Hunting for Beasts

Part of the Summer 2019 update,  is the addition of a new challenge!  It’s called the Beastmoon Hunt, and it’s not only a challenge but loads of FUN!  

I’ve been hearing that there are quite a few people that don’t understand it or are worried that it’s just a PVP event.  Well, I’d say it’s more like “Capture the Flag” with touch of PVP added.  You can join a hunt by clicking on the icon of Gamma in the upper right hand side of your screen.  But I highly recommend you go to the Arena, where the features of the Beastmoon Hunt are located.  You’ll want to start by chatting with Artemis New Moon.

Artemis New Moon is the NPC you will start out with.  She explains the basics of the hunt.

After joining a match, you will be transported to the Beastmoon Hall, where you will select the Beast Form you wish to play as (Balance Cyclops and Death Ninja must be unlocked by upgrading the tier at the Beast Form upgrade Kiosk). There are 10 Beast Forms available. 

When you have selected your form, I advise you speak with Actaeon, to see what extra cards you may purchase from him.  You can find Battle Coins in the gold chests that are scattered throughout the hunting grounds. You can also get them from harvesting Beastmoon seeds. 

Next to Actaeon, up some stairs, you will see a portal.  The portal will be either red or blue, depending on which team you were placed on.  When you enter the Beastmoon Hall, a timer starts on the portal.  You have 30 seconds from entering the hall until you can go through the portal to the hunting grounds. This gives you plenty of time to stock up on some extra spells.

Entering the Hunting Grounds

Upon entering the hunting grounds there will be a map in the upper right corner of your screen.  You will be able to see where your team mates are (but not the opposing team, unless they are in a battle).  Each corner of the map has a ring,each with it’s own designation, Moon, Eye, Sun, and Star.  The center ring is named the Spiral.   

Throughout the hunting grounds you will see Pip Wisps.  Collecting these pips will give you an advantage in the next battle you enter, allowing you to start with extra pips(Extra starting pips can make a big difference in a battle). They are only good for one battle, so you will need to get more after each battle.  

Battle Coins can only be used in the Beastmoon arena. Each team member can collect up to 100 Battle Coins.  They will be used for purchasing extra spells from Actaeon in the Beastman Hall.  You collect them from the Golden Beastmoon chests scattered through the Hunting Grounds, and from harvesting Beastmoon seeds (You receive these seeds as a reward after a hunt has ended).

Battle Rings are what you want to capture.  When you first enter the hunting grounds, they will all be grey. As they are captured by standing on them, they will turn that teams color. The first time a ring is captured it will only take 10 seconds to capture it. If you are trying to capture a ring that is the other teams color, it will take 30 seconds. An exception to that is if more of your team-mates also stand in the same circle, the timer ticks down faster. 

Scattered around the hunting grounds are Health Urns with health wisps in them. Walking up to an urn will restore a portion of your health. You do not automatically recover health after battle, so you will want to use these urns to get back to full health. You can also return to your base through your portal, to recover health.

Located at the top and bottom center of the map, are Yellow Teleporters. They will port you from the bottom of the map to the top or from the top to the bottom. You will want to utilize these to quickly get from one area to another. On the right hand side of the hunting is the teleporter to Blue team’s base and on the left side is the teleporter to Red’s base. You can only use your own team’s porter and base.

Point System

You will gain 1 point for every circle you capture. You also receive another point for each circle you control. If you capture a circle you will gain 1 point.  If you capture a second circle, while still having control of the first one, you will gain 2 points (2 for the circle you just captured and 1 for the circle you already control) for a total of 3 points.  The more you control, the more points you will receive.  It’s very important to control as many circles as you can.

Unlike an empty circle, circles that are challenged by battle will award a lot more points when you capture them. When you win a contested circle you will receive 5 points. The main circle in the center(The Spiral) will give you 15 points if your team wins a battle there against the other team! Winning a circle through battle will award you bonus points based on the amount of circles your team already controls, and, even more points for defeating the opposing team.

You will receive 2 points for defeating an opponent. Points are calculated at the  end of the battle, so just defeating one opponent but then losing the overall battle will not award you any points. You must win the battle to receive the points for it. When defeated your opponents return to their base and will receive a 30 second penalty before they can use the teleporter to return to the battle arena. The same applies to you as well, if defeated. 

If you flee, it will immediately award the opposing team 2 points, as it is counted as a defeat. Try not to flee unless there is a strategic move for it. If your team is ahead in points and your teammates need help in other circles, then it can be a wise choice. Just like with a defeat, you are sent back to the Beastmoon Hall for a 30 second cool-down, before being allowed to rejoin your teammates. Knowing when to flee or not, can be crucial to the outcome of the hunt.

Rewards

Lunari
Lunari are the coins you collect that are used for  all of your Beastmoon-related needs. You use them to level up your rank and to level up your tiers for the various beastforms. They will also be needed to purchase recipes for the special Beastmoon robes and Beastmoon seeds. You are awarded Lunari by winning battles in the Beastmoon event, participating in the Scroll of Fortune and as a reward in your Beastmoon Hunt Panel. You will receive Lunari based on how many points you earned for your team.  The more points you earn, the more Lunari you will receive.

Moonstones
Moonstones are special reagents that you will need to upgrade your Beast Form’s levels. They drop from the Beastmoon Hunt and from Beastmoon seeds.

Thread
An easy to get drop that you can receive from the event and seeds.  You will need this to craft the Beastmoon Robes, which are available from Actaeon. They drop from the Beastmoon Hunt but if you plan to craft the robes, you will need to get extras by gardening Beastmoon seeds. There are threads for all of the schools.

Beastmoon Seeds
Beastmoon Seeds are special plants that drop Battle Coins, Threads, Moonstones and Idols. You will need these to upgrade your Beast Form level and tier. The different Beastmoon seeds will drop different rewards. They can only be planted in  Beastmoon Planters. You will receive 2 planters after your first hunt (win or lose). You will then get a 3rd after your 25th Beastmoon match.

You can get the regular seeds by participating in the hunt, and you can also get them from the hunt rewards panel and from the Scroll of Fortune. Elemental and Spirit seeds are very rare drops. No worries though as you can purchase the recipe for them from Actaeon. The school specific Beastmoon seeds are the rarest of all. They are available only from the recipe purchased from Actaeon. School-specific Beastmoon seeds are one of the only ways to receive the  Beastmoon idols needed to get your Beast Form to level 5 and to level up your tier on your Beast Form.

Badges

There are badges galore to be earned by participating in this event. There are badges for unlocking Beast Forms, maxing out Beast Forms, and for unlocking tiers. There are also badges for winning and participating in matches. All total there are 60 new badges, 9 pages in all! How about that! Badge collectors will be hard at work collecting them all.

Handy Dandy Tips

  1. When entering the Hunting Ground, split into groups of 2. Each group will head to a different battle ring. Having more than one team member on the same ring makes the timer go quicker.  This will allow you to get control faster.
  2. Always make sure there is a healer on your team.  Familiarize yourself with the healing Beast Form in case no one else assumes that role.
  3. Collect as many chests as you can, so you have plenty of coins for extra cards.
  4. After capturing a battle ring use the colored rings in the pathways for a speed boost.
  5. You must stand on the battle ring, until the color changes for it to be captured.  If at all possible always try and have more than one player capturing the ring, so the timer counts down quicker.
  6. Healing Urns are located near each of the battle rings, always make sure you are at max health after battle.
  7. And most important of all, have FUN with it!

All in all, I find this to be a wonderful addition to the game and look forward to participating in it again.  I hope this has helped you understand the Beastmoon Hunt and gets you on your way to becoming a Beast-Master!  Let us know in the comments any tips you might have that I haven’t covered here or just about your experience with this amazing event.

Beastmoon Hunt Tips & Tricks

Introduction

The Beastmoon event has been active a few times now. Each time both the game itself, as well as the players, change. I’ve taken the opportunity to collect different tips and tricks. These I’ve learned myself and from other players.This article will detail different pieces of advice I use to help win Beastmoon matches. From very basic ideas you already know, to more detailed ideas you might not have considered. The main points will be in bold at the end of each section. You can, if you like, skip the points you already know. 

Joining Fights

Anyone who plays Beastmoon knows, getting into combat with the opposing team is a big part of every match. Yet, you shouldn’t run into every single fight you get the chance to. For starters, if you don’t think you have a chance at winning the fight, don’t bother joining. Every time someone is defeated in battle (or flees from a battle) the opposing team gets 2 points. This means joining a fight you won’t be able to win, is giving away free points. Once you come to terms with this idea, you will most likely ask yourself How do I know if I can win the fight before I join it? Although I can’t guarantee you win every fight, I have some tips you can use to help determine if a fight is worth taking.

Pips and Health

There are two critical things you should pay attention to, before starting a fight. Your pips and health. Every beast form has a set amount of health and some beast forms can have extra pips. To give yourself the best chance at winning fights, It is best to have full health and max bonus pips if you can. Pips are all around the map and you can refill your health from wisps in each corner or at your base. Sometimes you will have to join a fight without being well prepared. But if you have the opportunity, definitely gather pips and health first.
It’s pretty simple to look at your own pips. But it is very beneficial to look at the pips your opponent has also. Every character’s bonus pips display next to their character. This allows you to see who has pips and how many they have. Whereas, you only want to join fights when you have pips. You’ll have the best chance of winning if you join fights where your opponent doesn’t have pips. 
 
In conclusion: Join fights when you have pips and your opponent doesn’t.

The Numbers Advantage

Beastmoon Hunt is a team game, which means you’re expected to play with your team. With this in mind, your best chances of winning a fight are when your team has more players than the opposing team.
 
There is something I’ve seen all too often. It’s when a player enters a fight outnumbered and then requests help from their team. This strategy has many problems. For starters, the lone player could die before their allies even get a chance to join the fight. Giving away points to the other team, for free. Other problems include the enemy team having more time to build pips. Even if your team arrives a couple turns late, that’s two extra pips for each member of the opposing team. 
 
Even if you see allies on your map that are close to you, remember to consider the needs from the previous section. If an ally is close to you it does not mean they are in a good position to take a fight. It’s a good idea to look and see who is available. Even better, ask which allies are available to take a fight before joining. 

Beast Form Synergies

Beastmoon Hunt includes many beast forms, all which have many advantages and disadvantages. They also have cards that need certain conditions to be met to unleash their full power. Yet, many of these conditions you cannot fulfill by yourself. To have the best chance of winning a fight, you need to consider as many of these factors as possible. In Beastmoon, I have found forms that work with another, as well as forms that work against another. These are partly due to cards and partly due to damage boosts based on the school. 
 
In conclusion: Know which allies you want to fight with and know which enemies you want to fight against. 

Strong Allies

Strong Opponents

  • Krokomummy and Fairy form a very resilient team. They are capable of staying alive and dealing damage through shields. Krokomummy has many shields that help keep Fairy alive. Krokomummy also has many spells that want traps, which the Fairy can provide. Fairy has many traps as well as a powerful shield-piercing drain. It is devastating when combined with Krokomummy’s disarming trap. Together dealing 450 damage that bypasses shields and heals. 
 
  • Wolf Warrior and Rat Thief are a powerhouse pair. Wolf Warrior has access to a wide range of blades, especially Storm Surge, the +200 damage blade (or an additional +100 if they already have a blade). Rat Thief has a lot of starting pips as well as many low-pip damaging spells. For instance, Striking Ifrit, which deals 250 damage to the entire enemy team, for 4 pips. Combine Storm Surge and Striking Ifrit to deal 450 damage to all enemies on turn one!
 
  • Elf and Minotaur are another pair that can dish out a lot of damage in a short amount of time. The main spells you want to use are, Elf’s Dive-Bomber Beetle, and Minotaur’s powerful DOT spells. For instance, Ruby Shark. Ruby Shark plus Dive-Bomber Beetle can do 575 damage without any damage boosts. 
  • Colossus vs Elf is most likely the hardest match up I’ve encountered for Colossus. Elf’s damage is boosted for Ice, and they have many tools to remove shields. Because of this, Colossus does not have many options in a fight against an Elf. As Colossus, you don’t want to have your Armory of Artemis spell countered by the Elf’s Surtr’s Rage spell. This is because Surtr’s Rage will remove all your shields. 
 
  • Elf vs Wolf Warrior is one of the few challenging fights for the Elf. Wolf Warrior has many spells that counteract the Elf. They can remove damage over time effects, and stun to interrupt Elf’s combos. They also have high base damage spells that can kill the Elf, in a round or 2. 
 
  •  Wolf Warrior vs Krokomummy favors Krokomummy. Only because of the many ways to punish the enemy for using blades. Additionally, Krokomummy has stun blocks that also prevent Wolf Warrior from stunning. 
 
  •  Fairy vs Rat Thief is a challenging match for Fairy. Rat Thief has many spells that need him to have a trap on himself, and Fairy has many spells that place traps. Fairy also lacks ways to deal with minions if the Rat Thief decides to summon one. 

These various combinations are the ones I find myself taking advantage of the most. Every single beast form has ideal allies and ideal opponents. Take some time to look for which beast forms help you the most and which beast forms your spells counter. A good start when looking for ideal opponents is to start with beast forms that your school counters (life counters myth, ice counters storm, etc.).

Where to Fight

Beastmoon is interesting in that it allows you to pick and choose where you want to fight. There are 5 Battle Rings that you can fight at and they are not all the same. Sun and Moon have a limit of 2 players per team. Star and Eye have a limit of 3 players per team. The Spiral is the only one where 4 members of the team can fight.. Not every beast form is equal in all these different types of fights. 
 
For example, Rat Thief and Myth Minotaur have spells that summon minions. Minions can fill spots that players cannot, meaning it would be most beneficial to join a 2v2 or 3v3 Battle Ring. 
 
Colossus and Cyclops have defensive spells that work on your entire team. These spells become more valuable the more players you have, so look for 3v3 or 4v4 Battle Rings. 
 
It is pretty easy to dictate where fights happen because the enemy team has to capture your Battle Ring. If they already control a Battle Ring, they won’t be able to get points from it unless you try to contest it. 
 
The final thing to consider is how many players are available on either team. If you have 4 players at the Spiral and the enemy team only has 3 players on the Spiral, you should not take a 3v3 fight. Otherwise your 2 players will be outnumbered by their 3 players. 
 
In conclusion: Pick which Battle Rings to fight over.

Only Fight If You Have To

Taking any fight has a risk. Even if you are favored to win a fight, there’s always a chance you will lose it. Due to this, before taking any fight I ask myself what I gain by taking the fight and what I lose if I don’t take the fight. Keep in mind that an opponent can only gain points from a Battle Ring if they capture it. You shouldn’t take Battle Rings away from the enemy unless you intend to defend it. Often times the best path is to guard a single Battle Ring rather than capturing many Rings. This goes back to having the numbers advantage, force your opponent to take fights where you want them to. 
 
In conclusion: Have a reason for entering a fight.

Final Thoughts

In summary, fighting other players is a major part of any Beastmoon Hunt. Winning fights will grant you a majority of your points. Likewise, losing points will cost you the most points. Due to this, all my tips revolve around how to give yourself the best chance of winning fights. This includes when fights are or are not worth taking. Something to keep in mind before any fight is how likely you are to win the fight? Which beast form would win the fight alone? Which team has allies that are available to join? Do I have all the resources necessary to win this fight? If you don’t think you have a good chance of winning the fight, do not take the fight. Hopefully, these tips can be as helpful to you as they have been to me. If you have any questions or comments feel free to let me know, looking forward to hearing some tips of your own. 

Links to more information about the Beastmoon Hunt

Ravenwood Academy
Wizard101 Beastmoon Hunt