Meet Angelica Windspar

A sister joins the team!

We have an exciting addition to the Housing Tours office! Angelica Windspar has decided to join her sisters Myrella and Eliza. I do believe that “everything housing” is their family motto. I wish they’d offer stock options, as they do booming business! Angelica’s a crafty cat and brings some fabulous new recipes for our crafting pleasure. Attractive and functional, I’m sure you will enjoy their uses.

Angelicas Recipe Book

Angelica was kind enough to let me peek in her crafting recipe book. Here are the beautiful things I saw that she brought to Housing Tours. Useful housing items, invisible housing blocks, and even a new apartment! She has an exciting variety of new treasures to suit any Wizard.

So without further ado, let’s check out what she has to offer!

As with some other crafting recipes, there are badges you must get to buy the recipe. You can earn the badges by visiting and voting on different castles. Here are the ones I have found :

Castle Tourist-Vote on 10 castles

Castle Auditor-Vote on 100 castles

Castle Inspector-(Vote on 1000 castles?)

Castle Assessor-Unknown

All the new recipes need reagents that can be easily acquired except for one. In this update, a new reagent was introduced; they’re called “Blueprint Tokens.” One known way of getting them is through The Spiral Scene housing tours event. KI has also mentioned they may become available from other sources in the future, like the Scroll of Fortune.

Babbage Basset

No more running to Marleybone for your Castle Magic needs. You can craft your very own Babbage Basset to have in your castle. Very convenient, to say the least!

6 new banks

A great time-saver is the new bank item that you can place anywhere in your castle, for your convenience. With six versions available, I’m sure you will find one to suit your style.

New housing blocks

Angelica has something special for all the housing fanatics. Recipes for invisible housing blocks! As a fanatic myself, I can think of some fantastic and incredible ways to use them.

I can’t wait to see what you all create with them!

Spiral Door

If you have ever wished you could have a Spiral Door elsewhere in your castle, your wishes have been granted. Craft this and place it wherever your heart desires.

I’ll definitely be placing them all around my castles.

a new apartment!

Woohoo! Looky here! Last but not least, we have a new craftable apartment!

Your fabulous new apartment will be located across from the Fairegrounds in the Commons. What a lively place for a home! It’s the same basic style as the craftable one from Derrick Blaze at the Team-Up Kiosk. This recipe calls for A LOT of Blueprint Tokens, so I sure do hope they aren’t too hard to get. With such a great location, though, it will be well worth the effort.

Thanks for Reading!

Well, there you have it. All the new recipes are available at the Housing Tours office in the Commons. I think they are a great addition to the game. You can bet I’ll be utilizing most if not all of them. Leave a comment and let me know what you think. Will you be crafting them? Have you thought of a clever use for a new item? Let us know in the comments below or the housing channel at Ravenwood Community! See you there.

Critical Changes Explained

The New Critcal System Explained

Hello Wizards, Nathan Shadowbringer, and Scot Moonshade here! We’re going to explain the recent changes to Critical and Block. Today’s article will revisit the previous age’s Critical and delve into the new system. We will examine the formulas to calculate your Critical Chance and damage multiplier. Critical has undergone a lot of change in recent years, and this update brings a new era of Critical! Critical and Block were once a percentage-point based system. Now it’s changed to a dynamic framework involving both Critical and Block.

Disclaimer!

Before we begin, we need to make a quick disclaimer. According to Ratbeard’s Karamelle PvP Update #2, Critical in PvP is not calculated the same as in PvE. The formulas we used do not work for calculating Critical or Block in PVP. All the information below applies to PVE only. With that said, let’s get started!

Old Versus New

Before the 2020 Fall Update, Critical was well… more critical. There was a chance to critical and a chance to block—the Critical stat based itself on how high your rating was in the respective category. Landing a Critical would ensure that your attack would do twice the damage (or 1.33 times damage in PvP). The problem with the old system was that achieving a high Critical Rating was easier than Block. It was making Block obsolete compared to Critical. With the new changes, it’s more balanced.

The following variables represent the corresponding data sets:

c = Critical rating

b = Block rating

l = Level / 100, where l ≤ 1.

The changes to Critical involve two new formulas. Both equations depend on the attacker’s Critical and the defender’s Block. The first formula determines your Critical chance. Note that Critical chance and Block chance must always add to 100%. For example, if you have a Critical chance of 90%, your opponent would still have a 10% chance to Block. 

If your attack doesn’t Critical, or if the enemy blocks, the calculation ends there. In this scenario, the second formula isn’t necessary. But, if you do land a Critical hit, then the second equation runs. This determines the Critical Multiplier. This formula relies on the attacker’s Critical and the defender’s Block. Further examples are available in KI Developer Ratbeard’s Dev Diary.

Critical heals also use the Critical Chance formula. But they’re based on your Critical Rating and the Block of the person you are healing. The only difference is, they cannot Block a heal but instead can “resist.” The higher your Block, the less you’ll get from a critical heal. Fortunately, the schools that have more Block also tend to lean towards a tank-type playstyle. Tank builds have more Health and Resistance, so they can afford to lose some of that incoming healing from the Critical. Regardless, the amount of extra healing uses the same critical multiplier formula. Remember, it’s still impossible to block a critical heal!

Spell Alterations

Another important note to these changes is the way Vengeance and Conviction work. Vengeance is an Astral spell that increases your Critical chance by 20% for four rounds. This bonus only affects your chance to Critical. It doesn’t affect the enemy’s Block or your damage multiplier. Conviction increases your stun resistance by 90% and Block chance by 20% for four rounds. This 20% increase only affects the possibility to block a Critical. It doesn’t affect the enemy’s chance to critical, nor does it lower the multiplier.

Charts and Calculations

There are a few basic formulas that can roughly estimate Critical and Block ratings. These formulas are interchangeable, and most involve moving numbers and variables around. The following equation presented removes the need for complex fractions. Here are two general procedures for determining Critical chance:

Much like the Critical percentage formula, the damage ratio also follows a function. In this case, the damage multiplier is equal to 2 – 3 * Block / (Critical + 3 * Block). See the formula below.

Here is an estimate of your Critical Chance against mobs with ninety block (blue) and two hundred-forty block (red). The green line at the top represents the Critical Chance soft cap at ninety-five percent.

Using these formulas, you can now find optimal Critical numbers for mobs and bosses. Karamelle mobs have around 90 Block while Karamelle bosses have at most 240 Block. Except for the final boss, it would seem.

This is the approximate damage multiplier against a mob with 90 Block.
Here is the approximate damage multiplier against a mob with 240 block.

What Does this Mean?

It’s important to remember that everything we’ve shown you is subject to change. Critical and Block in PvP are calculated differently than PvE.

Using these numbers, you can find your optimal amount of Critical; 570 Critical will get you up to 95% Critical against most mobs. Using the formula for Critical Multiplier, we suggest 630 Critical as a good general goal. This way, against monsters with 90 Block, you’ll Critical 95% of the time and get a 1.7 multiplier against them.

As we enter the “Third-Age” of Critical, there’s potential for more diverse character builds. An example of this could be full-damage pets as opposed to pets that have Critical and damage. These changes also give new life to the may-cast Vengeance talent. This update creates better balance and a more dynamic flow between Critical and Block, allowing players to customize stats to their unique play-style. Thanks for reading; we hope this helps you understand the changes and how they affect your Wizard. If you have questions, you can always find us around the community. That’s all for now, until next time, we’ll see you in the Spiral.

-Nathan Shadowbringer & Scot Moonshade