Lucky Farming Day

Join us Saturday March 16th for our Ravenwood Academy Lucky Farming Event!

Meet your favorite community friends and staff members in Realm Leprechaun at 6 pm Eastern American Time at Lord Nightshades Tower. We will all farm Lord Nightshade together for lucky Saint Patrick’s day drops! In past years Nightshade has dropped items such as the Gold-Stringed harp and the Clover wand. There will also be other cool codes and lucky green prizes like Life Mastery Amulets, Treants, and Mystical Flutes!  See you then!

Prizes!

Treant 2 person mount
Life Amulet
Life Whirlwind mount
Sea turtle pet
Jade oni pet
Spiral Vine Rug
Charmer’s Mystical Flute
Shamrock of Spring wand
Farley’s Gardening Pack
Free Crowns

Please be sure to tune into twitch for more information during the event. If you can’t join us in game, you could still win a prize if you

If you have any questions regarding this event, please email us at [email protected]

A big thanks to, Kingsisle and Mathew “Sparck” Anderson for providing these amazing codes! 🙂

Winter Chill Party

Join us on Sunday January 27th 2019 in the Commons, Realm Troll (we will have porters there) at 6pm Eastern American time for a Winter Chill session community style. As always, we will all hang out while we run Gauntlets and PvP just for fun with all of your friends from the community! Everyone is welcome, meet us in game or watch the party on Twitch. We sure hope to see you there!

Prizes: Packs, Wand Codes, and Bundles!


If you have any questions or concerns feel free to comment here or email us at [email protected]. We are always open to hear about your event ideas or suggestions!

Member Benefit Tier List!

Everyone loves a good old-fashioned tier list!  Everyone loves Wizard101 member benefits! Why not combine the two and create our very own Member Benefit Tier List!

I will list all the member benefits under a category, starting at being the worst and finishing in the S tier being the best. Please note that these tiers are based on opinion only and are not fact. You may find that you love Double Animus and don’t care for Double pet XP. Let us know your thoughts in the comments below!

The D Tier

Double Monstrology Exp and Animus
Daily Assignment and Daily PvP Assignment Boost

I know Monstrology has its fans, including myself. But most of the players I have spoken with just aren’t that into it.  

As for the daily assignment boosts,  to me this is be the least useful of the bunch. I was only able to complete a few assignments within the time given, limiting the benefit from it significantly.

The C Tier

Free Chest Re-Roll
Training Point Buy Back

These are both nice benefits but they have some problems restricting their potential! First off, although this benefit can be useful for newer players it’s rare that you would want or need to buy back your training points once you have gained a better understanding of the game. This makes this benefit far more useful for new players than more seasoned wizards who have little need of it.  

The chest re-roll is limited to one re-roll per boss each day. Making farming a little nicer for one run but still not providing an amazing benefit.

The B Tier

Zero Energy Fishing
Double Reagents and Unlimited Crafting

This member benefit definitely has its perks. Whether you’re trying to level up, catch new fish, find a rare wand or even a new permanent mount to add to your collection, this benefit lets you go wild with lures!  

While fishing can seem boring for some, others find it to be a relaxing change from the usual game play. The hunt and grind for what you want is always worth it when you finally get it, and fishing is no exception since it offers some great rewards. If you haven’t tried fishing yet you may not find this benefit to be very exciting, but anyone who’s fished before will understand just how good unlimited fishing is!

Double reagents are just amazing. Every reagent you collect by gardening, gathering or fighting is doubled. Always paired with unlimited crafting, there is no cool down time when you craft items. With no timers, you can craft to your heart’s content whilst doubling your chances of getting some of those pesky, harder to get reagents!

The A Tier

Double Pet xp

Everyone loves double pet experience. It’s fortunately a common benefit, and everyone rushes to the Pet Pavilion to train up their pets which we all know will inevitably fail and leave us crying ourselves to sleep… no? Just me? With double pet XP every game you play or snack you feed to your pet gives twice the benefit that it would have normally. So, a Fancy Yogurt that would give your pet 50 XP will give you 100 XP during this benefit. Almost enough to level to teen in one snack! Even gold bought snacks like Shanta Pudding give significant boosts to your pets XP during this reward.

Either way, we all know and love Double Pet XP and we’re all praying it doesn’t go anywhere, anytime soon! 

The S Tier

Double Gardening Rewards

Welcome to the crème de la crème! This is undoubtedly the best and tragically the rarest of all the member benefits. We get this gem a few times a year and boy do we capitalize!

Whether it’s Couch Potatoes, Evil Magma Peas, King Parsley or Pink Dandelions, you will double every single seed, snack, reagent or housing item that your garden drops during this reward. 

_____________________________________________________________________________________________

So that was my tier list of all the eight current member benefits available in Wizard101! Let us know in the comments if you agree!

Contest Winners

What a wonderful time we had looking at all of the entries! It was fun for the whole team. 

Here are the winners of the Christmas Decoration contest, prizes will be sent to the email you provided: 

 

- 1st Place -
Austin Death: Aero plains Bundle

- 2nd Place -
Jeffery Shade: 5,000 crowns

- 3rd Place -
Laura Battleblood: Yuletide Parade Truck!

- 4th Place -
Jerry Tom: 7 packs of your choice

- 5th Place -
Nathan Darkblood: 4 packs!

Take a look at these other amazing screenshots

We tired to add many of your pictures as we could, sorry if we missed yours. There might be a special surprise coming from Santa for all of you who worked so hard decorating your homes for the season! Keep a close eye on your emails!!


Thanks to everyone who entered, we will be having more contests like this in the year ahead and would love to hear your feedback or suggestions. Please email us with any thoughts at [email protected] or comment on this post.

Christmas Festival 2018

Join Ravenwood Academy Saturday December 29th at 6pm Eastern to celebrate the season together with all of your community friends. We will be throwing a big house party and everyone is invited! There will be tons of fun for everyone with Gauntlets, PVP, Fishing, Mini Games, Freebie vendors, rides.

We will be in realm Greyrose with porters to take you to the house party! 

If you have any questions or concerns feel free to comment here or email us [email protected]

There will also be prizes, so be sure to come to the event to win some!

The event will also be streamed on our official Twitch channel: https://www.twitch.tv/ravenwoodacademy

Christmas Decoration Contest!

Christmas is about sharing love and friendship and spending time with the ones you hold dear. This year we would like to do a Christmas Housing Decoration contest together with you, our community. Gather together all your Holly and your Mistletoe. Deck all your Halls and make everything merry and bright because we are coming to town! 

In order to qualify, submit a Winter Holiday themed screenshot of your Wizard in his or her decked out house. Submit your very best screenshot and your Wizards name to [email protected] Only one entry per person will be considered, entries will be verified for originality. Contest ends December 18th 2018. 

Prizes:
1st place: Aero plains Bundle
2nd place: 5,000 Crowns
3rd place: Christmas mount
4th place: 7 packs
5th place: 4 packs

Winners will be Announced on the @RavenwoodAcadmy Twitter December 21st 2018 at 7pm Eastern. Emails will be sent to the winners, Good luck to everyone, we can’t wait to see what you come up with!

Pirate House Party

Yarr Harr Pirates!!

We are excited to announce something new! We will be throwing our first ever Pirate101 house party on December 8th, 2018! Meet us on Skull Island in Avery’s Court, Commodore realm at 12pm Eastern American Time. Besides the best Pirate101 house party ever we will have:

  • Obsidian Key Boss Runs
  • PvP
  • Raffle for a prize
  • Hide and seek
Dungeon Runs:
  • Moo Manchu
  • Kane  
  • Smugglers

Not only that, there will be prizes too! We will have Moo Manchu’s wands and Empire Bundles for a few of you lucky freebooters.

Rules for PVP

  • Old Scratch is banned
  • Overwatch 5 is banned
  • All Seasonal Champion Weapons are banned
  • Ghor is banned (eagle eye glitch)
  • All tiers of the Beastmaster’s Banner are banned 
  • Nefarious Staff and Terra-Cotta robe (Tower of Moo Manchu version) are banned for all classes EXCEPT Witchdoctors.
  • Blast of Discord is banned
  • First Mate’s Boon is banned
  • All Haywire Companions are allowed (overwatch 5 cannot be given to them however)
  • All Doubloons are banned

Community Thanksgiving Event

Saturday November 24th,  meet us in Commons realm Unicorn at 6pm Eastern for an all level Gauntlet Runs event!

Our Staff, Events and Runners teams will take community members through Accursed Play, Winterbane, Pagoda, or Spiral Cup while we all hang out, chat and do some PvP just for for fun in true Community style.

A few lucky wizards will even win packs and wand codes!

There is something for everyone to be Thankful for in the month of November and we are thankful for the gift of friendship and love that we all share in this community!

Be sure to tune in on our official Twitch channel so you can watch all the fun! We can’t wait to get together, hope to see you there!

Darkmoor Runs Event!

Come join us Saturday November the 17th!!

Meet us at 6pm Eastern in the Commons realm Unicorn for our Full Darkmoor Runs event. Our staff and Dungeon Runners will take teams of level 100+ Wizards through the Graveyard including Aphrodite!

After a few runs we will meet in the commons to hang out and play some hide and seek.

Besides helping you to get that drop, packs and wand codes will be awarded to some lucky wizards!!!

Be sure to tune in on our official Twitch channel so you can watch all the fun! We can’t wait to get together, hope to see you there!

The following Saturday the 24th we have another event! Click here for details.

Darkmoor Strategy Guide

Hello Wizards, Amber Ravynsong here with the Darkmoor Strategy guide you all have been asking for. Darkmoor consists of three dungeons. First, Castle Darkmoor, then The Upper Halls, and finally The Graveyard. 3495 Crowns will purchase this area permanently, and 495 can get it for 6 hours. Start to finish, all 3 dungeons could be done in just under 2 hours if the strategy goes as planned. You are likely to spend a lot of time here farming for gear and helping friends do the same. Even more so if this is your first Exalted Wizard.


There are some new spells in the Spiral, and I run my strategy a little differently than some of the guides you may have read before. So, I will take you carefully through each boss and all 3 parts of the Area. If you follow this guide, you will have a much easier, quicker time getting through the dungeons, and getting those must-have Malistaire drops will be a whole lot more fun. So, let’s do this!

PART ONE, CASTLE DARKMOOR

Howling Chaney

The first boss we encounter in Castle Darkmoor is Howling Chaney. If you or your pet heals at all while in this battle, Chaney will hit you with Gnomes. That is Chaney’s only cheat, so stacking up some Feints and blades is the way to go. My preferred strategy is to stack a few Feints on the boss, then hit with something like Storm Lord, but blades are just fine here too. Chaney is easy, but don’t get used to it, there are bigger challenges to come.

SIR BLACKWATER

Next, we come to Sir Blackwater. Sir Blackwater will remove any single blades that you cast on yourself. “I Disarm you Wizard”If you are not life or fire you could self-cast spirit or elemental blades as he will only remove the last of the 3. If someone on the team is over-level, Aegis can be used for self-blading to thwart the cheat.

Even though Blackwater presents himself as Star school he has as much storm resist as any true Storm boss, so you will have to pack converts if you are Storm. Blackwater will Dark Pact to remove any weakness or universal traps such as Feint at the end of your casting round. Therefore, the only way to Feint this boss is to Feint the same round the attacker hits.

When we get to round 5, things start getting nasty with the boss casting pierce rings followed by Shadow school attacks within the same round. The ideal strategy here is to stack up as many blades on your attacker as possible in rounds 1-3. Have each team-mate besides the attacker cast a different Feint on the boss in round four while the attacker hits. If you follow that plan of attack, you should be done with Blackwater in short order.

After taking down Sir Blackwater, as you run up the stairs you will see a key door. Inside the room is a treasure chest only. The best drop you can get is a mastery amulet which also provides accuracy, a little damage, and a very useful Shadow Shield. If you were lucky enough to win a Gold Key in the last battle, use it here for sure.

The Howling Werewolf’s Collar is only one example of the Mastery Amulets that may drop here.

Continuing up the stairs, you will find yourself in the final area of Castle Darkmoor. There is a boss here you can fight if you fail the puzzle but this is not often done, as his drops aren’t worth mentioning and we still have many battles ahead. Run up to the crimson box and press X then up onto the platform pull down the center lever. You will see a spotlight on a far door which is the exit from part one, Castle Darkmoor.



PART TWO, THE UPPER HALLS

 

When you first enter the Upper Halls you will find a mob of Darkmoor Gargoyles at the end of a long hallway. It is not necessary for any reason to face this mob unless you are a completionist. They do not drop any important items and cannot be harvested for Animus at this time.

The first Wizard to approach them will be pulled into battle, but the rest of the team should simply run around this mob. Once the team has safely passed the first Wizard should flee and use dungeon recall. When approaching the mob the second time, the “pull” will not trigger and the first Wizard can run around the mob by heading straight for either side door.

This brings us to the first boss of the Upper Halls.

Akhtang

Akhtang is a Fire boss who likes to use Steal Charm to take your blades. So, no self-blades unless you have Aegis to enchant them. When any blade is cast Akhtang will “Rip it from you” This includes Elemental Blades, he will take the third blade from whoever received it. The only way around this is Aegis. This fight can be sometimes hilarious when the minions Insane Bolt and kill themselves, but that same attack can also hit you. Which is decidedly less hilarious.

This boss is quick and easy with the right plan. I suggest the Four Round Feint Kill strategy. Each round, a supporter casts a different Feint. The attacker will hit on round four. Blades are optional but appreciated. Shatter should be held in standby as a treasure card, just in case the boss decides to use a Storm Shield. We will use this same strategy next, and again in the Graveyard.

After defeating Akhtang you will be facing a Draconian mob. Unlike the Gargoyles before, these minions are worth fighting if you are collecting Animus. There is no cheat worth mentioning. They should be quick and easy to kill. However, you can also choose to simply run around them and continue to the next boss if you are in a hurry to get your new Spell.

Spirit of Darkmoor

The Spirit of Darkmoor is a Life/Fire/Myth boss and she resists those 3 schools. If you blade at all she will cast a Mass Scald. This attack can really add up to disaster for at-level defenses with all her pierce. So, I suggest no blades at all, to keep things simple and keep everyone alive. If you trap, she will hit you with an extremely powerful Myth wand attack. The only traps that do not trigger this cheat are mass traps such as Windstorm and Mass Feint.

This boss has lots of other nightmares in store for us if we let her live to cheat on round five. We don’t need to worry too much about that though, because we will use the Four Round Feint Kill strategy. Depending on your specific team, either divide up Feinting duties or try to heal and shield the Wizard with the Feints each round. We won’t talk about what happens on round five. If the worst happens, and you end up making it to round five, just flee and try again. For real. That rarely happens though, by round 4 we should be done and on to the next fight.

Shane Von Shane

Assuming you didn’t fight him instead of solving the puzzle this will be the first time you fight Shane Von Shane. You will face him again in the Graveyard, so remember the strategy and cheats we use here. If you or your pet heals, he will hit you with a very piercy 1k Vampire. That means, healing pets off. A healer can deliberately cast heals while facing Shane by first casting a death shield if the team needs that. This boss must be “spammed.” This means he must be hit every round by one teammate or he will start a series of cheats which end in your sure demise. The good news is, over time spells such as Scald, Deer Knight, Poison, and Elf do count as spam here for as long as the overtime tic is active. Our feint strategy won’t work here because any universal traps will be removed, even with Indemnity. The good news is, we can use other blades, traps, and shields freely with this version of Shane. It should be a pretty quick kill after a few rounds of blade stacking. Shane is the final boss of the Upper Halls, so after he dies if it’s your first time through you will be getting your spell on the other side of the porting lens.

PART THREE, THE GRAVEYARD

Welcome to the final part of Darkmoor, the Graveyard. This is the part of Darkmoor that you are likely to spend the most time in since the must-have Malistaire gear drops here.

YEVGENNY

The first boss inside the Graveyard gates is the zombie gatekeeper Yevgeny. Anytime a blade is cast this boss will stun the caster. On round five, Yevgeny will hit the Wizard with the lowest heath with a powerful Weaver. This often kills the receiving Wizard. The good news is, we can Feint. Again, we will employ the sure-fire Four Round Feint Kill strategy. If for some reason we get to round five, we will need to Shatter ahead of the hit. This boss is usually pretty fast, and the quicker the kill the better the drops. Be sure to check to see if you got one of the Graveyards prized drops, a no auction, school-specific damage athame.

SHANE VON SHANE

Yep, he’s back again, and this time with a mechanical robot body. This version of Shane has all the same rules as before with a few more. He is back this time as a Storm boss, instead of Death. If your attacker is Storm, convert is a must. Again, you will need a spammer and again you will want a Death shield before any deliberate heals. It is important to note, if you choose to blade, Shane gets a free Supercharge. In other words, if you choose to blade when his pips are high you are giving him free huge blades that could kill you. The best plan of attack here is to stack traps on the boss after converting. Then, add some blades when his pips are low, and Shane Von Shane won’t be a problem very long.

MALISTAIRE THE UNDYING

Malistaire is the final boss of the Graveyard and he holds the prized gear drops that everyone is after. The minions that spawn each time you face him are random schools. Malistaire will steal any universal blade or shield that is cast and he will remove any universal traps.

There are some exceptions to this rule that are important to note. If you are Balance and cast Bladestorm, he will only take your blade, not everyone’s blade. If someone on the team is over level 100 and has trained Indemnity, a universal trap such as Feint can be cast on this boss. If you are able to protect your blades with Aegis, they will withstand one cheat. Mass Feint will not be removed by Malistaire, and can stack with other traps.
 
After every fourth round, there will be an Earthquake. My preferred sure-fire strategy for a Wizard with at level gear and stats is as follows. Trap the boss for the first four rounds. Fifth and sixth round stack up some blades, and then hit on round seven or eight. Yes, counting rounds is necessary here.

They call him The Undying because when Malistaire dies the first time, he returns with even more health. It is the ideal strategy to cast Doom and Gloom on the kill round to counter-act this cheat, so be prepared with it in your treasure card deck unless you are the attacker. Ideally, after the boss dies someone lifts the Doom as soon as possible with Sanctuary or even just a school ring such as Darkwind. When Malistaire returns in shadow form, his dragon rebels against him and casts a 100% Feint. This makes killing him the second time that much easier. Use the same strategy as before to send him to the after-life for good this time, and good luck on drops.