Castle Magic Update!

If you are an absolute nut about Castle Magic, you will be delighted with the new spells that KI has added! Each of the 7 schools have new “Effect” spells available. Some of the most loved spells in the game will be available when Test Realm goes live. No shadow spells at this time, (dad-gummit), but we can always hope for the next update. There is even 3 new “Utility” spells, one of which allows you to basically turn-off access to your PvP ring in your castle, if there is one.

So without further ado, *drum roll please*, let’s take a look at what is being introduced!

New Utility and Action spells

We’ll start off with the first “Utility” spell that is being added. If you have a PvP Ring in your castle, it effectively “turns off” access to it.  I could see this being useful for those large parties we like to have, helping to keep your party organized and on schedule. Just as you can control when a housing game is played, you can now control when PvP is activated.  

The last one, is a wonderful addition to Utility spells.  This one will allow you to make something that appears solid, more ghostly.   Whether it’s a housing item, a pet, or a monstrology creature, you will be able to give it a shadowy appearance.

The second one we have, allows us to change the appearance of an item from shadowy, to solid. This will come in handy for the DS monstrology creatures that are ghostly looking.  You can now give them a more solid look.

Next we’ll will take a look at the only “Action” spell that is being added. This one allows you to use castle magic to port all visitors in your castle to one spot. I could see a lot of fun being had with this one!  When activated you could port everyone to a tricky place, or simply somewhere crazy.

Effect Spells by School

Each of the 7 original schools have new spells being added. They are the higher level spells that can be found in most level 130 decks. Some are rare spells normally found in packs and by farming Loremaster. Each one of them will create your favorite spell in your castle! I’ll break them down school by school for you here.

Balance

Gaze of Fate
Loremaster
Nested Fury
Samoorai
Savage Paw

Death

Call of Khrulhu
Deer Knight Attack
Headless Horseman
Winged Sorrow

Fire

Brimstone Revenant
Burning Rampage
Fire from Above
Krampus
Raging Bull

Ice

Abominable Weaver
Angry Snowpig
Handsome Fomori
Snowball Barrage
Snowball Strike
Winter Moon

Life

Goat Monk
Hungry Caterpillar
Luminous Weaver
Pigsie
Sacred Charge
Wings of Fate

Myth

Athena Battle Sight
Keeper of the Flame
Mystic Colossus
Ninja Pigs
Witches House Call

Storm

Catalan Attack
Catch of the Day
Glowbug Squall
Queen Calypso
Rusalka’s Wrath

For those of you just getting started with Castle Magic here are some great tutorials, by Mofodo, to get you on your way.

Conclusion

So there you have it!  All the fabulous new additons to Castle Magic spells. I’m very excited for it to be released live and can’t wait to bring these spells to my castles. I already have some great ideas for Headless Horseman and Krampus!  Are you excited for the new spells? Let me know in the comments! 

I cannot wait to see how all you wonderfully creative Wizards use them!

The Fall 2019 Update!

As has become an annual event, the Fall 2019 test realm has just been released, and brought with it a major content update!  With new areas, expansive lore updates and some really epic features, this update has it all!  So lets delve deep into this vast array of new content and explore what it has to offer.

The Wizard City Underground!

After months of waiting, we finally are given the chance to learn about what happened to poor old Landscaper Doug!  Level 15 and above Wizards can adventure down into the Old Town Drain Gauntlet, in the hopes of finding him. Down under, you’ll find the Subterranean Sanitation Operations Boss, or Boss for short. He’ll definitely remember our Wizard’s assistance! 

Many levels later, upon completing Bartelby’s Scion quest line at the beginning of Empyrea Part 2, the next part of the Underground will unlock! Renee will call to us again, as we are the only “topsider” trusted to solve this mysterious issue. Something has corrupted the trash of Wizard City and brought it to life! It is our job to find the source of these monsterous creations and put an end to it! Along the way, we learn an insane amount of new lore that has to do with the origins of Ravenwood and so much more. We won’t spoil that here however, so stay tuned for our next article aptly titled The Wizard City Underground Story! 

These new areas bring with them new mobs, storylines, characters and content for you to sink your teeth, and your wand, into!  I’ve spent the last four hours on test realm and I’m still not done!

The Backpack Butler!

How many times have you had to spend hours, days, even weeks looking for an item? Whether it’s a piece of gear or a housing item, you just can’t seem to remember where you stashed it. Well this, right here, is your solution!  The Backpack Butler will cost you a mere 2500 gold, and can be found in many furniture stores throughout the Spiral!

Now our Wizards can search for an item of our choosing! The new Butler, I named mine Gerald, will then search every single location possible for our character in order to locate it!  

He’ll search our inventory, bank, shared bank, houses, attics, vaults and more until he finds what you’re looking for!  This feature will revolutionize the Wizard101 inventory system!  Perhaps more remarkably, it marks the first time we’ve seen an in-game search function (besides that of the Crowns shop). Could this lead to new search features in the future? What about one for the Bazaar?  

Only time will tell. But for now, I’m going to use Gerald to find my old 50 Million Player Monolith, an item I have been missing for months!

Hatchmaking Kiosk Talent Search!

If there was ever a feature we needed to have added to the already great Hatchmaking Kiosk, it was this.  Simply select the Search for pet talents option located in the top right hand corner of the Kiosk.  From there, simply search for whichever talents you want and select them!  What will follow is a list of every possible pet with those talents available. 

Alongside this massive improvement, there has been a change made to the browsing pages in the Kiosk. A new check mark will appear next to any pet you’ve acquired in your Pet Tome! Collecting all the pets in the Spiral has just been made a lot easier!

Spellwrighting!

This new feature has me extremely excited about what’s to come for the future of our spells in Wizard101! The ability to farm for Spellements, a new type of reagent, that allows us to modify our own spells is incredible!  Variations revealed by Kingsisle have shown accuracy increases, damage range increases and even the removal of damage ranges as a whole, replaced by a consistent amount! It’s exciting to think of the crazy variations that might one day become possible!

It appears that at first this feature will be limited to our original 1 pip spells, as shown by Kingsisle in their update notes, and the two new spells.  Nightbringer and Daybreaker are two new Sun school enchantments, found throughout the Wizard City Underground area!  Collecting enough of these rare Spellement reagents will allow you to modify them! This involves increasing the amount you can carry, their added pip cost, and how many of them can be reshuffled.

It’s likely these enchantments will have a role to play in PvP, as their delayed effect can allow for combinations and strategies not previously possible. It’s only a matter of time until someone finds a new, exciting way for them to be used!

Castle Magic Additions!

Housing enthusiasts rejoice! Castle Magic is receiving a set of three new additions for you all to play with. A whopping 36 new effect spells have now been added to your arsenal. These include Shadow and Loremaster spells!  

A new utility spell will allow you to disable the PvP sigil in your house. The action spell will allow you to teleport all players within the castle to you!  These can be very useful, as well as great fun and cause for mischief!

Event Updates!

This update also brings about expansions to the two major events in Wizard101 as of right now, the Beastmoon Hunt and the Deckathalons.  We are unable to see this content as of right now, but we’ll be bringing you all the information when it drops in a future update of the Test Realm!  

The Spiral Showcase event has also been made a little easier to gain points for. Changes have been made to pet training and team up options to allow points to be gained more easily. However no new means of gaining those points have been added as of right now.

Slap on your theory caps Wizards, maybe all the spoilers and leaks about new maps and other updates are going to come true!

So what else changed?

Lots of other little details have been changed in our precious Spiral.  Some of the more notable changes include the removal of a level requirement for owning houses and fixes to friend’s list issues. These quality of life changes fall in alongside a couple bug fixes and optimization changes to help the game become an even better version of itself!

What do you think?

For me, this is probably the best update we’ve received in a long time. I left out a lot about the Underground areas for my next article intentionally, because the content is genuinely amazing. I enjoyed every second of the hours I played for, and I know that tomorrow I’ll be doing the exact same thing! It’s these massive updates, alongside the beautiful changes we’ve all wanted for years, that allows the game to continue to flourish. I believe that this update will go a long way in continuing the games legacy!

So what do you think of these changes?  Let us know with a tweet or a comment down below.  And of course, make sure to stay tuned for the rest of the upcoming update articles!