Tag Archives: Avalon
Legendary Ice PVP
Today’s topic is going to be pretty chill as we get into Legendary Ice PvP. The best level for Legendary Ice is definitely 66. My character was level 66 for the purposes of this article. Now, why Legendary ice? As ice you have loads of health a lot of resist so tanking long enough to stay alive and hit isn’t usually a problem. I had a fun time getting to Warlord.
I went with a well balanced setup. I chose to play to this schools strengths with lots of resist, decent damage, and pierce. For ice, it’s easy to get these stats especially with a ward pet. My basic strategy for this school was to save pips and use a combo.
![](https://ravenwoodacademy.com/wp-content/uploads/2019/01/Screen-Shot-2019-01-31-at-5.55.20-am.png)
Gear
ScHool Specialty
Your goal as an Ice is to keep applying pressure. Chip away at their health with attacks. Using over time attacks will deal damage, and suppress their attacks as well. Blades are your best friend.
![](https://ravenwoodacademy.com/wp-content/uploads/2019/01/Screen-Shot-2019-01-31-at-5.58.21-am.png)
Deck Setup
Treasure Card Deck
General Strategy
![](https://ravenwoodacademy.com/wp-content/uploads/2019/01/Screen-Shot-2019-01-31-at-5.59.17-am.png)
![](https://ravenwoodacademy.com/wp-content/uploads/2019/01/Screen-Shot-2019-01-31-at-6.00.32-am.png)
Legendary Storm PvP
Hello, and welcome to Legendary Storm PvP. I know, shocking. Why Legendary Storm PvP you may ask? When I was playing Wizard101, back when PvP was popular among my friends, we all liked Legendary PvP. The not so high stats, the no use of shadow pips, the little grind we did to get House of Scales or Waterworks gear was all fun. As a Legendary Storm, it was definitely a journey. Why Storm and why not Balance though? Good question. I liked that nobody ever really chose this school to solo, nor do I need to be just like everyone else and make one. I liked Storm for its high damage and pierce and the way it handles itself.
PvP as a Legendary nowadays is easy, fun, and sometimes unpredictable. I can guarantee I don’t win every one of my matches, but most. To those reading, you have to either farm Loremaster for some spells, craft or buy packs, depending on your preference. As some spells are wanted in PvP. For example, my storm has Queen Calypso, a card I use to bring out the utility of my spells, and the Damage Per Second it provides. I suggest crafting to those who don’t want to farm or buy packs, as it is one of the fastest ways to get the spells, believe it or not.
Gear and Stats
My Storm specializes in quick attacks, ending the rounds easily, and has high damage and pierce at 65. For a Storm, I would suggest going for high damage and pierce over critical, because of the critical nerf.
![](https://ravenwoodacademy.com/wp-content/uploads/2019/01/Screen-Shot-2019-01-02-at-11.45.41-pm.png)
![](https://ravenwoodacademy.com/wp-content/uploads/2019/01/Screen-Shot-2019-01-02-at-11.59.01-pm.png)
The gear that would be a good set up for Damage and Pierce would be:
- Robe: House of Scales – Lower Zigazag Vestment
- Hat: House of Scales – Lower Zigazag Headdress
- Boots: Professor’s Hoard Pack – Halston’s Stormy Slippers
- Wand: Immortal’s Lore Pack – Aquilan Velite Lance
- Ring: Vendor: Brandon Mistborn – Duelist’s Daredevil Ring
- Athame: Vendor: Brandon Mistborn – Duelist’s Fatal Razor
- Amulet: Lower Zigazag – Condemned Soldier’s Charm
- Mount: Avalon Outlaw’s Bundle – Vulpine Avenger Mount for pierce OR
- Mount: Ghulture’s Hoard Pack – Storm Ghulture for damage
- Pet: Any pet with all 5 talents being damage for maximum damage output, and socketing a Spell Proof Jewel
Pierce Jewels are needed on your Ring and Athame.
- Circle Jewel: Plain Piercing Amethyst +3% pierce
- Tear Jewel: Plain Health Opal +65 health
- Triangle Jewel: Plain Pip Opal +6% power pip chance
- Square Jewel: Plain Defense Opal +16 universal resist
- Triange Jewel: Plain Accurate Amethyst +7 storm accuracy
With all the gear and jewels equipped your storm should have 125 Damage, 32 resist, 27% accuracy, 54% critical chance, 20% pierce and 79% power pip chance. We will also be using Infallible before we hit which gives an additional 15% accuracy and pierce over 4 rounds.
![](https://ravenwoodacademy.com/wp-content/uploads/2019/01/Screen-Shot-2019-01-02-at-11.50.46-pm.png)
Spells Trained through Training Points
- Ice School – Tower Shield
- Sun School – Gargantuan
- (Prepare for the weird one) Fire School – Phoenix, Infection, and Stun Block.
Main Deck Set Up
- 6 Queen Calypso’s
- Max Damage enchants, thus being Gargantuan
- 3 Lightning Bats
- 5 Wild Bolts
- 4 Tower Shields
- 3 Volcanic Shields
- 3 Glacial Shields
- 3 Pixies
- 3 Darkwinds
- 2 Storm Dispells
- 3 Storm Shark
- 2 Insane Bolts
- 3 Storm Lord
- 2 Storm Snakes
- 4 Storm Blades
![](https://ravenwoodacademy.com/wp-content/uploads/2019/01/Screen-Shot-2019-01-02-at-11.51.48-pm.png)
Side Deck Set Up
Now, for that phoenix spell I mentioned earlier – you are going to want to enchant a lot of them from the Mutate Phoenix spell.
The Spell Thunderbird has such high utility, as it gives you x3 +30% traps universally, pack 3 of them.
- 2 Storm Lord
- 4 Tower Shields
- 5 Infallible
- 3 Kraken
- 5 side Queen Calypso
- 3 Triton
- 2 Storm Shark
- 3 Triage
- 2 Gargantuan
Strategy
The goal is to hit as fast as possible, preferably trying to pull an infallible first round to get that maximum amount of Pierce through the first couple of hits. If you can get infallible up, you can then hit with multiple Queen Calypsos and small hits, dealing good damage, and keeping them on the defensive.
If your opponent hasn’t stun shielded, that’s where Storm Lord comes in play. Switch back from playing offensively and defensively as you will need to make sure you can be able to out damage per second them and survive. Don’t just hit randomly, as we’re built on strategy. Make combined hits that make sense.
For example, you have the pips needed for the 5 pipped Thunderbird. You cast that into a Queen Calypso, giving you a +30% and a +20% traps on your opponent, making use of that utility you have.
![](https://ravenwoodacademy.com/wp-content/uploads/2019/01/Screen-Shot-2019-01-02-at-11.52.03-pm.png)
Avoid spamming cards like a wild bolt or insane bolt as you are wasting pips. Use a Wild bolt to get off a shield, or start off with a hit, or need to get rid of a card.
Infection is for your heal spammers, and with all the pierce you have, it’s fine to hit through shields. All your other hits, use in situations where you know your opponent is open, and you can do mass damage. All spells and all battles aren’t all the same. Different situations occur, just have to be patient and committed to learn and understand what to do in different situations.
I hope you’ve enjoyed the guide. If you got any questions, my Discord is 𝕴𝖓𝖋𝖊𝖗𝖓𝖆𝕲𝖆𝖒𝖎𝖓𝖌 #1999, and I will gladly answer all questions related to storm Legendary PvP.
Lambent Fire: 2 Turn Farming Strategy
Lambent Fire
Lambent Fire is a Stone Skeleton Key Boss that is found in Crystal Caves – Avalon. He drops the Burning Rampage spell, which is highly sought-after by many fire wizards. Unfortunately, his cheats work conveniently well to make the battle harder specifically for fire.
Main Cheats & Common Strategies
He cheat-casts steal charm on all fireblades, elemental blades, and universal blades. Aegis can be used to prevent this cheat, but many people don’t have that spell yet. If Bladestorm is used, only the caster will have their blade stolen. A common strategy is to have someone spam quench (fire dispel) on the boss so that someone else can blade. Hitters of other schools often don’t worry about this cheat (other than balance), but it’s mainly fire wizards that are farming this boss.
He also cheat-casts Immolate on any universal traps. That’s right – no feints, even if protected with Indemnity. You would need someone to spam quench for that, too. The only exceptions to this cheat are Mass Feint and Malediction (mass universal traps). Regular traps (like Fire Trap, Elemental Trap, Fuel, and Backdraft) all work fine. Fire Prism and Mass Fire Prism are both allowed.
A minion will also cheat-cast Bad Juju at the end of the 3rd turn to whoever has the most pips, which is usually the hitter. That always has to be cleared using a wand spell or Cleanse Charm before hitting. This cheat is part of a cheat-cycle and repeats every 3rd turn.
Here’s The Strategy
![](http://ojw.98e.myftpupload.com/wp-content/uploads/2018/10/scald.jpg)
![](http://ojw.98e.myftpupload.com/wp-content/uploads/2018/11/firehair.jpg)
If you’re a non-fire wizard but you have the hat, you can still make it work. If you have a fire mastery amulet, great. If you have a +1 pip deck, using empower on the 1st turn will give you enough pips to cast Incindiate on the 2nd turn
There is no specific role for this person, just help somehow. If you are fire/ice/death, I recommend doing the same thing as the main hitter. I’m specifically including ice and death because they both have solid, low-pip DoT spells they can use, and they each have a 30% damage boost against Lambent Fire.
If you’re fire but have really low accuracy/damage, use traps for the hitters. (Traps have to be after prisms, so enter battle after the hitters.)
![](http://ojw.98e.myftpupload.com/wp-content/uploads/2018/11/efreet.jpg)
![](http://ojw.98e.myftpupload.com/wp-content/uploads/2018/11/juju.jpg)
![](http://ojw.98e.myftpupload.com/wp-content/uploads/2018/11/immolate.jpg)
Deck Setup
Minion Killer
![](http://ojw.98e.myftpupload.com/wp-content/uploads/2018/11/incindiate.jpg)
By: NinjaDudeB12 #4545