Copying a Pet Using the Piggle Method

So, you want to make a great pet for questing? Unless you’re an experienced pet hatcher, I recommend that you copy a pet from the Hatchmaking Kiosk. Before you get started, make sure you have a full garden of Couch Potatoes and Evil Magma Peas for a good supply of pet snacks and Gold for hatching.

Now, you browse the pets on offer in the Hatchmaking Kiosk and you see the perfect max stat double-resist triple-damage pet in the Hatchmaking Kiosk. You hatch with one of your pets and hope some of the talents on the desirable pet manifest on your new pet.

Once your new pet has hatched, you train it to teen, and it gets Spell Proof. You’re feeling super confident so you train the pet to Adult. It manifests Pain Giver. Woot! The pet is looking great! You train the pet to Ancient and it gets Mana Gift. Ugh. That’s definitely an undesirable talent.

What should I do now?

Should I trash the pet? Should I start over and hatch again tomorrow and hope for the best again?

Unfortunately, once you’ve trained a pet beyond Adult and it manifests an undesirable talent, it really is a fail. I would probably trash the pet.

But, here’s the deal: if you only trained your pet to Adult and you hatch it with the pet from the Kiosk again you will transfer more of the talent pool and stats to the offspring. You can use a technique I use to continue transferring a pet’s talent pool and stats to your own pet.

The method I use to copy a pet’s talent pool and stats in just a few hatches is known as the Piggle Method. It’s called the Piggle Method because you start with a Piggle pet bought from Tennant Wastelander for 350 Gold. Tennant Wastelander is one of the “Pet Shoppe Boys,” and a Pet Vendor in Wizard City. He’s located in the Pet Pavilion, inside the Pet Shoppe Boys’ Pet Shop.

Why do you use a Piggle?

The reason we use a Piggle pet is that most of their talents are Common, so it’s easy to track the talent pool with each hatch. Also, the talents aren’t very ‘sticky’, or hard to get rid of although that doesn’t really matter when you follow this method

Are there any tricks to transferring the talents and stats?

Once you’ve bought your Piggle pet train it ONLY to Adult. Go to the Kiosk and find a pet you want to hatch with. Once you’ve found a suitable pet, scroll through your pets and select your Piggle. Take a screenshot or a snip before you click Hatch. Now train the offspring to Adult. Once your new pet is Adult, hatch again with the same Kiosk pet when you can, following the same steps above.

Will I get the pet I want in the first hatch?

You may not get the pet body you desire in the first hatch, or even in the first ten hatches, but you will get it, eventually. Just keep following the process of hatching with

the Kiosk pet, training the offspring to Adult and hatching again until you have copied the pet, its stats and talent pool.

The new pet failed at teen, should I train it to adult?

Until you’ve copied the pet’s talent pool and stats, don’t worry about which talents your pets manifest. The manifested talents only become important when you have copied the talent pool and stats completely.

Your pet talent pool is on the left and the stats are on the right. A high pedigree shows a high number of Epic talents which may or may not be desirable depending on your goals. The higher the pedigree the more Gold your hatches will cost.

If you own the same pet body, train your pet to Adult then hatch with the desired pet from the Kiosk just like I explained above using the Piggle. Then, train the offspring to Adult and hatch again. Hatch the new offspring with the pet you are copying until you have a pet with the identical stats and talent pool.

How can I tell I’ve copied the pets talent pool and stats?

If you look closely at the picture below, you’ll see that each of the numbers in the “SAP” (Strength, Intellect, Agility, Will and Power) column is identical to that of the

parent pet. Also, each of the talent pool dots appears in the corresponding lines on both pets.

 Will I get the same talents on my pet as the kiosk pet?

Once you’ve copied the pet’s talent pool and stats completely, your job has only just begun. Now the hard part starts. It will still take many hatches to train a pet that manifests all the talents you want because you’re not copying the pet’s manifested talents, you’re copying the entire talent POOL. Any five of the ten talents can manifest in your pets when you train them, regardless of what talents the parents have manifested.

 Make 2 or 3 base adult pets

Next, train your pet with the identical stats to Adult. If it doesn’t fail, hatch it again with the pet you’re copying. And if it fails, still hatch with the desired pet again until you get a pet to Adult that hasn’t failed. I recommend that you make two or three Adult pets that haven’t failed to keep as your base pets for hatching until you have gotten 2 or 3 pets to Ancient that haven’t failed.

Next, make 2 or 3 base ancient pets

Once you have 2 or 3 Adult pets that haven’t failed, you can hatch your own pets together if the Kiosk pet isn’t available. Now hatch one of your Adult pets with the Kiosk pet or one of your own base pets, now you can try to train a pet to Ancient without failing. If a pet fails by Adult, go back to your previous pet to hatch again with the Kiosk pet, or hatch your 2 Adult pets together if the Kiosk pet isn’t available.

Make 2 base epic pets

When you have 2 pets trained to Ancient that haven’t failed, you can train up your base Adult pets. If they fail before Epic, hatch one of your 2 Ancient pets with the Kiosk pet, or hatch them together if that pet isn’t available, and try to get 2 pets to Epic that haven’t failed.

After you’ve gotten 2 pets to Epic without failing, you can level up your Ancient pets as far they will go without failing, keeping your 2 Epic pets as insurance. If those pets fail, hatch one of your Epic pets with the Kiosk pet or your other Epic pet and train as far as you can without it failing. If your pet fails, you still have your 2 Epic pets to fall back on.

How long will it take to get a pet with the same talents?

Making the perfect pet will eat up your Gold, pet snacks and your patience. Sadly, we have no control over which talents will manifest. Also, regardless of which talents have manifested up to Epic, the final talent at Mega appears to be a random talent from the talent pool. So it really is just a matter of persevering with the hatches until you get a pet that manifests the talents you want.

If you take the precautions of making and keeping base pets that haven’t failed, your efforts will pay off, eventually.

Should I feed my pets snacks that they like?

Seeing as we all have a finite amount of energy, the best thing to do is to conserve energy and feed your pet snacks that will give them the most XP per pet game. I feed my pets Captain Cantaloupe and Mystic Dragon Fruit until I’ve maxed out all the stats. Once I’ve maxed out all the stats I feed my pets Fancy Yogurt.

I’m out of Energy and my pet has only 2 xpto level up!

If you find you have only one or two XP remaining to level your pet, instead of playing another pet game, feed your pet unwanted gear and items from your backpack until the pet receives the XP it requires to level up. You can also buy Pet Crumbs from the Crown shop for 100 Gold per pack feed the individual Crumbs to your pet until it levels up.

While this process might seem complicated at first once you’ve done it a couple of times you’ll get the hang of it.

By: Samantha McDonald 

Join Samantha on Wizard101 Warriors

Basic Deck Building

INTRODUCTION

This is a guide that is designed to help people build their decks accordingly, as a lot of people tend to overcrowd, under-pack, and/or leave out some useful cards.

This focuses on max level decks, however lessons learnt here can be applied to any level of play.

This guide is broken down into 4 categories of decks, of which each category will go into further specifics and detail: Offensive, Supportive, Healing, and Defensive.

Just remember that there is no rule to sticking to one certain build type. Logically mixing sets and types for maximum output within the game makes a whole lot of sense. A very basic idea of this is how Defensive and Healing can easily be mixed, for a little less here and a little more here. It’s not all about min-maxing.

We also recommend having multiple decks, and having each of them set up for their certain task. This will make going into battles easier and will ensure you won’t be That Guy who takes 5 minutes before every boss to “Fix your deck.”

Please note that we differentiate between a “boss fight” and a “dungeon”.  

A boss fight would be a single boss, no cheats etc.  A dungeon is, well… a dungeon!


OFFENSIVE

Single target hits ARE NOT always needed. While they may be useful in solo boss fights, all of the offensive schools have AOE hits that can rival a Single Target attack in damage. (e.g. Glowbug Squall VS Rusalka’s Wrath) Unless you’re in a boss fight alone, you typically only need a max of 4/5 blades, a few hits, and epics for those hits. And potentially some feints depending on the health of the boss.

  • This is an example of a basic, offensive Storm deck. With an amulet and pet blade, this can OHKO just about anything with a bugs or lord. Tempest would be used against really weak minions or to clean up low HP enemies.

  • This is an example of a basic, offensive Fire deck. The exact same principle as the storm deck, just fire!

Of course, the addition of traps, potents, and auras can all work to your advantage, too, should you require them.  However if you’re not alone, someone else can normally help out with these. There’s a lot of class specific traits too, Death’s LOVE to use frenzy but Storm tends to be a little too squishy for those drastic means. One thing I’d never recommend using are bubbles. For 2-4 pips, they’re usually not worth using! Try keep your Offensive decks slimmer and more concise. You don’t want someone dying because you couldn’t pull a hit!


SUPPORTIVE

This Class we’ve created is a little oddly named. But it is by far the most versatile and in some cases important role in the team. This role will consist of various uses, all very different yet important.

  • This variation of Storm deck would be used if you are required to spam hits in order to prevent a certain cheat. But it also allows for you to help set-up should the opportunity present itself.

  • This sort of deck is a set-up deck, including side. You aren’t hitting, merely making sure whoever is does so much damage everyone simultaneously says “overkill lol”. However should the enemy survive, your back up hit can clean up the 1k health or so.

Supportive by nature is there to support your team in whatever way is needed. You may be used to bypass a cheat system, set-up your attacker or help out with shields and healing. It’s an ultimate mix of whatever is needed by your team, but this is also the easiest build type to overcrowd your deck. Try and know what you’ll be doing more of before the fight, so you focus more on that. Important to note, if the main hitter is fully bladed and just waiting on pips or to pull, feel free to blade yourself up, just don’t hit. You don’t want to clear any feints or traps in place. Sounds obvious, but you’d be surprised!


HEALING

This one is fairly self-explanatory. You’re there to refill those little red spheres when they get low. This is by far the hardest role for anyone to just randomly pick up, and is normally very class dependent Eg: Life or Death

  • This is a pretty healing-focused Life deck. You worked your way up to 159% outgoing and you’re gonna make sure your team knows it! It’s just all about healing here. You’d also include some Pigsie, sadly I’m not that good.

  • This is a more balanced healing deck for Death. This allows them to pump out high intensity healing, but still provide some extra Support. This is more of a Supportive/Healing build. Healing in combo with traps, blades, feintsetc.

Healing is normally only really needed inside of dungeons. A core thing to note is you’ll want to expand on these decks further. Find what works for youReshuffles are also rather important. Running out of cards to heal your team is never a good thing!  It also wouldn’t hurt to incorporate shields into your deck, so support your team in a bulkier way, but that is for our next category!


DEFENSIVE

This is quite possibly the most useless of the classes, in modern Wiz that is. Nowadays the dream of an Ice or a Jade entering first to pull their aggression, with the rest of the team entering late doesn’t exist thanks to the wonderful addition of Late CheatsHowever it can still find use when used in combination with other class types. But the basic premise is shields, or debuff spamming the enemy.

  • This deck for Death would be used against a Storm boss. Of course this isn’t all you’d use, but these are the core ideas for this concept.

So you’ve got all your shields, and then all your weaknesses. Then you’re gonna wanna throw in some extra debuffs, soinfections, mantles etc. Lastly, adjust it to suit who you’re fighting, by changing out dispels and set shields! This class has basically been absorbed by Supportive and Healing builds in today’s game. But I figured I’d include it due to the cards being really useful and worthy of their own section. But these decks are basically used to increase your teams longevity, and make those pesky hits hurt a lot less! But alone they will be rather weak, so make sure to mix these in with other builds.


DUNGEON EDITS

This idea isn’t too hard to understand. Do some research on the Wiki and learn a bosses cheats. Then simply adjust your deck accordingly to help you better fight it!  You can find a variety of boss guides on this site to help you out! Below I’ll go through some nifty examples to help you understand:

  1. Omen Striborg: It’s kinda funny that the boss in this fight isn’t the challenge, it’s his minion with way too much health. However, you can’t blade! So no supercharge! But traps work, so get a fire to hit after using a backdraft or two, on top of a million traps.
  2. Rasputin: You’re gonna need to spam a lot of hits, as every time you do just about anything he’ll summon a minion.
  3. Malistaire: You’re gonna need to learn his cycle if you’re gonna wanna hit. He’ll clear all blades, traps, shields etc every 4 rounds. So pack multiple of each type of blade, you’re gonna need them. Also, Doom and Gloom is needed.
  4. Fight Club: This one is a pain to fight. You can’t blade other people, you have to spam hits, and you cannot feint. This dungeon is just not enjoyable all round.

So please, look up your bosses and cheats! You don’t wanna be that guy who triggers an enfeeble cheat the round you hit!