire
Winnow Ice Fish – Scare away all fish except Ice
Winnow Life Fish – Scare away all fish except Life
Winnow Myth Fish – Scare away all fish except Myth
Winnow Storm Fish – Scare away all fish except Storm
Now that we have these spells, let’s return to Yuri in the Atheneum who has the next mission “For the Lava”:
Goals:
Catch one Fire School of Fish / Rank 2 Fire / The Atheneum
Without the Banish Sentinel spell, it’s hard to fish in areas with Sentinels. Instead, go to the Atheneum and catch this fish by using: Winnow Fire Fish / Charm Fish / Minor Flame Lure.
The completion of the mission will give us another quest: “Among Us Stalk the Sentinels.”
Goals
Catch one Dragonfly Fish / Rank 2 Life / The Atheneum / Winnow Life Fish / Charm Fish / Minor Vitality Lure
Catch one Hard Albacore / Rank 2 Death / Plaza of Conquests / Winnow Death Fish / Charm Fish / Minor Repose Lure
Catch one Sweet Yellow Grunion / Rank 2 Myth / The Crucible / Winnow Myth Fish / Charm Fish / Minor Fable Lure
When this mission is complete, you can start the quest: “Catch ‘Em If You Can.”
Goals
Catch one Red Armored Guard / Rank 1 Ice / The Atheneum / Minor Frost Lure (If you want to catch a Sentinel fish, press the space bar before the lure goes under the lava)
Once this quest is completed, you will receive the Banish Sentinel spell. This handy spell will remove rank 1 Sentinel fish from any fishing area it is cast in.
Reward: Banish Sentinels 1 – Force Rank 1 Sentinels to flee.
What a relief to finally have this spell! After this quest, we will earn the Dragonspyre Angler Badge.
Now, there’s one more quest from Yuri Smokesnare: “Not If I Catch ‘Em First!”
Goals
Catch 3 Ember Parrot Fish / Rank 2 Fire / The Tower Archives / Winnow Fire Fish / Banish Sentinels 1 / Minor Flame Lure
3 Trigger Fish / Rank 2 Fire/ The Grand Chasm / Winnow Fire Fish / Banish Sentinels 1 / Minor Flame Lure
Completing this quest will reward you with a Dragonspyre-themed regular keeper aquarium:
Once you complete the quests and earn Fishing Rank 6, you can train new spells from Yuri. These powerful level 3 lures cost 5000 gold each.
Common Harmony Lure – Catch a Rank 3 fish with a Balance Lure
Common Repose Lure – Catch a Rank 3 fish with a Death Lure
Common Flame Lure – Catch a Rank 3 fish with a Fire Lure
Common Frost Lure – Catch a Rank 3 fish with a Ice Lure
Common Vitality Lure – Catch a Rank 3 fish with a Life Lure
Common Fable Lure – Catch a Rank 3 fish with a Myth Lure
Common Spark Lure – Catch a Rank 3 fish with a Storm Lure
Tips
Dragonspyre is a world full of new fish that will give you enough XP to level up.
The best method is to catch the common fish, then rare fish, and finally the epic fish.
You can see the Fish Locator Table to see what you are missing from your Angler’s Tome.
Of course, fishing is always a great way to use unused energy! But you’ll need to be patient with Dragonspyre fishing. Because there are so many different fish, you may not catch the one you need first try.
As mentioned before, remember that only you can interact with the fish you see. No other player can remove your fish, and you can’t remove theirs either. After catching a fish, the pool will replace your caught fish after 15 minutes. If the pool does not have the fish you want, drive out the unwanted fish and wait for a new set to return.
“Long ago, the Astral Wizards of Celestia created powerful magic using the energy of the Stars, the Moon, and the Sun.
The sorceress Morganthe, a Queen of the Shadow Web, wanted the secrets of Celestian magic at all costs. The Celestians refused her, so she raised a Dark Army and sent it against them. After decades of battle, the Astral Wizards realized their world would fall. They summoned the Storm Titan to defeat Morganthe’s legions and to bring their world safety.
The Storm Titan betrayed the Celestians by sinking their world beneath the Waves together with Morganthe’s invading forces. Realizing they were doomed, the Celestians raised mighty Domes to protect their treasured city from the waves, though it was too late. They perished along with Morganthe’s invading army. Celestia was lost to the Spiral, its Spiral Door closed forever.”
-KingsIsle Entertainment
From Fire to Water
Salutations once again Wizards and Pirates! Welcome to another installment of Forgotten Lore. We’ll be diving deep into the secrets you might have missed in your travels. Last time I told you the lost history of the fiery realm of Dragonspyre. Today I will tell you the secrets of Celestia. Let’s dive in!
Celestia was the first world of Wizard101’s second story arc launching in the summer of 2010. The new world introduced the three Astral schools to the game. This world inspires thoughts of the lost city of Atlantis.
There are secrets hidden throughout Celestia, written upon the walls. Hidden in plain sight lie interesting niches of its ancient society and culture. Celestia, much like Dragonspyre, is an ancient world that also fell victim to destruction by titanic forces. But the possible reality behind the reason for the summoning of the titan may surprise you. So sit back, relax and let me tell you a story…
Celestia and its People
They say that the Celestians were an incredibly advanced magical society. Many say they were ahead of their time. Its people were both powerful and wise. Peaceful, intelligent beings. They were devout in the pursuit of knowledge across a wide array of subjects not only astral magic. A culture of Wizards and inventors creating magical contrivances. Items to aid in their everyday lives. They were a culture of people who looked closely at the effects of their choices. Not only upon themselves but the Spiral as well.
The Origins of the Spheres
However, the story of Celestia’s beginning starts with Bartelby and Raven. They say in the “Light of the Spiral” that Bartelby and Raven set two shinning spheres within the darkness. Bartelby’s was golden and illuminated the sky around it. Raven’s was silver and cold and unable to push back the darkness around it. From there the “Tome of the Sun” recounts the arrival of the sun avatar, Mithraya, and her command to build a great hall. It would later become the Trial of the Spheres. We know this as fact as Mithraya still resides in her Solar Sanctum to this day.
The Celestians would rise around it. Mastering the powers of astral magic and fiercely guarding its secrets. The people of Celestia would go on to become one of the most advanced societies in all the Spiral. Expanding their knowledge of the universe, creating a myriad of magical wonders. Always exploring into unknown. A Celestian, Phaeton, would oversee the construction of the Solarium, Lunarium, and Stellarium. These would serve as hallowed ground for the Celestians. Standing as houses of learning, and symbols of Celestian knowledge.
A Gap In Time
This is where the early history of Celestia ends. Anything between this period and the war against Morganthe vanished. As a result of Celestia sinking beneath the waves, everything disappeared. What might have been is generally unknown. Events that might have transpired? The marvels of the Celestian’s contrivances? The Celestians advances in the realms of magic, science, and society all disappeared. This is until new information emerges. Until then one thing is certain. Most of Celestia’s history lies not in its murky beginning, but rather in its unfortunate demise.
The Beginning of the End
Morganthe’s arrival spurred the beginning of the end for the Celestians. When she arrived, she demanded the secrets of astral magic from the Celestians. They were quick to deny her. Infuriated, Morganthe resolved to achieve mastery of the astral schools at any cost. So she amassed an army to take such knowledge by force. Thus, it was the beginning of the war between Celestia and the forces of the Shadow Web.
The siege of Celestia dragged on. Casualties began to pile on either side, and the Celestian’s strength began to wane. Morganthe’s forces had weakened them significantly. They were uncertain of how much longer they could hold off the enemy. So the Celestians turned to a fickle and unreliable ally, the Storm Titan.
Summoning a Titan is a risky business! No mortal beings have ever been successful in commanding one and lived to tell the tale. And the Celestians knew this. So, they created massive obelisks, visible around the District of Stars. Created to emit a magical barrier protecting some of their grand city from the Titan’s wrath. The Celestians beseeched the Titan to save their world and take them to a place of safety. Instead, the Titan betrayed them and dragged Celestia beneath the ocean. Wiping out the remaining Celestians and Morganthe invaders.
The Crustacean Empire
Time dragged on and slowly the submerged ruins of the once-great city came to be inhabited once more. A new Empire that would make quick allies of the barbaric Piscean and Lophian tribes. They built the center of their empire around the lost places of the ancient Celestian’s power. By doing so, the Empire would bring some level of peace to the sunken ruins. Supported by Piscean and Lophian mercenaries, Crustaceans maintained their power over the seas. Despite their best attempts, they were not particularly proficient in the art of building empires. The Crustacean Empire would go on to lose its strength, as its allies grew weary.
Some would still come in search of the now-lost city. As did the Queen Calypso, laden with treasure. Whether passing through or seeking to add to their haul, the ship and her crew crashed. Forever vanishing beneath the waves. Its treasures, seized by the Crustaceans, who used it to threaten the crew into submission.
The Rediscovery
Once again, time would move on and the location of Celestia became lost to the Spiral. That is, until a certain Thurston Plunkett rediscovered the world. With the support of the Spiral Geographical Society, Plunkett secured a ship and crew. He then led an archeological expedition to Celestia. They were hoping to learn it’s secrets. Plunkett thought they might even determine exactly what caused its disappearance.
The Skyship Explorer would be shot down upon arrival. Crashlanding on the Floating Land, the crew and expedition became lost and separated. Despite this setback, Plunkett and most of the remaining expedition would carry on. They began the construction of several exploratory underwater domes. Once completed and drained the archeological exploration of Celestia would begin. Unbeknownst to the expedition, in rediscovering Celestia they had angered the Crustacean Empire. They also opened the door once more to Morganthe and her forces. The Crustaceans and Shadow Web would come, to put a stop to the exploration. They would raid the uncovered ruins, splitting up the remaining Marleybonians. A distress call would go out across the Spiral and only a certain Wizard in Wizard City would hear it.
What Happened to the Celestians?
That would end the story of Celestia. But too many questions remain. What was the ancient city of Celestia like? What do the inscriptions all over Celestia mean? Why summon the Storm Titan if it was going to sink the city anyway?
Having gone to great lengths to find answers to these questions. I cannot so easily keep these thoughts confined to my mind so allow me to elaborate.
Keep in mind that what follows is strictly theory and may or may not be the actual in-game case.
Not as Dead as We Think...
I find it strange how little actual information we have on the Celestians themselves. Where is their history, their culture, their people? We have bits and pieces but very few full works. Being a society devoted heavily to the pursuit of knowledge and magic the amount of concrete information we have is shockingly small. On top of this, I find it strange that the Celestians would try to save their knowledge. While at the same time trying to keep it from Morganthe.
Celestia was under heavy siege by Morgantine forces who would stop at nothing to claim Celestia’s secrets. The Celestians allegedly realized they were doomed, so why try to save their knowledge? Why not spite Morganthe and ensure she would never have Celestia’s magic by destroying it all? Where is Celestia’s history? Why is the distress signal we receive from Plunket’s expedition written in Celestian? The answer to these questions is simple: the Celestians have or had plans to return.
Alaric Moonsunder, a Celestian ghost, stated that the Storm Titan was an unreliable ally, or was it? I would argue that the fate of Celestia was not so much an accident as it was a calculated decision. They were facing certain doom, with Morganthe’s forces threatening to take the secrets of Astral Magic by force. For the good of the Spiral, it would’ve made more sense for the Celestians to destroy everything. If only to keep it from Morganthe. The only logical reason, in the face of certain doom, anyone might try to save critical pieces of their society is if they intended to flee and come back for it later. According to KingsIlse the sinking of Celestia killed the Celestians along with Morganthe’s army.
The more I think about it the more I wonder, did the Celestians try to escape?
Gone but Not Forgotten
It would make logical sense to move everyone who could not fight to safety. Knowing their love of wisdom, the Celestians could (and likely did) take a large part of their expertise with them. The statue of Phaeton in the Solarium calls our style of magic primitive and crude but effective. Perhaps to imply our current understanding of astral magic is but the tip of the iceberg and that more advanced techniques exist beyond our knowledge.
Given how advanced the Celestians were with magic and knowing that their chart of the Grand Spiral allegedly contains worlds that are beyond our knowledge, they could have moved the more vulnerable population alongside their most sensitive secrets to a different world. One that was, and may still be, completely unknown to rest of the Spiral. In-game we don’t encounter any civilian ghosts. The Celestian spirits we come to interact with are soldiers or their constructs.
On top of this there’s the matter of Qyburn Stellargaze in the Arcanum. He remarked in his Bio back in February of 2017 that he hasn’t been home to Celestia in at least a millennium or two. Provided Qyburn is being serious with that remark, that would mean the Celestians are not only an ancient people but also long-lived ones as well. This adds an interesting layer to the entire situation, allow me to paint the entire picture.
morganthes invasion
Morganthe invades after being denied Astral magic. As the siege drags on, the Celestians move their civilians to the safety of another world. A world known only to the Celestians (likely one from their Grand Spiral chart). Being so long-lived they could simply wait out the Morgantine invasion if things didn’t go as planned. In the process the Celestians also take any of their knowledge that isn’t nailed down. Taking the most important and portable objects: books, tomes, scrolls, and etc., things which likely pertained to history, magic, and culture. While leaving behind the less critical things. Writings on less important and less sensitive subjects and things that couldn’t be easily relocated. Such as the Astral Archivist, obelisks, monoliths, carvings, pedestals, frescos, and so on. This would explain why we don’t encounter any civilian ghosts. It also explains why we don’t have a lot of information on Celestia’s history before Morganthe’s invasion.
If the Celestians won the war they likely planned to send some form of transmission. Letting their remaining people know that it was safe to return. That might explain why the Expedition’s distress signal appeared in Celestian characters. In case Morganthe or any other unsavory characters were listening they arranged to send a message only their people could read.
As the Celestian soldiers continued to fight off Morganthe’s forces, they began to realize they might not outlast her onslaught. To cut off enemy reinforcements the Celestians formulated a plan to summon the Storm Titan. Knowing the possible risks involved they constructed obelisks that would emit a protective magical barrier around the most important locations in their world, like the District of the Stars (which houses the Stellarium and Astral Archives).
If the Titan fought with them as planned Morganthe’s army wouldn’t stand a chance. But, if something went wrong the Celestian’s could retreat to the safety of their magical domes and let the Titan wreak havoc on Morganthe’s army. When the Titan betrayed the Celestians unexpectedly, there wasn’t time for the retreat. Both sides perished as a result, which might explain why we don’t see any Celestian spirits or Shadow Web spirits inside the District of the Stars.
The Last Nail
Because there was no one left, no message was sent and so Celestia faded into obscurity until the Marleybonians arrived. Perhaps we weren’t the only ones to receive Thurston Plunkett’s SOS. If any Celestians were listening, the mere mention of the Shadow Queen’s return, it would be more than enough to keep them where they are. If this theory is true there could be a remote population of Celestians in some hidden corner of the Spiral. Waiting, patiently, for the day they can finally return home.
Reading the Celestian's Writing
It is fascinating to note, that the various inscriptions found on walls, obelisks, and other objects throughout Celestia are not gibberish. These symbols are a monoalphabetic substation cipher, meaning for every letter of our alphabet there is a corresponding character that never changes. So, while the individual symbols are different any message or word written in the cipher will always directly correspond to the other set of characters, for example, the word “loom” is written and spelled with the same corresponding characters in either script. If you know all the characters or have the translation key to the cipher cracking the code is a cinch, and the inscriptions on the Stone of Mazzaroth give us just that.
The Stone of Mazzaroth
While there are multiple scripts on the stone of Mazzaroth, the sentences are all the same “Sphinx of black quartz judge my vow”. These words weren’t chosen because they make an awesome mysterious message. They were chosen so that every letter of the alphabet would be used. This gives us an effective key to decode the messages hidden throughout Celestia and Grizzlehiem. We will look at Grizzleheim another day.
Our first major exposure to Celestian symbols is the SOS transmission from Sir Thurston Plunkett. At first, it might seem like a jigsaw of what appears to be meaningless characters. But the message we see before acquiring the stone does perfectly decode to its English version with or without the stone. Provided you’re particularly gifted in the ways of code-cracking. The message regardless of storyline progression says this:
“Mayday mayday this is Thurston Plunkett representing the Spiral Geographic Society seeking assistance our survey expedition is stranded on Celestia”.
“We are under attack”
“Send help immediately the Umbra Queen has returned it is the work of Mor…”
This message comes to us as a bit of a freebie, or rather proof the code works. Beyond that, we barely have any more direct contact or use for these symbols.
More Messages
Thurston’s SOS is not the only Celestian text you’ll ever lay eyes on in your journey. If you have a sharp eye you can find all sorts of things written throughout Celestia.
I should mention that the process of decoding these messages can be very tedious. The process often involved the use of weird camera positioning and photomancy. So we could get as close as physically possible to the writings.
Furthermore, some of these decoded messages have been corrected to make more sense. While translating the code, one will find situations where there’s a noticeable absence of a word that should be present. It is almost always the word “The”. There might also be areas where two words merge or are stuck together. For example, the words void and star written together as Voidstar. Which in context to surrounding words causes the sentence to break and stop making sense. Besides that, there is also a distinct lack of punctuation and missing spaces in most of these messages.
These issues aren’t necessarily glitches, oversights, or bad grammar. They are likely problems the game designers had. Trying to stretch, shape, fit, and render the characters onto objects with limited space. That said, here are all the messages I have found thus far and their respective locations so you can see them for yourselves.
The Celestian Base Camp
There are two major legible messages that you can find in the Celestian Base Camp. The first one is around the edges of the Grand Astrolabe which says:
*The sun is a hearth to warm against the cold*
*The stars are the birthplace of imagination*
*The moon is a signal of hope in the night*
The second message is around all of the Astral School Trainer obelisks. Base Camp, Stellarium, Lunarium, and Solarium. They say the following:
*The ending pillar*
The District of the Stars
The District of the stars contains a multitude of inscriptions on various objects. In the Chantry, there is a model of the Spiral surrounded by a ring of tablets with names of each world carved into them. Wizard City, Krokotopia, Mooshu, Dragonspyre, Grizzleheim, and Celestia. Inside the Astral Archives, you can observe a series of twelve paintings each labeled with their respective titles. The Warden, The Chariot, The Loom, The Messenger, and so forth. Finally, in the main area where you first arrive there’s a large obelisk in the center of the roaming Piscean mobs. Don’t worry you can this object can be safely approached from the left and right sides. When repaired, through the progression of the storyline, it reads as follows:
*Stars guide us through the void*
*Our passage written in the stars*
*We will never falter on the path*
Stormriven Hall
The last major location to find Celestian messages lies in Stormriven Hall. In the areas beneath the Pylon Bosses, you can find a pair of tunnels on opposite ends of the area. One collapsed while the other is completely open and tranversable. The writing found within translates to the following:
*The suns flame dispels doubt*
*The moon’s light inspires us*
*Our passage is in the stars*
*We swear to seek the truth*
*We must not fear the unknown*
*We will never falter on the path*
*In the dark the moon grants us hope*
*Stars guide through the void*
*In the sun we find purity*
Bonus Piece!
Across the entirety of Celestia, on the trims of many floors, walls, and ceilings, you can find the words “Moon Sun Stars” written repeatedly in that order.
As a nice final touch, the message written beneath the name of the world in this image says:
*Beneath the waves the stars still shine*
While I may have searched Celestia from top to bottom for these messages, its very possible I may have missed some. If you have found any more messages in your adventures please share them below, I do enjoy these sorts of things.
Thanks for Reading!
That is all I have on the world of Celestia for the moment.
I would like to give a shout out to Brad Baker who suggested we visit Celestia in the last article. I would also like to offer a special thanks to those here at Ravenwood Academy. They help edit, create images, and make this article possible.
I implore you to read some of our other articles and share them with other Wizard101 fans! There’s also a Ravenwood Academy page on Facebook and Twitter. Like and follow them to stay up to date on the latest guides and articles. We also have a wonderful Ravenwood Community Discord server, just search Wizard101 in your Discord App.
I hope you enjoyed this article and if you did please comment down below as I enjoy reading what others have to say. I do believe our next stop in this series will take us to a favorite world of mine, Grizzleheim.
Until next time, stay tuned, see you in the Spiral!
“Dragonspyre is an ancient, haunted world in which renegade professor Malistaire has recently been spotted!
Once an advanced militant society, Dragonspyre had an esteemed Academy rivaling that of the Ravenwood School of Magical Arts in Wizard City. The inhabitants once held a special interest in Fire Magic.
Legend has it that in the summoning of a great Dragon, the world was destroyed and changed forever. Its great buildings and stone columns crumbled before the coming of the Dragon Titan.
Now, it has become a land of fire, lava, and ghosts.“
-KingsIsle Entertainment
Welcome!
Greetings and Salutations Wizards and Pirates of the Spiral! I am Shade, allow me to welcome you to the first installment of “Forgotten Lore.” In this new series, we will explore the lore of the Spiral, and uncover secrets you might have missed. Let’s begin!
Dragonspyre was the first new world added to Wizard101. Unveiled in early 2009, it came only four months after the game’s initial release. Looking at Dragonspyre through a real-world lens, its inspiration seems to come from ancient Rome. Its architecture has distinct Roman elements, such as columns and archways. Many of Dragonspyres areas use Roman words like Basilica, Forum, Athenaeum, and Necropolis. Meanwhile, its NPC’s take influence from the Russian Military.
It seems clear that the developers meant for Dragonspyre to be very different from the worlds that came before it. So, they opted for a fiery and foreboding dark fantasy theme. The destroyed state of the world might make one think of Pompeii. Which, as we know, was buried beneath volcanic ash when Mount Vesuvius erupted in 79 C.E.
Dragonspyre’s civilization is ancient, predating both Wizard City and Merle Ambrose. It was also home to Dragonspyre Academy. A rival of the Ravenwood School of Magical Arts during its time. This world is also the home-world of some key players. Cyrus, Malistaire, and Sylvia Drake (born Sylvia Spitfire) are all from Dragonspyre. It is also the home of the infamous Loremaster and houses the grand finale of Wizard101’s first story arc.
But how did Dragonspyre become what it is today? Why did these things happen?
Given Dragonspyre’s current state of disarray, its lore has required some effort to reassemble. After investigating countless sources, I have re-constructed the most probable sequence of events.
So, without further ado, sit back, relax, and let me tell you the story….
Dragonspyre and Century War
In the beginning, Dragons and Humans lived side by side, but humanity lived in constant fear. One-night, King Mene met in secret with the Queen of the Drakes, Gavarena. They allied Man and Drake. Together they would overcome the Dragons and drive them out. A new kingdom would be born. In light of their victory, they named this Kingdom Dragonspyre.
The Kingdom continued to grow after Mene’s passing. Later, King Jurgen expanded Dragonspyre’s borders. Man and Drake worked together to protect the realm. It was an age of peace but it was not to last. King Jurgen passed away suddenly, with no children. Without an heir to the throne, Dragonspyre fell into a civil war that lasted 100 years. This would be forever known as the Century War.
Kylgore and the Golden Age
The war came to an end by the efforts of Kylgore the Magnificent and a Drake, named Leneth the Great. They worked together to defeat a mighty black dragon in Dragonspyre’s outer ring. Exactly how Kylgore achieved this victory remains a mystery. After his triumph, Kylgore claimed the throne and put an end to the war. An age of peace finally descended on Dragonspyre.
Kylgore’s rule brought many changes to Dragonspyre. Significant advancements in culture were made, and explorations of the sciences began. New magical advancements, including the creation of Knowledge Crystals, began in Kylgores reign.
Kylgore and His Descendants
King Kylgore forged a friendship with Aurelius Ambrosius, leader of the Druidic Treeminders. As a gift, Aurelius gave Kylgore seven saplings from Ravenwood. The King planted the magical trees throughout Dragonspyre. They would later become the trees of Dragonspyre Academy. To commemorate their friendship, Kylgore ordered the construction of a statue of Aurelius.
The Beginning of the Academy
Generations passed, and the Kingdoms’ knowledge remained locked away, seen only by royalty. King Kylgore descendants, King Betrin and Prince Viggor, clung to that tradition. They hoped to keep their secrets from falling into unworthy hands. But then, Rydall the Conqueror infected his people with an alchemical plague. Mobs of the afflicted revolted in the city streets. Something had to change if Dragonspyre was to survive.
Duke Sebastian came forward and fought with the monarchy for the right to search the knowledge crystals for a cure. He sent a champion, Iona Pyrelance, to do battle against King Betrin. Iona won the battle! Duke Sebastian’s bravery caused the laws to be overturned. Knowledge would become accessible to the masses, and Dragonspyre Academy was born. All who qualified were welcome within its walls. The people, armed with this new knowledge, overcame Rydall’s Plague, and the rebellion finally ceased.
The Tragedy of Viggor's Legion
Some embrace change, while others fear it. While Rydall’s Plague ravaged his homeland, Prince Viggor set out in the hopes of building Dragonspyre’s Empire anew. With his Drake and General Greyflame at his side, they would lead an army of soldiers on a perilous journey. Their plan? To conquer the magical realms of the Ravenwood and the Treeminders who lived there. Viggor’s mission would start a war with the Treeminders. Turning a once peaceful people into a society as evil as the invaders they sought to drive out.
There were massive casualties in the conflict between the Dragonspyrians and the Treeminders. Destroyed were the Ravenwood, its magical trees (except for Bartelby), and Viggor’s army. A man named Gregor would be the final soldier to fall. The remains of the deceased forces would never return to Dragonspyre.
The Aftermath
The few surviving Treeminders remained to plant new magic trees. They buried their dead in catacombs deep beneath Wizard City. When it was over, the survivors fled to the worlds of Albion and Avalon. The lost Knowledge Crystals buried within the catacombs contain a record of those events.
Soon after, Dragonspyre Academy became the center for knowledge in the Kingdom. Much of their curriculum devoted to the study of war, combat, and pyromancy. Dragonspyre’s dislike of Wizard City could have come from the anger over Viggor’s tragic failure.
Aldared the Usurper
Like fire, knowledge can be dangerous when placed in the wrong hands. A graduate of Dragonspyre Academy by the name of Aldared proved this. He used his advanced knowledge to unseat the King of Dragonspyre and became known as Aldared the Usurper. His rule was as cruel as it was brutal, and the people despised him.
Founding of the Great Council
The people of Dragonspyre suffered under Aldared’s tyranny until a group of Wizards and Warriors laid siege to the Usurper’s palace. Katia Firewinter, Eliena (the legendary Drake), and Drannik the Shrouded Wizard were among them. Aldared was, at long last, cast down and his soul safely trapped within a Knowledge Crystal. Drannik attempted to seize control of the throne but was cut down by Katia. With the threat gone, she began working with her fellow mages and warriors to create a new government. The Great Council, also known as the Council of Wizards, Warriors, and King, would come from her efforts.
The Council of Wizards and Warriors
While Aldared may have died, his influence remained. Kildare, a Wizard of the Great Council, became corrupted by Aldared’s crystal. Valerik Brightsword discovered this treachery and defeated Kildare swiftly. While Kildare’s defeat came before he could do much harm, the damage was done. Fear and paranoia began to settle in among the members of the Great Council.
As time passed, the power of the King diminished, and members of the Council began to bicker for control. People were fearful of the Wizards, their magic, and their crystals. They spurred a great Warrior named Lyon to action. He led a group of fellow Warriors to demand control of all the spells in Dragonspyre.
Whether the reasons for Lyon’s actions were justifiable or out of a desire for power, no one knows. Regardless, the matter came to the attention of the Council. When the Council denied Lyon, he betrayed them in broad daylight.
Lyon challenged the leader of the Wizards, Rurik Flamesoul, to a fight. After a vicious battle, Rurik proved victorious. He would become the only Wizard to best a Warrior in open combat. His victory would secure the Wizard’s control over the magic of Dragonspyre.
The Fall of Dragonspyre
Time went on, and the Wizards began to fear those who challenged their power. Vladimir Darkflame, Dean of Admissions at Dragonspyre Academy, decided to take matters into his own hands. He gathered a group of conspirators, Andor Bristleback, Devora Shadowcrown, and Zora Steelwielder. Together, they orchestrated the coup of the century. They kidnapped the Academy’s Professors, and summoned the Dragon Titan. The traitors were apprehended and detained within the Labyrinth. But, the summoning of the ancient Fire Titan could not be undone.
The Titan rose from its slumber, and the razing of Dragonspyre began. The Dragon Titan summoned its army within the city walls, taking the defenders by surprise. Boris Blackrock, the Obsidian Golem, did battle against the Dragon Titan. Using the knowledge his mage creators left him, Boris faced the Titan in single combat. But, the Obsidian Golem fell, as would many others in the wake of the Titan’s chaos. To commemorate his sacrifice, Boris became the last great hero to be buried within the Necropolis.
The Final Assault
Dragonspyre’s defenders retreated to the Academy as the Titan’s army advanced. When the Fire Titan led its final assault upon the Academy, everything was laid to waste. All that survived was the Fire Tree, Ashley, and the Fire School, whether this was out of mercy or respect no one knows.
When and how the Titan’s onslaught came to an end is a mystery. What is certain is that the Dragon Titan has become a colossal stone statue coiled around the volcano. Its armies remain, waiting in vain for someone or something worthy of leading them. Dragonspyre is forever changed, and whether it will ever recover from its fate remains to be seen.
Endgame Arc One
Spoiler Warning!
It would be many years before Malistaire Drake returned to Dragonspyre. When he did he held in his hands the stolen Krokonomicon, and in his heart the vain hope of waking the Titan and restoring his beloved wife, Sylvia to life. Pulled toward the Crown of Fire, at the volcano’s summit, Malistaire began his ritual.
His twin brother Cyrus traveled alongside the Savior of Wizard City, to Dragonspyre. Cyrus attempted to reason with his brother, summoning the spirit of Sylvia to assist him. Unfortunately, this only angered Malistaire further and the necromancer banished his brother. The Savior of Wizard City would be forced to duel him for the fate of the Spiral.
After a perilous battle, the young Wizard triumphed (as predicted). Malistaire ultimately perished and was finally reunited with his lost love! Hand in hand, Malistaire, and Sylvia departed together for the Other Side. At least until Morganthe woke him up, and the whole Darkmoor incident, but that’s a story for another time.
Thanks for reading!
Well, that’s all on the world of Dragonspyre. For now, at least.
I’d like to give a special thanks to the team here at Ravenwood Academy who helped make this possible (as ghosts can be tricky things to photomance)!
Since this is the first article in this series, I’d like to know: would you like to hear more about the lore of the Spiral? If so, what would you like to see next? I would love to hear your thoughts and opinions in the comments below.
In the meantime, please feel free to explore the wealth of information Ravenwood Academy has to offer! If you want to stay up to date on our latest content, follow us on Facebook and Twitter. You can also join our Ravenwood Community Discord to meet fellow Wizard101 fans and enthusiasts!