Have you been spending your training points on a secondary school thinking it’s the best option to help on your questing journey? Well, I have a little game changer for you! Personally, this helped me so much in my journey through the spiral. I am a life wizard and everyone knows us life wizards don’t…
Category: Decks and Spells
Power Pips
Power pips are a special feature within the game and with good reason. A wizard has a base chance of getting a power pip, starting at level ten. This chance goes up by one percent every level until you reach level fifty, where it is maxed at 40%. Power pip chance can be increased with gear (pets…
Shields101
Shields are a type of ward and are the exact opposite of traps. While traps add damage to a spell, shields detract damage. Charms and blades trigger first, and wards go second. So any shielding you do will affect the spell with the charm buffs. There are three different types of shields: Absorbs, Universal Shields, and…
Basic Deck Building
INTRODUCTION This is a guide that is designed to help people build their decks accordingly, as a lot of people tend to overcrowd, under-pack, and/or leave out some useful cards. This focuses on max level decks, however lessons learnt here can be applied to any level of play. This guide is broken down into 4 categories…