You may be wondering how to achieve the Elixir Vitae badge for healing One Million. It sounds difficult! While it’s not easy, it’s possible for any wizard. So, read through my tips and tricks for getting this badge. The Heal The spell you use is very important. You need to maximize your potential healing…
Tag: Duel
Aphrodite Strategy Guide
Now that we have mastered Darkmoor in my previous guide, the Ravenwood guide to Aphrodite is here. This boss is a key boss found inside The Graveyard. Once inside the gates go left around the battle with Yevgeny. You will find yourself at another gate which opens with a gold key. If you are a…
Corporal Tenni’syn Strategy!
Corporal Tenni’syn is a Gold Skeleton Key boss found inside the Zanadu Sewers, Empyrea. He drops the best offensive robes for every school, except Storm. Storm wizards will still want to use the Malistaire robe even at level 130. Initially, this boss seems difficult, but with enough knowledge and game sense, he is actually incredibly…
How to Get “One in a Million”
“One in a Million” is one of the most popular badges in Wizard101. Unfortunately, without the proper setup and strategy, you may fail at your attempt to earn it, wasting time and gold. So, here are my tips and tricks on how to achieve “One in a Million.” Prisms If you…
Lambent Fire: 2 Turn Farming Strategy
Lambent Fire Lambent Fire is a Stone Skeleton Key Boss that is found in Crystal Caves – Avalon. He drops the Burning Rampage spell, which is highly sought-after by many fire wizards. Unfortunately, his cheats work conveniently well to make the battle harder specifically for fire. Main Cheats & Common Strategies He cheat-casts steal charm…
Mount Olympus Strategy Guide
When you reach level 30, Cyrus Drake will invite you to the Quest for Glory, your ticket to Mount Olympus. The quest will send you to Cyclops Lane, where you will discover something unique. Hiding in the back of the park is a golden chariot to Aquila. There, you will meet Silenus, who will send…
Power Pips
Power pips are a special feature within the game and with good reason. A wizard has a base chance of getting a power pip, starting at level ten. This chance goes up by one percent every level until you reach level fifty, where it is maxed at 40%. Power pip chance can be increased with gear (pets…