Wizard101 Pet Training Guide

Hello, this is Community Moderator Bean with my Wizard101 Pet Training Guide. This method works with any pet and will clean 95% of the pet’s Talent pool. It rarely results in fails when done step by step.

Hatchmaking 101

Step One

Look through the Kiosk to find a pet with item cards you like. I prefer pets with a blade. There are many different options, and I’ve given you a few examples here.

Step Two

Using the search feature in the Kiosk, enter the two most desired Talents you want. Once you’ve done this, look for a pet that has all the talents you want. You may have to search through many pets to find the exact Talents you desire. Never settle for a pet that isn’t 100% what you want.
Example: Triple Double Mighty 
 
  • Your school-Dealer
  • Your school-Giver
  • Pain-Giver
  • Spell-Proof
  • Spell-Defy
  • Mighty Jewel in the socket 
 
 
 
 
Mighty is a “selfish” talent that can boost damage or resist talents.

Step Three

Make sure the pet you choose to hatch with is at max sap/numbers or is
close to max sap/numbers.

*SAP is Strength, Agility, and Power*

Max numbers are 255, 250, 260, 260, 250. Max numbers are important, they make the difference between a +9 and +10 damage Dealer Talent.

Step Four

Hatch but ONLY take the initial hatch to adult.

Step Five

Hatch again with the same or a similar pet.
Hatching with the same kiosk pet is optimal so that the talent pools do not mix. Hatching with different pets can result in unwanted talents, or “fails”.

Side note, the first couple hatches will have fail/ unwanted talents. Do not discard this pet, by re-hatching and only taking the pet to adult, you’ll clean the pet’s gene pool.

Step Six

Repeat steps four and five until you have a pet with two of the five talents you want. Make sure the pet’s SAP is close to maximum.

Keep this one as a BASE pet, do not ever train this past adult. It will take a couple of hatches to make a successful base pet.

Depending on what pet you’re choosing to make, do not get discouraged if the first couple hatches fail. This is why re-hatching at adult is recommended. To make sure you don’t waste any pet snacks and so the fewest undesired talents get transferred onto the pet.

Step 7

Hatch your base pet one last time. Then, take the new egg and train it to Mega.

Step 8

If the pet you’re taking to Mega fails; trash it and use your base pet to hatch another pet to take to mega.

You’ll know when you have your final base pet when the following applies:

  • The pet’s talents pools are similar or completely the same.
  • The pet’s stat number are the same or similar.
  • The past three to five hatches have succeeded. 
  • The previous hatches have consistently manifested between two and five or the desired talents.

When this list applies to your base bet, you’ll be ready to take the next hatch to Mega.

Kiosk 101

When you use the Kiosk, try to hatch with the same pet, mixing pools can result in fails. But, be mindful, if you cannot find the same pet it is for one of the following reasons:

1. It’s on a timer, once a pet is hatched with, there is a one hour cool-down timer until it can be hatched with again.

2.The pet has spent the maximum amount of time in the Kiosk, which is two weeks. Once a pet reaches two weeks it is removed from the Kiosk.

3. The Kiosk pets has reached its limit of 10 hatches for those 14 days. Once a pet reaches ten hatches, it can’t hatch again until it’s removed and then placed back in the Kiosk. 

Hatching Costs

It should be noted the price of hatching is vastly different between the Hatchery and the Kiosk.

On average Hatches done in the Hatchery cost anywhere from 22k to 47k gold.

Meanwhile, Hatches done at the Kiosk cost anywhere from 75k to 103k gold.

Training 101

Congratulations on your new pet! A Wizard’s pet is their greatest ally; for your new companion to reach their fullest potential, you’ll need to train them. To raise your pet’s level, you’ll need to play one of the six minigames in the Pet Pavilion located off the Commons.

Energy

While you train your pet, you will notice the amount of energy for each minigame increases as they level up. The energy cost goes up two points for every level after Baby, with Teen costing four energy, an Adult needs eight, and so on. The oldest pets are Ultra, which costs fourteen energy per game.

Minigame Mastery

With the arrival of Minigame Mastery, you can skip minigames. After you’ve won a minigame twenty-five times, you will receive mastery. Meaning, you can pay the energy but miss the game. You will not receive any experience for skipping, but you will be able to feed your pet a snack right away, making training pets much quicker.

I would recommend the Dance Game, but you are welcome to choose whatever game you prefer. Skipping the game costs the same amount of energy it would take to play the game. You’ll still be able to play the minigame if you choose to.

Maxing out Talents

How do I make my pet’s talents more powerful? 

Your pet’s manifested talents improve based upon the stats associated with them. For example, you have a pet with damage talents, but you didn’t train the stats that correspond (Strength, Will, and Power). They will not improve until you train those stats, which can happen by playing minigames or feeding your pet snacks. If you are unsure of which stat effects what talents you can hover your cursor over the talent and it will tell you.

Questing

My pet leveled up outside the Pet Pavilion. How?

With the arrival of 2020 Spring Update, pets now receive a few experience points for every main storyline quest you complete with them equipped. It is theoretically possible to train a pet to Mega this way, but it will take a very long time.

Mega Snacks 101

Mega snacks are a snack that you can receive by farming gauntlets, dungeons, and gardening. These snacks give at least +25 points each, and they are “No Auction” meaning you cannot sell them in the Bazaar.

gardening

Gardening Couch Potatoes and Evil Magma Peas are the best way of obtaining mega-snacks.

Couch Potatoes are a Rank 3 plant that drop many different types of items that you can stock up on for gold. For example the snacks that give +10 expeirence points, Empowers, and lots of sellable Treasure Cards. These plants can also drop their own “likes” which boosts their growth rate. These drops include Tropical Garden Gnomes, Litter, and the Sandwich Station. All of which can all be purchased at the Bazaar in Olde Town. The Mega Snacks that Couch Potatoes drop, are listed below:

Golden Wheat Bread: +40 points each
Captain Canteloupe: +45 points each
Fancy Yogurt: +50 points each

Evil Magma Peas are a Rank 4 plant that drop lots items that you can stock up on for gold as well, such as sellable Treasure Cards like Cleanse Charm, Earthquake, etc. They also drop reagents that are very useful for crafting (black pearl, sandstone, sunstone, etc…). These plants can also drop their own “likes” which boosts their growth rate. These drops include Tropical Garden Gnomes, Djembe Drums, and the Egg Basket, all of them be purchased at the Bazaar in Olde Town. The five Mega Snacks this plants drops are listed below:

Golden Wheat Bread: +40 points each
Cherry Tomato: +40 points each
Mystic Dragon Fruit: +45 points each
Captain Canteloupe: +45 points each
Fancy Yogurt: +50 points each

Dropped Mega Snacks

The Starburst Spiders from Mirror Lake drop the Pixie Stix snack. These snacks only do +30 each, and only two are obtainable per run. 

Winterbane Hall is a housing gauntlet that drops 6 different mega snacks. These snacks on give +25 each; but, many more drop per run. You don’t need a membership to do this gauntlet, but you’ll likely need a few friends to help you.

Crafted Mega Snacks

There are the only four craftable Mega Snacks currently. Each recipe requires 2,000 gold, five specific treasure cards, 4-5 Pristine Vials, and one fish. Which may require you to spend some time fishing in the Spiral to collect all the ingredients. 

Mystic Dragon Fruit can be found in Dragonspyre and is sold by Darina BloodFlame.

The Captain Canteloupe recipe is sold in Celestia by Clarence Cavendish.

The recipe for the Cherry Tomato is sold by Jackie WhisperFlame in Wizard City.

Finally the recipe for Golden Wheat Bread can be found Krokotopia, and is sold by Shazz’am.

Jewels 101

There are many ways to get jewels for your pet’s socket. Whether through farming or crafting, some can even by purchased through gift cards. Always research your jewel before taking your pet to Ultra. Some jewels do not need your pet to be Ultra.

Farming and Crafting

 Most of the pet jewels in Wizard101 are farmable or craftable. Many monsters and bosses drop a variety of pet Jewels. Ask the community if you aren’t sure where a certain Jewel drops.
 
You can also craft Jewels, Lowe Springfield sells jewel recipes in the Pet Pavilion. Keep in mind that these crafted Jewels are randomized. You’ll more than likely have to make more than one to get your desired jewel.

Ultra Jewels

Raising your pet to Ultra gives you a chance to receive one Tier 1 Selfish Talent Jewel like Mighty. These Selfish Talent Jewels give +65 to their respective stats. So, they can raise damage, resist, crit, pierce, etc. talents by a few points. The only other way to get in these Selfish Talent Jewels is to craft them or train them as a Talent on your pet.

Kroger Jewels

“Kroger Jewels” are cards sold at Kroger, Vons, Safeway, etc. for USD 20. These giftcards offer a double-talent Jewel, which cycles each month. These cards are redeemable in later months, for different Jewels. For example, if you bought your card in September, you can redeem it in July if you want the July Jewel instead. Not only do you get a Double Talent, Unshatterable pet Jewel, but also an Energy Elixir and a choice of 10,000 crowns or two-month membership. You can sometimes receive a Kroger Jewel through the seasonal Scroll of Fortune.

common pets 101

Pets that are usually referred to as “Double Triple”, “Ward pets”, “Jade pets”, etc. are known as that because of their common use. These are the staple pets that you’ll always find in the Kiosk.

Triple Double

A “Triple Double” is a pet with two universal resistance and three damage talents for your school. The name states what talents the pet has. Double Triple pets manifest; Pain-Giver, Spell-Proof, Spell-Defy, and a matching Dealer and Giver. Example: Death-Dealer and Death-Giver. These two talents are school interchangeable. If you’re working on a Double Triple for a specific school, insert the school name before Dealer or Giver.

Jade Pets & May-casts

“Jade Pets” or “May-casts” are made to compliment a Jade Wizard, a healer tank in Jade Gear. These pets usually have two universal resistance Talents with a combination of May-Cast or healing talents. 

Ward Pets

“Ward Pets” have two universal resistance talents and three ward talents, these pets are mainly for PvP. Wards talents grant a +15 resistance to a specific school, like Balance Ward. These pets appear in PvP because this type of pet gives +30 resistance to three schools. You can change the school of your desired ward by changing the school typed before -Ward. Example: Spell-Defy, Spell-Proof, Ice-Ward, Fire-Ward, and Myth-Ward.

Happiness

Happiness is the latest addition to pet stats in the Spring 2020 update.
 
Happiness includes being able to transform into your pet whenever you want. But your pet’s happiness will decrease every 5 points for every minute of usage. 
 
My pet’s happiness is getting low. How do I raise it? You can feed your pet with the new HUD for pets in the lower-left corner of your Wizard101 screen.
 
 
How is my pet’s happiness calculated? Your pet’s happiness is equal to the sum of your pet’s stats in which you’ve trained. Since this example, the pet isn’t trained in intellect. The pet’s happiness will be 1026 until the intellect increases. Your pet’s Happiness will improve by the total points the pet has improved every time you train it.

Thanks for Reading!

Thank you for reading this guide, I hope it help you on your way to creating your perfect pet! If you liked this guide be sure to look at the other articles and guides that Ravenwood Academy has to offer, like our Energy Saving Tips Article.

Looking to stay up to date on the latest information? Follow Ravenwood Academy on Facebook and Twitter. There’s also a Ravenwood Academy Discord if you’re seeking fellow Wizard101 enthusiast! Any further pet related inquires may be directed to me, Bean#5406, on our Ravenwood Academy Discord.

Thank you all again!

~ Bean

Fantastic Healing Pets

What is a Healing Pet?

Healing pets have talents that largely focus on “may cast” healing talents. In general they are used in combination with resistance, utility, or outgoing healing talents. Namely because may cast healing talents are used to help you sustain damage over time, but don’t help prevent you from getting killed in one shot. However, like any other talent, they can be useful to add onto another pet you’re already using. I always appreciate having a single may cast healing talent on the pets I use for questing, just to cut back on the times I need to use potions between battles.

Why use a Healing Pet?

Similar to ward pets, healing pets are generally used by players who want to play defensively. May cast heals have a chance to trigger whenever someone takes damage. With such a broad trigger, these talents trigger quite often, especially in difficult battles. The main difference between using a ward pet and a healing pet, is that a ward pet will actually reduce the damage you take, while a healing pet will simply heal back any health you lose. This means you are more susceptible to big hits with a healing pet, but will thrive in long drawn out battles. Due to this, it is very common to see healing talents combined with resistance talents. 

How do I make a Healing Pet?

I always suggest starting by selecting what specific talents you want on your pet, especially with the many options on a healing pet. To begin with, lets cover what may cast healing talents are available, and when you might want to use them.

  • Fairy Friend – May cast Fairy is the most common healing talent. It is a single target heal that casts very regularly, perfect for keeping your health topped off in battle.
  • Unicorn – May cast Unicorn is a more situational talent compared to Fairy. It heals your entire team, but due to this it also triggers significantly less often than Fairy. I find this talent useful if you know your allies might be dying, because this talent gives a chance to automatically revive them.
  • Spritely – May cast Sprite is, in my opinion, one of the worst healing talents. It only heals the caster a small amount over multiple turns and, in my experience, casts less often than Fairy. I don’t recommend this talent unless you already have the better options and just want more may cast heals.
  • Energizing Battery – May cast Healing Current is very hit or miss, by design. It doesn’t cast as regularly as Fairy does, but this spell heals up to 1000 base. That is more than any other may cast heal, which can be enough to fully heal you.
  • Sprite Queen – May cast Sprite Swarm serves the same purpose as Unicorn but probably won’t provide as much health. It can be good in combination with Unicorn, but I would say get Unicorn before Sprite Queen.
  • Batusi – May cast Life Bat also serves the same purpose as Unicorn and Sprite Queen. Again, I would suggest Unicorn above this talent.
  • Pet Rescue – May cast Revitalize is the newest and probably most unique may cast healing talent. When it casts, it heals back 25% of your maximum health, which can either be a lot or not very much depending on your gear and level. However, this spell can only cast when your Wizard is already low on health. Due to this, I never recommend the talent because I generally view healing talents as a way to keep you topped off, not necessarily save you from dying. 
  • Happy Accident – May cast Pigsie is an incredibly powerful talent that can easily turn an entire battle around. It has all the benefits of Unicorn, but with the power of a spell like Fairy. This spell can only be obtained via the Lifesaver Jade. It cannot be hatched onto a pet as of now.

Popular Base Pets

Another very important thing to consider when making a pet is what type of pet to actually manifest the talents onto. Realistically, I always suggest putting the talents on whatever pet you like the look of. But, if you are looking for options that add more to the pet, I will list a few. Any of the Dryad pets are an excellent options, because they all give you the item card Hamadryad – this spell heals your entire team as well as removing one damage over time tic, similar to Mass Triage. Another popular option is the Fairyfly, it gives three fairy spells which can be cast on any target. All schools besides life get the Pixie spell, which is self heal only, but Fairy can be cast on allies as well. The last pet I suggest is the Leaf Foot. If you’re looking to amplify your healing, this pet is a great option. It gives the item cards Guiding Light, Brilliant Light, and Sanctuary. These are great spells to make your heals even stronger. 

Extra Information

May cast heals technically count as spells being cast by your Wizard. Due to this, they will be amplified by your Wizard’s Outgoing healing statistic (as well as the Incoming healing of whatever target is getting healed). If you want to capitalize on this fact, you can use gear that has Outgoing healing or even include talents that will provide healing. The Outgoing healing talents Healer and Medic, as well as may cast Mend (Magnificent Mender) are all excellent options if you choose to go this route. 

Additionally, may cast heals are not influenced by your pet’s stats, like other talents are. So, when making a healing pet, unless the pet has talents that require stats, you can safely skip that step of the hatching process if you want to. This makes healing pets one of the easier types of pets to make and very friendly for players that are new to hatching. 

Creating My Healing Pet

For these articles, I decided it would be beneficial if I created a pet to document the process. To create a healing pet, I started by looking through my own pets to see if I could get a head start. Luckily, I found a Spark Beast in my bank that already had two healing talents manifested: Fairy Friend and Energizing Battery. If I did not have this pet, I would have started with a pet such as Bloodbat or Piggle and looked for a pet with healing talents to hatch with. Although this pet has been hatched before, I like to reset the counter for every hatching project. So, for this project, I’m going to consider Miss Scooter my first generation pet. 

          

After my first hatch, I trained the offspring to Epic. You can see that pet on the left side of this image. I considered Sir Cali my second generation pet, because the pet was made from the first generation parent. Fairy Friend came from my own pet and the other three talents came from the other pet. That being said, some of my own pet’s talents are still in this new pet’s pool, just not yet manifested. While you may look at this pet and say it’s 4/5 of the way to a completed pet, I decided to stop here to be safe and hatch again. All I knew is that I wanted another may cast heal, regardless of which one it was. So, to give myself the best chances of getting a may cast heal talent, I found a pet that has as many may cast heal talents as possible and hatched with that. 

From this point it was mostly downhill until the pet was completed. Given that the list of talents I would accept on the pet was so vast, the chances of manifesting just 5 of them was high. Had I been going for more specific talents, more time would need to be invested in order to narrow down the pool. But, in this case, I just hatched these two pets together and trained the offspring to mega until I got the 5 talents I wanted. If I had wanted to change the base, any time before training to mega would have been a good time to do it.

Hopefully you found this article helpful in explaining what healing pets are, tips for creating healing pets of your own, and helpful information regarding how healing pets work.  Let me know in the comments below what talents you have on your healing pets!