Meet Angelica Windspar

A sister joins the team!

We have an exciting addition to the Housing Tours office! Angelica Windspar has decided to join her sisters Myrella and Eliza. I do believe that “everything housing” is their family motto. I wish they’d offer stock options, as they do booming business! Angelica’s a crafty cat and brings some fabulous new recipes for our crafting pleasure. Attractive and functional, I’m sure you will enjoy their uses.

Angelicas Recipe Book

Angelica was kind enough to let me peek in her crafting recipe book. Here are the beautiful things I saw that she brought to Housing Tours. Useful housing items, invisible housing blocks, and even a new apartment! She has an exciting variety of new treasures to suit any Wizard.

So without further ado, let’s check out what she has to offer!

As with some other crafting recipes, there are badges you must get to buy the recipe. You can earn the badges by visiting and voting on different castles. Here are the ones I have found :

Castle Tourist-Vote on 10 castles

Castle Auditor-Vote on 100 castles

Castle Inspector-(Vote on 1000 castles?)

Castle Assessor-Unknown

All the new recipes need reagents that can be easily acquired except for one. In this update, a new reagent was introduced; they’re called “Blueprint Tokens.” One known way of getting them is through The Spiral Scene housing tours event. KI has also mentioned they may become available from other sources in the future, like the Scroll of Fortune.

Babbage Basset

No more running to Marleybone for your Castle Magic needs. You can craft your very own Babbage Basset to have in your castle. Very convenient, to say the least!

6 new banks

A great time-saver is the new bank item that you can place anywhere in your castle, for your convenience. With six versions available, I’m sure you will find one to suit your style.

New housing blocks

Angelica has something special for all the housing fanatics. Recipes for invisible housing blocks! As a fanatic myself, I can think of some fantastic and incredible ways to use them.

I can’t wait to see what you all create with them!

Spiral Door

If you have ever wished you could have a Spiral Door elsewhere in your castle, your wishes have been granted. Craft this and place it wherever your heart desires.

I’ll definitely be placing them all around my castles.

a new apartment!

Woohoo! Looky here! Last but not least, we have a new craftable apartment!

Your fabulous new apartment will be located across from the Fairegrounds in the Commons. What a lively place for a home! It’s the same basic style as the craftable one from Derrick Blaze at the Team-Up Kiosk. This recipe calls for A LOT of Blueprint Tokens, so I sure do hope they aren’t too hard to get. With such a great location, though, it will be well worth the effort.

Thanks for Reading!

Well, there you have it. All the new recipes are available at the Housing Tours office in the Commons. I think they are a great addition to the game. You can bet I’ll be utilizing most if not all of them. Leave a comment and let me know what you think. Will you be crafting them? Have you thought of a clever use for a new item? Let us know in the comments below or the housing channel at Ravenwood Community! See you there.

Castle Magic Triggers III

Introduction

This will be the final part of the Castle Magic triggers guides. In this guide we will cover the remaining Castle Magic triggers. These triggers are the most difficult to understand. If you don’t know what Castle Magic triggers are, read through the first two guides first. Each section will name the trigger, what it does, how to use it, and why I assigned it to this difficulty. Then, I will finish by giving an example of how I like to use the trigger.

Advanced Triggers

These are the complicated Castle Magic triggers. Unlike immediate triggers, their purpose will generally be specific. They do not have a purpose for every creation. The few items in this category have many interactions within one trigger. Their interactions are are not the easiest to understand.

Magic Brazier

The Magic Brazier is like the magic lever from the beginner guide. The brazier has many states and casts a spell when it enters each one. But, unlike the lever, the magic brazier has 4 states: off, fire, storm and ice. To change the brazier’s state a player must use the item by interacting with it. This is an advanced trigger, as it requires managing many states that each cast their own spells. The best uses I have seen for this trigger involve creating puzzles. When used with another trigger, you can create a brazier combination to open a door.

Magic Item Detector

 The Magic Item Detector is likely the simplest of the advanced triggers. The player selects a size to detect in as well as a specific item for the trigger to detect. Then, the trigger will cast a spell whenever the selected item enters or leaves. This advanced trigger has both a settings menu and can move via castle magic. The only way this trigger works is if you are already using castle magic elsewhere. The best uses I have seen for this trigger involve setting a continuous path for an object to follow. One object can move towards a detector and create a chain effect. This is useful for wanting something to happen in a loop.

Magic Orb Catchers

Magic Orb Catchers need to be in the same house as a magic orb to function. They both come in three varieties: Fire, Ice and Storm. To use them, you need to both place the orb catcher and the corresponding magic orb somewhere in the same house. When a player walks over the orb, they will pick it up. As soon as that player walks near the same school’s orb catcher, the orb will disappear and the spell will trigger. One use for these triggers is requiring a player to have a key before accessing another area. If a magic orb catcher opens a door, the player would need the corresponding orb to open said door.

Magic Computer

The most infamous of the Castle Magic items. This item requires the deepest understanding to make use of. But, once you grasp the uses for this item, it opens up many new Castle Magic creations. The Magic Computer stores two signals, known as “Signal 1” and “Signal 2″. Then, based on what combination of these signals the magic computer is storing, will cast a spell. To add or remove either of these signals, you need to cast the “Add” or “Remove” signal spells on the Magic Computer. The Magic Computer has 6 different outputs, which I will explain in detail.
 
  • When Signal 1 AND 2 – This is the simplest of the magic computer expressions. When the Magic Computer has both signals, it will cast the AND spell. If it only has Signal 1 or Signal 2, it will not cast the spell, it must have both signals.
  • When Signal 1 OR 2 –  This expression requires only one of the signals to activate. It can be either Signal 1, Signal 2 or both. As long as the computer has at least one signal, the OR spell will activate.
  • When Signal 1 XOR 2 – Like the OR expression, except it only allows one signal or the other. If the computer has both signals, the XOR spell will not cast.
  • When NOT Signal 1 – This spell will cast as long as the Magic Computer does not have Signal 1. It can have no signals or Signal 2, but as soon as the Magic Computer gets Signal 1, it will not cast.
  • When NOT Signal 2 – This function will always be active as long as the Magic Computer does not have Signal 2. It can have no signals or Signal 1, but as soon as the Magic Computer gets Signal 2, it will not cast.
  • When NOT Signal 1 AND 2 – This spell will always cast as long as the Magic Computer does not have both signals. It is a complete opposite of “When Signal 1 AND 2”, if that spell is casting, this one is not.

As a concluding note on Magic Computers, they will only cast their spells when they update with a new signal. For instance, “When NOT Signal 1 AND 2” is active without touching the computer. But, it will not cast the spell until you alter either of the signals.

Conclusion

This concludes my guides on the Castle Magic triggers themselves. As always, feel free to ask if you have any questions on how to operate or use these triggers or about Castle Magic. I’d love to hear how you use your Castle Magic triggers! Otherwise stay tuned for more Castle Magic content and let me know what type of guides you would like to see in the comments below.

Vendors101: Krokotopia and Marleybone

Welcome to the 2nd “Quit Stalking the Bazaar”. Today we will be shopping in the worlds of Krokotopia and Marleybone!  From the sandy dunes of the desert to the elegance of Victorian life, I’ve scoured the shops for you!

Krokotopia Housing Vendors

Ea’rik

Ea’rik is the Furniture Shop keeper in Krokotopia. He is in the Krokosphinx. You’ll see him to the left when you get off the boat. He has a fabulous collection of housing items for sale. Even scaffolding which housing experts use for glitching can be found here.
 
Here’s a sample of what you will find

 

Scaffolding
Crafting Stations
Checkers and Gameboard
Hopscotch Mat
Many Fabulous Wallpapers and Flooring

Digby Hammershell

Good ole Digby is the Real Estate Agent for Krokotopia. You’ll find him inside the building next to Ea’rik. He’s a wonderful feller with 2 great castles for sale.

Castles available:

Oasis Camp-10,000 gold
Desert Villa-20,000 gold

Charley

Charley is the gardening expert in Krokotopia. You’ll find him on the left side of the Pyramid of the Sun. He sells spells and seeds and pots with Krokotopia designs!

Krokotopia Recipe Vendors

Wul’yahm

Wul’yahm is the Crafting Trainer in Krokotopia. You’ll find him on the 2nd island to the left of the Pyramid of the Sun. The Reagent Vendor is right behind him, so you can get your recipe and reagents at the same place!
 
Here’s a sample of the recipes he has for sale:
 

 

Tapestry to School of Balance
Tapestry to The Oasis
Glowing Fancy Lampost
Solar Decoration
Many Tablets and Obelisks

Kamal Sarhan

Around level 60 you will come back to Krokotopia for the House of Scales. The quest will lead you to Aleema who grants access to Zigazag. Kamal Sarhan the recipe vendor is in the central area of Upper Zigazag.
 

Recipes: Tapestry to House of Scales
Price: 5,000 gold

Pembaa

At level 25 a side quest for a lost beagle will lead you to Kembaalung Village. Pembaa is the recipe vendor in Kembaalung Village Krokotopia. He becomes available after completing The Attaché Case quest.

Recipes: Tapestry to Kembaalung
Price: 5,000 gold

Marleybone Housing Vendors

Neville Cobblestone

Neville Cobblestone is the Furniture Shop keeper in Marleybone. He is located in Regent’s Square inside the Real Estate & Fine Furnishings shop. Look to the right side of Market Square. He’s quite a pleasant person with some wonderful items!

Here’s a sample of what you can find:

Small Starry Tent
Amazing selection of Wallpapers and Floors
Grand Piano
Campfire with Kettle
Chess Pieces (to go with the game-board bought in Krokotopia)
Board-game

Tortimer T. Shellington

Tortimer is the “Go-to” guy for the best housing in Marleybone! Always ready to take you on a tour of his available castles. You can find him sharing a shop with Neville. They are best friends, you know!

Castles Available:

Metropolitan Manor-12,000 gold
Royal Estate-30,000 gold

Babbage Basset

Babbage Basset is a Castle Magic vendor. You can find him in Regent’s Square near the entrance to the Royal Museum. Babbage sells Castle Magic items and spells. He is renowned for introducing Wizards to the basics of Castle Magic.

Marleybone Recipe Vendors

Felicia Worthington

Felicia Worthington is the crafting trainer in Marleybone. She is outside Digmoore Station. This sweet, crafty lady sells recipes for the most delightful housing items. She might even offer you a spot of tea!
 
Here’s a sample of the recipes she sells:

 

Blue Wall Tapestry
Pavilion
Carved Bookshelf
Male and Female Mannequins
Weapon Rack

Captain Dartmouth

Captain Dartmouth is a recipe vendor inside Barkingham Palace on the left side. He becomes available after completing the Rooftop instance.

Recipe: Barkingham Palace Tapestry
Price: 5,000 gold

This completes our shopping trip through Krokotopia and Marleybone. So many vendors! So much to see! What was your favorite find? Tell us in the comments below. Join us next time for our excursion through the vendors of Mooshu and Dragonspyre!

Crafting101 – The Wyrd House

Welcome back to Crafting101! Dark and eerie, the Wyrd house is perfect for Hallowe’en, Death Wizards, and anyone else who wants their own nook for the arts of witchcraft. You can buy this recipe from Padraig in High Road, Avalon for 60,000 gold.

Jars of Mushrooms

We will need two Jars of Mushrooms for this project. You will have to craft these. You may purchase the recipe from Tarold Wayfinder in Grizzleheim for 2,400 gold. The recipe is listed below.

Forest Lord Treasure Cards

Six Forest Lord treasure cards are required to craft our house. This will be a rare find in the Bazaar as Life wizards often use this treasure card until they can learn the spell itself. Gardening Sour Fickle Pickles or Queen Crape Myrtle, you can receive this. You can also farm the Locres Knight in Caer Lyon, right in Avalon.

Poison

Four Poison Treasure Cards are required to craft this recipe. The easiest way to attain these treasure cards is to either buy them from the Bazaar, or to garden Stinkweed, as mentioned in Ravenwood Academy’s own play free forever guide

Vine

Only one vine is needed for the house. Gardening is one of the most efficient ways of getting this reagent. As it is possible to get it by interacting with the Winter Wind Tower’s Horn of Plenty, you can garden all of the Huckleberries, as well as Deadly Helephant Ears, and variants of Trumpet Vines. Additionally, you can buy this reagent for 400 Arena Tickets from Brandon Mistborn in Unicorn Way.

Mist Wood

One of the most notorious reagents in the game, you will need forty Mist Wood in order to craft this house. You can simply run around Wizard City or other worlds like Grizzleheim until you have collected enough.

Grendleweed

The recipe calls for ten Grendleweed. You may obtain this through rare harvests of Frost Flowers as well as transmuting from Frost Flowers, found in worlds like Grizzleheim. The Transmute recipe is listed below.

Brick-Walled Pond

Two of this item will be needed. You can find it easily in the Bazaar. The Bazaar should be stocked with the item at 1,092 gold in the outdoor section.

Cephalopod Obelisk

We will need two of this item, easily found in the Bazaar. There should be roughly a hundred of them available at any given time in the decor section, sold for 1,056 gold.

Transmute Recipes

Jars of Mushrooms

Sold for 2,400 gold, you can purchase this recipe from Tarold Wayfinder in the fort crossroads of Northguard, Grizzleheim. In order to craft this, you need four Spirit Shield treasure cards, one Amethyst, four Shadow Oils, one Glass Vial, forty Stone Blocks, and ten Nightshade.

Grendleweed

Sold for 400 gold, you can purchase this recipe from Avery Templeton in Base Camp, Celestia. Simply fifteen Frost Flowers can be plucked from the world of Grizzleheim to create Grendleweed.

Congratulations, young Wizard, on crafting your Wyrd House! Please look through more of our Crafting101 series to assist you with your crafting needs.

Thank you, Starlights, for collecting reagents and crafting with me. Have a wonderful night.